- updated files for building on Windows
-6.1 Month day, 2004
- New:
- - Revamped Makefile system
- - glXUseRotatedXFont() utility (see xdemos/xuserotfont.c)
- - internal driver interface changes related to texture object
- allocation, vertex/fragment programs, BlendEquationSeparate, etc.
- - option to walk triangle edges with double-precision floats
- (Justin Novosad of Discreet) (see config.h file)
- - support for AUX buffers in software GLX driver
- Changes:
- - fragment fog interpolation is perspective corrected now
- Bug fixes:
- - everything in 6.0.1 plus TBD
- - glArrayElement in display lists didn't handle generic vertex attribs
- - glFogCoord didn't always work properly
- - ARB_fragment_program fog options didn't work
-
-
6.0.1 April 2, 2004
New:
- upgraded glext.h to version 22
- fragment program XPD instruction was incorrect
- glGetMaterial() didn't work reliably
- ARB_fragment_program KIL instruction was incorrect
+
+
+6.1 Month day, 2004
+ New:
+ - Revamped Makefile system
+ - glXUseRotatedXFont() utility (see xdemos/xuserotfont.c)
+ - internal driver interface changes related to texture object
+ allocation, vertex/fragment programs, BlendEquationSeparate, etc.
+ - option to walk triangle edges with double-precision floats
+ (Justin Novosad of Discreet) (see config.h file)
+ - support for AUX buffers in software GLX driver
+ Changes:
+ - fragment fog interpolation is perspective corrected now
+ Bug fixes:
+ - everything in 6.0.1 plus TBD
+ - glArrayElement in display lists didn't handle generic vertex attribs
+ - glFogCoord didn't always work properly
+ - ARB_fragment_program fog options didn't work