static void Init( void )
{
- const char * const ver_string = (const char * const)
+ const char * const ver_string = (const char *)
glGetString( GL_VERSION );
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
static void Init( void )
{
- const char * const ver_string = (const char * const)
+ const char * const ver_string = (const char *)
glGetString( GL_VERSION );
const double version = strtod( ver_string, NULL );
static void Init( void )
{
- const char * const ver_string = (const char * const)
+ const char * const ver_string = (const char *)
glGetString( GL_VERSION );
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
static void Init( void )
{
GLfloat maxBias;
- const char * const ver_string = (const char * const)
+ const char * const ver_string = (const char *)
glGetString( GL_VERSION );
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
static void Init( void )
{
- const char * const ver_string = (const char * const)
+ const char * const ver_string = (const char *)
glGetString( GL_VERSION );
float ver = strtod( ver_string, NULL );
GLint tex_units;
static void Init( void )
{
- const char * const ver_string = (const char * const)
+ const char * const ver_string = (const char *)
glGetString( GL_VERSION );
const GLubyte tex[16] = {
0xff, 0x00, 0xff, 0x00,
static void Init( void )
{
- const char * const ver_string = (const char * const)
+ const char * const ver_string = (const char *)
glGetString( GL_VERSION );
const float ver = strtod( ver_string, NULL );
static void Init( void )
{
- const char * const ver_string = (const char * const)
+ const char * const ver_string = (const char *)
glGetString( GL_VERSION );
int pass = 1;
GLfloat * params;
static void Init( void )
{
- const char * const ver_string = (const char * const)
+ const char * const ver_string = (const char *)
glGetString( GL_VERSION );
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
static void Init( void )
{
- const char * const ver_string = (const char * const)
+ const char * const ver_string = (const char *)
glGetString( GL_VERSION );
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
static void Init( void )
{
- const char * const ver_string = (const char * const)
+ const char * const ver_string = (const char *)
glGetString( GL_VERSION );
GLuint obj;
int pass = 1;
static void Init( void )
{
- const char * const ver_string = (const char * const)
+ const char * const ver_string = (const char *)
glGetString( GL_VERSION );
GLuint obj;
int pass = 1;