private version is maintained in the 1.0 branch of the member gitlab server.
</comment>
- <!-- SECTION: Vulkan vendor IDs for physical devices without PCI vendor IDs -->
- <vendorids>
+ <vendorids comment="Vulkan vendor IDs for physical devices without PCI vendor IDs">
<vendorid name="KHR" id="0x10000" comment="This is the next available Khronos vendor ID"/>
<vendorid name="VIV" id="0x10001" comment="Vivante vendor ID"/>
<vendorid name="VSI" id="0x10002" comment="VeriSilicon vendor ID"/>
</vendorids>
- <!-- SECTION: Vulkan vendor/author tags for extensions and layers -->
- <tags>
+ <tags comment="Vulkan vendor/author tags for extensions and layers">
<tag name="IMG" author="Imagination Technologies" contact="Michael Worcester @michaelworcester"/>
<tag name="AMD" author="Advanced Micro Devices, Inc." contact="Daniel Rakos @aqnuep"/>
+ <tag name="AMDX" author="Advanced Micro Devices, Inc." contact="Daniel Rakos @aqnuep"/>
<tag name="ARM" author="ARM Limited" contact="Jan-Harald Fredriksen @janharald"/>
<tag name="FSL" author="Freescale Semiconductor, Inc." contact="Norbert Nopper @FslNopper"/>
<tag name="BRCM" author="Broadcom Corporation" contact="Graeme Leese @gnl21"/>
<tag name="NN" author="Nintendo Co., Ltd." contact="Yasuhiro Yoshioka @yoshioka_yasuhiro"/>
<tag name="MVK" author="The Brenwill Workshop Ltd." contact="Bill Hollings @billhollings"/>
<tag name="KHR" author="Khronos" contact="Tom Olson @tom.olson"/>
+ <tag name="KHX" author="Khronos" contact="Tom Olson @tom.olson"/>
<tag name="EXT" author="Multivendor" contact="Jon Leech @oddhack"/>
<tag name="MESA" author="Mesa open source project" contact="Chad Versace @chadversary, Daniel Stone @fooishbar, David Airlie @airlied, Jason Ekstrand @jekstrand"/>
</tags>
- <!-- SECTION: Vulkan type definitions -->
- <types>
+ <types comment="Vulkan type definitions">
<type name="vk_platform" category="include">#include "vk_platform.h"</type>
- <!-- WSI extensions -->
+
+ <comment>WSI extensions</comment>
<type category="include">#include "<name>vulkan.h</name>"</type>
<type category="include">#include <<name>X11/Xlib.h</name>></type>
<type category="include">#include <<name>X11/extensions/Xrandr.h</name>></type>
<type category="define">#define <name>VK_VERSION_PATCH</name>(version) ((uint32_t)(version) & 0xfff)</type>
<type category="define">// DEPRECATED: This define has been removed. Specific version defines (e.g. VK_API_VERSION_1_0), or the VK_MAKE_VERSION macro, should be used instead.
-//#define <name>VK_API_VERSION</name> <type>VK_MAKE_VERSION</type>(1, 0, 0)</type> <!-- The patch version here should never be set to anything other than 0 -->
+//#define <name>VK_API_VERSION</name> <type>VK_MAKE_VERSION</type>(1, 0, 0) // Patch version should always be set to 0</type>
<type category="define">// Vulkan 1.0 version number
-#define <name>VK_API_VERSION_1_0</name> <type>VK_MAKE_VERSION</type>(1, 0, 0)</type> <!-- The patch version here should never be set to anything other than 0 -->
+#define <name>VK_API_VERSION_1_0</name> <type>VK_MAKE_VERSION</type>(1, 0, 0)// Patch version should always be set to 0</type>
<type category="define">// Version of this file
-#define <name>VK_HEADER_VERSION</name> 54</type>
+#define <name>VK_HEADER_VERSION</name> 57</type>
<type category="define">
#define <name>VK_DEFINE_HANDLE</name>(object) typedef struct object##_T* object;</type>
<type category="basetype">typedef <type>uint32_t</type> <name>VkFlags</name>;</type>
<type category="basetype">typedef <type>uint64_t</type> <name>VkDeviceSize</name>;</type>
- <!-- Basic C types, pulled in via vk_platform.h -->
+ <comment>Basic C types, pulled in via vk_platform.h</comment>
<type requires="vk_platform" name="void"/>
<type requires="vk_platform" name="char"/>
<type requires="vk_platform" name="float"/>
<type requires="vk_platform" name="int32_t"/>
<type requires="vk_platform" name="size_t"/>
<type name="int"/>
- <!-- Bitmask types -->
- <type category="bitmask">typedef <type>VkFlags</type> <name>VkFramebufferCreateFlags</name>;</type> <!-- creation flags -->
- <type category="bitmask">typedef <type>VkFlags</type> <name>VkQueryPoolCreateFlags</name>;</type> <!-- creation flags -->
- <type category="bitmask">typedef <type>VkFlags</type> <name>VkRenderPassCreateFlags</name>;</type> <!-- creation flags -->
- <type category="bitmask">typedef <type>VkFlags</type> <name>VkSamplerCreateFlags</name>;</type> <!-- creation flags -->
- <type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineLayoutCreateFlags</name>;</type> <!-- creation flags -->
- <type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineCacheCreateFlags</name>;</type> <!-- creation flags -->
- <type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineDepthStencilStateCreateFlags</name>;</type> <!-- creation flags -->
- <type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineDynamicStateCreateFlags</name>;</type> <!-- creation flags -->
- <type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineColorBlendStateCreateFlags</name>;</type> <!-- creation flags -->
- <type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineMultisampleStateCreateFlags</name>;</type> <!-- creation flags -->
- <type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineRasterizationStateCreateFlags</name>;</type> <!-- creation flags -->
- <type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineViewportStateCreateFlags</name>;</type> <!-- creation flags -->
- <type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineTessellationStateCreateFlags</name>;</type> <!-- creation flags -->
- <type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineInputAssemblyStateCreateFlags</name>;</type><!-- creation flags -->
- <type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineVertexInputStateCreateFlags</name>;</type> <!-- creation flags -->
- <type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineShaderStageCreateFlags</name>;</type> <!-- creation flags -->
- <type requires="VkDescriptorSetLayoutCreateFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkDescriptorSetLayoutCreateFlags</name>;</type> <!-- creation flags -->
- <type category="bitmask">typedef <type>VkFlags</type> <name>VkBufferViewCreateFlags</name>;</type> <!-- creation flags -->
- <type category="bitmask">typedef <type>VkFlags</type> <name>VkInstanceCreateFlags</name>;</type> <!-- creation flags -->
- <type category="bitmask">typedef <type>VkFlags</type> <name>VkDeviceCreateFlags</name>;</type> <!-- creation flags -->
- <type category="bitmask">typedef <type>VkFlags</type> <name>VkDeviceQueueCreateFlags</name>;</type> <!-- creation flags -->
- <type requires="VkQueueFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkQueueFlags</name>;</type> <!-- Queue capabilities -->
- <type requires="VkMemoryPropertyFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkMemoryPropertyFlags</name>;</type> <!-- Memory properties passed into vkAllocateMemory(). -->
- <type requires="VkMemoryHeapFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkMemoryHeapFlags</name>;</type> <!-- Memory heap flags -->
- <type requires="VkAccessFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkAccessFlags</name>;</type> <!-- Memory access flags passed to barrier/dependency operations -->
- <type requires="VkBufferUsageFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkBufferUsageFlags</name>;</type> <!-- Buffer usage flags -->
- <type requires="VkBufferCreateFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkBufferCreateFlags</name>;</type> <!-- Buffer creation flags -->
- <type requires="VkShaderStageFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkShaderStageFlags</name>;</type> <!-- Shader stage flags -->
- <type requires="VkImageUsageFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkImageUsageFlags</name>;</type> <!-- Image usage flags -->
- <type requires="VkImageCreateFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkImageCreateFlags</name>;</type> <!-- Image creation flags -->
- <type category="bitmask">typedef <type>VkFlags</type> <name>VkImageViewCreateFlags</name>;</type> <!-- Image view creation flags (no bits yet) -->
- <type requires="VkPipelineCreateFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineCreateFlags</name>;</type> <!-- Pipeline creation flags -->
- <type requires="VkColorComponentFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkColorComponentFlags</name>;</type> <!-- Color component flags -->
- <type requires="VkFenceCreateFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkFenceCreateFlags</name>;</type> <!-- Fence creation flags -->
- <type category="bitmask">typedef <type>VkFlags</type> <name>VkSemaphoreCreateFlags</name>;</type> <!-- Semaphore creation flags -->
- <type requires="VkFormatFeatureFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkFormatFeatureFlags</name>;</type> <!-- Format capability flags -->
- <type requires="VkQueryControlFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkQueryControlFlags</name>;</type> <!-- Query control flags -->
- <type requires="VkQueryResultFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkQueryResultFlags</name>;</type> <!-- Query result flags -->
- <type category="bitmask">typedef <type>VkFlags</type> <name>VkShaderModuleCreateFlags</name>;</type> <!-- Shader module creation flags (no bits yet) -->
- <type category="bitmask">typedef <type>VkFlags</type> <name>VkEventCreateFlags</name>;</type> <!-- Event creation flags (no bits yet) -->
- <type requires="VkCommandPoolCreateFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkCommandPoolCreateFlags</name>;</type> <!-- Command pool creation flags -->
- <type requires="VkCommandPoolResetFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkCommandPoolResetFlags</name>;</type> <!-- Command pool reset flags -->
- <type requires="VkCommandBufferResetFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkCommandBufferResetFlags</name>;</type> <!-- Command buffer reset flags -->
- <type requires="VkCommandBufferUsageFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkCommandBufferUsageFlags</name>;</type> <!-- Command buffer usage flags -->
- <type requires="VkQueryPipelineStatisticFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkQueryPipelineStatisticFlags</name>;</type> <!-- Pipeline statistics flags -->
- <type category="bitmask">typedef <type>VkFlags</type> <name>VkMemoryMapFlags</name>;</type> <!-- Memory mapping flags (no bits yet) -->
- <type requires="VkImageAspectFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkImageAspectFlags</name>;</type> <!-- Bitmask of image aspects -->
- <type requires="VkSparseMemoryBindFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkSparseMemoryBindFlags</name>;</type> <!-- Sparse memory bind flags -->
- <type requires="VkSparseImageFormatFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkSparseImageFormatFlags</name>;</type> <!-- Sparse image memory requirements flags -->
- <type requires="VkSubpassDescriptionFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkSubpassDescriptionFlags</name>;</type> <!-- Subpass description flags -->
- <type requires="VkPipelineStageFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineStageFlags</name>;</type> <!-- Pipeline stages -->
- <type requires="VkSampleCountFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkSampleCountFlags</name>;</type> <!-- Pipeline stages -->
- <type requires="VkAttachmentDescriptionFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkAttachmentDescriptionFlags</name>;</type> <!-- Render pass attachment description flags -->
- <type requires="VkStencilFaceFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkStencilFaceFlags</name>;</type> <!-- Stencil face flags -->
- <type requires="VkCullModeFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkCullModeFlags</name>;</type> <!-- Cull mode flags -->
- <type requires="VkDescriptorPoolCreateFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkDescriptorPoolCreateFlags</name>;</type> <!-- Descriptor pool creation flags -->
- <type category="bitmask">typedef <type>VkFlags</type> <name>VkDescriptorPoolResetFlags</name>;</type> <!-- Descriptor pool reset flags -->
- <type requires="VkDependencyFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkDependencyFlags</name>;</type> <!-- Pipeline barrier and subpass dependency flags -->
- <type requires="VkIndirectCommandsLayoutUsageFlagBitsNVX" category="bitmask">typedef <type>VkFlags</type> <name>VkIndirectCommandsLayoutUsageFlagsNVX</name>;</type> <!-- Device generated commands usage flags -->
- <type requires="VkObjectEntryUsageFlagBitsNVX" category="bitmask">typedef <type>VkFlags</type> <name>VkObjectEntryUsageFlagsNVX</name>;</type> <!-- Object usage flags -->
+ <comment>Bitmask types</comment>
+ <type category="bitmask">typedef <type>VkFlags</type> <name>VkFramebufferCreateFlags</name>;</type>
+ <type category="bitmask">typedef <type>VkFlags</type> <name>VkQueryPoolCreateFlags</name>;</type>
+ <type category="bitmask">typedef <type>VkFlags</type> <name>VkRenderPassCreateFlags</name>;</type>
+ <type category="bitmask">typedef <type>VkFlags</type> <name>VkSamplerCreateFlags</name>;</type>
+ <type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineLayoutCreateFlags</name>;</type>
+ <type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineCacheCreateFlags</name>;</type>
+ <type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineDepthStencilStateCreateFlags</name>;</type>
+ <type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineDynamicStateCreateFlags</name>;</type>
+ <type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineColorBlendStateCreateFlags</name>;</type>
+ <type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineMultisampleStateCreateFlags</name>;</type>
+ <type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineRasterizationStateCreateFlags</name>;</type>
+ <type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineViewportStateCreateFlags</name>;</type>
+ <type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineTessellationStateCreateFlags</name>;</type>
+ <type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineInputAssemblyStateCreateFlags</name>;</type>
+ <type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineVertexInputStateCreateFlags</name>;</type>
+ <type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineShaderStageCreateFlags</name>;</type>
+ <type requires="VkDescriptorSetLayoutCreateFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkDescriptorSetLayoutCreateFlags</name>;</type>
+ <type category="bitmask">typedef <type>VkFlags</type> <name>VkBufferViewCreateFlags</name>;</type>
+ <type category="bitmask">typedef <type>VkFlags</type> <name>VkInstanceCreateFlags</name>;</type>
+ <type category="bitmask">typedef <type>VkFlags</type> <name>VkDeviceCreateFlags</name>;</type>
+ <type category="bitmask">typedef <type>VkFlags</type> <name>VkDeviceQueueCreateFlags</name>;</type>
+ <type requires="VkQueueFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkQueueFlags</name>;</type>
+ <type requires="VkMemoryPropertyFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkMemoryPropertyFlags</name>;</type>
+ <type requires="VkMemoryHeapFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkMemoryHeapFlags</name>;</type>
+ <type requires="VkAccessFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkAccessFlags</name>;</type>
+ <type requires="VkBufferUsageFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkBufferUsageFlags</name>;</type>
+ <type requires="VkBufferCreateFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkBufferCreateFlags</name>;</type>
+ <type requires="VkShaderStageFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkShaderStageFlags</name>;</type>
+ <type requires="VkImageUsageFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkImageUsageFlags</name>;</type>
+ <type requires="VkImageCreateFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkImageCreateFlags</name>;</type>
+ <type category="bitmask">typedef <type>VkFlags</type> <name>VkImageViewCreateFlags</name>;</type>
+ <type requires="VkPipelineCreateFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineCreateFlags</name>;</type>
+ <type requires="VkColorComponentFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkColorComponentFlags</name>;</type>
+ <type requires="VkFenceCreateFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkFenceCreateFlags</name>;</type>
+ <type category="bitmask">typedef <type>VkFlags</type> <name>VkSemaphoreCreateFlags</name>;</type>
+ <type requires="VkFormatFeatureFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkFormatFeatureFlags</name>;</type>
+ <type requires="VkQueryControlFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkQueryControlFlags</name>;</type>
+ <type requires="VkQueryResultFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkQueryResultFlags</name>;</type>
+ <type category="bitmask">typedef <type>VkFlags</type> <name>VkShaderModuleCreateFlags</name>;</type>
+ <type category="bitmask">typedef <type>VkFlags</type> <name>VkEventCreateFlags</name>;</type>
+ <type requires="VkCommandPoolCreateFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkCommandPoolCreateFlags</name>;</type>
+ <type requires="VkCommandPoolResetFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkCommandPoolResetFlags</name>;</type>
+ <type requires="VkCommandBufferResetFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkCommandBufferResetFlags</name>;</type>
+ <type requires="VkCommandBufferUsageFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkCommandBufferUsageFlags</name>;</type>
+ <type requires="VkQueryPipelineStatisticFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkQueryPipelineStatisticFlags</name>;</type>
+ <type category="bitmask">typedef <type>VkFlags</type> <name>VkMemoryMapFlags</name>;</type>
+ <type requires="VkImageAspectFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkImageAspectFlags</name>;</type>
+ <type requires="VkSparseMemoryBindFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkSparseMemoryBindFlags</name>;</type>
+ <type requires="VkSparseImageFormatFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkSparseImageFormatFlags</name>;</type>
+ <type requires="VkSubpassDescriptionFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkSubpassDescriptionFlags</name>;</type>
+ <type requires="VkPipelineStageFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineStageFlags</name>;</type>
+ <type requires="VkSampleCountFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkSampleCountFlags</name>;</type>
+ <type requires="VkAttachmentDescriptionFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkAttachmentDescriptionFlags</name>;</type>
