{
GET_CURRENT_CONTEXT(ctx);
- if ((texture != 0) && (textarget != GL_TEXTURE_1D)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glFramebufferTexture1DEXT(textarget)");
- return;
+ if (texture != 0) {
+ GLboolean error;
+
+ switch (textarget) {
+ case GL_TEXTURE_1D:
+ error = GL_FALSE;
+ break;
+ default:
+ error = GL_TRUE;
+ }
+
+ if (error) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glFramebufferTexture1DEXT(textarget=%s)",
+ _mesa_lookup_enum_by_nr(textarget));
+ return;
+ }
}
framebuffer_texture(ctx, "1D", target, attachment, textarget, texture,
{
GET_CURRENT_CONTEXT(ctx);
- if ((texture != 0) &&
- (textarget != GL_TEXTURE_2D) &&
- (textarget != GL_TEXTURE_RECTANGLE_ARB) &&
- (!is_cube_face(textarget))) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glFramebufferTexture2DEXT(textarget=0x%x)", textarget);
- return;
+ if (texture != 0) {
+ GLboolean error;
+
+ switch (textarget) {
+ case GL_TEXTURE_2D:
+ error = GL_FALSE;
+ break;
+ case GL_TEXTURE_RECTANGLE:
+ error = !ctx->Extensions.NV_texture_rectangle;
+ break;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ error = !ctx->Extensions.ARB_texture_cube_map;
+ break;
+ default:
+ error = GL_FALSE;
+ }
+
+ if (error) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glFramebufferTexture2DEXT(textarget=%s)",
+ _mesa_lookup_enum_by_nr(textarget));
+ return;
+ }
}
framebuffer_texture(ctx, "2D", target, attachment, textarget, texture,