Scalar 3.0B Branch Conditional operations, `bc`, `bctar` etc. test a
Condition Register. When doing so in a Vector Context, it is quite
-reasonable and logical to test a *Vector* of CR Fields. In 3D Shader
+reasonable and logical to test and Branch on a *Vector* of CR Fields
+which have just been calculated from a *Vector* of results. In 3D Shader
binaries, which are inherently parallelised and predicated, testing all or
some results and branching based on multiple tests is extremely common,
and a fundamental part of Shader Compilers. Therefore, `sv.bc` and
-other Vector-aware Branch Conditional instructions are worth including.
+other Vector-aware Branch Conditional instructions are a high priority
+for 3D GPUs.
The `BI` field of Branch Conditional operations is five bits, in scalar
v3.0B this would select one bit of the 32 bit CR. In SVP64 there are