+ <type requires="VkStencilFaceFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkStencilFaceFlags</name>;</type>
+ <type requires="VkCullModeFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkCullModeFlags</name>;</type>
+ <type requires="VkDescriptorPoolCreateFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkDescriptorPoolCreateFlags</name>;</type>
+ <type category="bitmask">typedef <type>VkFlags</type> <name>VkDescriptorPoolResetFlags</name>;</type>
+ <type requires="VkDependencyFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkDependencyFlags</name>;</type>
+
+ <type requires="VkIndirectCommandsLayoutUsageFlagBitsNVX" category="bitmask">typedef <type>VkFlags</type> <name>VkIndirectCommandsLayoutUsageFlagsNVX</name>;</type>
+ <type requires="VkObjectEntryUsageFlagBitsNVX" category="bitmask">typedef <type>VkFlags</type> <name>VkObjectEntryUsageFlagsNVX</name>;</type>
- <type category="bitmask">typedef <type>VkFlags</type> <name>VkDescriptorUpdateTemplateCreateFlagsKHR</name>;</type> <!-- Descriptor update template creation flags -->
- <!-- WSI extensions -->
+ <type category="bitmask">typedef <type>VkFlags</type> <name>VkDescriptorUpdateTemplateCreateFlagsKHR</name>;</type>
+
+ <comment>WSI extensions</comment>
<type requires="VkCompositeAlphaFlagBitsKHR" category="bitmask">typedef <type>VkFlags</type> <name>VkCompositeAlphaFlagsKHR</name>;</type>
<type requires="VkDisplayPlaneAlphaFlagBitsKHR" category="bitmask">typedef <type>VkFlags</type> <name>VkDisplayPlaneAlphaFlagsKHR</name>;</type>
<type requires="VkSurfaceTransformFlagBitsKHR" category="bitmask">typedef <type>VkFlags</type> <name>VkSurfaceTransformFlagsKHR</name>;</type>
- <type requires="VkSwapchainCreateFlagBitsKHR" category="bitmask">typedef <type>VkFlags</type> <name>VkSwapchainCreateFlagsKHR</name>;</type> <!-- creation flags -->
- <type category="bitmask">typedef <type>VkFlags</type> <name>VkDisplayModeCreateFlagsKHR</name>;</type> <!-- creation flags -->
- <type category="bitmask">typedef <type>VkFlags</type> <name>VkDisplaySurfaceCreateFlagsKHR</name>;</type> <!-- creation flags -->
- <type category="bitmask">typedef <type>VkFlags</type> <name>VkAndroidSurfaceCreateFlagsKHR</name>;</type> <!-- creation flags -->
- <type category="bitmask">typedef <type>VkFlags</type> <name>VkMirSurfaceCreateFlagsKHR</name>;</type> <!-- creation flags -->
- <type category="bitmask">typedef <type>VkFlags</type> <name>VkViSurfaceCreateFlagsNN</name>;</type> <!-- creation flags -->
- <type category="bitmask">typedef <type>VkFlags</type> <name>VkWaylandSurfaceCreateFlagsKHR</name>;</type> <!-- creation flags -->
- <type category="bitmask">typedef <type>VkFlags</type> <name>VkWin32SurfaceCreateFlagsKHR</name>;</type> <!-- creation flags -->
- <type category="bitmask">typedef <type>VkFlags</type> <name>VkXlibSurfaceCreateFlagsKHR</name>;</type> <!-- creation flags -->
- <type category="bitmask">typedef <type>VkFlags</type> <name>VkXcbSurfaceCreateFlagsKHR</name>;</type> <!-- creation flags -->
- <type category="bitmask">typedef <type>VkFlags</type> <name>VkIOSSurfaceCreateFlagsMVK</name>;</type> <!-- creation flags -->
- <type category="bitmask">typedef <type>VkFlags</type> <name>VkMacOSSurfaceCreateFlagsMVK</name>;</type> <!-- creation flags -->
- <type requires="VkPeerMemoryFeatureFlagBitsKHX" category="bitmask">typedef <type>VkFlags</type> <name>VkPeerMemoryFeatureFlagsKHX</name>;</type> <!-- Peer memory feature flags -->
- <type requires="VkMemoryAllocateFlagBitsKHX" category="bitmask">typedef <type>VkFlags</type> <name>VkMemoryAllocateFlagsKHX</name>;</type> <!-- Memory allocation flags -->
- <type requires="VkDeviceGroupPresentModeFlagBitsKHX" category="bitmask">typedef <type>VkFlags</type> <name>VkDeviceGroupPresentModeFlagsKHX</name>;</type><!-- Device group present mode flags -->
+ <type requires="VkSwapchainCreateFlagBitsKHR" category="bitmask">typedef <type>VkFlags</type> <name>VkSwapchainCreateFlagsKHR</name>;</type>
+ <type category="bitmask">typedef <type>VkFlags</type> <name>VkDisplayModeCreateFlagsKHR</name>;</type>
+ <type category="bitmask">typedef <type>VkFlags</type> <name>VkDisplaySurfaceCreateFlagsKHR</name>;</type>
+ <type category="bitmask">typedef <type>VkFlags</type> <name>VkAndroidSurfaceCreateFlagsKHR</name>;</type>
+ <type category="bitmask">typedef <type>VkFlags</type> <name>VkMirSurfaceCreateFlagsKHR</name>;</type>
+ <type category="bitmask">typedef <type>VkFlags</type> <name>VkViSurfaceCreateFlagsNN</name>;</type>
+ <type category="bitmask">typedef <type>VkFlags</type> <name>VkWaylandSurfaceCreateFlagsKHR</name>;</type>
+ <type category="bitmask">typedef <type>VkFlags</type> <name>VkWin32SurfaceCreateFlagsKHR</name>;</type>
+ <type category="bitmask">typedef <type>VkFlags</type> <name>VkXlibSurfaceCreateFlagsKHR</name>;</type>
+ <type category="bitmask">typedef <type>VkFlags</type> <name>VkXcbSurfaceCreateFlagsKHR</name>;</type>
+ <type category="bitmask">typedef <type>VkFlags</type> <name>VkIOSSurfaceCreateFlagsMVK</name>;</type>
+ <type category="bitmask">typedef <type>VkFlags</type> <name>VkMacOSSurfaceCreateFlagsMVK</name>;</type>
+ <type requires="VkPeerMemoryFeatureFlagBitsKHX" category="bitmask">typedef <type>VkFlags</type> <name>VkPeerMemoryFeatureFlagsKHX</name>;</type>
+ <type requires="VkMemoryAllocateFlagBitsKHX" category="bitmask">typedef <type>VkFlags</type> <name>VkMemoryAllocateFlagsKHX</name>;</type>
+ <type requires="VkDeviceGroupPresentModeFlagBitsKHX" category="bitmask">typedef <type>VkFlags</type> <name>VkDeviceGroupPresentModeFlagsKHX</name>;</type>
<type requires="VkDebugReportFlagBitsEXT" category="bitmask">typedef <type>VkFlags</type> <name>VkDebugReportFlagsEXT</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkCommandPoolTrimFlagsKHR</name>;</type>
<type requires="VkExternalFenceFeatureFlagBitsKHR" category="bitmask">typedef <type>VkFlags</type> <name>VkExternalFenceFeatureFlagsKHR</name>;</type>
<type requires="VkFenceImportFlagBitsKHR" category="bitmask">typedef <type>VkFlags</type> <name>VkFenceImportFlagsKHR</name>;</type>
<type requires="VkSurfaceCounterFlagBitsEXT" category="bitmask">typedef <type>VkFlags</type> <name>VkSurfaceCounterFlagsEXT</name>;</type>
- <type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineViewportSwizzleStateCreateFlagsNV</name>;</type> <!-- creation flags (no bits yet) -->
- <type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineDiscardRectangleStateCreateFlagsEXT</name>;</type> <!-- creation flags (no bits yet) -->
- <type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineCoverageToColorStateCreateFlagsNV</name>;</type> <!-- creation flags (no bits yet) -->
+ <type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineViewportSwizzleStateCreateFlagsNV</name>;</type>
+ <type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineDiscardRectangleStateCreateFlagsEXT</name>;</type>
+ <type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineCoverageToColorStateCreateFlagsNV</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineCoverageModulationStateCreateFlagsNV</name>;</type>
- <!-- Types which can be void pointers or class pointers, selected at compile time -->
+ <comment>Types which can be void pointers or class pointers, selected at compile time</comment>
<type category="handle"><type>VK_DEFINE_HANDLE</type>(<name>VkInstance</name>)</type>
<type category="handle" parent="VkInstance"><type>VK_DEFINE_HANDLE</type>(<name>VkPhysicalDevice</name>)</type>
<type category="handle" parent="VkPhysicalDevice"><type>VK_DEFINE_HANDLE</type>(<name>VkDevice</name>)</type>
<type category="handle" parent="VkDevice"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkIndirectCommandsLayoutNVX</name>)</type>
<type category="handle" parent="VkDevice"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkDescriptorUpdateTemplateKHR</name>)</type>
- <!-- WSI extensions -->
+ <comment>WSI extensions</comment>
<type category="handle"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkDisplayKHR</name>)</type>
<type category="handle" parent="VkPhysicalDevice,VkDisplayKHR"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkDisplayModeKHR</name>)</type>
<type category="handle" parent="VkInstance"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkSurfaceKHR</name>)</type>
<type category="handle" parent="VkSurfaceKHR"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkSwapchainKHR</name>)</type>
<type category="handle" parent="VkInstance"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkDebugReportCallbackEXT</name>)</type>
- <!-- Types generated from corresponding <enums> tags below -->
+ <comment>Types generated from corresponding enums tags below</comment>
<type name="VkAttachmentLoadOp" category="enum"/>
<type name="VkAttachmentStoreOp" category="enum"/>
<type name="VkBlendFactor" category="enum"/>
<type name="VkDescriptorPoolCreateFlagBits" category="enum"/>
<type name="VkDependencyFlagBits" category="enum"/>
<type name="VkObjectType" category="enum"/>
- <!-- Extensions -->
+
+ <comment>Extensions</comment>
<type name="VkIndirectCommandsLayoutUsageFlagBitsNVX" category="enum"/>
<type name="VkIndirectCommandsTokenTypeNVX" category="enum"/>
<type name="VkObjectEntryUsageFlagBitsNVX" category="enum"/>
<type name="VkDiscardRectangleModeEXT" category="enum"/>
<type name="VkSubpassDescriptionFlagBits" category="enum"/>
<type name="VkCoverageModulationModeNV" category="enum"/>
- <!-- WSI extensions -->
+
+ <comment>WSI extensions</comment>
<type name="VkColorSpaceKHR" category="enum"/>
<type name="VkCompositeAlphaFlagBitsKHR" category="enum"/>
<type name="VkDisplayPlaneAlphaFlagBitsKHR" category="enum"/>
<type name="VkSamplerReductionModeEXT" category="enum"/>
<type name="VkBlendOverlapEXT" category="enum"/>
- <!-- The PFN_vk*Function types are used by VkAllocationCallbacks below -->
+ <comment>The PFN_vk*Function types are used by VkAllocationCallbacks below</comment>
<type category="funcpointer">typedef void (VKAPI_PTR *<name>PFN_vkInternalAllocationNotification</name>)(
<type>void</type>* pUserData,
<type>size_t</type> size,
<type>void</type>* pUserData,
<type>void</type>* pMemory);</type>
- <!-- The PFN_vkVoidFunction type are used by VkGet*ProcAddr below -->
+ <comment>The PFN_vkVoidFunction type are used by VkGet*ProcAddr below</comment>
<type category="funcpointer">typedef void (VKAPI_PTR *<name>PFN_vkVoidFunction</name>)(void);</type>
- <!-- The PFN_vkDebugReportCallbackEXT type are used by the DEBUG_REPORT extension-->
+ <comment>The PFN_vkDebugReportCallbackEXT type are used by the DEBUG_REPORT extension</comment>
<type category="funcpointer">typedef VkBool32 (VKAPI_PTR *<name>PFN_vkDebugReportCallbackEXT</name>)(
<type>VkDebugReportFlagsEXT</type> flags,
<type>VkDebugReportObjectTypeEXT</type> objectType,
const <type>char</type>* pMessage,
<type>void</type>* pUserData);</type>
- <!-- Struct types -->
+ <comment>Struct types</comment>
<type category="struct" name="VkOffset2D">
<member><type>int32_t</type> <name>x</name></member>
<member><type>int32_t</type> <name>y</name></member>
<member><type>VkPhysicalDeviceSparseProperties</type> <name>sparseProperties</name></member>
</type>
<type category="struct" name="VkExtensionProperties" returnedonly="true">
- <member><type>char</type> <name>extensionName</name>[<enum>VK_MAX_EXTENSION_NAME_SIZE</enum>]</member> <!-- extension name -->
- <member><type>uint32_t</type> <name>specVersion</name></member> <!-- version of the extension specification implemented -->
+ <member><type>char</type> <name>extensionName</name>[<enum>VK_MAX_EXTENSION_NAME_SIZE</enum>]<comment>extension name</comment></member>
+ <member><type>uint32_t</type> <name>specVersion</name><comment>version of the extension specification implemented</comment></member>
</type>
<type category="struct" name="VkLayerProperties" returnedonly="true">
- <member><type>char</type> <name>layerName</name>[<enum>VK_MAX_EXTENSION_NAME_SIZE</enum>]</member> <!-- layer name -->
- <member><type>uint32_t</type> <name>specVersion</name></member> <!-- version of the layer specification implemented -->
- <member><type>uint32_t</type> <name>implementationVersion</name></member> <!-- build or release version of the layer's library -->
- <member><type>char</type> <name>description</name>[<enum>VK_MAX_DESCRIPTION_SIZE</enum>]</member> <!-- Free-form description of the layer -->
+ <member><type>char</type> <name>layerName</name>[<enum>VK_MAX_EXTENSION_NAME_SIZE</enum>]<comment>layer name</comment></member>
+ <member><type>uint32_t</type> <name>specVersion</name><comment>version of the layer specification implemented</comment></member>
+ <member><type>uint32_t</type> <name>implementationVersion</name><comment>build or release version of the layer's library</comment></member>
+ <member><type>char</type> <name>description</name>[<enum>VK_MAX_DESCRIPTION_SIZE</enum>]<comment>Free-form description of the layer</comment></member>
</type>
<type category="struct" name="VkApplicationInfo">
<member values="VK_STRUCTURE_TYPE_APPLICATION_INFO"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member>const <type>void</type>* <name>pNext</name></member>
<member optional="true" len="null-terminated">const <type>char</type>* <name>pApplicationName</name></member>
<member><type>uint32_t</type> <name>applicationVersion</name></member>
<member optional="true" len="null-terminated">const <type>char</type>* <name>pEngineName</name></member>
</type>
<type category="struct" name="VkDeviceQueueCreateInfo">
<member values="VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member optional="true"><type>VkDeviceQueueCreateFlags</type> <name>flags</name></member> <!-- Reserved -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>VkDeviceQueueCreateFlags</type> <name>flags</name></member>
<member><type>uint32_t</type> <name>queueFamilyIndex</name></member>
<member><type>uint32_t</type> <name>queueCount</name></member>
<member len="queueCount">const <type>float</type>* <name>pQueuePriorities</name></member>
</type>
<type category="struct" name="VkDeviceCreateInfo">
<member values="VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
- <member validextensionstructs="VkPhysicalDeviceFeatures2KHR,VkPhysicalDevice16BitStorageFeaturesKHR,VkPhysicalDeviceVariablePointerFeaturesKHR,VkPhysicalDeviceMultiviewFeaturesKHX,VkDeviceGroupDeviceCreateInfoKHX">const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member optional="true"><type>VkDeviceCreateFlags</type> <name>flags</name></member> <!-- Reserved -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>VkDeviceCreateFlags</type> <name>flags</name></member>
<member><type>uint32_t</type> <name>queueCreateInfoCount</name></member>
<member len="queueCreateInfoCount">const <type>VkDeviceQueueCreateInfo</type>* <name>pQueueCreateInfos</name></member>
<member optional="true"><type>uint32_t</type> <name>enabledLayerCount</name></member>
- <member len="enabledLayerCount,null-terminated">const <type>char</type>* const* <name>ppEnabledLayerNames</name></member> <!-- Ordered list of layer names to be enabled -->
+ <member len="enabledLayerCount,null-terminated">const <type>char</type>* const* <name>ppEnabledLayerNames</name><comment>Ordered list of layer names to be enabled</comment></member>
<member optional="true"><type>uint32_t</type> <name>enabledExtensionCount</name></member>
<member len="enabledExtensionCount,null-terminated">const <type>char</type>* const* <name>ppEnabledExtensionNames</name></member>
<member optional="true">const <type>VkPhysicalDeviceFeatures</type>* <name>pEnabledFeatures</name></member>
</type>
<type category="struct" name="VkInstanceCreateInfo">
<member values="VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
- <member validextensionstructs="VkDebugReportCallbackCreateInfoEXT">const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member optional="true"><type>VkInstanceCreateFlags</type> <name>flags</name></member> <!-- Reserved -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>VkInstanceCreateFlags</type> <name>flags</name></member>
<member optional="true">const <type>VkApplicationInfo</type>* <name>pApplicationInfo</name></member>
<member optional="true"><type>uint32_t</type> <name>enabledLayerCount</name></member>
- <member len="enabledLayerCount,null-terminated">const <type>char</type>* const* <name>ppEnabledLayerNames</name></member> <!-- Ordered list of layer names to be enabled -->
+ <member len="enabledLayerCount,null-terminated">const <type>char</type>* const* <name>ppEnabledLayerNames</name><comment>Ordered list of layer names to be enabled</comment></member>
<member optional="true"><type>uint32_t</type> <name>enabledExtensionCount</name></member>
- <member len="enabledExtensionCount,null-terminated">const <type>char</type>* const* <name>ppEnabledExtensionNames</name></member> <!-- Extension names to be enabled -->
+ <member len="enabledExtensionCount,null-terminated">const <type>char</type>* const* <name>ppEnabledExtensionNames</name><comment>Extension names to be enabled</comment></member>
</type>
<type category="struct" name="VkQueueFamilyProperties" returnedonly="true">
- <member optional="true"><type>VkQueueFlags</type> <name>queueFlags</name></member> <!-- Queue flags -->
+ <member optional="true"><type>VkQueueFlags</type> <name>queueFlags</name><comment>Queue flags</comment></member>
<member><type>uint32_t</type> <name>queueCount</name></member>
<member><type>uint32_t</type> <name>timestampValidBits</name></member>
- <member><type>VkExtent3D</type> <name>minImageTransferGranularity</name></member> <!-- Minimum alignment requirement for image transfers -->
+ <member><type>VkExtent3D</type> <name>minImageTransferGranularity</name><comment>Minimum alignment requirement for image transfers</comment></member>
</type>
<type category="struct" name="VkPhysicalDeviceMemoryProperties" returnedonly="true">
<member><type>uint32_t</type> <name>memoryTypeCount</name></member>
</type>
<type category="struct" name="VkMemoryAllocateInfo">
<member values="VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
- <member validextensionstructs="VkDedicatedAllocationMemoryAllocateInfoNV,VkMemoryAllocateFlagsInfoKHX,VkMemoryDedicatedAllocateInfoKHR">const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member><type>VkDeviceSize</type> <name>allocationSize</name></member> <!-- Size of memory allocation -->
- <member><type>uint32_t</type> <name>memoryTypeIndex</name></member> <!-- Index of the of the memory type to allocate from -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member><type>VkDeviceSize</type> <name>allocationSize</name><comment>Size of memory allocation</comment></member>
