This leaves several Major Opcodes free for use by SV to fit alternative instructions: Vector Product, Vector Normalise, [[sv/mv.swizzle]], Texture LD/ST operations, and others critical to an efficient, effective 3D GPU and VPU ISA, and included as standard in other commercially-successful GPU ISAs.
+Note however that svp64 is stand-alone and is in no way critically dependent on the existence or provision of 3D GPU or VPU instructions. These should be considered extensions.
+
# Register Naming and size
SV Registers are simply the INT, FP and CR register files extended