*/
struct draw_vertex_shader {
const struct pipe_shader_state *state;
-#if defined(__i386__) || defined(__386__)
- struct x86_function sse2_program;
-#endif
};
/**
vs->state = shader;
#if defined(__i386__) || defined(__386__)
- x86_init_func(&vs->sse2_program);
-
if (draw->use_sse) {
- tgsi_emit_sse2(shader->tokens, &vs->sse2_program);
- ((struct pipe_shader_state*)(vs->state))->executable =
- x86_get_func(&vs->sse2_program);
+ x86_init_func( &shader->sse2_program );
+
+ tgsi_emit_sse2( shader->tokens, &shader->sse2_program );
+
+ ((struct pipe_shader_state *)shader)->executable = (void *)
+ x86_get_func( &shader->sse2_program );
}
#endif
void *vcso)
{
struct draw_vertex_shader *vs = (struct draw_vertex_shader*)(vcso);
+
#if defined(__i386__) || defined(__386__)
- x86_release_func(&vs->sse2_program);
+ x86_release_func(&vs->state->sse2_program);
#endif
+
+ free(vs->state);
free(vcso);
}
#include "p_compiler.h"
+#include "x86/rtasm/x86sse.h"
+
/**
* Implementation limits
*/
struct pipe_shader_state {
const struct tgsi_token *tokens;
+#if defined(__i386__) || defined(__386__)
+ struct x86_function sse2_program;
+#endif
void *executable;
/** These fields somewhat constitute the shader "signature" */
{
struct softpipe_context *softpipe = CALLOC_STRUCT(softpipe_context);
+#if defined(__i386__) || defined(__386__)
+ softpipe->use_sse = getenv("GALLIUM_SSE") != NULL;
+#else
+ softpipe->use_sse = false;
+#endif
+
softpipe->pipe.winsys = pipe_winsys;
softpipe->pipe.destroy = softpipe_destroy;
struct draw_stage *vbuf;
struct pipe_surface *cbuf; /**< current color buffer (one of cbufs) */
+
+ int use_sse : 1;
};
machine->Inputs[0].xyzw[1].f[3] = fy + 1.0f;
/* run shader */
- if( softpipe->fs->executable != NULL ) {
+ /* XXX: Generated code effectively unusable until it handles quad->mask */
+ if( !quad->mask && softpipe->fs->executable != NULL ) {
codegen_function func = (codegen_function) softpipe->fs->executable;
func(
machine->Inputs,
#include "pipe/p_defines.h"
#include "pipe/p_winsys.h"
#include "pipe/draw/draw_context.h"
+#include "pipe/tgsi/exec/tgsi_core.h"
void * softpipe_create_fs_state(struct pipe_context *pipe,
const struct pipe_shader_state *templ)
{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+
/* Decide whether we'll be codegenerating this shader and if so do
* that now.
*/
struct pipe_shader_state *state = malloc(sizeof(struct pipe_shader_state));
memcpy(state, templ, sizeof(struct pipe_shader_state));
+
+#if defined(__i386__) || defined(__386__)
+ if (softpipe->use_sse) {
+ x86_init_func( &state->sse2_program );
+
+ tgsi_emit_sse2_fs( state->tokens, &state->sse2_program );
+
+ state->executable = (void *)x86_get_func( &state->sse2_program );
+ }
+#endif
+
return state;
}
void softpipe_delete_fs_state(struct pipe_context *pipe,
void *shader)
{
+#if defined(__i386__) || defined(__386__)
+ struct pipe_shader_state *state = shader;
+
+ x86_release_func( &state->sse2_program );
+#endif
+
free(shader);
}
prog->serialNo = 1;
-#if defined(__i386__) || defined(__386__)
- x86_init_func( &prog->sse2_program );
-#endif
-
return _mesa_init_fragment_program( ctx,
&prog->Base,
target,
{
struct st_fragment_program *stfp
= (struct st_fragment_program *) prog;
-#if defined(__i386__) || defined(__386__)
- x86_release_func( &stfp->sse2_program );
-#endif
st_remove_fragment_program(st, stfp);
}
break;
if (TGSI_DEBUG)
tgsi_dump( tokensOut, 0/*TGSI_DUMP_VERBOSE*/ );
-#if defined(__i386__) || defined(__386__)
- if (draw_use_sse(st->draw)) {
- if (stfp->sse2_program.csr == stfp->sse2_program.store)
- tgsi_emit_sse2_fs( tokensOut, &stfp->sse2_program );
-
- if (!cso->state.executable)
- ((struct cso_fragment_shader*)cso)->state.executable = (void *) x86_get_func( &stfp->sse2_program );
- }
-#endif
-
return cso;
}
/** The program in TGSI format */
struct tgsi_token tokens[ST_MAX_SHADER_TOKENS];
-#if defined(__i386__) || defined(__386__)
- struct x86_function sse2_program;
-#endif
-
/** Pointer to the corresponding cached shader */
const struct cso_fragment_shader *fs;