+ <member><type>uint32_t</type> <name>memoryTypeIndex</name><comment>Index of the of the memory type to allocate from</comment></member>
</type>
<type category="struct" name="VkMemoryRequirements" returnedonly="true">
- <member><type>VkDeviceSize</type> <name>size</name></member> <!-- Specified in bytes -->
- <member><type>VkDeviceSize</type> <name>alignment</name></member> <!-- Specified in bytes -->
- <member><type>uint32_t</type> <name>memoryTypeBits</name></member> <!-- Bitmask of the allowed memory type indices into memoryTypes[] for this object -->
+ <member><type>VkDeviceSize</type> <name>size</name><comment>Specified in bytes</comment></member>
+ <member><type>VkDeviceSize</type> <name>alignment</name><comment>Specified in bytes</comment></member>
+ <member><type>uint32_t</type> <name>memoryTypeBits</name><comment>Bitmask of the allowed memory type indices into memoryTypes[] for this object</comment></member>
</type>
<type category="struct" name="VkSparseImageFormatProperties" returnedonly="true">
<member optional="true"><type>VkImageAspectFlags</type> <name>aspectMask</name></member>
<type category="struct" name="VkSparseImageMemoryRequirements" returnedonly="true">
<member><type>VkSparseImageFormatProperties</type> <name>formatProperties</name></member>
<member><type>uint32_t</type> <name>imageMipTailFirstLod</name></member>
- <member><type>VkDeviceSize</type> <name>imageMipTailSize</name></member> <!-- Specified in bytes, must be a multiple of sparse block size in bytes / alignment -->
- <member><type>VkDeviceSize</type> <name>imageMipTailOffset</name></member> <!-- Specified in bytes, must be a multiple of sparse block size in bytes / alignment -->
- <member><type>VkDeviceSize</type> <name>imageMipTailStride</name></member> <!-- Specified in bytes, must be a multiple of sparse block size in bytes / alignment -->
+ <member><type>VkDeviceSize</type> <name>imageMipTailSize</name><comment>Specified in bytes, must be a multiple of sparse block size in bytes / alignment</comment></member>
+ <member><type>VkDeviceSize</type> <name>imageMipTailOffset</name><comment>Specified in bytes, must be a multiple of sparse block size in bytes / alignment</comment></member>
+ <member><type>VkDeviceSize</type> <name>imageMipTailStride</name><comment>Specified in bytes, must be a multiple of sparse block size in bytes / alignment</comment></member>
</type>
<type category="struct" name="VkMemoryType" returnedonly="true">
- <member optional="true"><type>VkMemoryPropertyFlags</type> <name>propertyFlags</name></member> <!-- Memory properties of this memory type -->
- <member><type>uint32_t</type> <name>heapIndex</name></member> <!-- Index of the memory heap allocations of this memory type are taken from -->
+ <member optional="true"><type>VkMemoryPropertyFlags</type> <name>propertyFlags</name><comment>Memory properties of this memory type</comment></member>
+ <member><type>uint32_t</type> <name>heapIndex</name><comment>Index of the memory heap allocations of this memory type are taken from</comment></member>
</type>
<type category="struct" name="VkMemoryHeap" returnedonly="true">
- <member><type>VkDeviceSize</type> <name>size</name></member> <!-- Available memory in the heap-->
- <member optional="true"><type>VkMemoryHeapFlags</type> <name>flags</name></member> <!-- Flags for the heap-->
+ <member><type>VkDeviceSize</type> <name>size</name><comment>Available memory in the heap</comment></member>
+ <member optional="true"><type>VkMemoryHeapFlags</type> <name>flags</name><comment>Flags for the heap</comment></member>
</type>
<type category="struct" name="VkMappedMemoryRange">
<member values="VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member><type>VkDeviceMemory</type> <name>memory</name></member> <!-- Mapped memory object -->
- <member><type>VkDeviceSize</type> <name>offset</name></member> <!-- Offset within the memory object where the range starts -->
- <member><type>VkDeviceSize</type> <name>size</name></member> <!-- Size of the range within the memory object -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member><type>VkDeviceMemory</type> <name>memory</name><comment>Mapped memory object</comment></member>
+ <member><type>VkDeviceSize</type> <name>offset</name><comment>Offset within the memory object where the range starts</comment></member>
+ <member><type>VkDeviceSize</type> <name>size</name><comment>Size of the range within the memory object</comment></member>
</type>
<type category="struct" name="VkFormatProperties" returnedonly="true">
- <member optional="true"><type>VkFormatFeatureFlags</type> <name>linearTilingFeatures</name></member> <!-- Format features in case of linear tiling -->
- <member optional="true"><type>VkFormatFeatureFlags</type> <name>optimalTilingFeatures</name></member> <!-- Format features in case of optimal tiling -->
- <member optional="true"><type>VkFormatFeatureFlags</type> <name>bufferFeatures</name></member> <!-- Format features supported by buffers -->
+ <member optional="true"><type>VkFormatFeatureFlags</type> <name>linearTilingFeatures</name><comment>Format features in case of linear tiling</comment></member>
+ <member optional="true"><type>VkFormatFeatureFlags</type> <name>optimalTilingFeatures</name><comment>Format features in case of optimal tiling</comment></member>
+ <member optional="true"><type>VkFormatFeatureFlags</type> <name>bufferFeatures</name><comment>Format features supported by buffers</comment></member>
</type>
<type category="struct" name="VkImageFormatProperties" returnedonly="true">
- <member><type>VkExtent3D</type> <name>maxExtent</name></member> <!-- max image dimensions for this resource type -->
- <member><type>uint32_t</type> <name>maxMipLevels</name></member> <!-- max number of mipmap levels for this resource type -->
- <member><type>uint32_t</type> <name>maxArrayLayers</name></member> <!-- max array size for this resource type -->
- <member optional="true"><type>VkSampleCountFlags</type> <name>sampleCounts</name></member> <!-- supported sample counts for this resource type -->
- <member><type>VkDeviceSize</type> <name>maxResourceSize</name></member> <!-- max size (in bytes) of this resource type -->
+ <member><type>VkExtent3D</type> <name>maxExtent</name><comment>max image dimensions for this resource type</comment></member>
+ <member><type>uint32_t</type> <name>maxMipLevels</name><comment>max number of mipmap levels for this resource type</comment></member>
+ <member><type>uint32_t</type> <name>maxArrayLayers</name><comment>max array size for this resource type</comment></member>
+ <member optional="true"><type>VkSampleCountFlags</type> <name>sampleCounts</name><comment>supported sample counts for this resource type</comment></member>
+ <member><type>VkDeviceSize</type> <name>maxResourceSize</name><comment>max size (in bytes) of this resource type</comment></member>
</type>
<type category="struct" name="VkDescriptorBufferInfo">
- <member><type>VkBuffer</type> <name>buffer</name></member> <!-- Buffer used for this descriptor slot when the descriptor is UNIFORM_BUFFER[_DYNAMIC] or STORAGE_BUFFER[_DYNAMIC]. VK_NULL_HANDLE otherwise. -->
- <member><type>VkDeviceSize</type> <name>offset</name></member> <!-- Base offset from buffer start in bytes to update in the descriptor set. -->
- <member><type>VkDeviceSize</type> <name>range</name></member> <!-- Size in bytes of the buffer resource for this descriptor update. -->
+ <member><type>VkBuffer</type> <name>buffer</name><comment>Buffer used for this descriptor slot when the descriptor is UNIFORM_BUFFER[_DYNAMIC] or STORAGE_BUFFER[_DYNAMIC]. VK_NULL_HANDLE otherwise.</comment></member>
+ <member><type>VkDeviceSize</type> <name>offset</name><comment>Base offset from buffer start in bytes to update in the descriptor set.</comment></member>
+ <member><type>VkDeviceSize</type> <name>range</name><comment>Size in bytes of the buffer resource for this descriptor update.</comment></member>
</type>
<type category="struct" name="VkDescriptorImageInfo">
- <member noautovalidity="true"><type>VkSampler</type> <name>sampler</name></member> <!-- Sampler to write to the descriptor in case it is a SAMPLER or COMBINED_IMAGE_SAMPLER descriptor. Ignored otherwise. -->
- <member noautovalidity="true"><type>VkImageView</type> <name>imageView</name></member> <!-- Image view to write to the descriptor in case it is a SAMPLED_IMAGE, STORAGE_IMAGE, COMBINED_IMAGE_SAMPLER, or INPUT_ATTACHMENT descriptor. Ignored otherwise. -->
- <member noautovalidity="true"><type>VkImageLayout</type> <name>imageLayout</name></member> <!-- Layout the image is expected to be in when accessed using this descriptor (only used if imageView is not VK_NULL_HANDLE). -->
+ <member noautovalidity="true"><type>VkSampler</type> <name>sampler</name><comment>Sampler to write to the descriptor in case it is a SAMPLER or COMBINED_IMAGE_SAMPLER descriptor. Ignored otherwise.</comment></member>
+ <member noautovalidity="true"><type>VkImageView</type> <name>imageView</name><comment>Image view to write to the descriptor in case it is a SAMPLED_IMAGE, STORAGE_IMAGE, COMBINED_IMAGE_SAMPLER, or INPUT_ATTACHMENT descriptor. Ignored otherwise.</comment></member>
+ <member noautovalidity="true"><type>VkImageLayout</type> <name>imageLayout</name><comment>Layout the image is expected to be in when accessed using this descriptor (only used if imageView is not VK_NULL_HANDLE).</comment></member>
</type>
<type category="struct" name="VkWriteDescriptorSet">
<member values="VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member noautovalidity="true"><type>VkDescriptorSet</type> <name>dstSet</name></member> <!-- Destination descriptor set -->
- <member><type>uint32_t</type> <name>dstBinding</name></member> <!-- Binding within the destination descriptor set to write -->
- <member><type>uint32_t</type> <name>dstArrayElement</name></member> <!-- Array element within the destination binding to write -->
- <member><type>uint32_t</type> <name>descriptorCount</name></member> <!-- Number of descriptors to write (determines the size of the array pointed by pDescriptors) -->
- <member><type>VkDescriptorType</type> <name>descriptorType</name></member> <!-- Descriptor type to write (determines which members of the array pointed by pDescriptors are going to be used) -->
- <member noautovalidity="true" len="descriptorCount">const <type>VkDescriptorImageInfo</type>* <name>pImageInfo</name></member> <!-- Sampler, image view, and layout for SAMPLER, COMBINED_IMAGE_SAMPLER, {SAMPLED,STORAGE}_IMAGE, and INPUT_ATTACHMENT descriptor types. -->
- <member noautovalidity="true" len="descriptorCount">const <type>VkDescriptorBufferInfo</type>* <name>pBufferInfo</name></member> <!-- Raw buffer, size, and offset for {UNIFORM,STORAGE}_BUFFER[_DYNAMIC] descriptor types. -->
- <member noautovalidity="true" len="descriptorCount">const <type>VkBufferView</type>* <name>pTexelBufferView</name></member> <!-- Buffer view to write to the descriptor for {UNIFORM,STORAGE}_TEXEL_BUFFER descriptor types. -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member noautovalidity="true"><type>VkDescriptorSet</type> <name>dstSet</name><comment>Destination descriptor set</comment></member>
+ <member><type>uint32_t</type> <name>dstBinding</name><comment>Binding within the destination descriptor set to write</comment></member>
+ <member><type>uint32_t</type> <name>dstArrayElement</name><comment>Array element within the destination binding to write</comment></member>
+ <member><type>uint32_t</type> <name>descriptorCount</name><comment>Number of descriptors to write (determines the size of the array pointed by pDescriptors)</comment></member>
+ <member><type>VkDescriptorType</type> <name>descriptorType</name><comment>Descriptor type to write (determines which members of the array pointed by pDescriptors are going to be used)</comment></member>
+ <member noautovalidity="true" len="descriptorCount">const <type>VkDescriptorImageInfo</type>* <name>pImageInfo</name><comment>Sampler, image view, and layout for SAMPLER, COMBINED_IMAGE_SAMPLER, {SAMPLED,STORAGE}_IMAGE, and INPUT_ATTACHMENT descriptor types.</comment></member>
+ <member noautovalidity="true" len="descriptorCount">const <type>VkDescriptorBufferInfo</type>* <name>pBufferInfo</name><comment>Raw buffer, size, and offset for {UNIFORM,STORAGE}_BUFFER[_DYNAMIC] descriptor types.</comment></member>
+ <member noautovalidity="true" len="descriptorCount">const <type>VkBufferView</type>* <name>pTexelBufferView</name><comment>Buffer view to write to the descriptor for {UNIFORM,STORAGE}_TEXEL_BUFFER descriptor types.</comment></member>
</type>
<type category="struct" name="VkCopyDescriptorSet">
<member values="VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member><type>VkDescriptorSet</type> <name>srcSet</name></member> <!-- Source descriptor set -->
- <member><type>uint32_t</type> <name>srcBinding</name></member> <!-- Binding within the source descriptor set to copy from -->
- <member><type>uint32_t</type> <name>srcArrayElement</name></member> <!-- Array element within the source binding to copy from -->
- <member><type>VkDescriptorSet</type> <name>dstSet</name></member> <!-- Destination descriptor set -->
- <member><type>uint32_t</type> <name>dstBinding</name></member> <!-- Binding within the destination descriptor set to copy to -->
- <member><type>uint32_t</type> <name>dstArrayElement</name></member> <!-- Array element within the destination binding to copy to -->
- <member><type>uint32_t</type> <name>descriptorCount</name></member> <!-- Number of descriptors to write (determines the size of the array pointed by pDescriptors) -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member><type>VkDescriptorSet</type> <name>srcSet</name><comment>Source descriptor set</comment></member>
+ <member><type>uint32_t</type> <name>srcBinding</name><comment>Binding within the source descriptor set to copy from</comment></member>
+ <member><type>uint32_t</type> <name>srcArrayElement</name><comment>Array element within the source binding to copy from</comment></member>
+ <member><type>VkDescriptorSet</type> <name>dstSet</name><comment>Destination descriptor set</comment></member>
+ <member><type>uint32_t</type> <name>dstBinding</name><comment>Binding within the destination descriptor set to copy to</comment></member>
+ <member><type>uint32_t</type> <name>dstArrayElement</name><comment>Array element within the destination binding to copy to</comment></member>
+ <member><type>uint32_t</type> <name>descriptorCount</name><comment>Number of descriptors to write (determines the size of the array pointed by pDescriptors)</comment></member>
</type>
<type category="struct" name="VkBufferCreateInfo">
<member values="VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
- <member validextensionstructs="VkDedicatedAllocationBufferCreateInfoNV">const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure. -->
- <member optional="true"><type>VkBufferCreateFlags</type> <name>flags</name></member> <!-- Buffer creation flags -->
- <member><type>VkDeviceSize</type> <name>size</name></member> <!-- Specified in bytes -->
- <member><type>VkBufferUsageFlags</type> <name>usage</name></member> <!-- Buffer usage flags -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>VkBufferCreateFlags</type> <name>flags</name><comment>Buffer creation flags</comment></member>
+ <member><type>VkDeviceSize</type> <name>size</name><comment>Specified in bytes</comment></member>
+ <member><type>VkBufferUsageFlags</type> <name>usage</name><comment>Buffer usage flags</comment></member>
<member><type>VkSharingMode</type> <name>sharingMode</name></member>
<member optional="true"><type>uint32_t</type> <name>queueFamilyIndexCount</name></member>
<member noautovalidity="true" len="queueFamilyIndexCount">const <type>uint32_t</type>* <name>pQueueFamilyIndices</name></member>
</type>
<type category="struct" name="VkBufferViewCreateInfo">
<member values="VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure. -->
- <member optional="true"><type>VkBufferViewCreateFlags</type><name>flags</name></member> <!-- Reserved -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>VkBufferViewCreateFlags</type><name>flags</name></member>
<member><type>VkBuffer</type> <name>buffer</name></member>
- <member><type>VkFormat</type> <name>format</name></member> <!-- Optionally specifies format of elements -->
- <member><type>VkDeviceSize</type> <name>offset</name></member> <!-- Specified in bytes -->
- <member><type>VkDeviceSize</type> <name>range</name></member> <!-- View size specified in bytes -->
+ <member><type>VkFormat</type> <name>format</name><comment>Optionally specifies format of elements</comment></member>
+ <member><type>VkDeviceSize</type> <name>offset</name><comment>Specified in bytes</comment></member>
+ <member><type>VkDeviceSize</type> <name>range</name><comment>View size specified in bytes</comment></member>
</type>
<type category="struct" name="VkImageSubresource">
<member><type>VkImageAspectFlags</type> <name>aspectMask</name></member>
</type>
<type category="struct" name="VkMemoryBarrier">
<member values="VK_STRUCTURE_TYPE_MEMORY_BARRIER"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure. -->
- <member optional="true"><type>VkAccessFlags</type> <name>srcAccessMask</name></member> <!-- Memory accesses from the source of the dependency to synchronize -->
- <member optional="true"><type>VkAccessFlags</type> <name>dstAccessMask</name></member> <!-- Memory accesses from the destination of the dependency to synchronize -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>VkAccessFlags</type> <name>srcAccessMask</name><comment>Memory accesses from the source of the dependency to synchronize</comment></member>
+ <member optional="true"><type>VkAccessFlags</type> <name>dstAccessMask</name><comment>Memory accesses from the destination of the dependency to synchronize</comment></member>
</type>
<type category="struct" name="VkBufferMemoryBarrier">
<member values="VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure. -->
- <member optional="true"><type>VkAccessFlags</type> <name>srcAccessMask</name></member> <!-- Memory accesses from the source of the dependency to synchronize -->
- <member optional="true"><type>VkAccessFlags</type> <name>dstAccessMask</name></member> <!-- Memory accesses from the destination of the dependency to synchronize -->
- <member><type>uint32_t</type> <name>srcQueueFamilyIndex</name></member> <!-- Queue family to transition ownership from -->
- <member><type>uint32_t</type> <name>dstQueueFamilyIndex</name></member> <!-- Queue family to transition ownership to -->
- <member><type>VkBuffer</type> <name>buffer</name></member> <!-- Buffer to sync -->
