#include "pipe/tgsi/exec/tgsi_core.h"
+
+#define DBG 0
+
+
/**
* Fetch a float[4] vertex attribute from memory, doing format/type
* conversion as needed.
for (j = 0; j < count; j++) {
uint attr;
- /*printf("fetch vertex %u: \n", j);*/
+#if DBG
+ printf("fetch vertex %u: \n", j);
+#endif
/* loop over vertex attributes (vertex shader inputs) */
for (attr = 0; attr < draw->vertex_shader->state->num_inputs; attr++) {
fetch_attrib4(src, draw->vertex_element[attr].src_format, p);
- /*printf(" %u: %f %f %f %f\n", attr, p[0], p[1], p[2], p[3]);*/
+#if DBG
+ printf(" %u: %f %f %f %f\n", attr, p[0], p[1], p[2], p[3]);
+#endif
/* Transform to AoS xxxx/yyyy/zzzz/wwww representation:
*/