broadcom/vc5: Move default attribute value setup to the CSO and fix them.
authorEric Anholt <eric@anholt.net>
Thu, 19 Oct 2017 22:22:13 +0000 (15:22 -0700)
committerEric Anholt <eric@anholt.net>
Fri, 20 Oct 2017 22:59:41 +0000 (15:59 -0700)
I was generating some stub values to bring the driver up, but fill them in
properly now.  We now set 1.0 or 1u as appropriate, and thanks to being in
their own BO it fixes piglit failures on the 7268 (where our 4-byte
alignment was insufficient).

Fixes const-packHalf2x16.shader_test

src/gallium/drivers/vc5/vc5_context.h
src/gallium/drivers/vc5/vc5_draw.c
src/gallium/drivers/vc5/vc5_state.c

index 08d96f36ecfe8ffb36411ef8186633bf93b7a4b8..a1017bd1a6a72de9c112682117b0c169aca31beb 100644 (file)
@@ -164,6 +164,7 @@ struct vc5_vertex_stateobj {
         unsigned num_elements;
 
         uint8_t attrs[12 * VC5_MAX_ATTRIBUTES];
+        struct vc5_bo *default_attribute_values;
 };
 
 struct vc5_streamout_stateobj {
index f6c22c9d182a479edc7e002d9d11dad91f40fc9c..11d9e92a96be1e45704fc1b6d721073ef7e6b2e0 100644 (file)
@@ -123,32 +123,6 @@ vc5_predraw_check_textures(struct pipe_context *pctx,
         }
 }
 
-static struct vc5_cl_reloc
-vc5_get_default_values(struct vc5_context *vc5)
-{
-        struct vc5_job *job = vc5->job;
-
-        /* VC5_DIRTY_VTXSTATE */
-        struct vc5_vertex_stateobj *vtx = vc5->vtx;
-
-        /* Set up the default values for attributes. */
-        vc5_cl_ensure_space(&job->indirect, 4 * 4 * vtx->num_elements, 4);
-        struct vc5_cl_reloc default_values =
-                cl_address(job->indirect.bo, cl_offset(&job->indirect));
-        vc5_bo_reference(default_values.bo);
-
-        struct vc5_cl_out *defaults = cl_start(&job->indirect);
-        for (int i = 0; i < vtx->num_elements; i++) {
-                cl_aligned_f(&defaults, 0.0);
-                cl_aligned_f(&defaults, 0.0);
-                cl_aligned_f(&defaults, 0.0);
-                cl_aligned_f(&defaults, 1.0);
-        }
-        cl_end(&job->indirect, defaults);
-
-        return default_values;
-}
-
 static void
 vc5_emit_gl_shader_state(struct vc5_context *vc5,
                          const struct pipe_draw_info *info)
@@ -172,7 +146,6 @@ vc5_emit_gl_shader_state(struct vc5_context *vc5,
                 vc5_write_uniforms(vc5, vc5->prog.cs,
                                    &vc5->constbuf[PIPE_SHADER_VERTEX],
                                    &vc5->verttex);
-        struct vc5_cl_reloc default_values = vc5_get_default_values(vc5);
 
         uint32_t shader_rec_offset =
                 vc5_cl_ensure_space(&job->indirect,
@@ -236,7 +209,8 @@ vc5_emit_gl_shader_state(struct vc5_context *vc5,
                 shader.instance_id_read_by_vertex_shader =
                         vc5->prog.vs->prog_data.vs->uses_iid;
 
-                shader.address_of_default_attribute_values = default_values;
+                shader.address_of_default_attribute_values =
+                        cl_address(vtx->default_attribute_values, 0);
         }
 
         for (int i = 0; i < vtx->num_elements; i++) {
@@ -274,7 +248,6 @@ vc5_emit_gl_shader_state(struct vc5_context *vc5,
         vc5_bo_unreference(&cs_uniforms.bo);
         vc5_bo_unreference(&vs_uniforms.bo);
         vc5_bo_unreference(&fs_uniforms.bo);
-        vc5_bo_unreference(&default_values.bo);
 
         job->shader_rec_count++;
 }
index 98426de977bf4f5970a476665fbbcf2c25f06f39..eebf94b4b9cedcd9613f3ffcd87400d9975346d2 100644 (file)
@@ -238,6 +238,7 @@ static void *
 vc5_vertex_state_create(struct pipe_context *pctx, unsigned num_elements,
                         const struct pipe_vertex_element *elements)
 {
+        struct vc5_context *vc5 = vc5_context(pctx);
         struct vc5_vertex_stateobj *so = CALLOC_STRUCT(vc5_vertex_stateobj);
 
         if (!so)
@@ -311,6 +312,25 @@ vc5_vertex_state_create(struct pipe_context *pctx, unsigned num_elements,
                                                             &attr_unpacked);
         }
 
+        /* Set up the default attribute values in case any of the vertex
+         * elements use them.
+         */
+        so->default_attribute_values = vc5_bo_alloc(vc5->screen,
+                                                    VC5_MAX_ATTRIBUTES *
+                                                    4 * sizeof(float),
+                                                    "default attributes");
+        uint32_t *attrs = vc5_bo_map(so->default_attribute_values);
+        for (int i = 0; i < VC5_MAX_ATTRIBUTES; i++) {
+                attrs[i * 4 + 0] = 0;
+                attrs[i * 4 + 1] = 0;
+                attrs[i * 4 + 2] = 0;
+                if (i < so->num_elements &&
+                    util_format_is_pure_integer(so->pipe[i].src_format)) {
+                        attrs[i * 4 + 3] = 1;
+                } else {
+                        attrs[i * 4 + 3] = fui(1.0);
+                }
+        }
 
         return so;
 }