- <member><type>VkDeviceSize</type> <name>offset</name></member> <!-- Offset within the buffer to sync -->
- <member><type>VkDeviceSize</type> <name>size</name></member> <!-- Amount of bytes to sync -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>VkAccessFlags</type> <name>srcAccessMask</name><comment>Memory accesses from the source of the dependency to synchronize</comment></member>
+ <member optional="true"><type>VkAccessFlags</type> <name>dstAccessMask</name><comment>Memory accesses from the destination of the dependency to synchronize</comment></member>
+ <member><type>uint32_t</type> <name>srcQueueFamilyIndex</name><comment>Queue family to transition ownership from</comment></member>
+ <member><type>uint32_t</type> <name>dstQueueFamilyIndex</name><comment>Queue family to transition ownership to</comment></member>
+ <member><type>VkBuffer</type> <name>buffer</name><comment>Buffer to sync</comment></member>
+ <member><type>VkDeviceSize</type> <name>offset</name><comment>Offset within the buffer to sync</comment></member>
+ <member><type>VkDeviceSize</type> <name>size</name><comment>Amount of bytes to sync</comment></member>
</type>
<type category="struct" name="VkImageMemoryBarrier">
<member values="VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure. -->
- <member optional="true"><type>VkAccessFlags</type> <name>srcAccessMask</name></member> <!-- Memory accesses from the source of the dependency to synchronize -->
- <member optional="true"><type>VkAccessFlags</type> <name>dstAccessMask</name></member> <!-- Memory accesses from the destination of the dependency to synchronize -->
- <member><type>VkImageLayout</type> <name>oldLayout</name></member> <!-- Current layout of the image -->
- <member><type>VkImageLayout</type> <name>newLayout</name></member> <!-- New layout to transition the image to -->
- <member><type>uint32_t</type> <name>srcQueueFamilyIndex</name></member> <!-- Queue family to transition ownership from -->
- <member><type>uint32_t</type> <name>dstQueueFamilyIndex</name></member> <!-- Queue family to transition ownership to -->
- <member><type>VkImage</type> <name>image</name></member> <!-- Image to sync -->
- <member><type>VkImageSubresourceRange</type> <name>subresourceRange</name></member> <!-- Subresource range to sync -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>VkAccessFlags</type> <name>srcAccessMask</name><comment>Memory accesses from the source of the dependency to synchronize</comment></member>
+ <member optional="true"><type>VkAccessFlags</type> <name>dstAccessMask</name><comment>Memory accesses from the destination of the dependency to synchronize</comment></member>
+ <member><type>VkImageLayout</type> <name>oldLayout</name><comment>Current layout of the image</comment></member>
+ <member><type>VkImageLayout</type> <name>newLayout</name><comment>New layout to transition the image to</comment></member>
+ <member><type>uint32_t</type> <name>srcQueueFamilyIndex</name><comment>Queue family to transition ownership from</comment></member>
+ <member><type>uint32_t</type> <name>dstQueueFamilyIndex</name><comment>Queue family to transition ownership to</comment></member>
+ <member><type>VkImage</type> <name>image</name><comment>Image to sync</comment></member>
+ <member><type>VkImageSubresourceRange</type> <name>subresourceRange</name><comment>Subresource range to sync</comment></member>
</type>
<type category="struct" name="VkImageCreateInfo">
<member values="VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
- <member validextensionstructs="VkDedicatedAllocationImageCreateInfoNV,VkImageSwapchainCreateInfoKHX">const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure. -->
- <member optional="true"><type>VkImageCreateFlags</type> <name>flags</name></member> <!-- Image creation flags -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>VkImageCreateFlags</type> <name>flags</name><comment>Image creation flags</comment></member>
<member><type>VkImageType</type> <name>imageType</name></member>
<member><type>VkFormat</type> <name>format</name></member>
<member><type>VkExtent3D</type> <name>extent</name></member>
<member><type>uint32_t</type> <name>arrayLayers</name></member>
<member><type>VkSampleCountFlagBits</type> <name>samples</name></member>
<member><type>VkImageTiling</type> <name>tiling</name></member>
- <member><type>VkImageUsageFlags</type> <name>usage</name></member> <!-- Image usage flags -->
- <member><type>VkSharingMode</type> <name>sharingMode</name></member> <!-- Cross-queue-family sharing mode -->
- <member optional="true"><type>uint32_t</type> <name>queueFamilyIndexCount</name></member> <!-- Number of queue families to share across -->
- <member noautovalidity="true" len="queueFamilyIndexCount">const <type>uint32_t</type>* <name>pQueueFamilyIndices</name></member> <!-- Array of queue family indices to share across -->
- <member><type>VkImageLayout</type> <name>initialLayout</name></member> <!-- Initial image layout for all subresources -->
+ <member><type>VkImageUsageFlags</type> <name>usage</name><comment>Image usage flags</comment></member>
+ <member><type>VkSharingMode</type> <name>sharingMode</name><comment>Cross-queue-family sharing mode</comment></member>
+ <member optional="true"><type>uint32_t</type> <name>queueFamilyIndexCount</name><comment>Number of queue families to share across</comment></member>
+ <member noautovalidity="true" len="queueFamilyIndexCount">const <type>uint32_t</type>* <name>pQueueFamilyIndices</name><comment>Array of queue family indices to share across</comment></member>
+ <member><type>VkImageLayout</type> <name>initialLayout</name><comment>Initial image layout for all subresources</comment></member>
</type>
<type category="struct" name="VkSubresourceLayout" returnedonly="true">
- <member><type>VkDeviceSize</type> <name>offset</name></member> <!-- Specified in bytes -->
- <member><type>VkDeviceSize</type> <name>size</name></member> <!-- Specified in bytes -->
- <member><type>VkDeviceSize</type> <name>rowPitch</name></member> <!-- Specified in bytes -->
- <member><type>VkDeviceSize</type> <name>arrayPitch</name></member> <!-- Specified in bytes -->
- <member><type>VkDeviceSize</type> <name>depthPitch</name></member> <!-- Specified in bytes -->
+ <member><type>VkDeviceSize</type> <name>offset</name><comment>Specified in bytes</comment></member>
+ <member><type>VkDeviceSize</type> <name>size</name><comment>Specified in bytes</comment></member>
+ <member><type>VkDeviceSize</type> <name>rowPitch</name><comment>Specified in bytes</comment></member>
+ <member><type>VkDeviceSize</type> <name>arrayPitch</name><comment>Specified in bytes</comment></member>
+ <member><type>VkDeviceSize</type> <name>depthPitch</name><comment>Specified in bytes</comment></member>
</type>
<type category="struct" name="VkImageViewCreateInfo">
<member values="VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member optional="true"><type>VkImageViewCreateFlags</type> <name>flags</name></member> <!-- Reserved -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>VkImageViewCreateFlags</type> <name>flags</name></member>
<member><type>VkImage</type> <name>image</name></member>
<member><type>VkImageViewType</type> <name>viewType</name></member>
<member><type>VkFormat</type> <name>format</name></member>
<member><type>VkImageSubresourceRange</type> <name>subresourceRange</name></member>
</type>
<type category="struct" name="VkBufferCopy">
- <member><type>VkDeviceSize</type> <name>srcOffset</name></member> <!-- Specified in bytes -->
- <member><type>VkDeviceSize</type> <name>dstOffset</name></member> <!-- Specified in bytes -->
- <member><type>VkDeviceSize</type> <name>size</name></member> <!-- Specified in bytes -->
+ <member><type>VkDeviceSize</type> <name>srcOffset</name><comment>Specified in bytes</comment></member>
+ <member><type>VkDeviceSize</type> <name>dstOffset</name><comment>Specified in bytes</comment></member>
+ <member><type>VkDeviceSize</type> <name>size</name><comment>Specified in bytes</comment></member>
</type>
<type category="struct" name="VkSparseMemoryBind">
- <member><type>VkDeviceSize</type> <name>resourceOffset</name></member> <!-- Specified in bytes -->
- <member><type>VkDeviceSize</type> <name>size</name></member> <!-- Specified in bytes -->
+ <member><type>VkDeviceSize</type> <name>resourceOffset</name><comment>Specified in bytes</comment></member>
+ <member><type>VkDeviceSize</type> <name>size</name><comment>Specified in bytes</comment></member>
<member optional="true"><type>VkDeviceMemory</type> <name>memory</name></member>
- <member><type>VkDeviceSize</type> <name>memoryOffset</name></member> <!-- Specified in bytes -->
- <member optional="true"><type>VkSparseMemoryBindFlags</type><name>flags</name></member> <!-- Reserved for future -->
+ <member><type>VkDeviceSize</type> <name>memoryOffset</name><comment>Specified in bytes</comment></member>
+ <member optional="true"><type>VkSparseMemoryBindFlags</type><name>flags</name></member>
</type>
<type category="struct" name="VkSparseImageMemoryBind">
<member><type>VkImageSubresource</type> <name>subresource</name></member>
<member><type>VkOffset3D</type> <name>offset</name></member>
<member><type>VkExtent3D</type> <name>extent</name></member>
<member optional="true"><type>VkDeviceMemory</type> <name>memory</name></member>
- <member><type>VkDeviceSize</type> <name>memoryOffset</name></member> <!-- Specified in bytes -->
- <member optional="true"><type>VkSparseMemoryBindFlags</type><name>flags</name></member> <!-- Reserved for future -->
+ <member><type>VkDeviceSize</type> <name>memoryOffset</name><comment>Specified in bytes</comment></member>
+ <member optional="true"><type>VkSparseMemoryBindFlags</type><name>flags</name></member>
</type>
<type category="struct" name="VkSparseBufferMemoryBindInfo">
<member><type>VkBuffer</type> <name>buffer</name></member>
</type>
<type category="struct" name="VkBindSparseInfo">
<member values="VK_STRUCTURE_TYPE_BIND_SPARSE_INFO"><type>VkStructureType</type> <name>sType</name></member>
- <member validextensionstructs="VkDeviceGroupBindSparseInfoKHX">const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure. -->
+ <member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>uint32_t</type> <name>waitSemaphoreCount</name></member>
<member len="waitSemaphoreCount">const <type>VkSemaphore</type>* <name>pWaitSemaphores</name></member>
<member optional="true"><type>uint32_t</type> <name>bufferBindCount</name></member>
</type>
<type category="struct" name="VkImageCopy">
<member><type>VkImageSubresourceLayers</type> <name>srcSubresource</name></member>
- <member><type>VkOffset3D</type> <name>srcOffset</name></member> <!-- Specified in pixels for both compressed and uncompressed images -->
+ <member><type>VkOffset3D</type> <name>srcOffset</name><comment>Specified in pixels for both compressed and uncompressed images</comment></member>
<member><type>VkImageSubresourceLayers</type> <name>dstSubresource</name></member>
- <member><type>VkOffset3D</type> <name>dstOffset</name></member> <!-- Specified in pixels for both compressed and uncompressed images -->
- <member><type>VkExtent3D</type> <name>extent</name></member> <!-- Specified in pixels for both compressed and uncompressed images -->
+ <member><type>VkOffset3D</type> <name>dstOffset</name><comment>Specified in pixels for both compressed and uncompressed images</comment></member>
+ <member><type>VkExtent3D</type> <name>extent</name><comment>Specified in pixels for both compressed and uncompressed images</comment></member>
</type>
<type category="struct" name="VkImageBlit">
<member><type>VkImageSubresourceLayers</type> <name>srcSubresource</name></member>
- <member><type>VkOffset3D</type> <name>srcOffsets</name>[2]</member> <!-- Specified in pixels for both compressed and uncompressed images -->
+ <member><type>VkOffset3D</type> <name>srcOffsets</name>[2]<comment>Specified in pixels for both compressed and uncompressed images</comment></member>
<member><type>VkImageSubresourceLayers</type> <name>dstSubresource</name></member>
- <member><type>VkOffset3D</type> <name>dstOffsets</name>[2]</member> <!-- Specified in pixels for both compressed and uncompressed images -->
+ <member><type>VkOffset3D</type> <name>dstOffsets</name>[2]<comment>Specified in pixels for both compressed and uncompressed images</comment></member>
</type>
<type category="struct" name="VkBufferImageCopy">
- <member><type>VkDeviceSize</type> <name>bufferOffset</name></member> <!-- Specified in bytes -->
- <member><type>uint32_t</type> <name>bufferRowLength</name></member> <!-- Specified in texels -->
+ <member><type>VkDeviceSize</type> <name>bufferOffset</name><comment>Specified in bytes</comment></member>
+ <member><type>uint32_t</type> <name>bufferRowLength</name><comment>Specified in texels</comment></member>
<member><type>uint32_t</type> <name>bufferImageHeight</name></member>
<member><type>VkImageSubresourceLayers</type> <name>imageSubresource</name></member>
- <member><type>VkOffset3D</type> <name>imageOffset</name></member> <!-- Specified in pixels for both compressed and uncompressed images -->
- <member><type>VkExtent3D</type> <name>imageExtent</name></member> <!-- Specified in pixels for both compressed and uncompressed images -->
+ <member><type>VkOffset3D</type> <name>imageOffset</name><comment>Specified in pixels for both compressed and uncompressed images</comment></member>
+ <member><type>VkExtent3D</type> <name>imageExtent</name><comment>Specified in pixels for both compressed and uncompressed images</comment></member>
</type>
<type category="struct" name="VkImageResolve">
<member><type>VkImageSubresourceLayers</type> <name>srcSubresource</name></member>
</type>
<type category="struct" name="VkShaderModuleCreateInfo">
<member values="VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member optional="true"><type>VkShaderModuleCreateFlags</type> <name>flags</name></member> <!-- Reserved -->
- <member><type>size_t</type> <name>codeSize</name></member> <!-- Specified in bytes -->
- <member len="latexmath:[codeSize \over 4]">const <type>uint32_t</type>* <name>pCode</name></member> <!-- Binary code of size codeSize -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>VkShaderModuleCreateFlags</type> <name>flags</name></member>
+ <member><type>size_t</type> <name>codeSize</name><comment>Specified in bytes</comment></member>
+ <member len="latexmath:[codeSize \over 4]">const <type>uint32_t</type>* <name>pCode</name><comment>Binary code of size codeSize</comment></member>
</type>
<type category="struct" name="VkDescriptorSetLayoutBinding">
- <member><type>uint32_t</type> <name>binding</name></member> <!-- Binding number for this entry -->
- <member><type>VkDescriptorType</type> <name>descriptorType</name></member> <!-- Type of the descriptors in this binding -->
- <member optional="true"><type>uint32_t</type> <name>descriptorCount</name></member> <!-- Number of descriptors in this binding -->
- <member noautovalidity="true"><type>VkShaderStageFlags</type> <name>stageFlags</name></member> <!-- Shader stages this binding is visible to -->
- <member noautovalidity="true" optional="true" len="descriptorCount">const <type>VkSampler</type>* <name>pImmutableSamplers</name></member> <!-- Immutable samplers (used if descriptor type is SAMPLER or COMBINED_IMAGE_SAMPLER, is either NULL or contains count number of elements) -->
+ <member><type>uint32_t</type> <name>binding</name><comment>Binding number for this entry</comment></member>
+ <member><type>VkDescriptorType</type> <name>descriptorType</name><comment>Type of the descriptors in this binding</comment></member>
+ <member optional="true"><type>uint32_t</type> <name>descriptorCount</name><comment>Number of descriptors in this binding</comment></member>
+ <member noautovalidity="true"><type>VkShaderStageFlags</type> <name>stageFlags</name><comment>Shader stages this binding is visible to</comment></member>
+ <member noautovalidity="true" optional="true" len="descriptorCount">const <type>VkSampler</type>* <name>pImmutableSamplers</name><comment>Immutable samplers (used if descriptor type is SAMPLER or COMBINED_IMAGE_SAMPLER, is either NULL or contains count number of elements)</comment></member>
</type>
<type category="struct" name="VkDescriptorSetLayoutCreateInfo">
<member values="VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member optional="true"><type>VkDescriptorSetLayoutCreateFlags</type> <name>flags</name></member> <!-- Reserved -->
- <member optional="true"><type>uint32_t</type> <name>bindingCount</name></member> <!-- Number of bindings in the descriptor set layout -->
- <member len="bindingCount">const <type>VkDescriptorSetLayoutBinding</type>* <name>pBindings</name></member> <!-- Array of descriptor set layout bindings -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>VkDescriptorSetLayoutCreateFlags</type> <name>flags</name></member>
+ <member optional="true"><type>uint32_t</type> <name>bindingCount</name><comment>Number of bindings in the descriptor set layout</comment></member>
+ <member len="bindingCount">const <type>VkDescriptorSetLayoutBinding</type>* <name>pBindings</name><comment>Array of descriptor set layout bindings</comment></member>
</type>
<type category="struct" name="VkDescriptorPoolSize">
<member><type>VkDescriptorType</type> <name>type</name></member>
</type>
<type category="struct" name="VkDescriptorPoolCreateInfo">
<member values="VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkDescriptorPoolCreateFlags</type> <name>flags</name></member>
<member><type>uint32_t</type> <name>maxSets</name></member>
<member><type>uint32_t</type> <name>poolSizeCount</name></member>
</type>
<type category="struct" name="VkDescriptorSetAllocateInfo">
<member values="VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member>const <type>void</type>* <name>pNext</name></member>
<member><type>VkDescriptorPool</type> <name>descriptorPool</name></member>
<member><type>uint32_t</type> <name>descriptorSetCount</name></member>
<member len="descriptorSetCount">const <type>VkDescriptorSetLayout</type>* <name>pSetLayouts</name></member>
</type>
<type category="struct" name="VkSpecializationMapEntry">
- <member><type>uint32_t</type> <name>constantID</name></member> <!-- The SpecConstant ID specified in the BIL -->
- <member><type>uint32_t</type> <name>offset</name></member> <!-- Offset of the value in the data block -->
- <member><type>size_t</type> <name>size</name></member> <!-- Size in bytes of the SpecConstant -->
+ <member><type>uint32_t</type> <name>constantID</name><comment>The SpecConstant ID specified in the BIL</comment></member>
+ <member><type>uint32_t</type> <name>offset</name><comment>Offset of the value in the data block</comment></member>
