}
+static GLuint
+choose_cube_face(const GLfloat texcoord[4], GLfloat newCoord[4])
+{
+ /*
+ major axis
+ direction target sc tc ma
+ ---------- ------------------------------- --- --- ---
+ +rx TEXTURE_CUBE_MAP_POSITIVE_X_EXT -rz -ry rx
+ -rx TEXTURE_CUBE_MAP_NEGATIVE_X_EXT +rz -ry rx
+ +ry TEXTURE_CUBE_MAP_POSITIVE_Y_EXT +rx +rz ry
+ -ry TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT +rx -rz ry
+ +rz TEXTURE_CUBE_MAP_POSITIVE_Z_EXT +rx -ry rz
+ -rz TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT -rx -ry rz
+ */
+ const GLfloat rx = texcoord[0];
+ const GLfloat ry = texcoord[1];
+ const GLfloat rz = texcoord[2];
+ const GLfloat arx = FABSF(rx), ary = FABSF(ry), arz = FABSF(rz);
+ GLuint face;
+ GLfloat sc, tc, ma;
+
+ if (arx > ary && arx > arz) {
+ if (rx >= 0.0F) {
+ face = PIPE_TEX_FACE_POS_X;
+ sc = -rz;
+ tc = -ry;
+ ma = arx;
+ }
+ else {
+ face = PIPE_TEX_FACE_NEG_X;
+ sc = rz;
+ tc = -ry;
+ ma = arx;
+ }
+ }
+ else if (ary > arx && ary > arz) {
+ if (ry >= 0.0F) {
+ face = PIPE_TEX_FACE_POS_Y;
+ sc = rx;
+ tc = rz;
+ ma = ary;
+ }
+ else {
+ face = PIPE_TEX_FACE_NEG_Y;
+ sc = rx;
+ tc = -rz;
+ ma = ary;
+ }
+ }
+ else {
+ if (rz > 0.0F) {
+ face = PIPE_TEX_FACE_POS_Z;
+ sc = rx;
+ tc = -ry;
+ ma = arz;
+ }
+ else {
+ face = PIPE_TEX_FACE_NEG_Z;
+ sc = -rx;
+ tc = -ry;
+ ma = arz;
+ }
+ }
+
+ newCoord[0] = ( sc / ma + 1.0F ) * 0.5F;
+ newCoord[1] = ( tc / ma + 1.0F ) * 0.5F;
+
+ return face;
+}
+
+
+static void
+sp_get_sample_1d(struct tgsi_sampler *sampler,
+ const GLfloat strq[4], GLfloat rgba[4])
+{
+ struct pipe_context *pipe = (struct pipe_context *) sampler->pipe;
+ struct pipe_surface *ps
+ = pipe->get_tex_surface(pipe, sampler->texture, 0, 0, 0);
+
+ switch (sampler->state->min_filter) {
+ case PIPE_TEX_FILTER_NEAREST:
+ {
+ GLint x;
+ x = nearest_texcoord(sampler->state->wrap_s, strq[0],
+ sampler->texture->width0);
+ ps->get_tile(ps, x, 0, 1, 1, rgba);
+ }
+ break;
+ case PIPE_TEX_FILTER_LINEAR:
+ {
+ GLfloat t0[4], t1[4];
+ GLint x0, x1;
+ GLfloat a;
+ linear_texcoord(sampler->state->wrap_s, strq[0],
+ sampler->texture->width0, &x0, &x1, &a);
+ ps->get_tile(ps, x0, 0, 1, 1, t0);
+ ps->get_tile(ps, x1, 0, 1, 1, t1);
+
+ rgba[0] = LERP(a, t0[0], t1[0]);
+ rgba[1] = LERP(a, t0[1], t1[1]);
+ rgba[2] = LERP(a, t0[2], t1[2]);
+ rgba[3] = LERP(a, t0[3], t1[3]);
+ }
+ break;
+ default:
+ assert(0);
+ }
+}
+
/**
* Called via tgsi_sampler::get_sample()
* a new tgsi_sampler object for each state combo it finds....
*/
void
-sp_get_sample(struct tgsi_sampler *sampler,
- const GLfloat strq[4], GLfloat rgba[4])
+sp_get_sample_2d(struct tgsi_sampler *sampler,
+ const GLfloat strq[4], GLfloat rgba[4])
{
struct pipe_context *pipe = (struct pipe_context *) sampler->pipe;
struct pipe_surface *ps
assert(0);
}
}
+
+
+static void
+sp_get_sample_3d(struct tgsi_sampler *sampler,
+ const GLfloat strq[4], GLfloat rgba[4])
+{
+ /* get/map pipe_surfaces corresponding to 3D tex slices */
+}
+
+
+static void
+sp_get_sample_cube(struct tgsi_sampler *sampler,
+ const GLfloat strq[4], GLfloat rgba[4])
+{
+ GLfloat st[4];
+ GLuint face = choose_cube_face(strq, st);
+
+ /* get/map surface corresponding to the face */
+}
+
+
+void
+sp_get_sample(struct tgsi_sampler *sampler,
+ const GLfloat strq[4], GLfloat rgba[4])
+{
+ switch (sampler->texture->target) {
+ case GL_TEXTURE_1D:
+ sp_get_sample_1d(sampler, strq, rgba);
+ break;
+ case GL_TEXTURE_2D:
+ sp_get_sample_2d(sampler, strq, rgba);
+ break;
+ case GL_TEXTURE_3D:
+ sp_get_sample_3d(sampler, strq, rgba);
+ break;
+ case GL_TEXTURE_CUBE_MAP:
+ sp_get_sample_cube(sampler, strq, rgba);
+ break;
+ default:
+ assert(0);
+ }
+}
+