intel: Remove DRI1 junk from blit glBitmap.
authorEric Anholt <eric@anholt.net>
Wed, 27 Jan 2010 01:11:11 +0000 (17:11 -0800)
committerEric Anholt <eric@anholt.net>
Wed, 27 Jan 2010 02:02:20 +0000 (18:02 -0800)
src/mesa/drivers/dri/intel/intel_pixel_bitmap.c

index b27766ee6fd48c3b76dfbcb2f35727cac4b00979..aaf3a8b889d1e1b6730f9377ed05af5ea372fa2a 100644 (file)
@@ -188,11 +188,12 @@ do_blit_bitmap( GLcontext *ctx,
    GLfloat tmpColor[4];
    GLubyte ubcolor[4];
    GLuint color;
-   unsigned int num_cliprects;
-   drm_clip_rect_t *cliprects;
-   int x_off, y_off;
    GLsizei bitmap_width = width;
    GLsizei bitmap_height = height;
+   GLint px, py;
+   GLuint stipple[32];
+   GLint orig_dstx = dstx;
+   GLint orig_dsty = dsty;
 
    /* Update draw buffer bounds */
    _mesa_update_state(ctx);
@@ -233,90 +234,60 @@ do_blit_bitmap( GLcontext *ctx,
    if (!intel_check_blit_fragment_ops(ctx, tmpColor[3] == 1.0F))
       return GL_FALSE;
 
-   intel_get_cliprects(intel, &cliprects, &num_cliprects, &x_off, &y_off);
-   if (num_cliprects != 0) {
-      GLuint i;
-      GLint orig_dstx = dstx;
-      GLint orig_dsty = dsty;
-
-      /* Clip to buffer bounds and scissor. */
-      if (!_mesa_clip_to_region(fb->_Xmin, fb->_Ymin,
-                               fb->_Xmax, fb->_Ymax,
-                               &dstx, &dsty, &width, &height))
-            goto out;
-
-      dstx = x_off + dstx;
-      dsty = y_off + y_flip(fb, dsty, height);
-
-      for (i = 0; i < num_cliprects; i++) {
-        int box_x, box_y, box_w, box_h;
-        GLint px, py;
-        GLuint stipple[32];  
-
-        box_x = dstx;
-        box_y = dsty;
-        box_w = width;
-        box_h = height;
-
-        /* Clip to drawable cliprect */
-         if (!_mesa_clip_to_region(cliprects[i].x1,
-                                  cliprects[i].y1,
-                                  cliprects[i].x2,
-                                  cliprects[i].y2,
-                                  &box_x, &box_y, &box_w, &box_h))
-           continue;
+   /* Clip to buffer bounds and scissor. */
+   if (!_mesa_clip_to_region(fb->_Xmin, fb->_Ymin,
+                            fb->_Xmax, fb->_Ymax,
+                            &dstx, &dsty, &width, &height))
+      goto out;
+
+   dsty = y_flip(fb, dsty, height);
 
 #define DY 32
 #define DX 32
 
-        /* Then, finally, chop it all into chunks that can be
-         * digested by hardware:
+   /* Chop it all into chunks that can be digested by hardware: */
+   for (py = 0; py < height; py += DY) {
+      for (px = 0; px < width; px += DX) {
+        int h = MIN2(DY, height - py);
+        int w = MIN2(DX, width - px);
+        GLuint sz = ALIGN(ALIGN(w,8) * h, 64)/8;
+        GLenum logic_op = ctx->Color.ColorLogicOpEnabled ?
+           ctx->Color.LogicOp : GL_COPY;
+
+        assert(sz <= sizeof(stipple));
+        memset(stipple, 0, sz);
+
+        /* May need to adjust this when padding has been introduced in
+         * sz above:
+         *
+         * Have to translate destination coordinates back into source
+         * coordinates.
          */
-        for (py = 0; py < box_h; py += DY) { 
-           for (px = 0; px < box_w; px += DX) { 
-              int h = MIN2(DY, box_h - py);
-              int w = MIN2(DX, box_w - px); 
-              GLuint sz = ALIGN(ALIGN(w,8) * h, 64)/8;
-              GLenum logic_op = ctx->Color.ColorLogicOpEnabled ?
-                 ctx->Color.LogicOp : GL_COPY;
-
-              assert(sz <= sizeof(stipple));
-              memset(stipple, 0, sz);
-
-              /* May need to adjust this when padding has been introduced in
-               * sz above:
-               *
-               * Have to translate destination coordinates back into source
-               * coordinates.
-               */
-              if (get_bitmap_rect(bitmap_width, bitmap_height, unpack,
-                                  bitmap,
-                                  -orig_dstx + (box_x + px - x_off),
-                                  -orig_dsty + y_flip(fb,
-                                                      box_y + py - y_off, h),
-                                  w, h,
-                                  (GLubyte *)stipple,
-                                  8,
-                                  fb->Name == 0 ? GL_TRUE : GL_FALSE) == 0)
-                 continue;
-
-              if (!intelEmitImmediateColorExpandBlit(intel,
-                                                     dst->cpp,
-                                                     (GLubyte *)stipple,
-                                                     sz,
-                                                     color,
-                                                     dst->pitch,
-                                                     dst->buffer,
-                                                     0,
-                                                     dst->tiling,
-                                                     box_x + px,
-                                                     box_y + py,
-                                                     w, h,
-                                                     logic_op)) {
-                 return GL_FALSE;
-              }
-           } 
-        } 
+        if (get_bitmap_rect(bitmap_width, bitmap_height, unpack,
+                            bitmap,
+                            -orig_dstx + (dstx + px),
+                            -orig_dsty + y_flip(fb, dsty + py, h),
+                            w, h,
+                            (GLubyte *)stipple,
+                            8,
+                            fb->Name == 0 ? GL_TRUE : GL_FALSE) == 0)
+           continue;
+
+        if (!intelEmitImmediateColorExpandBlit(intel,
+                                               dst->cpp,
+                                               (GLubyte *)stipple,
+                                               sz,
+                                               color,
+                                               dst->pitch,
+                                               dst->buffer,
+                                               0,
+                                               dst->tiling,
+                                               dstx + px,
+                                               dsty + py,
+                                               w, h,
+                                               logic_op)) {
+           return GL_FALSE;
+        }
       }
    }
 out: