<field name="Depth Buffer Clear" start="158" end="158" type="bool"/>
<field name="Depth Buffer Resolve Enable" start="156" end="156" type="bool"/>
<field name="Hierarchical Depth Buffer Resolve Enable" start="155" end="155" type="bool"/>
- <field name="Dispatch GRF Start Register For Constant/Setup Data [0]" start="144" end="150" type="uint"/>
- <field name="Dispatch GRF Start Register For Constant/Setup Data [1]" start="136" end="142" type="uint"/>
- <field name="Dispatch GRF Start Register For Constant/Setup Data [2]" start="128" end="134" type="uint"/>
+ <field name="Dispatch GRF Start Register For Constant/Setup Data 0" start="144" end="150" type="uint"/>
+ <field name="Dispatch GRF Start Register For Constant/Setup Data 1" start="136" end="142" type="uint"/>
+ <field name="Dispatch GRF Start Register For Constant/Setup Data 2" start="128" end="134" type="uint"/>
<field name="Maximum Number of Threads" start="185" end="191" type="uint"/>
<field name="Legacy Diamond Line Rasterization" start="183" end="183" type="bool"/>
<field name="Pixel Shader Kills Pixel" start="182" end="182" type="bool"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="3D Command Sub Opcode" start="16" end="23" type="uint" default="32"/>
<field name="DWord Length" start="0" end="7" type="uint" default="6"/>
- <field name="Kernel Start Pointer[0]" start="38" end="63" type="offset"/>
+ <field name="Kernel Start Pointer 0" start="38" end="63" type="offset"/>
<field name="Single Program Flow" start="95" end="95" type="bool"/>
<field name="Vector Mask Enable" start="94" end="94" type="bool"/>
<field name="Sampler Count" start="91" end="93" type="uint"/>
<field name="32 Pixel Dispatch Enable" start="130" end="130" type="bool"/>
<field name="16 Pixel Dispatch Enable" start="129" end="129" type="bool"/>
<field name="8 Pixel Dispatch Enable" start="128" end="128" type="bool"/>
- <field name="Dispatch GRF Start Register For Constant/Setup Data [0]" start="176" end="182" type="uint"/>
- <field name="Dispatch GRF Start Register For Constant/Setup Data [1]" start="168" end="174" type="uint"/>
- <field name="Dispatch GRF Start Register For Constant/Setup Data [2]" start="160" end="166" type="uint"/>
- <field name="Kernel Start Pointer[1]" start="198" end="223" type="offset"/>
- <field name="Kernel Start Pointer[2]" start="230" end="255" type="offset"/>
+ <field name="Dispatch GRF Start Register For Constant/Setup Data 0" start="176" end="182" type="uint"/>
+ <field name="Dispatch GRF Start Register For Constant/Setup Data 1" start="168" end="174" type="uint"/>
+ <field name="Dispatch GRF Start Register For Constant/Setup Data 2" start="160" end="166" type="uint"/>
+ <field name="Kernel Start Pointer 1" start="198" end="223" type="offset"/>
+ <field name="Kernel Start Pointer 2" start="230" end="255" type="offset"/>
</instruction>
<instruction name="3DSTATE_PUSH_CONSTANT_ALLOC_DS" bias="2" length="2">
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="3D Command Sub Opcode" start="16" end="23" type="uint" default="32"/>
<field name="DWord Length" start="0" end="7" type="uint" default="6"/>
- <field name="Kernel Start Pointer[0]" start="38" end="63" type="offset"/>
+ <field name="Kernel Start Pointer 0" start="38" end="63" type="offset"/>
<field name="Single Program Flow" start="95" end="95" type="bool"/>
<field name="Vector Mask Enable" start="94" end="94" type="bool"/>
<field name="Sampler Count" start="91" end="93" type="uint"/>
<field name="32 Pixel Dispatch Enable" start="130" end="130" type="bool"/>
<field name="16 Pixel Dispatch Enable" start="129" end="129" type="bool"/>
<field name="8 Pixel Dispatch Enable" start="128" end="128" type="bool"/>
- <field name="Dispatch GRF Start Register For Constant/Setup Data [0]" start="176" end="182" type="uint"/>
- <field name="Dispatch GRF Start Register For Constant/Setup Data [1]" start="168" end="174" type="uint"/>
- <field name="Dispatch GRF Start Register For Constant/Setup Data [2]" start="160" end="166" type="uint"/>
- <field name="Kernel Start Pointer[1]" start="198" end="223" type="offset"/>
- <field name="Kernel Start Pointer[2]" start="230" end="255" type="offset"/>
+ <field name="Dispatch GRF Start Register For Constant/Setup Data 0" start="176" end="182" type="uint"/>
+ <field name="Dispatch GRF Start Register For Constant/Setup Data 1" start="168" end="174" type="uint"/>
+ <field name="Dispatch GRF Start Register For Constant/Setup Data 2" start="160" end="166" type="uint"/>
+ <field name="Kernel Start Pointer 1" start="198" end="223" type="offset"/>
+ <field name="Kernel Start Pointer 2" start="230" end="255" type="offset"/>
</instruction>
<instruction name="3DSTATE_PUSH_CONSTANT_ALLOC_DS" bias="2" length="2">