#include "viewport.h"
#include "mtypes.h"
#include "main/dispatch.h"
+#include "hash.h"
+#include <stdbool.h>
/**
static void
copy_array_attrib(struct gl_context *ctx,
struct gl_array_attrib *dest,
- struct gl_array_attrib *src)
+ struct gl_array_attrib *src,
+ bool vbo_deleted)
{
/* skip ArrayObj */
/* skip DefaultArrayObj, Objects */
/* skip NewState */
/* skip RebindArrays */
- copy_array_object(ctx, dest->ArrayObj, src->ArrayObj);
+ if (!vbo_deleted)
+ copy_array_object(ctx, dest->ArrayObj, src->ArrayObj);
/* skip ArrayBufferObj */
/* skip ElementArrayBufferObj */
* Needs to match value in the object hash. */
dest->ArrayObj->Name = src->ArrayObj->Name;
/* And copy all of the rest. */
- copy_array_attrib(ctx, dest, src);
+ copy_array_attrib(ctx, dest, src, false);
/* Just reference them here */
_mesa_reference_buffer_object(ctx, &dest->ArrayBufferObj,
struct gl_array_attrib *dest,
struct gl_array_attrib *src)
{
- /* Restore or recreate the array object by its name ... */
- _mesa_BindVertexArrayAPPLE(src->ArrayObj->Name);
+ /* The ARB_vertex_array_object spec says:
+ *
+ * "BindVertexArray fails and an INVALID_OPERATION error is generated
+ * if array is not a name returned from a previous call to
+ * GenVertexArrays, or if such a name has since been deleted with
+ * DeleteVertexArrays."
+ *
+ * Therefore popping a deleted VAO cannot magically recreate it.
+ *
+ * The semantics of objects created using APPLE_vertex_array_objects behave
+ * differently. These objects expect to be recreated by pop. Alas.
+ */
+ const bool arb_vao = (src->ArrayObj->Name != 0
+ && src->ArrayObj->ARBsemantics);
+
+ if (arb_vao && !_mesa_IsVertexArrayAPPLE(src->ArrayObj->Name))
+ return;
- /* ... and restore its content */
- copy_array_attrib(ctx, dest, src);
+ _mesa_BindVertexArrayAPPLE(src->ArrayObj->Name);
/* Restore or recreate the buffer objects by the names ... */
- _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB,
- src->ArrayBufferObj->Name);
- _mesa_BindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB,
- src->ArrayObj->ElementArrayBufferObj->Name);
+ if (!arb_vao
+ || src->ArrayBufferObj->Name == 0
+ || _mesa_IsBufferARB(src->ArrayBufferObj->Name)) {
+ /* ... and restore its content */
+ copy_array_attrib(ctx, dest, src, false);
+
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB,
+ src->ArrayBufferObj->Name);
+ } else {
+ copy_array_attrib(ctx, dest, src, true);
+ }
+
+ if (!arb_vao
+ || src->ArrayObj->ElementArrayBufferObj->Name == 0
+ || _mesa_IsBufferARB(src->ArrayObj->ElementArrayBufferObj->Name))
+ _mesa_BindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB,
+ src->ArrayObj->ElementArrayBufferObj->Name);
/* Better safe than sorry?! */
dest->RebindArrays = GL_TRUE;