From Chapter 5 'Shared Objects and Multiple Contexts' of
the OpenGL 4.5 spec:
"Objects which contain references to other objects include
framebuffer, program pipeline, query, transform feedback,
and vertex array objects. Such objects are called container
objects and are not shared"
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
callback_data.found = false;
callback_data.prog = shProg->last_vert_prog;
- _mesa_HashWalk(ctx->TransformFeedback.Objects,
- active_xfb_object_references_program, &callback_data);
+ _mesa_HashWalkLocked(ctx->TransformFeedback.Objects,
+ active_xfb_object_references_program, &callback_data);
/* Also check DefaultObject, as it's not in the Objects hash table. */
active_xfb_object_references_program(0, ctx->TransformFeedback.DefaultObject,