}
/* viewport state: viewport matching window dims */
- {
- const GLboolean invert = st->state.fb_orientation == Y_0_TOP;
- const GLfloat width = (GLfloat)st->state.framebuffer.width;
- const GLfloat height = (GLfloat)st->state.framebuffer.height;
- struct pipe_viewport_state vp;
- vp.scale[0] = 0.5f * width;
- vp.scale[1] = height * (invert ? -0.5f : 0.5f);
- vp.scale[2] = 0.5f;
- vp.translate[0] = 0.5f * width;
- vp.translate[1] = 0.5f * height;
- vp.translate[2] = 0.5f;
- cso_set_viewport(cso, &vp);
- }
+ cso_set_viewport_dims(cso, st->state.framebuffer.width,
+ st->state.framebuffer.height,
+ st->state.fb_orientation == Y_0_TOP);
cso_set_vertex_elements(cso, 3, st->util_velems);
cso_set_rasterizer(cso, &st->clear.raster);
/* viewport state: viewport matching window dims */
- {
- const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP);
- struct pipe_viewport_state vp;
- vp.scale[0] = 0.5f * fb_width;
- vp.scale[1] = fb_height * (invert ? -0.5f : 0.5f);
- vp.scale[2] = 0.5f;
- vp.translate[0] = 0.5f * fb_width;
- vp.translate[1] = 0.5f * fb_height;
- vp.translate[2] = 0.5f;
- cso_set_viewport(cso, &vp);
- }
+ cso_set_viewport_dims(st->cso_context, fb_width, fb_height,
+ st_fb_orientation(fb) == Y_0_TOP);
set_fragment_shader(st);
cso_set_tessctrl_shader_handle(cso, NULL);
}
/* viewport state: viewport matching window dims */
- {
- const float w = (float) ctx->DrawBuffer->Width;
- const float h = (float) ctx->DrawBuffer->Height;
- struct pipe_viewport_state vp;
- vp.scale[0] = 0.5f * w;
- vp.scale[1] = -0.5f * h;
- vp.scale[2] = 0.5f;
- vp.translate[0] = 0.5f * w;
- vp.translate[1] = 0.5f * h;
- vp.translate[2] = 0.5f;
- cso_set_viewport(cso, &vp);
- }
+ cso_set_viewport_dims(cso, ctx->DrawBuffer->Width,
+ ctx->DrawBuffer->Height, TRUE);
cso_set_vertex_elements(cso, 3, st->util_velems);
cso_set_stream_outputs(cso, 0, NULL, NULL);