Implement the mesa parts of ARB_clip_control.
So far no driver enables this.
v3:
Restrict getting clip control state to the availability
of ARB_clip_control.
Move to transformation state.
Handle clip control state with the GL_TRANSFORM_BIT.
Move _FrontBit update into state.c.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
--- /dev/null
+<?xml version="1.0"?>
+<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
+
+<OpenGLAPI>
+
+<category name="GL_ARB_clip_control" number="160">
+
+ <enum name="LOWER_LEFT" value = "0x8CA1"/>
+ <enum name="UPPER_LEFT" value = "0x8CA2"/>
+
+ <enum name="NEGATIVE_ONE_TO_ONE" value = "0x935E"/>
+ <enum name="ZERO_TO_ONE" value = "0x935F"/>
+
+ <enum name="CLIP_ORIGIN" value = "0x935C"/>
+ <enum name="CLIP_DEPTH_MODE" value = "0x935D"/>
+
+ <function name="ClipControl" offset="assign">
+ <param name="origin" type="GLenum"/>
+ <param name="depth" type="GLenum"/>
+ <glx rop="1340"/>
+ </function>
+
+</category>
+
+</OpenGLAPI>
<xi:include href="ARB_multi_bind.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
-<!-- ARB extensions 148 - 160 -->
+<!-- ARB extensions 148 - 159 -->
+
+<xi:include href="ARB_clip_control.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
<category name="GL_ARB_conditional_render_inverted" number="161">
<enum name="QUERY_WAIT_INVERTED" value="0x8E17"/>
if (xform->DepthClamp != ctx->Transform.DepthClamp)
_mesa_set_enable(ctx, GL_DEPTH_CLAMP,
ctx->Transform.DepthClamp);
+ _mesa_ClipControl(xform->ClipOrigin, xform->ClipDepthMode);
}
break;
case GL_TEXTURE_BIT:
OPCODE_PROGRAM_UNIFORM_MATRIX34F,
OPCODE_PROGRAM_UNIFORM_MATRIX43F,
+ /* GL_ARB_clip_control */
+ OPCODE_CLIP_CONTROL,
+
/* GL_ARB_color_buffer_float */
OPCODE_CLAMP_COLOR,
}
}
+static void GLAPIENTRY
+save_ClipControl(GLenum origin, GLenum depth)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLIP_CONTROL, 2);
+ if (n) {
+ n[1].e = origin;
+ n[2].e = depth;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ClipControl(ctx->Exec, (origin, depth));
+ }
+}
+
static void GLAPIENTRY
save_ClampColorARB(GLenum target, GLenum clamp)
{
get_pointer(&n[5])));
break;
+ case OPCODE_CLIP_CONTROL:
+ CALL_ClipControl(ctx->Exec, (n[1].e, n[2].e));
+ break;
+
case OPCODE_CLAMP_COLOR:
CALL_ClampColor(ctx->Exec, (n[1].e, n[2].e));
break;
SET_TexParameterIiv(table, save_TexParameterIiv);
SET_TexParameterIuiv(table, save_TexParameterIuiv);
+ /* GL_ARB_clip_control */
+ SET_ClipControl(table, save_ClipControl);
+
/* GL_ARB_color_buffer_float */
SET_ClampColor(table, save_ClampColorARB);
{ "GL_ARB_buffer_storage", o(ARB_buffer_storage), GL, 2013 },
{ "GL_ARB_clear_buffer_object", o(dummy_true), GL, 2012 },
{ "GL_ARB_clear_texture", o(ARB_clear_texture), GL, 2013 },
+ { "GL_ARB_clip_control", o(ARB_clip_control), GL, 2014 },
{ "GL_ARB_color_buffer_float", o(ARB_color_buffer_float), GL, 2004 },
{ "GL_ARB_compressed_texture_pixel_storage", o(dummy_true), GL, 2011 },
{ "GL_ARB_compute_shader", o(ARB_compute_shader), GL, 2012 },
EXTRA_EXT2(ARB_transform_feedback3, ARB_gpu_shader5);
EXTRA_EXT(INTEL_performance_query);
EXTRA_EXT(ARB_explicit_uniform_location);
+EXTRA_EXT(ARB_clip_control);
static const int
extra_ARB_color_buffer_float_or_glcore[] = {
[ "AUX_BUFFERS", "BUFFER_INT(Visual.numAuxBuffers), NO_EXTRA" ],
[ "BLUE_BIAS", "CONTEXT_FLOAT(Pixel.BlueBias), NO_EXTRA" ],
[ "BLUE_SCALE", "CONTEXT_FLOAT(Pixel.BlueScale), NO_EXTRA" ],
+ [ "CLIP_DEPTH_MODE", "CONTEXT_ENUM(Transform.ClipDepthMode), extra_ARB_clip_control" ],
+ [ "CLIP_ORIGIN", "CONTEXT_ENUM(Transform.ClipOrigin), extra_ARB_clip_control" ],
[ "CLIENT_ATTRIB_STACK_DEPTH", "CONTEXT_INT(ClientAttribStackDepth), NO_EXTRA" ],
[ "COLOR_MATERIAL_FACE", "CONTEXT_ENUM(Light.ColorMaterialFace), NO_EXTRA" ],
[ "COLOR_MATERIAL_PARAMETER", "CONTEXT_ENUM(Light.ColorMaterialMode), NO_EXTRA" ],
GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */
GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */
GLboolean DepthClamp; /**< GL_ARB_depth_clamp */
+ /** GL_ARB_clip_control */
+ GLenum ClipOrigin; /**< GL_LOWER_LEFT or GL_UPPER_LEFT */
+ GLenum ClipDepthMode; /**< GL_NEGATIVE_ONE_TO_ONE or GL_ZERO_TO_ONE */
};
GLboolean ARB_blend_func_extended;
GLboolean ARB_buffer_storage;
GLboolean ARB_clear_texture;
+ GLboolean ARB_clip_control;
GLboolean ARB_color_buffer_float;
GLboolean ARB_compute_shader;
GLboolean ARB_conditional_render_inverted;
FLUSH_VERTICES(ctx, _NEW_POLYGON);
ctx->Polygon.FrontFace = mode;
- ctx->Polygon._FrontBit = (GLboolean) (mode == GL_CW);
-
if (ctx->Driver.FrontFace)
ctx->Driver.FrontFace( ctx, mode );
}
}
+/**
+ * Update the ctx->Polygon._FrontBit flag.
