GLcontext *ctx = &brw->intel.ctx;
const struct brw_vertex_program *vp =
brw_vertex_program_const(brw->vertex_program);
- const struct brw_fragment_program *fp =
- brw_fragment_program_const(brw->fragment_program);
const GLuint sz = brw->curbe.total_size;
const GLuint bufsz = sz * 16 * sizeof(GLfloat);
GLfloat *buf;
.prepare = prepare_wm_constants,
};
-/**
- * Update the surface state for a WM constant buffer.
- * The constant buffer will be (re)allocated here if needed.
- */
-static void
-prepare_wm_constant_surface(GLcontext *ctx)
-{
-}
-
/**
* Updates surface / buffer for fragment shader constant buffer, if
* one is required.