LLVM can't shrink loads.
Polaris10:
Totals from affected shaders:
SGPRS: 62528 -> 59955 (-4.11 %)
VGPRS: 44708 -> 44616 (-0.21 %)
Spilled SGPRs: 16 -> 8 (-50.00 %)
Code Size:
1355504 ->
1355172 (-0.02 %) bytes
Max Waves: 11710 -> 11670 (-0.34 %)
Vega10:
Totals from affected shaders:
SGPRS: 51448 -> 50371 (-2.09 %)
VGPRS: 39140 -> 39048 (-0.24 %)
Spilled SGPRs: 16 -> 16 (0.00 %)
Code Size:
1307188 ->
1304296 (-0.22 %) bytes
Max Waves: 11312 -> 11292 (-0.18 %)
This reduces SGPRs spilling in MadMax, and it also reduces
number of SGPRs in DOW3 and F12017. The number of waves slightly
decreases in F1 but I don't see any performance changes after
benchmarking it. Talos and Serious Sam are not affected because
they don't use any push constants.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
NIR_PASS(progress, shader, nir_opt_loop_unroll, 0);
}
} while (progress);
+
+ NIR_PASS(progress, shader, nir_opt_shrink_load);
}
nir_shader *
--- /dev/null
+/*
+ * Copyright © 2018 Valve Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "nir.h"
+
+static bool
+opt_shrink_load(nir_intrinsic_instr *instr)
+{
+ bool progress = false;
+
+ if (instr->intrinsic == nir_intrinsic_load_push_constant) {
+ unsigned mask = nir_ssa_def_components_read(&instr->dest.ssa);
+
+ if (instr->num_components > util_last_bit(mask)) {
+ instr->num_components = util_last_bit(mask);
+ instr->dest.ssa.num_components = instr->num_components;
+ progress = true;
+ }
+ }
+
+ return progress;
+}
+
+bool
+nir_opt_shrink_load(nir_shader *shader)
+{
+ bool progress = false;
+
+ nir_foreach_function(function, shader) {
+ if (!function->impl)
+ continue;
+
+ nir_foreach_block(block, function->impl) {
+ nir_foreach_instr(instr, block) {
+ if (instr->type != nir_instr_type_intrinsic)
+ continue;
+
+ progress |= opt_shrink_load(nir_instr_as_intrinsic(instr));
+ }
+ }
+
+ nir_metadata_preserve(function->impl, nir_metadata_block_index |
+ nir_metadata_dominance);
+ }
+
+ return progress;
+}
+++ /dev/null
-/*
- * Copyright © 2018 Valve Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- */
-
-#include "nir.h"
-
-static bool
-opt_shrink_load(nir_intrinsic_instr *instr)
-{
- bool progress = false;
-
- if (instr->intrinsic == nir_intrinsic_load_push_constant) {
- unsigned mask = nir_ssa_def_components_read(&instr->dest.ssa);
-
- if (instr->num_components > util_last_bit(mask)) {
- instr->num_components = util_last_bit(mask);
- instr->dest.ssa.num_components = instr->num_components;
- progress = true;
- }
- }
-
- return progress;
-}
-
-bool
-nir_opt_shrink_load(nir_shader *shader)
-{
- bool progress = false;
-
- nir_foreach_function(function, shader) {
- if (!function->impl)
- continue;
-
- nir_foreach_block(block, function->impl) {
- nir_foreach_instr(instr, block) {
- if (instr->type != nir_instr_type_intrinsic)
- continue;
-
- progress |= opt_shrink_load(nir_instr_as_intrinsic(instr));
- }
- }
-
- nir_metadata_preserve(function->impl, nir_metadata_block_index |
- nir_metadata_dominance);
- }
-
- return progress;
-}