+ */
+static void
+update_frontbit(struct gl_context *ctx)
+{
+ if (ctx->Transform.ClipOrigin == GL_LOWER_LEFT)
+ ctx->Polygon._FrontBit = (ctx->Polygon.FrontFace == GL_CW);
+ else
+ ctx->Polygon._FrontBit = (ctx->Polygon.FrontFace == GL_CCW);
+}
+
+
/**
* Update derived multisample state.
*/
if (new_state & (_NEW_PROGRAM|_NEW_TEXTURE|_NEW_TEXTURE_MATRIX))
_mesa_update_texture( ctx, new_state );
+ if (new_state & _NEW_POLYGON)
+ update_frontbit( ctx );
+
if (new_state & _NEW_BUFFERS)
_mesa_update_framebuffer(ctx);
{ "glClearTexImage", 13, -1 },
{ "glClearTexSubImage", 13, -1 },
+ /* GL_ARB_clip_control */
+ { "glClipControl", 45, -1 },
+
{ NULL, 0, -1 }
};
#include "context.h"
+#include "enums.h"
#include "macros.h"
#include "mtypes.h"
#include "viewport.h"
GLfloat depthMax = 65535.0F; /* sorf of arbitrary */
unsigned i;
+ ctx->Transform.ClipOrigin = GL_LOWER_LEFT;
+ ctx->Transform.ClipDepthMode = GL_NEGATIVE_ONE_TO_ONE;
+
/* Note: ctx->Const.MaxViewports may not have been set by the driver yet,
* so just initialize all of them.
*/
_math_matrix_dtr(&ctx->ViewportArray[i]._WindowMap);
}
+extern void GLAPIENTRY
+_mesa_ClipControl(GLenum origin, GLenum depth)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE&VERBOSE_API)
+ _mesa_debug(ctx, "glClipControl(%s, %s)\n",
+ _mesa_lookup_enum_by_nr(origin),
+ _mesa_lookup_enum_by_nr(depth));
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!ctx->Extensions.ARB_clip_control) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glClipControl");
+ return;
+ }
+
+ if (origin != GL_LOWER_LEFT && origin != GL_UPPER_LEFT) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glClipControl");
+ return;
+ }
+
+ if (depth != GL_NEGATIVE_ONE_TO_ONE && depth != GL_ZERO_TO_ONE) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glClipControl");
+ return;
+ }
+
+ if (ctx->Transform.ClipOrigin == origin &&
+ ctx->Transform.ClipDepthMode == depth)
+ return;
+
+ FLUSH_VERTICES(ctx, 0);
+
+ if (ctx->Transform.ClipOrigin != origin) {
+ ctx->Transform.ClipOrigin = origin;
+
+ /* Affects the winding order of the front face. */
+ ctx->NewState |= _NEW_POLYGON;
+ /* Affects the y component of the viewport transform. */
+ ctx->NewState |= _NEW_VIEWPORT;
+
+ if (ctx->Driver.FrontFace)
+ ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
+ }
+
+ if (ctx->Transform.ClipDepthMode != depth) {
+ ctx->Transform.ClipDepthMode = depth;
+
+ /* Affects the z part of the viewpoint transform. */
+ ctx->NewState |= _NEW_VIEWPORT;
+
+ if (ctx->Driver.DepthRange)
+ ctx->Driver.DepthRange(ctx);
+ }
+}
+
/**
* Computes the scaling and the translation part of the
* viewport transform matrix of the \param i-th viewport
scale[0] = half_width;
translate[0] = half_width + x;
- scale[1] = half_height;
- translate[1] = half_height + y;
- scale[2] = 0.5*(f - n);
- translate[2] = 0.5*(n + f);
+ if (ctx->Transform.ClipOrigin == GL_UPPER_LEFT) {
+ scale[1] = -half_height;
+ translate[1] = half_height - y;
+ } else {
+ scale[1] = half_height;
+ translate[1] = half_height + y;
+ }
+ if (ctx->Transform.ClipDepthMode == GL_NEGATIVE_ONE_TO_ONE) {
+ scale[2] = 0.5*(f - n);
+ translate[2] = 0.5*(n + f);
+ } else {
+ scale[2] = f - n;
+ translate[2] = n;
+ }
}
extern void
_mesa_free_viewport_data(struct gl_context *ctx);
+extern void GLAPIENTRY
+_mesa_ClipControl(GLenum origin, GLenum depth);
+
extern void
_mesa_get_viewport_xform(struct gl_context *ctx, unsigned i,
double scale[3], double translate[3]);