+ <member><type>size_t</type> <name>size</name><comment>Size in bytes of the SpecConstant</comment></member>
</type>
<type category="struct" name="VkSpecializationInfo">
- <member optional="true"><type>uint32_t</type> <name>mapEntryCount</name></member> <!-- Number of entries in the map -->
- <member len="mapEntryCount" noautovalidity="true">const <type>VkSpecializationMapEntry</type>* <name>pMapEntries</name></member> <!-- Array of map entries -->
- <member optional="true"><type>size_t</type> <name>dataSize</name></member> <!-- Size in bytes of pData -->
- <member len="dataSize">const <type>void</type>* <name>pData</name></member> <!-- Pointer to SpecConstant data -->
+ <member optional="true"><type>uint32_t</type> <name>mapEntryCount</name><comment>Number of entries in the map</comment></member>
+ <member len="mapEntryCount" noautovalidity="true">const <type>VkSpecializationMapEntry</type>* <name>pMapEntries</name><comment>Array of map entries</comment></member>
+ <member optional="true"><type>size_t</type> <name>dataSize</name><comment>Size in bytes of pData</comment></member>
+ <member len="dataSize">const <type>void</type>* <name>pData</name><comment>Pointer to SpecConstant data</comment></member>
</type>
<type category="struct" name="VkPipelineShaderStageCreateInfo">
<member values="VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member optional="true"><type>VkPipelineShaderStageCreateFlags</type> <name>flags</name></member> <!-- Reserved -->
- <member><type>VkShaderStageFlagBits</type> <name>stage</name></member> <!-- Shader stage -->
- <member><type>VkShaderModule</type> <name>module</name></member> <!-- Module containing entry point -->
- <member len="null-terminated">const <type>char</type>* <name>pName</name></member> <!-- Null-terminated entry point name -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>VkPipelineShaderStageCreateFlags</type> <name>flags</name></member>
+ <member><type>VkShaderStageFlagBits</type> <name>stage</name><comment>Shader stage</comment></member>
+ <member><type>VkShaderModule</type> <name>module</name><comment>Module containing entry point</comment></member>
+ <member len="null-terminated">const <type>char</type>* <name>pName</name><comment>Null-terminated entry point name</comment></member>
<member optional="true">const <type>VkSpecializationInfo</type>* <name>pSpecializationInfo</name></member>
</type>
<type category="struct" name="VkComputePipelineCreateInfo">
<member values="VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member optional="true"><type>VkPipelineCreateFlags</type> <name>flags</name></member> <!-- Pipeline creation flags -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>VkPipelineCreateFlags</type> <name>flags</name><comment>Pipeline creation flags</comment></member>
<member><type>VkPipelineShaderStageCreateInfo</type> <name>stage</name></member>
- <member><type>VkPipelineLayout</type> <name>layout</name></member> <!-- Interface layout of the pipeline -->
- <member noautovalidity="true" optional="true"><type>VkPipeline</type> <name>basePipelineHandle</name></member> <!-- If VK_PIPELINE_CREATE_DERIVATIVE_BIT is set and this value is nonzero, it specifies the handle of the base pipeline this is a derivative of -->
- <member><type>int32_t</type> <name>basePipelineIndex</name></member> <!-- If VK_PIPELINE_CREATE_DERIVATIVE_BIT is set and this value is not -1, it specifies an index into pCreateInfos of the base pipeline this is a derivative of -->
+ <member><type>VkPipelineLayout</type> <name>layout</name><comment>Interface layout of the pipeline</comment></member>
+ <member noautovalidity="true" optional="true"><type>VkPipeline</type> <name>basePipelineHandle</name><comment>If VK_PIPELINE_CREATE_DERIVATIVE_BIT is set and this value is nonzero, it specifies the handle of the base pipeline this is a derivative of</comment></member>
+ <member><type>int32_t</type> <name>basePipelineIndex</name><comment>If VK_PIPELINE_CREATE_DERIVATIVE_BIT is set and this value is not -1, it specifies an index into pCreateInfos of the base pipeline this is a derivative of</comment></member>
</type>
<type category="struct" name="VkVertexInputBindingDescription">
- <member><type>uint32_t</type> <name>binding</name></member> <!-- Vertex buffer binding id -->
- <member><type>uint32_t</type> <name>stride</name></member> <!-- Distance between vertices in bytes (0 = no advancement) -->
- <member><type>VkVertexInputRate</type> <name>inputRate</name></member> <!-- The rate at which the vertex data is consumed -->
+ <member><type>uint32_t</type> <name>binding</name><comment>Vertex buffer binding id</comment></member>
+ <member><type>uint32_t</type> <name>stride</name><comment>Distance between vertices in bytes (0 = no advancement)</comment></member>
+ <member><type>VkVertexInputRate</type> <name>inputRate</name><comment>The rate at which the vertex data is consumed</comment></member>
</type>
<type category="struct" name="VkVertexInputAttributeDescription">
- <member><type>uint32_t</type> <name>location</name></member> <!-- location of the shader vertex attrib -->
- <member><type>uint32_t</type> <name>binding</name></member> <!-- Vertex buffer binding id -->
- <member><type>VkFormat</type> <name>format</name></member> <!-- format of source data -->
- <member><type>uint32_t</type> <name>offset</name></member> <!-- Offset of first element in bytes from base of vertex -->
+ <member><type>uint32_t</type> <name>location</name><comment>location of the shader vertex attrib</comment></member>
+ <member><type>uint32_t</type> <name>binding</name><comment>Vertex buffer binding id</comment></member>
+ <member><type>VkFormat</type> <name>format</name><comment>format of source data</comment></member>
+ <member><type>uint32_t</type> <name>offset</name><comment>Offset of first element in bytes from base of vertex</comment></member>
</type>
<type category="struct" name="VkPipelineVertexInputStateCreateInfo">
<member values="VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member optional="true"><type>VkPipelineVertexInputStateCreateFlags</type> <name>flags</name></member> <!-- Reserved -->
- <member optional="true"><type>uint32_t</type> <name>vertexBindingDescriptionCount</name></member> <!-- number of bindings -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>VkPipelineVertexInputStateCreateFlags</type> <name>flags</name></member>
+ <member optional="true"><type>uint32_t</type> <name>vertexBindingDescriptionCount</name><comment>number of bindings</comment></member>
<member len="vertexBindingDescriptionCount">const <type>VkVertexInputBindingDescription</type>* <name>pVertexBindingDescriptions</name></member>
- <member optional="true"><type>uint32_t</type> <name>vertexAttributeDescriptionCount</name></member> <!-- number of attributes -->
+ <member optional="true"><type>uint32_t</type> <name>vertexAttributeDescriptionCount</name><comment>number of attributes</comment></member>
<member len="vertexAttributeDescriptionCount">const <type>VkVertexInputAttributeDescription</type>* <name>pVertexAttributeDescriptions</name></member>
</type>
<type category="struct" name="VkPipelineInputAssemblyStateCreateInfo">
<member values="VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member optional="true"><type>VkPipelineInputAssemblyStateCreateFlags</type> <name>flags</name></member> <!-- Reserved -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>VkPipelineInputAssemblyStateCreateFlags</type> <name>flags</name></member>
<member><type>VkPrimitiveTopology</type> <name>topology</name></member>
<member><type>VkBool32</type> <name>primitiveRestartEnable</name></member>
</type>
<type category="struct" name="VkPipelineTessellationStateCreateInfo">
<member values="VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member optional="true"><type>VkPipelineTessellationStateCreateFlags</type> <name>flags</name></member> <!-- Reserved -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>VkPipelineTessellationStateCreateFlags</type> <name>flags</name></member>
<member><type>uint32_t</type> <name>patchControlPoints</name></member>
</type>
<type category="struct" name="VkPipelineViewportStateCreateInfo">
<member values="VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
- <member validextensionstructs="VkPipelineViewportWScalingStateCreateInfoNV">const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member optional="true"><type>VkPipelineViewportStateCreateFlags</type> <name>flags</name></member> <!-- Reserved -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>VkPipelineViewportStateCreateFlags</type> <name>flags</name></member>
<member><type>uint32_t</type> <name>viewportCount</name></member>
<member noautovalidity="true" optional="true" len="viewportCount">const <type>VkViewport</type>* <name>pViewports</name></member>
<member><type>uint32_t</type> <name>scissorCount</name></member>
</type>
<type category="struct" name="VkPipelineRasterizationStateCreateInfo">
<member values="VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
- <member validextensionstructs="VkPipelineRasterizationStateRasterizationOrderAMD">const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member optional="true"><type>VkPipelineRasterizationStateCreateFlags</type> <name>flags</name></member> <!-- Reserved -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>VkPipelineRasterizationStateCreateFlags</type> <name>flags</name></member>
<member><type>VkBool32</type> <name>depthClampEnable</name></member>
<member><type>VkBool32</type> <name>rasterizerDiscardEnable</name></member>
- <member><type>VkPolygonMode</type> <name>polygonMode</name></member> <!-- optional (GL45) -->
+ <member><type>VkPolygonMode</type> <name>polygonMode</name><comment>optional (GL45)</comment></member>
<member optional="true"><type>VkCullModeFlags</type> <name>cullMode</name></member>
<member><type>VkFrontFace</type> <name>frontFace</name></member>
<member><type>VkBool32</type> <name>depthBiasEnable</name></member>
</type>
<type category="struct" name="VkPipelineMultisampleStateCreateInfo">
<member values="VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
- <member validextensionstructs="VkPipelineCoverageToColorStateCreateInfoNV,VkPipelineCoverageModulationStateCreateInfoNV">const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member optional="true"><type>VkPipelineMultisampleStateCreateFlags</type> <name>flags</name></member> <!-- Reserved -->
- <member><type>VkSampleCountFlagBits</type> <name>rasterizationSamples</name></member> <!-- Number of samples used for rasterization -->
- <member><type>VkBool32</type> <name>sampleShadingEnable</name></member> <!-- optional (GL45) -->
- <member><type>float</type> <name>minSampleShading</name></member> <!-- optional (GL45) -->
- <member optional="true" len="latexmath:[\lceil{\mathit{rasterizationSamples} \over 32}\rceil]">const <type>VkSampleMask</type>* <name>pSampleMask</name></member> <!-- Array of sampleMask words -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>VkPipelineMultisampleStateCreateFlags</type> <name>flags</name></member>
+ <member><type>VkSampleCountFlagBits</type> <name>rasterizationSamples</name><comment>Number of samples used for rasterization</comment></member>
+ <member><type>VkBool32</type> <name>sampleShadingEnable</name><comment>optional (GL45)</comment></member>
+ <member><type>float</type> <name>minSampleShading</name><comment>optional (GL45)</comment></member>
+ <member optional="true" len="latexmath:[\lceil{\mathit{rasterizationSamples} \over 32}\rceil]">const <type>VkSampleMask</type>* <name>pSampleMask</name><comment>Array of sampleMask words</comment></member>
<member><type>VkBool32</type> <name>alphaToCoverageEnable</name></member>
<member><type>VkBool32</type> <name>alphaToOneEnable</name></member>
</type>
</type>
<type category="struct" name="VkPipelineColorBlendStateCreateInfo">
<member values="VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
- <member validextensionstructs="VkPipelineColorBlendAdvancedStateCreateInfoEXT">const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member optional="true"><type>VkPipelineColorBlendStateCreateFlags</type> <name>flags</name></member> <!-- Reserved -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>VkPipelineColorBlendStateCreateFlags</type> <name>flags</name></member>
<member><type>VkBool32</type> <name>logicOpEnable</name></member>
<member noautovalidity="true"><type>VkLogicOp</type> <name>logicOp</name></member>
- <member optional="true"><type>uint32_t</type> <name>attachmentCount</name></member> <!-- # of pAttachments -->
+ <member optional="true"><type>uint32_t</type> <name>attachmentCount</name><comment># of pAttachments</comment></member>
<member len="attachmentCount">const <type>VkPipelineColorBlendAttachmentState</type>* <name>pAttachments</name></member>
<member><type>float</type> <name>blendConstants</name>[4]</member>
</type>
<type category="struct" name="VkPipelineDynamicStateCreateInfo">
<member values="VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member optional="true"><type>VkPipelineDynamicStateCreateFlags</type> <name>flags</name></member> <!-- Reserved -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>VkPipelineDynamicStateCreateFlags</type> <name>flags</name></member>
<member><type>uint32_t</type> <name>dynamicStateCount</name></member>
<member len="dynamicStateCount">const <type>VkDynamicState</type>* <name>pDynamicStates</name></member>
</type>
</type>
<type category="struct" name="VkPipelineDepthStencilStateCreateInfo">
<member values="VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member optional="true"><type>VkPipelineDepthStencilStateCreateFlags</type> <name>flags</name></member> <!-- Reserved -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>VkPipelineDepthStencilStateCreateFlags</type> <name>flags</name></member>
<member><type>VkBool32</type> <name>depthTestEnable</name></member>
<member><type>VkBool32</type> <name>depthWriteEnable</name></member>
<member><type>VkCompareOp</type> <name>depthCompareOp</name></member>
- <member><type>VkBool32</type> <name>depthBoundsTestEnable</name></member> <!-- optional (depth_bounds_test) -->
+ <member><type>VkBool32</type> <name>depthBoundsTestEnable</name><comment>optional (depth_bounds_test)</comment></member>
<member><type>VkBool32</type> <name>stencilTestEnable</name></member>
<member><type>VkStencilOpState</type> <name>front</name></member>
<member><type>VkStencilOpState</type> <name>back</name></member>
</type>
<type category="struct" name="VkGraphicsPipelineCreateInfo">
<member values="VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member optional="true"><type>VkPipelineCreateFlags</type> <name>flags</name></member> <!-- Pipeline creation flags -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>VkPipelineCreateFlags</type> <name>flags</name><comment>Pipeline creation flags</comment></member>
<member><type>uint32_t</type> <name>stageCount</name></member>
- <member len="stageCount">const <type>VkPipelineShaderStageCreateInfo</type>* <name>pStages</name></member> <!-- One entry for each active shader stage -->
+ <member len="stageCount">const <type>VkPipelineShaderStageCreateInfo</type>* <name>pStages</name><comment>One entry for each active shader stage</comment></member>
<member>const <type>VkPipelineVertexInputStateCreateInfo</type>* <name>pVertexInputState</name></member>
<member>const <type>VkPipelineInputAssemblyStateCreateInfo</type>* <name>pInputAssemblyState</name></member>
<member noautovalidity="true" optional="true">const <type>VkPipelineTessellationStateCreateInfo</type>* <name>pTessellationState</name></member>
<member noautovalidity="true" optional="true">const <type>VkPipelineDepthStencilStateCreateInfo</type>* <name>pDepthStencilState</name></member>
<member noautovalidity="true" optional="true">const <type>VkPipelineColorBlendStateCreateInfo</type>* <name>pColorBlendState</name></member>
<member optional="true">const <type>VkPipelineDynamicStateCreateInfo</type>* <name>pDynamicState</name></member>
- <member><type>VkPipelineLayout</type> <name>layout</name></member> <!-- Interface layout of the pipeline -->
+ <member><type>VkPipelineLayout</type> <name>layout</name><comment>Interface layout of the pipeline</comment></member>
<member><type>VkRenderPass</type> <name>renderPass</name></member>
<member><type>uint32_t</type> <name>subpass</name></member>
- <member noautovalidity="true" optional="true"><type>VkPipeline</type> <name>basePipelineHandle</name></member> <!-- If VK_PIPELINE_CREATE_DERIVATIVE_BIT is set and this value is nonzero, it specifies the handle of the base pipeline this is a derivative of -->
- <member><type>int32_t</type> <name>basePipelineIndex</name></member> <!-- If VK_PIPELINE_CREATE_DERIVATIVE_BIT is set and this value is not -1, it specifies an index into pCreateInfos of the base pipeline this is a derivative of -->
+ <member noautovalidity="true" optional="true"><type>VkPipeline</type> <name>basePipelineHandle</name><comment>If VK_PIPELINE_CREATE_DERIVATIVE_BIT is set and this value is nonzero, it specifies the handle of the base pipeline this is a derivative of</comment></member>
+ <member><type>int32_t</type> <name>basePipelineIndex</name><comment>If VK_PIPELINE_CREATE_DERIVATIVE_BIT is set and this value is not -1, it specifies an index into pCreateInfos of the base pipeline this is a derivative of</comment></member>
</type>
<type category="struct" name="VkPipelineCacheCreateInfo">
<member values="VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member optional="true"><type>VkPipelineCacheCreateFlags</type> <name>flags</name></member> <!-- Reserved -->
- <member optional="true"><type>size_t</type> <name>initialDataSize</name></member> <!-- Size of initial data to populate cache, in bytes -->
- <member len="initialDataSize">const <type>void</type>* <name>pInitialData</name></member> <!-- Initial data to populate cache -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>VkPipelineCacheCreateFlags</type> <name>flags</name></member>
+ <member optional="true"><type>size_t</type> <name>initialDataSize</name><comment>Size of initial data to populate cache, in bytes</comment></member>
+ <member len="initialDataSize">const <type>void</type>* <name>pInitialData</name><comment>Initial data to populate cache</comment></member>
</type>
<type category="struct" name="VkPushConstantRange">
- <member><type>VkShaderStageFlags</type> <name>stageFlags</name></member> <!-- Which stages use the range -->
- <member><type>uint32_t</type> <name>offset</name></member> <!-- Start of the range, in bytes -->
- <member><type>uint32_t</type> <name>size</name></member> <!-- Size of the range, in bytes -->
