Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
<return type="GLboolean"/>
</function>
- <function name="BindSampler" es2="3.0">
+ <function name="BindSampler" es2="3.0" no_error="true">
<param name="unit" type="GLuint"/>
<param name="sampler" type="GLuint"/>
</function>
_mesa_bind_sampler(ctx, unit, sampObj);
}
+void GLAPIENTRY
+_mesa_BindSampler_no_error(GLuint unit, GLuint sampler)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ bind_sampler(ctx, unit, sampler, true);
+}
+
void GLAPIENTRY
_mesa_BindSampler(GLuint unit, GLuint sampler)
{
_mesa_DeleteSamplers(GLsizei count, const GLuint *samplers);
GLboolean GLAPIENTRY
_mesa_IsSampler(GLuint sampler);
+
+void GLAPIENTRY
+_mesa_BindSampler_no_error(GLuint unit, GLuint sampler);
+
void GLAPIENTRY
_mesa_BindSampler(GLuint unit, GLuint sampler);