I don't want to have 20 class-specific structures floating around. So
let's derive them all from a common generic ALU type.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4061>
#include "compiler.h"
unsigned bi_class_props[BI_NUM_CLASSES] = {
- [BI_ADD] = BI_MODS,
+ [BI_ADD] = BI_GENERIC | BI_MODS,
[BI_ATEST] = 0,
[BI_BRANCH] = 0,
- [BI_CMP] = BI_MODS,
+ [BI_CMP] = BI_GENERIC | BI_MODS,
[BI_BLEND] = 0,
- [BI_BITWISE] = 0,
+ [BI_BITWISE] = BI_GENERIC,
[BI_CONVERT] = 0,
[BI_CSEL] = 0,
[BI_DISCARD] = 0,
[BI_LOAD_ATTR] = 0,
[BI_LOAD_VAR] = 0,
[BI_LOAD_VAR_ADDRESS] = 0,
- [BI_MINMAX] = 0,
+ [BI_MINMAX] = BI_GENERIC,
[BI_MOV] = BI_MODS,
[BI_SHIFT] = 0,
[BI_STORE] = 0,
[BI_STORE_VAR] = 0,
[BI_SPECIAL] = 0,
[BI_TEX] = 0,
- [BI_ROUND] = 0,
+ [BI_ROUND] = BI_GENERIC,
};
/* abs/neg/outmod valid for a float op */
#define BI_MODS (1 << 0)
+/* Generic enough that little class-specific information is required. In other
+ * words, it acts as a "normal" ALU op, even if the encoding ends up being
+ * irregular enough to warrant a separate class */
+#define BI_GENERIC (1 << 1)
+
/* It can't get any worse than csel4... can it? */
#define BIR_SRC_COUNT 4