+ <member><type>VkShaderStageFlags</type> <name>stageFlags</name><comment>Which stages use the range</comment></member>
+ <member><type>uint32_t</type> <name>offset</name><comment>Start of the range, in bytes</comment></member>
+ <member><type>uint32_t</type> <name>size</name><comment>Size of the range, in bytes</comment></member>
</type>
<type category="struct" name="VkPipelineLayoutCreateInfo">
<member values="VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member optional="true"><type>VkPipelineLayoutCreateFlags</type> <name>flags</name></member> <!-- Reserved -->
- <member optional="true"><type>uint32_t</type> <name>setLayoutCount</name></member> <!-- Number of descriptor sets interfaced by the pipeline -->
- <member len="setLayoutCount">const <type>VkDescriptorSetLayout</type>* <name>pSetLayouts</name></member> <!-- Array of setCount number of descriptor set layout objects defining the layout of the -->
- <member optional="true"><type>uint32_t</type> <name>pushConstantRangeCount</name></member> <!-- Number of push-constant ranges used by the pipeline -->
- <member len="pushConstantRangeCount">const <type>VkPushConstantRange</type>* <name>pPushConstantRanges</name></member> <!-- Array of pushConstantRangeCount number of ranges used by various shader stages -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>VkPipelineLayoutCreateFlags</type> <name>flags</name></member>
+ <member optional="true"><type>uint32_t</type> <name>setLayoutCount</name><comment>Number of descriptor sets interfaced by the pipeline</comment></member>
+ <member len="setLayoutCount">const <type>VkDescriptorSetLayout</type>* <name>pSetLayouts</name><comment>Array of setCount number of descriptor set layout objects defining the layout of the</comment></member>
+ <member optional="true"><type>uint32_t</type> <name>pushConstantRangeCount</name><comment>Number of push-constant ranges used by the pipeline</comment></member>
+ <member len="pushConstantRangeCount">const <type>VkPushConstantRange</type>* <name>pPushConstantRanges</name><comment>Array of pushConstantRangeCount number of ranges used by various shader stages</comment></member>
</type>
<type category="struct" name="VkSamplerCreateInfo">
<member values="VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
- <member validextensionstructs="VkSamplerReductionModeCreateInfoEXT">const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member optional="true"><type>VkSamplerCreateFlags</type> <name>flags</name></member> <!-- Reserved -->
- <member><type>VkFilter</type> <name>magFilter</name></member> <!-- Filter mode for magnification -->
- <member><type>VkFilter</type> <name>minFilter</name></member> <!-- Filter mode for minifiation -->
- <member><type>VkSamplerMipmapMode</type> <name>mipmapMode</name></member> <!-- Mipmap selection mode -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>VkSamplerCreateFlags</type> <name>flags</name></member>
+ <member><type>VkFilter</type> <name>magFilter</name><comment>Filter mode for magnification</comment></member>
+ <member><type>VkFilter</type> <name>minFilter</name><comment>Filter mode for minifiation</comment></member>
+ <member><type>VkSamplerMipmapMode</type> <name>mipmapMode</name><comment>Mipmap selection mode</comment></member>
<member><type>VkSamplerAddressMode</type> <name>addressModeU</name></member>
<member><type>VkSamplerAddressMode</type> <name>addressModeV</name></member>
<member><type>VkSamplerAddressMode</type> <name>addressModeW</name></member>
</type>
<type category="struct" name="VkCommandPoolCreateInfo">
<member values="VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member optional="true"><type>VkCommandPoolCreateFlags</type> <name>flags</name></member> <!-- Command pool creation flags -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>VkCommandPoolCreateFlags</type> <name>flags</name><comment>Command pool creation flags</comment></member>
<member><type>uint32_t</type> <name>queueFamilyIndex</name></member>
</type>
<type category="struct" name="VkCommandBufferAllocateInfo">
<member values="VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member>const <type>void</type>* <name>pNext</name></member>
<member><type>VkCommandPool</type> <name>commandPool</name></member>
<member><type>VkCommandBufferLevel</type> <name>level</name></member>
<member><type>uint32_t</type> <name>commandBufferCount</name></member>
</type>
<type category="struct" name="VkCommandBufferInheritanceInfo">
<member values="VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member optional="true" noautovalidity="true"><type>VkRenderPass</type> <name>renderPass</name></member> <!-- Render pass for secondary command buffers -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member optional="true" noautovalidity="true"><type>VkRenderPass</type> <name>renderPass</name><comment>Render pass for secondary command buffers</comment></member>
<member><type>uint32_t</type> <name>subpass</name></member>
- <member optional="true" noautovalidity="true"><type>VkFramebuffer</type> <name>framebuffer</name></member> <!-- Framebuffer for secondary command buffers -->
- <member><type>VkBool32</type> <name>occlusionQueryEnable</name></member> <!-- Whether this secondary command buffer may be executed during an occlusion query -->
- <member optional="true" noautovalidity="true"><type>VkQueryControlFlags</type> <name>queryFlags</name></member> <!-- Query flags used by this secondary command buffer, if executed during an occlusion query -->
- <member optional="true" noautovalidity="true"><type>VkQueryPipelineStatisticFlags</type> <name>pipelineStatistics</name></member> <!-- Pipeline statistics that may be counted for this secondary command buffer -->
+ <member optional="true" noautovalidity="true"><type>VkFramebuffer</type> <name>framebuffer</name><comment>Framebuffer for secondary command buffers</comment></member>
+ <member><type>VkBool32</type> <name>occlusionQueryEnable</name><comment>Whether this secondary command buffer may be executed during an occlusion query</comment></member>
+ <member optional="true" noautovalidity="true"><type>VkQueryControlFlags</type> <name>queryFlags</name><comment>Query flags used by this secondary command buffer, if executed during an occlusion query</comment></member>
+ <member optional="true" noautovalidity="true"><type>VkQueryPipelineStatisticFlags</type> <name>pipelineStatistics</name><comment>Pipeline statistics that may be counted for this secondary command buffer</comment></member>
</type>
<type category="struct" name="VkCommandBufferBeginInfo">
<member values="VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO"><type>VkStructureType</type> <name>sType</name></member>
- <member validextensionstructs="VkDeviceGroupCommandBufferBeginInfoKHX">const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member optional="true"><type>VkCommandBufferUsageFlags</type> <name>flags</name></member> <!-- Command buffer usage flags -->
- <member optional="true" noautovalidity="true">const <type>VkCommandBufferInheritanceInfo</type>* <name>pInheritanceInfo</name></member> <!-- Pointer to inheritance info for secondary command buffers -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>VkCommandBufferUsageFlags</type> <name>flags</name><comment>Command buffer usage flags</comment></member>
+ <member optional="true" noautovalidity="true">const <type>VkCommandBufferInheritanceInfo</type>* <name>pInheritanceInfo</name><comment>Pointer to inheritance info for secondary command buffers</comment></member>
</type>
<type category="struct" name="VkRenderPassBeginInfo">
<member values="VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO"><type>VkStructureType</type> <name>sType</name></member>
- <member validextensionstructs="VkDeviceGroupRenderPassBeginInfoKHX">const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member>const <type>void</type>* <name>pNext</name></member>
<member><type>VkRenderPass</type> <name>renderPass</name></member>
<member><type>VkFramebuffer</type> <name>framebuffer</name></member>
<member><type>VkRect2D</type> <name>renderArea</name></member>
<member optional="true"><type>VkAttachmentDescriptionFlags</type> <name>flags</name></member>
<member><type>VkFormat</type> <name>format</name></member>
<member><type>VkSampleCountFlagBits</type> <name>samples</name></member>
- <member><type>VkAttachmentLoadOp</type> <name>loadOp</name></member> <!-- Load operation for color or depth data -->
- <member><type>VkAttachmentStoreOp</type> <name>storeOp</name></member> <!-- Store operation for color or depth data -->
- <member><type>VkAttachmentLoadOp</type> <name>stencilLoadOp</name></member> <!-- Load operation for stencil data -->
- <member><type>VkAttachmentStoreOp</type> <name>stencilStoreOp</name></member> <!-- Store operation for stencil data -->
+ <member><type>VkAttachmentLoadOp</type> <name>loadOp</name><comment>Load operation for color or depth data</comment></member>
+ <member><type>VkAttachmentStoreOp</type> <name>storeOp</name><comment>Store operation for color or depth data</comment></member>
+ <member><type>VkAttachmentLoadOp</type> <name>stencilLoadOp</name><comment>Load operation for stencil data</comment></member>
+ <member><type>VkAttachmentStoreOp</type> <name>stencilStoreOp</name><comment>Store operation for stencil data</comment></member>
<member><type>VkImageLayout</type> <name>initialLayout</name></member>
<member><type>VkImageLayout</type> <name>finalLayout</name></member>
</type>
</type>
<type category="struct" name="VkSubpassDescription">
<member optional="true"><type>VkSubpassDescriptionFlags</type> <name>flags</name></member>
- <member><type>VkPipelineBindPoint</type> <name>pipelineBindPoint</name></member> <!-- Must be VK_PIPELINE_BIND_POINT_GRAPHICS for now -->
+ <member><type>VkPipelineBindPoint</type> <name>pipelineBindPoint</name><comment>Must be VK_PIPELINE_BIND_POINT_GRAPHICS for now</comment></member>
<member optional="true"><type>uint32_t</type> <name>inputAttachmentCount</name></member>
<member len="inputAttachmentCount">const <type>VkAttachmentReference</type>* <name>pInputAttachments</name></member>
<member optional="true"><type>uint32_t</type> <name>colorAttachmentCount</name></member>
<member><type>uint32_t</type> <name>dstSubpass</name></member>
<member><type>VkPipelineStageFlags</type> <name>srcStageMask</name></member>
<member><type>VkPipelineStageFlags</type> <name>dstStageMask</name></member>
- <member optional="true"><type>VkAccessFlags</type> <name>srcAccessMask</name></member> <!-- Memory accesses from the source of the dependency to synchronize -->
- <member optional="true"><type>VkAccessFlags</type> <name>dstAccessMask</name></member> <!-- Memory accesses from the destination of the dependency to synchronize -->
+ <member optional="true"><type>VkAccessFlags</type> <name>srcAccessMask</name><comment>Memory accesses from the source of the dependency to synchronize</comment></member>
+ <member optional="true"><type>VkAccessFlags</type> <name>dstAccessMask</name><comment>Memory accesses from the destination of the dependency to synchronize</comment></member>
<member optional="true"><type>VkDependencyFlags</type> <name>dependencyFlags</name></member>
</type>
<type category="struct" name="VkRenderPassCreateInfo">
<member values="VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member optional="true"><type>VkRenderPassCreateFlags</type> <name>flags</name></member> <!-- Reserved -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>VkRenderPassCreateFlags</type> <name>flags</name></member>
<member optional="true"><type>uint32_t</type> <name>attachmentCount</name></member>
<member len="attachmentCount">const <type>VkAttachmentDescription</type>* <name>pAttachments</name></member>
<member><type>uint32_t</type> <name>subpassCount</name></member>
</type>
<type category="struct" name="VkEventCreateInfo">
<member values="VK_STRUCTURE_TYPE_EVENT_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member optional="true"><type>VkEventCreateFlags</type> <name>flags</name></member> <!-- Event creation flags -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>VkEventCreateFlags</type> <name>flags</name><comment>Event creation flags</comment></member>
</type>
<type category="struct" name="VkFenceCreateInfo">
<member values="VK_STRUCTURE_TYPE_FENCE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
- <member validextensionstructs="VkExportFenceCreateInfoKHR,VkExportFenceWin32HandleInfoKHR">const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member optional="true"><type>VkFenceCreateFlags</type> <name>flags</name></member> <!-- Fence creation flags -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>VkFenceCreateFlags</type> <name>flags</name><comment>Fence creation flags</comment></member>
</type>
<type category="struct" name="VkPhysicalDeviceFeatures">
- <member><type>VkBool32</type> <name>robustBufferAccess</name></member> <!-- out of bounds buffer accesses are well defined -->
- <member><type>VkBool32</type> <name>fullDrawIndexUint32</name></member> <!-- full 32-bit range of indices for indexed draw calls -->
- <member><type>VkBool32</type> <name>imageCubeArray</name></member> <!-- image views which are arrays of cube maps -->
- <member><type>VkBool32</type> <name>independentBlend</name></member> <!-- blending operations are controlled per-attachment -->
- <member><type>VkBool32</type> <name>geometryShader</name></member> <!-- geometry stage -->
- <member><type>VkBool32</type> <name>tessellationShader</name></member> <!-- tessellation control and evaluation stage -->
- <member><type>VkBool32</type> <name>sampleRateShading</name></member> <!-- per-sample shading and interpolation -->
- <member><type>VkBool32</type> <name>dualSrcBlend</name></member> <!-- blend operations which take two sources -->
- <member><type>VkBool32</type> <name>logicOp</name></member> <!-- logic operations -->
- <member><type>VkBool32</type> <name>multiDrawIndirect</name></member> <!-- multi draw indirect -->
- <member><type>VkBool32</type> <name>drawIndirectFirstInstance</name></member> <!-- indirect draws can use non-zero firstInstance -->
- <member><type>VkBool32</type> <name>depthClamp</name></member> <!-- depth clamping -->
- <member><type>VkBool32</type> <name>depthBiasClamp</name></member> <!-- depth bias clamping -->
- <member><type>VkBool32</type> <name>fillModeNonSolid</name></member> <!-- point and wireframe fill modes -->
- <member><type>VkBool32</type> <name>depthBounds</name></member> <!-- depth bounds test -->
- <member><type>VkBool32</type> <name>wideLines</name></member> <!-- lines with width greater than 1 -->
- <member><type>VkBool32</type> <name>largePoints</name></member> <!-- points with size greater than 1 -->
- <member><type>VkBool32</type> <name>alphaToOne</name></member> <!-- the fragment alpha component can be forced to maximum representable alpha value -->
- <member><type>VkBool32</type> <name>multiViewport</name></member> <!-- viewport arrays -->
- <member><type>VkBool32</type> <name>samplerAnisotropy</name></member> <!-- anisotropic sampler filtering -->
- <member><type>VkBool32</type> <name>textureCompressionETC2</name></member> <!-- ETC texture compression formats -->
- <member><type>VkBool32</type> <name>textureCompressionASTC_LDR</name></member> <!-- ASTC LDR texture compression formats -->
- <member><type>VkBool32</type> <name>textureCompressionBC</name></member> <!-- BC1-7 texture compressed formats -->
- <member><type>VkBool32</type> <name>occlusionQueryPrecise</name></member> <!-- precise occlusion queries returning actual sample counts -->
- <member><type>VkBool32</type> <name>pipelineStatisticsQuery</name></member> <!-- pipeline statistics query -->
- <member><type>VkBool32</type> <name>vertexPipelineStoresAndAtomics</name></member> <!-- stores and atomic ops on storage buffers and images are supported in vertex, tessellation, and geometry stages -->
- <member><type>VkBool32</type> <name>fragmentStoresAndAtomics</name></member> <!-- stores and atomic ops on storage buffers and images are supported in the fragment stage -->
- <member><type>VkBool32</type> <name>shaderTessellationAndGeometryPointSize</name></member><!-- tessellation and geometry stages can export point size -->
- <member><type>VkBool32</type> <name>shaderImageGatherExtended</name></member> <!-- image gather with run-time values and independent offsets -->
- <member><type>VkBool32</type> <name>shaderStorageImageExtendedFormats</name></member> <!-- the extended set of formats can be used for storage images -->
- <member><type>VkBool32</type> <name>shaderStorageImageMultisample</name></member> <!-- multisample images can be used for storage images -->
- <member><type>VkBool32</type> <name>shaderStorageImageReadWithoutFormat</name></member> <!-- read from storage image does not require format qualifier -->
- <member><type>VkBool32</type> <name>shaderStorageImageWriteWithoutFormat</name></member> <!-- write to storage image does not require format qualifier -->
- <member><type>VkBool32</type> <name>shaderUniformBufferArrayDynamicIndexing</name></member> <!-- arrays of uniform buffers can be accessed with dynamically uniform indices -->
- <member><type>VkBool32</type> <name>shaderSampledImageArrayDynamicIndexing</name></member> <!-- arrays of sampled images can be accessed with dynamically uniform indices -->
- <member><type>VkBool32</type> <name>shaderStorageBufferArrayDynamicIndexing</name></member> <!-- arrays of storage buffers can be accessed with dynamically uniform indices -->
- <member><type>VkBool32</type> <name>shaderStorageImageArrayDynamicIndexing</name></member> <!-- arrays of storage images can be accessed with dynamically uniform indices -->
- <member><type>VkBool32</type> <name>shaderClipDistance</name></member> <!-- clip distance in shaders -->
- <member><type>VkBool32</type> <name>shaderCullDistance</name></member> <!-- cull distance in shaders -->
- <member><type>VkBool32</type> <name>shaderFloat64</name></member> <!-- 64-bit floats (doubles) in shaders -->
- <member><type>VkBool32</type> <name>shaderInt64</name></member> <!-- 64-bit integers in shaders -->
- <member><type>VkBool32</type> <name>shaderInt16</name></member> <!-- 16-bit integers in shaders -->
- <member><type>VkBool32</type> <name>shaderResourceResidency</name></member> <!-- shader can use texture operations that return resource residency information (requires sparseNonResident support) -->
- <member><type>VkBool32</type> <name>shaderResourceMinLod</name></member> <!-- shader can use texture operations that specify minimum resource level of detail -->
- <member><type>VkBool32</type> <name>sparseBinding</name></member> <!-- Sparse resources support: Resource memory can be managed at opaque page level rather than object level -->
