simple_node *parameters,
struct _mesa_glsl_parse_state *state)
{
- simple_node *const first = parameters;
+ simple_node *ptr;
unsigned count = 0;
- if (first != NULL) {
- simple_node *ptr = first;
- do {
- ir_rvalue *const result =
- ((ast_node *) ptr)->hir(instructions, state);
- ptr = ptr->next;
+ foreach (ptr, parameters) {
+ ir_rvalue *const result =
+ ((ast_node *) ptr)->hir(instructions, state);
- actual_parameters->push_tail(result);
- count++;
- } while (ptr != first);
+ actual_parameters->push_tail(result);
+ count++;
}
return count;
}
return process_array_constructor(instructions, constructor_type,
- & loc, subexpressions[1], state);
+ & loc, &this->expressions, state);
}
/* There are two kinds of constructor call. Constructors for built-in
unsigned matrix_parameters = 0;
unsigned nonmatrix_parameters = 0;
exec_list actual_parameters;
- simple_node *const first = subexpressions[1];
- assert(first != NULL);
+ assert(!is_empty_list(&this->expressions));
- if (first != NULL) {
- simple_node *ptr = first;
- do {
- ir_rvalue *const result =
- ((ast_node *) ptr)->hir(instructions, state)->as_rvalue();
- ptr = ptr->next;
+ simple_node *ptr;
+ foreach (ptr, &this->expressions) {
+ ir_rvalue *const result =
+ ((ast_node *) ptr)->hir(instructions, state)->as_rvalue();
- /* From page 50 (page 56 of the PDF) of the GLSL 1.50 spec:
- *
- * "It is an error to provide extra arguments beyond this
- * last used argument."
- */
- if (components_used >= type_components) {
- _mesa_glsl_error(& loc, state, "too many parameters to `%s' "
- "constructor",
- constructor_type->name);
- return ir_call::get_error_instruction();
- }
-
- if (!result->type->is_numeric() && !result->type->is_boolean()) {
- _mesa_glsl_error(& loc, state, "cannot construct `%s' from a "
- "non-numeric data type",
- constructor_type->name);
- return ir_call::get_error_instruction();
- }
-
- /* Count the number of matrix and nonmatrix parameters. This
- * is used below to enforce some of the constructor rules.
- */
- if (result->type->is_matrix())
- matrix_parameters++;
- else
- nonmatrix_parameters++;
+ /* From page 50 (page 56 of the PDF) of the GLSL 1.50 spec:
+ *
+ * "It is an error to provide extra arguments beyond this
+ * last used argument."
+ */
+ if (components_used >= type_components) {
+ _mesa_glsl_error(& loc, state, "too many parameters to `%s' "
+ "constructor",
+ constructor_type->name);
+ return ir_call::get_error_instruction();
+ }
+
+ if (!result->type->is_numeric() && !result->type->is_boolean()) {
+ _mesa_glsl_error(& loc, state, "cannot construct `%s' from a "
+ "non-numeric data type",
+ constructor_type->name);
+ return ir_call::get_error_instruction();
+ }
+
+ /* Count the number of matrix and nonmatrix parameters. This
+ * is used below to enforce some of the constructor rules.
+ */
+ if (result->type->is_matrix())
+ matrix_parameters++;
+ else
+ nonmatrix_parameters++;
- /* Process each of the components of the parameter. Dereference
- * each component individually, perform any type conversions, and
- * add it to the parameter list for the constructor.
+ /* Process each of the components of the parameter. Dereference
+ * each component individually, perform any type conversions, and
+ * add it to the parameter list for the constructor.
+ */
+ for (unsigned i = 0; i < result->type->components(); i++) {
+ if (components_used >= type_components)
+ break;
+
+ ir_rvalue *const component =
+ convert_component(dereference_component(result, i),
+ base_type);
+
+ /* All cases that could result in component->type being the
+ * error type should have already been caught above.
*/
- for (unsigned i = 0; i < result->type->components(); i++) {
- if (components_used >= type_components)
- break;
-
- ir_rvalue *const component =
- convert_component(dereference_component(result, i),
- base_type);
-
- /* All cases that could result in component->type being the
- * error type should have already been caught above.
- */
- assert(component->type == base_type);
-
- /* Don't actually generate constructor calls for scalars.
- * Instead, do the usual component selection and conversion,
- * and return the single component.
- */
- if (constructor_type->is_scalar())
- return component;
-
- actual_parameters.push_tail(component);
- components_used++;
- }
- } while (ptr != first);
+ assert(component->type == base_type);
+
+ /* Don't actually generate constructor calls for scalars.
+ * Instead, do the usual component selection and conversion,
+ * and return the single component.
+ */
+ if (constructor_type->is_scalar())
+ return component;
+
+ actual_parameters.push_tail(component);
+ components_used++;
+ }
}
/* From page 28 (page 34 of the PDF) of the GLSL 1.10 spec:
return match_function_by_name(instructions,
id->primary_expression.identifier, & loc,
- subexpressions[1], state);
+ &this->expressions, state);
}
return ir_call::get_error_instruction();