<param name="bufs" type="const GLenum *" />
</function>
- <function name="NamedFramebufferReadBuffer">
+ <function name="NamedFramebufferReadBuffer" no_error="true">
<param name="framebuffer" type="GLuint" />
<param name="buf" type="GLenum" />
</function>
<glx rop="170" large="true"/>
</function>
- <function name="ReadBuffer" es2="3.0">
+ <function name="ReadBuffer" es2="3.0" no_error="true">
<param name="mode" type="GLenum"/>
<glx rop="171"/>
</function>
}
+static void
+read_buffer_no_error(struct gl_context *ctx, struct gl_framebuffer *fb,
+ GLenum buffer, const char *caller)
+{
+ read_buffer(ctx, fb, buffer, caller, true);
+}
+
+
+void GLAPIENTRY
+_mesa_ReadBuffer_no_error(GLenum buffer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ read_buffer_no_error(ctx, ctx->ReadBuffer, buffer, "glReadBuffer");
+}
+
+
void GLAPIENTRY
_mesa_ReadBuffer(GLenum buffer)
{
}
+void GLAPIENTRY
+_mesa_NamedFramebufferReadBuffer_no_error(GLuint framebuffer, GLenum src)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ struct gl_framebuffer *fb;
+
+ if (framebuffer) {
+ fb = _mesa_lookup_framebuffer(ctx, framebuffer);
+ } else {
+ fb = ctx->WinSysReadBuffer;
+ }
+
+ read_buffer_no_error(ctx, fb, src, "glNamedFramebufferReadBuffer");
+}
+
+
void GLAPIENTRY
_mesa_NamedFramebufferReadBuffer(GLuint framebuffer, GLenum src)
{
extern void
_mesa_update_draw_buffers(struct gl_context *ctx);
+void GLAPIENTRY
+_mesa_ReadBuffer_no_error(GLenum mode);
extern void GLAPIENTRY
_mesa_ReadBuffer( GLenum mode );
+void GLAPIENTRY
+_mesa_NamedFramebufferReadBuffer_no_error(GLuint framebuffer, GLenum src);
+
extern void GLAPIENTRY
_mesa_NamedFramebufferReadBuffer(GLuint framebuffer, GLenum src);