GLuint mask)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
- SCmpFunc a=0;
- u_int32_t zBufCtrl = imesa->regs.s4.zBufCtrl.ui;
- u_int32_t stencilCtrl = imesa->regs.s4.stencilCtrl.ui;
+ unsigned a=0;
+ const u_int32_t zBufCtrl = imesa->regs.s4.zBufCtrl.ui;
+ const u_int32_t stencilCtrl = imesa->regs.s4.stencilCtrl.ui;
imesa->regs.s4.zBufCtrl.ni.stencilRefVal = ctx->Stencil.Ref[0];
imesa->regs.s4.stencilCtrl.ni.readMask = ctx->Stencil.ValueMask[0];
}
}
-static void savageDDStencilOp(GLcontext *ctx, GLenum fail, GLenum zfail,
- GLenum zpass)
+static unsigned get_stencil_op_value( GLenum op )
{
- savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
- u_int32_t stencilCtrl = imesa->regs.s4.stencilCtrl.ui;
-
- switch (ctx->Stencil.FailFunc[0])
+ switch (op)
{
- case GL_KEEP:
- imesa->regs.s4.stencilCtrl.ni.failOp = STC_FAIL_Keep;
- break;
- case GL_ZERO:
- imesa->regs.s4.stencilCtrl.ni.failOp = STC_FAIL_Zero;
- break;
- case GL_REPLACE:
- imesa->regs.s4.stencilCtrl.ni.failOp = STC_FAIL_Equal;
- break;
- case GL_INCR:
- imesa->regs.s4.stencilCtrl.ni.failOp = STC_FAIL_IncClamp;
- break;
- case GL_DECR:
- imesa->regs.s4.stencilCtrl.ni.failOp = STC_FAIL_DecClamp;
- break;
- case GL_INVERT:
- imesa->regs.s4.stencilCtrl.ni.failOp = STC_FAIL_Invert;
- break;
- case GL_INCR_WRAP_EXT:
- imesa->regs.s4.stencilCtrl.ni.failOp = STC_FAIL_Inc;
- break;
- case GL_DECR_WRAP_EXT:
- imesa->regs.s4.stencilCtrl.ni.failOp = STC_FAIL_Dec;
- break;
+ case GL_KEEP: return STENCIL_Keep;
+ case GL_ZERO: return STENCIL_Zero;
+ case GL_REPLACE: return STENCIL_Equal;
+ case GL_INCR: return STENCIL_IncClamp;
+ case GL_DECR: return STENCIL_DecClamp;
+ case GL_INVERT: return STENCIL_Invert;
+ case GL_INCR_WRAP: return STENCIL_Inc;
+ case GL_DECR_WRAP: return STENCIL_Dec;
}
+ /* Should *never* get here. */
+ return STENCIL_Keep;
+}
- switch (ctx->Stencil.ZFailFunc[0])
- {
- case GL_KEEP:
- imesa->regs.s4.stencilCtrl.ni.passZfailOp = STC_FAIL_Keep;
- break;
- case GL_ZERO:
- imesa->regs.s4.stencilCtrl.ni.passZfailOp = STC_FAIL_Zero;
- break;
- case GL_REPLACE:
- imesa->regs.s4.stencilCtrl.ni.passZfailOp = STC_FAIL_Equal;
- break;
- case GL_INCR:
- imesa->regs.s4.stencilCtrl.ni.passZfailOp = STC_FAIL_IncClamp;
- break;
- case GL_DECR:
- imesa->regs.s4.stencilCtrl.ni.passZfailOp = STC_FAIL_DecClamp;
- break;
- case GL_INVERT:
- imesa->regs.s4.stencilCtrl.ni.passZfailOp = STC_FAIL_Invert;
- break;
- case GL_INCR_WRAP_EXT:
- imesa->regs.s4.stencilCtrl.ni.passZfailOp = STC_FAIL_Inc;
- break;
- case GL_DECR_WRAP_EXT:
- imesa->regs.s4.stencilCtrl.ni.passZfailOp = STC_FAIL_Dec;
- break;
- }
+static void savageDDStencilOp(GLcontext *ctx, GLenum fail, GLenum zfail,
+ GLenum zpass)
+{
+ savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
+ const u_int32_t stencilCtrl = imesa->regs.s4.stencilCtrl.ui;
- switch (ctx->Stencil.ZPassFunc[0])
- {
- case GL_KEEP:
- imesa->regs.s4.stencilCtrl.ni.passZpassOp = STC_FAIL_Keep;
- break;
- case GL_ZERO:
- imesa->regs.s4.stencilCtrl.ni.passZpassOp = STC_FAIL_Zero;
- break;
- case GL_REPLACE:
- imesa->regs.s4.stencilCtrl.ni.passZpassOp = STC_FAIL_Equal;
- break;
- case GL_INCR:
- imesa->regs.s4.stencilCtrl.ni.passZpassOp = STC_FAIL_IncClamp;
- break;
- case GL_DECR:
- imesa->regs.s4.stencilCtrl.ni.passZpassOp = STC_FAIL_DecClamp;
- break;
- case GL_INVERT:
- imesa->regs.s4.stencilCtrl.ni.passZpassOp = STC_FAIL_Invert;
- break;
- case GL_INCR_WRAP_EXT:
- imesa->regs.s4.stencilCtrl.ni.passZpassOp = STC_FAIL_Inc;
- break;
- case GL_DECR_WRAP_EXT:
- imesa->regs.s4.stencilCtrl.ni.passZpassOp = STC_FAIL_Dec;
- break;
- }
+ imesa->regs.s4.stencilCtrl.ni.failOp = get_stencil_op_value( ctx->Stencil.FailFunc[0] );
+ imesa->regs.s4.stencilCtrl.ni.passZfailOp = get_stencil_op_value( ctx->Stencil.ZFailFunc[0] );
+ imesa->regs.s4.stencilCtrl.ni.passZpassOp = get_stencil_op_value( ctx->Stencil.ZPassFunc[0] );
if (stencilCtrl != imesa->regs.s4.stencilCtrl.ui)
imesa->dirty |= SAVAGE_UPLOAD_GLOBAL;
imesa->regs.s4.stencilCtrl.ni.stencilEn = GL_FALSE;
imesa->regs.s4.stencilCtrl.ni.cmpFunc = CF_Always;
- imesa->regs.s4.stencilCtrl.ni.failOp = STC_FAIL_Keep;
- imesa->regs.s4.stencilCtrl.ni.passZfailOp = STC_FAIL_Keep;
- imesa->regs.s4.stencilCtrl.ni.passZpassOp = STC_FAIL_Keep;
+ imesa->regs.s4.stencilCtrl.ni.failOp = STENCIL_Keep;
+ imesa->regs.s4.stencilCtrl.ni.passZfailOp = STENCIL_Keep;
+ imesa->regs.s4.stencilCtrl.ni.passZpassOp = STENCIL_Keep;
imesa->regs.s4.stencilCtrl.ni.writeMask = 0xff;
imesa->regs.s4.stencilCtrl.ni.readMask = 0xff;