This will let us move the swrast-specific fields out of gl_renderbuffer.
}
+/**
+ * Subclass of gl_renderbuffer with extra fields needed for software
+ * rendering.
+ */
+struct swrast_renderbuffer
+{
+ struct gl_renderbuffer Base;
+
+ GLubyte *Buffer; /**< The malloc'd memory for buffer */
+
+ /** These fields are only valid while buffer is mapped for rendering */
+ GLubyte *Map;
+ GLint RowStride; /**< in bytes */
+};
+
+
+/** cast wrapper */
+static inline struct swrast_renderbuffer *
+swrast_renderbuffer(struct gl_renderbuffer *img)
+{
+ return (struct swrast_renderbuffer *) img;
+}
+
+
+
/**
* \struct SWcontext
* \brief Per-context state that's private to the software rasterizer module.