entry = new(mem_ctx) variable_storage(var,
PROGRAM_OUTPUT,
var->data.location
- + var->data.index);
+ + FRAG_RESULT_MAX *
+ var->data.index);
}
this->variables.push_tail(entry);
break;
case PROGRAM_OUTPUT:
if (!array_id) {
if (t->procType == PIPE_SHADER_FRAGMENT)
- assert(index < FRAG_RESULT_MAX);
+ assert(index < 2 * FRAG_RESULT_MAX);
else if (t->procType == PIPE_SHADER_TESS_CTRL ||
t->procType == PIPE_SHADER_TESS_EVAL)
assert(index < VARYING_SLOT_TESS_MAX);
st_translate_fragment_program(struct st_context *st,
struct st_fragment_program *stfp)
{
- GLuint outputMapping[FRAG_RESULT_MAX];
+ GLuint outputMapping[2 * FRAG_RESULT_MAX] =
+ { 0 /* XXX - Avoid temporary regression due to bogus OutputsWritten
+ * bitset. */ };
GLuint inputMapping[VARYING_SLOT_MAX];
GLuint inputSlotToAttr[VARYING_SLOT_MAX];
GLuint interpMode[PIPE_MAX_SHADER_INPUTS]; /* XXX size? */
}
/* handle remaining outputs (color) */
- for (attr = 0; attr < FRAG_RESULT_MAX; attr++) {
- if (outputsWritten & BITFIELD64_BIT(attr)) {
- switch (attr) {
+ for (attr = 0; attr < ARRAY_SIZE(outputMapping); attr++) {
+ const GLbitfield64 written = attr < FRAG_RESULT_MAX ? outputsWritten :
+ stfp->Base.Base.SecondaryOutputsWritten;
+ const unsigned loc = attr % FRAG_RESULT_MAX;
+
+ if (written & BITFIELD64_BIT(loc)) {
+ switch (loc) {
case FRAG_RESULT_DEPTH:
case FRAG_RESULT_STENCIL:
case FRAG_RESULT_SAMPLE_MASK:
case FRAG_RESULT_COLOR:
write_all = GL_TRUE; /* fallthrough */
default:
- assert(attr == FRAG_RESULT_COLOR ||
- (FRAG_RESULT_DATA0 <= attr && attr < FRAG_RESULT_MAX));
+ assert(loc == FRAG_RESULT_COLOR ||
+ (FRAG_RESULT_DATA0 <= loc && loc < FRAG_RESULT_MAX));
fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_COLOR;
fs_output_semantic_index[fs_num_outputs] = numColors;
outputMapping[attr] = fs_num_outputs;