- <member><type>VkBool32</type> <name>sparseResidencyBuffer</name></member> <!-- Sparse resources support: GPU can access partially resident buffers -->
- <member><type>VkBool32</type> <name>sparseResidencyImage2D</name></member> <!-- Sparse resources support: GPU can access partially resident 2D (non-MSAA non-depth/stencil) images -->
- <member><type>VkBool32</type> <name>sparseResidencyImage3D</name></member> <!-- Sparse resources support: GPU can access partially resident 3D images -->
- <member><type>VkBool32</type> <name>sparseResidency2Samples</name></member> <!-- Sparse resources support: GPU can access partially resident MSAA 2D images with 2 samples -->
- <member><type>VkBool32</type> <name>sparseResidency4Samples</name></member> <!-- Sparse resources support: GPU can access partially resident MSAA 2D images with 4 samples -->
- <member><type>VkBool32</type> <name>sparseResidency8Samples</name></member> <!-- Sparse resources support: GPU can access partially resident MSAA 2D images with 8 samples -->
- <member><type>VkBool32</type> <name>sparseResidency16Samples</name></member> <!-- Sparse resources support: GPU can access partially resident MSAA 2D images with 16 samples -->
- <member><type>VkBool32</type> <name>sparseResidencyAliased</name></member> <!-- Sparse resources support: GPU can correctly access data aliased into multiple locations (opt-in) -->
- <member><type>VkBool32</type> <name>variableMultisampleRate</name></member> <!-- multisample rate must be the same for all pipelines in a subpass -->
- <member><type>VkBool32</type> <name>inheritedQueries</name></member> <!-- Queries may be inherited from primary to secondary command buffers -->
+ <member><type>VkBool32</type> <name>robustBufferAccess</name><comment>out of bounds buffer accesses are well defined</comment></member>
+ <member><type>VkBool32</type> <name>fullDrawIndexUint32</name><comment>full 32-bit range of indices for indexed draw calls</comment></member>
+ <member><type>VkBool32</type> <name>imageCubeArray</name><comment>image views which are arrays of cube maps</comment></member>
+ <member><type>VkBool32</type> <name>independentBlend</name><comment>blending operations are controlled per-attachment</comment></member>
+ <member><type>VkBool32</type> <name>geometryShader</name><comment>geometry stage</comment></member>
+ <member><type>VkBool32</type> <name>tessellationShader</name><comment>tessellation control and evaluation stage</comment></member>
+ <member><type>VkBool32</type> <name>sampleRateShading</name><comment>per-sample shading and interpolation</comment></member>
+ <member><type>VkBool32</type> <name>dualSrcBlend</name><comment>blend operations which take two sources</comment></member>
+ <member><type>VkBool32</type> <name>logicOp</name><comment>logic operations</comment></member>
+ <member><type>VkBool32</type> <name>multiDrawIndirect</name><comment>multi draw indirect</comment></member>
+ <member><type>VkBool32</type> <name>drawIndirectFirstInstance</name><comment>indirect draws can use non-zero firstInstance</comment></member>
+ <member><type>VkBool32</type> <name>depthClamp</name><comment>depth clamping</comment></member>
+ <member><type>VkBool32</type> <name>depthBiasClamp</name><comment>depth bias clamping</comment></member>
+ <member><type>VkBool32</type> <name>fillModeNonSolid</name><comment>point and wireframe fill modes</comment></member>
+ <member><type>VkBool32</type> <name>depthBounds</name><comment>depth bounds test</comment></member>
+ <member><type>VkBool32</type> <name>wideLines</name><comment>lines with width greater than 1</comment></member>
+ <member><type>VkBool32</type> <name>largePoints</name><comment>points with size greater than 1</comment></member>
+ <member><type>VkBool32</type> <name>alphaToOne</name><comment>the fragment alpha component can be forced to maximum representable alpha value</comment></member>
+ <member><type>VkBool32</type> <name>multiViewport</name><comment>viewport arrays</comment></member>
+ <member><type>VkBool32</type> <name>samplerAnisotropy</name><comment>anisotropic sampler filtering</comment></member>
+ <member><type>VkBool32</type> <name>textureCompressionETC2</name><comment>ETC texture compression formats</comment></member>
+ <member><type>VkBool32</type> <name>textureCompressionASTC_LDR</name><comment>ASTC LDR texture compression formats</comment></member>
+ <member><type>VkBool32</type> <name>textureCompressionBC</name><comment>BC1-7 texture compressed formats</comment></member>
+ <member><type>VkBool32</type> <name>occlusionQueryPrecise</name><comment>precise occlusion queries returning actual sample counts</comment></member>
+ <member><type>VkBool32</type> <name>pipelineStatisticsQuery</name><comment>pipeline statistics query</comment></member>
+ <member><type>VkBool32</type> <name>vertexPipelineStoresAndAtomics</name><comment>stores and atomic ops on storage buffers and images are supported in vertex, tessellation, and geometry stages</comment></member>
+ <member><type>VkBool32</type> <name>fragmentStoresAndAtomics</name><comment>stores and atomic ops on storage buffers and images are supported in the fragment stage</comment></member>
+ <member><type>VkBool32</type> <name>shaderTessellationAndGeometryPointSize</name><comment>tessellation and geometry stages can export point size</comment></member>
+ <member><type>VkBool32</type> <name>shaderImageGatherExtended</name><comment>image gather with run-time values and independent offsets</comment></member>
+ <member><type>VkBool32</type> <name>shaderStorageImageExtendedFormats</name><comment>the extended set of formats can be used for storage images</comment></member>
+ <member><type>VkBool32</type> <name>shaderStorageImageMultisample</name><comment>multisample images can be used for storage images</comment></member>
+ <member><type>VkBool32</type> <name>shaderStorageImageReadWithoutFormat</name><comment>read from storage image does not require format qualifier</comment></member>
+ <member><type>VkBool32</type> <name>shaderStorageImageWriteWithoutFormat</name><comment>write to storage image does not require format qualifier</comment></member>
+ <member><type>VkBool32</type> <name>shaderUniformBufferArrayDynamicIndexing</name><comment>arrays of uniform buffers can be accessed with dynamically uniform indices</comment></member>
+ <member><type>VkBool32</type> <name>shaderSampledImageArrayDynamicIndexing</name><comment>arrays of sampled images can be accessed with dynamically uniform indices</comment></member>
+ <member><type>VkBool32</type> <name>shaderStorageBufferArrayDynamicIndexing</name><comment>arrays of storage buffers can be accessed with dynamically uniform indices</comment></member>
+ <member><type>VkBool32</type> <name>shaderStorageImageArrayDynamicIndexing</name><comment>arrays of storage images can be accessed with dynamically uniform indices</comment></member>
+ <member><type>VkBool32</type> <name>shaderClipDistance</name><comment>clip distance in shaders</comment></member>
+ <member><type>VkBool32</type> <name>shaderCullDistance</name><comment>cull distance in shaders</comment></member>
+ <member><type>VkBool32</type> <name>shaderFloat64</name><comment>64-bit floats (doubles) in shaders</comment></member>
+ <member><type>VkBool32</type> <name>shaderInt64</name><comment>64-bit integers in shaders</comment></member>
+ <member><type>VkBool32</type> <name>shaderInt16</name><comment>16-bit integers in shaders</comment></member>
+ <member><type>VkBool32</type> <name>shaderResourceResidency</name><comment>shader can use texture operations that return resource residency information (requires sparseNonResident support)</comment></member>
+ <member><type>VkBool32</type> <name>shaderResourceMinLod</name><comment>shader can use texture operations that specify minimum resource level of detail</comment></member>
+ <member><type>VkBool32</type> <name>sparseBinding</name><comment>Sparse resources support: Resource memory can be managed at opaque page level rather than object level</comment></member>
+ <member><type>VkBool32</type> <name>sparseResidencyBuffer</name><comment>Sparse resources support: GPU can access partially resident buffers </comment></member>
+ <member><type>VkBool32</type> <name>sparseResidencyImage2D</name><comment>Sparse resources support: GPU can access partially resident 2D (non-MSAA non-depth/stencil) images </comment></member>
+ <member><type>VkBool32</type> <name>sparseResidencyImage3D</name><comment>Sparse resources support: GPU can access partially resident 3D images </comment></member>
+ <member><type>VkBool32</type> <name>sparseResidency2Samples</name><comment>Sparse resources support: GPU can access partially resident MSAA 2D images with 2 samples</comment></member>
+ <member><type>VkBool32</type> <name>sparseResidency4Samples</name><comment>Sparse resources support: GPU can access partially resident MSAA 2D images with 4 samples</comment></member>
+ <member><type>VkBool32</type> <name>sparseResidency8Samples</name><comment>Sparse resources support: GPU can access partially resident MSAA 2D images with 8 samples</comment></member>
+ <member><type>VkBool32</type> <name>sparseResidency16Samples</name><comment>Sparse resources support: GPU can access partially resident MSAA 2D images with 16 samples</comment></member>
+ <member><type>VkBool32</type> <name>sparseResidencyAliased</name><comment>Sparse resources support: GPU can correctly access data aliased into multiple locations (opt-in)</comment></member>
+ <member><type>VkBool32</type> <name>variableMultisampleRate</name><comment>multisample rate must be the same for all pipelines in a subpass</comment></member>
+ <member><type>VkBool32</type> <name>inheritedQueries</name><comment>Queries may be inherited from primary to secondary command buffers</comment></member>
</type>
<type category="struct" name="VkPhysicalDeviceSparseProperties" returnedonly="true">
- <member><type>VkBool32</type> <name>residencyStandard2DBlockShape</name></member> <!-- Sparse resources support: GPU will access all 2D (single sample) sparse resources using the standard sparse image block shapes (based on pixel format) -->
- <member><type>VkBool32</type> <name>residencyStandard2DMultisampleBlockShape</name></member> <!-- Sparse resources support: GPU will access all 2D (multisample) sparse resources using the standard sparse image block shapes (based on pixel format) -->
- <member><type>VkBool32</type> <name>residencyStandard3DBlockShape</name></member> <!-- Sparse resources support: GPU will access all 3D sparse resources using the standard sparse image block shapes (based on pixel format) -->
- <member><type>VkBool32</type> <name>residencyAlignedMipSize</name></member> <!-- Sparse resources support: Images with mip level dimensions that are NOT a multiple of the sparse image block dimensions will be placed in the mip tail -->
- <member><type>VkBool32</type> <name>residencyNonResidentStrict</name></member> <!-- Sparse resources support: GPU can consistently access non-resident regions of a resource, all reads return as if data is 0, writes are discarded -->
+ <member><type>VkBool32</type> <name>residencyStandard2DBlockShape</name><comment>Sparse resources support: GPU will access all 2D (single sample) sparse resources using the standard sparse image block shapes (based on pixel format)</comment></member>
+ <member><type>VkBool32</type> <name>residencyStandard2DMultisampleBlockShape</name><comment>Sparse resources support: GPU will access all 2D (multisample) sparse resources using the standard sparse image block shapes (based on pixel format)</comment></member>
+ <member><type>VkBool32</type> <name>residencyStandard3DBlockShape</name><comment>Sparse resources support: GPU will access all 3D sparse resources using the standard sparse image block shapes (based on pixel format)</comment></member>
+ <member><type>VkBool32</type> <name>residencyAlignedMipSize</name><comment>Sparse resources support: Images with mip level dimensions that are NOT a multiple of the sparse image block dimensions will be placed in the mip tail</comment></member>
+ <member><type>VkBool32</type> <name>residencyNonResidentStrict</name><comment>Sparse resources support: GPU can consistently access non-resident regions of a resource, all reads return as if data is 0, writes are discarded</comment></member>
</type>
<type category="struct" name="VkPhysicalDeviceLimits" returnedonly="true">
- <!-- resource maximum sizes -->
- <member><type>uint32_t</type> <name>maxImageDimension1D</name></member> <!-- max 1D image dimension -->
- <member><type>uint32_t</type> <name>maxImageDimension2D</name></member> <!-- max 2D image dimension -->
- <member><type>uint32_t</type> <name>maxImageDimension3D</name></member> <!-- max 3D image dimension -->
- <member><type>uint32_t</type> <name>maxImageDimensionCube</name></member> <!-- max cubemap image dimension -->
- <member><type>uint32_t</type> <name>maxImageArrayLayers</name></member> <!-- max layers for image arrays -->
- <member><type>uint32_t</type> <name>maxTexelBufferElements</name></member> <!-- max texel buffer size (fstexels) -->
- <member><type>uint32_t</type> <name>maxUniformBufferRange</name></member> <!-- max uniform buffer range (bytes) -->
- <member><type>uint32_t</type> <name>maxStorageBufferRange</name></member> <!-- max storage buffer range (bytes) -->
- <member><type>uint32_t</type> <name>maxPushConstantsSize</name></member> <!-- max size of the push constants pool (bytes) -->
- <!-- memory limits -->
- <member><type>uint32_t</type> <name>maxMemoryAllocationCount</name></member> <!-- max number of device memory allocations supported -->
- <member><type>uint32_t</type> <name>maxSamplerAllocationCount</name></member> <!-- max number of samplers that can be allocated on a device -->
- <member><type>VkDeviceSize</type> <name>bufferImageGranularity</name></member> <!-- Granularity (in bytes) at which buffers and images can be bound to adjacent memory for simultaneous usage -->
- <member><type>VkDeviceSize</type> <name>sparseAddressSpaceSize</name></member> <!-- Total address space available for sparse allocations (bytes) -->
- <!-- descriptor set limits -->
- <member><type>uint32_t</type> <name>maxBoundDescriptorSets</name></member> <!-- max number of descriptors sets that can be bound to a pipeline -->
- <member><type>uint32_t</type> <name>maxPerStageDescriptorSamplers</name></member> <!-- max number of samplers allowed per-stage in a descriptor set -->
- <member><type>uint32_t</type> <name>maxPerStageDescriptorUniformBuffers</name></member> <!-- max number of uniform buffers allowed per-stage in a descriptor set -->
- <member><type>uint32_t</type> <name>maxPerStageDescriptorStorageBuffers</name></member> <!-- max number of storage buffers allowed per-stage in a descriptor set -->
- <member><type>uint32_t</type> <name>maxPerStageDescriptorSampledImages</name></member> <!-- max number of sampled images allowed per-stage in a descriptor set -->
- <member><type>uint32_t</type> <name>maxPerStageDescriptorStorageImages</name></member> <!-- max number of storage images allowed per-stage in a descriptor set -->
- <member><type>uint32_t</type> <name>maxPerStageDescriptorInputAttachments</name></member> <!-- max number of input attachments allowed per-stage in a descriptor set -->
- <member><type>uint32_t</type> <name>maxPerStageResources</name></member> <!-- max number of resources allowed by a single stage -->
- <member><type>uint32_t</type> <name>maxDescriptorSetSamplers</name></member> <!-- max number of samplers allowed in all stages in a descriptor set -->
- <member><type>uint32_t</type> <name>maxDescriptorSetUniformBuffers</name></member> <!-- max number of uniform buffers allowed in all stages in a descriptor set -->
- <member><type>uint32_t</type> <name>maxDescriptorSetUniformBuffersDynamic</name></member> <!-- max number of dynamic uniform buffers allowed in all stages in a descriptor set -->
- <member><type>uint32_t</type> <name>maxDescriptorSetStorageBuffers</name></member> <!-- max number of storage buffers allowed in all stages in a descriptor set -->
- <member><type>uint32_t</type> <name>maxDescriptorSetStorageBuffersDynamic</name></member> <!-- max number of dynamic storage buffers allowed in all stages in a descriptor set -->
- <member><type>uint32_t</type> <name>maxDescriptorSetSampledImages</name></member> <!-- max number of sampled images allowed in all stages in a descriptor set -->
- <member><type>uint32_t</type> <name>maxDescriptorSetStorageImages</name></member> <!-- max number of storage images allowed in all stages in a descriptor set -->
- <member><type>uint32_t</type> <name>maxDescriptorSetInputAttachments</name></member> <!-- max number of input attachments allowed in all stages in a descriptor set -->
- <!-- vertex stage limits -->
- <member><type>uint32_t</type> <name>maxVertexInputAttributes</name></member> <!-- max number of vertex input attribute slots -->
- <member><type>uint32_t</type> <name>maxVertexInputBindings</name></member> <!-- max number of vertex input binding slots -->
- <member><type>uint32_t</type> <name>maxVertexInputAttributeOffset</name></member> <!-- max vertex input attribute offset added to vertex buffer offset -->
- <member><type>uint32_t</type> <name>maxVertexInputBindingStride</name></member> <!-- max vertex input binding stride -->
- <member><type>uint32_t</type> <name>maxVertexOutputComponents</name></member> <!-- max number of output components written by vertex shader -->
- <!-- tessellation control stage limits -->
- <member><type>uint32_t</type> <name>maxTessellationGenerationLevel</name></member> <!-- max level supported by tessellation primitive generator -->
- <member><type>uint32_t</type> <name>maxTessellationPatchSize</name></member> <!-- max patch size (vertices) -->
- <member><type>uint32_t</type> <name>maxTessellationControlPerVertexInputComponents</name></member> <!-- max number of input components per-vertex in TCS -->
- <member><type>uint32_t</type> <name>maxTessellationControlPerVertexOutputComponents</name></member> <!-- max number of output components per-vertex in TCS -->
- <member><type>uint32_t</type> <name>maxTessellationControlPerPatchOutputComponents</name></member> <!-- max number of output components per-patch in TCS -->
- <member><type>uint32_t</type> <name>maxTessellationControlTotalOutputComponents</name></member> <!-- max total number of per-vertex and per-patch output components in TCS -->
- <!-- tessellation evaluation stage limits -->
- <member><type>uint32_t</type> <name>maxTessellationEvaluationInputComponents</name></member> <!-- max number of input components per vertex in TES -->
