/* TODO: culling */
/* Determine vertex liveness. */
- LLVMValueRef vertliveptr = lp_build_alloca(&ctx->gallivm, ctx->ac.i1, "vertexlive");
+ LLVMValueRef vertliveptr = ac_build_alloca(&ctx->ac, ctx->ac.i1, "vertexlive");
tmp = LLVMBuildICmp(builder, LLVMIntULT, tid, num_emit_threads, "");
ac_build_ifcc(&ctx->ac, tmp, 5120);
#include "ac_llvm_util.h"
#include "radeon/radeon_uvd.h"
-#include "gallivm/lp_bld_misc.h"
#include "util/disk_cache.h"
#include "util/u_log.h"
#include "util/u_memory.h"
if (shader->key.as_ngg) {
for (unsigned i = 0; i < 4; ++i) {
ctx->gs_curprim_verts[i] =
- lp_build_alloca(&ctx->gallivm, ctx->ac.i32, "");
+ ac_build_alloca(&ctx->ac, ctx->ac.i32, "");
ctx->gs_generated_prims[i] =
- lp_build_alloca(&ctx->gallivm, ctx->ac.i32, "");
+ ac_build_alloca(&ctx->ac, ctx->ac.i32, "");
}
unsigned scratch_size = 8;