remove dead code in _mesa_new_program()
authorBrian <brian.paul@tungstengraphics.com>
Thu, 1 Nov 2007 14:00:45 +0000 (08:00 -0600)
committerBrian <brian.paul@tungstengraphics.com>
Thu, 1 Nov 2007 15:00:26 +0000 (09:00 -0600)
src/mesa/shader/program.c

index 43e6fb0be02b9614be9de89f814882b6bde85de2..2097c395918d2c7a2c9a2e241987563193805793 100644 (file)
@@ -285,13 +285,6 @@ _mesa_init_vertex_program( GLcontext *ctx, struct gl_vertex_program *prog,
 struct gl_program *
 _mesa_new_program(GLcontext *ctx, GLenum target, GLuint id)
 {
-#if 0
-   /* This was added by Nan hai Zou but disabled by BrianP since it
-    * causes infinite recursive calls.
-    */
-   if (ctx->Driver.NewProgram)
-        return ctx->Driver.NewProgram(ctx, target, id);
-#endif
    switch (target) {
    case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
       return _mesa_init_vertex_program(ctx, CALLOC_STRUCT(gl_vertex_program),