This fixes GL45-CTS.shader_image_load_store.basic-glsl-earlyFragTests.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
/* Writeback & invalidate the L2 metadata cache. It can only be coupled with
* a CB or DB flush. */
#define SI_CONTEXT_INV_L2_METADATA (R600_CONTEXT_PRIVATE_FLAG << 5)
-/* gap */
/* Framebuffer caches. */
-#define SI_CONTEXT_FLUSH_AND_INV_DB (R600_CONTEXT_PRIVATE_FLAG << 7)
+#define SI_CONTEXT_FLUSH_AND_INV_DB (R600_CONTEXT_PRIVATE_FLAG << 6)
+#define SI_CONTEXT_FLUSH_AND_INV_DB_META (R600_CONTEXT_PRIVATE_FLAG << 7)
#define SI_CONTEXT_FLUSH_AND_INV_CB (R600_CONTEXT_PRIVATE_FLAG << 8)
/* Engine synchronization. */
#define SI_CONTEXT_VS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 9)
* individual generate_mipmap blits.
* Note that lower mipmap levels aren't compressed.
*/
- if (sctx->generate_mipmap_for_depth)
+ if (sctx->generate_mipmap_for_depth) {
si_make_DB_shader_coherent(sctx, 1, false,
sctx->framebuffer.DB_has_shader_readable_metadata);
+ } else if (sctx->b.chip_class == GFX9) {
+ /* It appears that DB metadata "leaks" in a sequence of:
+ * - depth clear
+ * - DCC decompress for shader image writes (with DB disabled)
+ * - render with DEPTH_BEFORE_SHADER=1
+ * Flushing DB metadata works around the problem.
+ */
+ sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_DB_META;
+ }
/* Take the maximum of the old and new count. If the new count is lower,
* dirtying is needed to disable the unbound colorbuffers.
radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
radeon_emit(cs, EVENT_TYPE(V_028A90_FLUSH_AND_INV_CB_META) | EVENT_INDEX(0));
}
- if (rctx->flags & SI_CONTEXT_FLUSH_AND_INV_DB) {
+ if (rctx->flags & (SI_CONTEXT_FLUSH_AND_INV_DB |
+ SI_CONTEXT_FLUSH_AND_INV_DB_META)) {
/* Flush HTILE. SURFACE_SYNC will wait for idle. */
radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
radeon_emit(cs, EVENT_TYPE(V_028A90_FLUSH_AND_INV_DB_META) | EVENT_INDEX(0));