This isn't strictly necessary, since creators of ir_texture objects
should set LOD when relevant. However, it's nice to have a NULL pointer
in case they forget.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
shadow_comparitor(NULL), offset(NULL)
{
this->ir_type = ir_type_texture;
+ memset(&lod_info, 0, sizeof(lod_info));
}
virtual ir_texture *clone(void *mem_ctx, struct hash_table *) const;