- <member><type>uint32_t</type> <name>maxTessellationEvaluationOutputComponents</name></member> <!-- max number of output components per vertex in TES -->
- <!-- geometry stage limits -->
- <member><type>uint32_t</type> <name>maxGeometryShaderInvocations</name></member> <!-- max invocation count supported in geometry shader -->
- <member><type>uint32_t</type> <name>maxGeometryInputComponents</name></member> <!-- max number of input components read in geometry stage -->
- <member><type>uint32_t</type> <name>maxGeometryOutputComponents</name></member> <!-- max number of output components written in geometry stage -->
- <member><type>uint32_t</type> <name>maxGeometryOutputVertices</name></member> <!-- max number of vertices that can be emitted in geometry stage -->
- <member><type>uint32_t</type> <name>maxGeometryTotalOutputComponents</name></member> <!-- max total number of components (all vertices) written in geometry stage -->
- <!-- fragment stage limits -->
- <member><type>uint32_t</type> <name>maxFragmentInputComponents</name></member> <!-- max number of input compontents read in fragment stage -->
- <member><type>uint32_t</type> <name>maxFragmentOutputAttachments</name></member> <!-- max number of output attachments written in fragment stage -->
- <member><type>uint32_t</type> <name>maxFragmentDualSrcAttachments</name></member> <!-- max number of output attachments written when using dual source blending -->
- <member><type>uint32_t</type> <name>maxFragmentCombinedOutputResources</name></member><!-- max total number of storage buffers, storage images and output buffers -->
- <!-- compute stage limits -->
- <member><type>uint32_t</type> <name>maxComputeSharedMemorySize</name></member> <!-- max total storage size of work group local storage (bytes) -->
- <member><type>uint32_t</type> <name>maxComputeWorkGroupCount</name>[3]</member> <!-- max num of compute work groups that may be dispatched by a single command (x,y,z) -->
- <member><type>uint32_t</type> <name>maxComputeWorkGroupInvocations</name></member> <!-- max total compute invocations in a single local work group -->
- <member><type>uint32_t</type> <name>maxComputeWorkGroupSize</name>[3]</member> <!-- max local size of a compute work group (x,y,z) -->
- <member><type>uint32_t</type> <name>subPixelPrecisionBits</name></member> <!-- number bits of subpixel precision in screen x and y-->
- <member><type>uint32_t</type> <name>subTexelPrecisionBits</name></member> <!-- number bits of precision for selecting texel weights-->
- <member><type>uint32_t</type> <name>mipmapPrecisionBits</name></member> <!-- number bits of precision for selecting mipmap weights -->
- <member><type>uint32_t</type> <name>maxDrawIndexedIndexValue</name></member> <!-- max index value for indexed draw calls (for 32-bit indices) -->
- <member><type>uint32_t</type> <name>maxDrawIndirectCount</name></member> <!-- max draw count for indirect draw calls -->
- <member><type>float</type> <name>maxSamplerLodBias</name></member> <!-- max absolute sampler level of detail bias -->
- <member><type>float</type> <name>maxSamplerAnisotropy</name></member> <!-- max degree of sampler anisotropy -->
- <member><type>uint32_t</type> <name>maxViewports</name></member> <!-- max number of active viewports -->
- <member><type>uint32_t</type> <name>maxViewportDimensions</name>[2]</member> <!-- max viewport dimensions (x,y) -->
- <member><type>float</type> <name>viewportBoundsRange</name>[2]</member> <!-- viewport bounds range (min,max) -->
- <member><type>uint32_t</type> <name>viewportSubPixelBits</name></member> <!-- number bits of subpixel precision for viewport -->
- <member><type>size_t</type> <name>minMemoryMapAlignment</name></member> <!-- min required alignment of pointers returned by MapMemory (bytes) -->
- <member><type>VkDeviceSize</type> <name>minTexelBufferOffsetAlignment</name></member> <!-- min required alignment for texel buffer offsets (bytes) -->
- <member><type>VkDeviceSize</type> <name>minUniformBufferOffsetAlignment</name></member> <!-- min required alignment for uniform buffer sizes and offsets (bytes) -->
- <member><type>VkDeviceSize</type> <name>minStorageBufferOffsetAlignment</name></member> <!-- min required alignment for storage buffer offsets (bytes) -->
- <member><type>int32_t</type> <name>minTexelOffset</name></member> <!-- min texel offset for OpTextureSampleOffset -->
- <member><type>uint32_t</type> <name>maxTexelOffset</name></member> <!-- max texel offset for OpTextureSampleOffset -->
- <member><type>int32_t</type> <name>minTexelGatherOffset</name></member> <!-- min texel offset for OpTextureGatherOffset -->
- <member><type>uint32_t</type> <name>maxTexelGatherOffset</name></member> <!-- max texel offset for OpTextureGatherOffset -->
- <member><type>float</type> <name>minInterpolationOffset</name></member> <!-- furthest negative offset for interpolateAtOffset -->
- <member><type>float</type> <name>maxInterpolationOffset</name></member> <!-- furthest positive offset for interpolateAtOffset -->
- <member><type>uint32_t</type> <name>subPixelInterpolationOffsetBits</name></member> <!-- number of subpixel bits for interpolateAtOffset -->
- <member><type>uint32_t</type> <name>maxFramebufferWidth</name></member> <!-- max width for a framebuffer -->
- <member><type>uint32_t</type> <name>maxFramebufferHeight</name></member> <!-- max height for a framebuffer -->
- <member><type>uint32_t</type> <name>maxFramebufferLayers</name></member> <!-- max layer count for a layered framebuffer -->
- <member optional="true"><type>VkSampleCountFlags</type> <name>framebufferColorSampleCounts</name></member> <!-- supported color sample counts for a framebuffer -->
- <member optional="true"><type>VkSampleCountFlags</type> <name>framebufferDepthSampleCounts</name></member> <!-- supported depth sample counts for a framebuffer -->
- <member optional="true"><type>VkSampleCountFlags</type> <name>framebufferStencilSampleCounts</name></member> <!-- supported stencil sample counts for a framebuffer -->
- <member optional="true"><type>VkSampleCountFlags</type> <name>framebufferNoAttachmentsSampleCounts</name></member> <!-- supported sample counts for a framebuffer with no attachments -->
- <member><type>uint32_t</type> <name>maxColorAttachments</name></member> <!-- max number of color attachments per subpass -->
- <member optional="true"><type>VkSampleCountFlags</type> <name>sampledImageColorSampleCounts</name></member> <!-- supported color sample counts for a non-integer sampled image -->
- <member optional="true"><type>VkSampleCountFlags</type> <name>sampledImageIntegerSampleCounts</name></member> <!-- supported sample counts for an integer image -->
- <member optional="true"><type>VkSampleCountFlags</type> <name>sampledImageDepthSampleCounts</name></member> <!-- supported depth sample counts for a sampled image -->
- <member optional="true"><type>VkSampleCountFlags</type> <name>sampledImageStencilSampleCounts</name></member> <!-- supported stencil sample counts for a sampled image -->
- <member optional="true"><type>VkSampleCountFlags</type> <name>storageImageSampleCounts</name></member> <!-- supported sample counts for a storage image -->
- <member><type>uint32_t</type> <name>maxSampleMaskWords</name></member> <!-- max number of sample mask words -->
- <member><type>VkBool32</type> <name>timestampComputeAndGraphics</name></member> <!-- timestamps on graphics and compute queues -->
- <member><type>float</type> <name>timestampPeriod</name></member> <!-- number of nanoseconds it takes for timestamp query value to increment by 1 -->
- <member><type>uint32_t</type> <name>maxClipDistances</name></member> <!-- max number of clip distances -->
- <member><type>uint32_t</type> <name>maxCullDistances</name></member> <!-- max number of cull distances -->
- <member><type>uint32_t</type> <name>maxCombinedClipAndCullDistances</name></member> <!-- max combined number of user clipping -->
- <member><type>uint32_t</type> <name>discreteQueuePriorities</name></member> <!-- distinct queue priorities available -->
- <member><type>float</type> <name>pointSizeRange</name>[2]</member> <!-- range (min,max) of supported point sizes -->
- <member><type>float</type> <name>lineWidthRange</name>[2]</member> <!-- range (min,max) of supported line widths -->
- <member><type>float</type> <name>pointSizeGranularity</name></member> <!-- granularity of supported point sizes -->
- <member><type>float</type> <name>lineWidthGranularity</name></member> <!-- granularity of supported line widths -->
- <member><type>VkBool32</type> <name>strictLines</name></member> <!-- line rasterization follows preferred rules -->
- <member><type>VkBool32</type> <name>standardSampleLocations</name></member> <!-- supports standard sample locations for all supported sample counts -->
- <member><type>VkDeviceSize</type> <name>optimalBufferCopyOffsetAlignment</name></member> <!-- optimal offset of buffer copies -->
- <member><type>VkDeviceSize</type> <name>optimalBufferCopyRowPitchAlignment</name></member><!-- optimal pitch of buffer copies -->
- <member><type>VkDeviceSize</type> <name>nonCoherentAtomSize</name></member> <!-- minimum size and alignment for non-coherent host-mapped device memory access -->
+ <comment>resource maximum sizes</comment>
+ <member><type>uint32_t</type> <name>maxImageDimension1D</name><comment>max 1D image dimension</comment></member>
+ <member><type>uint32_t</type> <name>maxImageDimension2D</name><comment>max 2D image dimension</comment></member>
+ <member><type>uint32_t</type> <name>maxImageDimension3D</name><comment>max 3D image dimension</comment></member>
+ <member><type>uint32_t</type> <name>maxImageDimensionCube</name><comment>max cubemap image dimension</comment></member>
+ <member><type>uint32_t</type> <name>maxImageArrayLayers</name><comment>max layers for image arrays</comment></member>
+ <member><type>uint32_t</type> <name>maxTexelBufferElements</name><comment>max texel buffer size (fstexels)</comment></member>
+ <member><type>uint32_t</type> <name>maxUniformBufferRange</name><comment>max uniform buffer range (bytes)</comment></member>
+ <member><type>uint32_t</type> <name>maxStorageBufferRange</name><comment>max storage buffer range (bytes)</comment></member>
+ <member><type>uint32_t</type> <name>maxPushConstantsSize</name><comment>max size of the push constants pool (bytes)</comment></member>
+ <comment>memory limits</comment>
+ <member><type>uint32_t</type> <name>maxMemoryAllocationCount</name><comment>max number of device memory allocations supported</comment></member>
+ <member><type>uint32_t</type> <name>maxSamplerAllocationCount</name><comment>max number of samplers that can be allocated on a device</comment></member>
+ <member><type>VkDeviceSize</type> <name>bufferImageGranularity</name><comment>Granularity (in bytes) at which buffers and images can be bound to adjacent memory for simultaneous usage</comment></member>
+ <member><type>VkDeviceSize</type> <name>sparseAddressSpaceSize</name><comment>Total address space available for sparse allocations (bytes)</comment></member>
+ <comment>descriptor set limits</comment>
+ <member><type>uint32_t</type> <name>maxBoundDescriptorSets</name><comment>max number of descriptors sets that can be bound to a pipeline</comment></member>
+ <member><type>uint32_t</type> <name>maxPerStageDescriptorSamplers</name><comment>max number of samplers allowed per-stage in a descriptor set</comment></member>
+ <member><type>uint32_t</type> <name>maxPerStageDescriptorUniformBuffers</name><comment>max number of uniform buffers allowed per-stage in a descriptor set</comment></member>
+ <member><type>uint32_t</type> <name>maxPerStageDescriptorStorageBuffers</name><comment>max number of storage buffers allowed per-stage in a descriptor set</comment></member>
+ <member><type>uint32_t</type> <name>maxPerStageDescriptorSampledImages</name><comment>max number of sampled images allowed per-stage in a descriptor set</comment></member>
+ <member><type>uint32_t</type> <name>maxPerStageDescriptorStorageImages</name><comment>max number of storage images allowed per-stage in a descriptor set</comment></member>
+ <member><type>uint32_t</type> <name>maxPerStageDescriptorInputAttachments</name><comment>max number of input attachments allowed per-stage in a descriptor set</comment></member>
+ <member><type>uint32_t</type> <name>maxPerStageResources</name><comment>max number of resources allowed by a single stage</comment></member>
+ <member><type>uint32_t</type> <name>maxDescriptorSetSamplers</name><comment>max number of samplers allowed in all stages in a descriptor set</comment></member>
+ <member><type>uint32_t</type> <name>maxDescriptorSetUniformBuffers</name><comment>max number of uniform buffers allowed in all stages in a descriptor set</comment></member>
+ <member><type>uint32_t</type> <name>maxDescriptorSetUniformBuffersDynamic</name><comment>max number of dynamic uniform buffers allowed in all stages in a descriptor set</comment></member>
+ <member><type>uint32_t</type> <name>maxDescriptorSetStorageBuffers</name><comment>max number of storage buffers allowed in all stages in a descriptor set</comment></member>
+ <member><type>uint32_t</type> <name>maxDescriptorSetStorageBuffersDynamic</name><comment>max number of dynamic storage buffers allowed in all stages in a descriptor set</comment></member>
+ <member><type>uint32_t</type> <name>maxDescriptorSetSampledImages</name><comment>max number of sampled images allowed in all stages in a descriptor set</comment></member>
+ <member><type>uint32_t</type> <name>maxDescriptorSetStorageImages</name><comment>max number of storage images allowed in all stages in a descriptor set</comment></member>
+ <member><type>uint32_t</type> <name>maxDescriptorSetInputAttachments</name><comment>max number of input attachments allowed in all stages in a descriptor set</comment></member>
+ <comment>vertex stage limits</comment>
+ <member><type>uint32_t</type> <name>maxVertexInputAttributes</name><comment>max number of vertex input attribute slots</comment></member>
+ <member><type>uint32_t</type> <name>maxVertexInputBindings</name><comment>max number of vertex input binding slots</comment></member>
+ <member><type>uint32_t</type> <name>maxVertexInputAttributeOffset</name><comment>max vertex input attribute offset added to vertex buffer offset</comment></member>
+ <member><type>uint32_t</type> <name>maxVertexInputBindingStride</name><comment>max vertex input binding stride</comment></member>
+ <member><type>uint32_t</type> <name>maxVertexOutputComponents</name><comment>max number of output components written by vertex shader</comment></member>
+ <comment>tessellation control stage limits</comment>
+ <member><type>uint32_t</type> <name>maxTessellationGenerationLevel</name><comment>max level supported by tessellation primitive generator</comment></member>
+ <member><type>uint32_t</type> <name>maxTessellationPatchSize</name><comment>max patch size (vertices)</comment></member>
+ <member><type>uint32_t</type> <name>maxTessellationControlPerVertexInputComponents</name><comment>max number of input components per-vertex in TCS</comment></member>
+ <member><type>uint32_t</type> <name>maxTessellationControlPerVertexOutputComponents</name><comment>max number of output components per-vertex in TCS</comment></member>
+ <member><type>uint32_t</type> <name>maxTessellationControlPerPatchOutputComponents</name><comment>max number of output components per-patch in TCS</comment></member>
+ <member><type>uint32_t</type> <name>maxTessellationControlTotalOutputComponents</name><comment>max total number of per-vertex and per-patch output components in TCS</comment></member>
+ <comment>tessellation evaluation stage limits</comment>
+ <member><type>uint32_t</type> <name>maxTessellationEvaluationInputComponents</name><comment>max number of input components per vertex in TES</comment></member>
+ <member><type>uint32_t</type> <name>maxTessellationEvaluationOutputComponents</name><comment>max number of output components per vertex in TES</comment></member>
+ <comment>geometry stage limits</comment>
+ <member><type>uint32_t</type> <name>maxGeometryShaderInvocations</name><comment>max invocation count supported in geometry shader</comment></member>
+ <member><type>uint32_t</type> <name>maxGeometryInputComponents</name><comment>max number of input components read in geometry stage</comment></member>
+ <member><type>uint32_t</type> <name>maxGeometryOutputComponents</name><comment>max number of output components written in geometry stage</comment></member>
+ <member><type>uint32_t</type> <name>maxGeometryOutputVertices</name><comment>max number of vertices that can be emitted in geometry stage</comment></member>
+ <member><type>uint32_t</type> <name>maxGeometryTotalOutputComponents</name><comment>max total number of components (all vertices) written in geometry stage</comment></member>
+ <comment>fragment stage limits</comment>
+ <member><type>uint32_t</type> <name>maxFragmentInputComponents</name><comment>max number of input compontents read in fragment stage</comment></member>
+ <member><type>uint32_t</type> <name>maxFragmentOutputAttachments</name><comment>max number of output attachments written in fragment stage</comment></member>
+ <member><type>uint32_t</type> <name>maxFragmentDualSrcAttachments</name><comment>max number of output attachments written when using dual source blending</comment></member>
+ <member><type>uint32_t</type> <name>maxFragmentCombinedOutputResources</name><comment>max total number of storage buffers, storage images and output buffers</comment></member>
+ <comment>compute stage limits</comment>
+ <member><type>uint32_t</type> <name>maxComputeSharedMemorySize</name><comment>max total storage size of work group local storage (bytes)</comment></member>
+ <member><type>uint32_t</type> <name>maxComputeWorkGroupCount</name>[3]<comment>max num of compute work groups that may be dispatched by a single command (x,y,z)</comment></member>
+ <member><type>uint32_t</type> <name>maxComputeWorkGroupInvocations</name><comment>max total compute invocations in a single local work group</comment></member>
+ <member><type>uint32_t</type> <name>maxComputeWorkGroupSize</name>[3]<comment>max local size of a compute work group (x,y,z)</comment></member>
+ <member><type>uint32_t</type> <name>subPixelPrecisionBits</name><comment>number bits of subpixel precision in screen x and y</comment></member>
+ <member><type>uint32_t</type> <name>subTexelPrecisionBits</name><comment>number bits of precision for selecting texel weights</comment></member>
+ <member><type>uint32_t</type> <name>mipmapPrecisionBits</name><comment>number bits of precision for selecting mipmap weights</comment></member>
+ <member><type>uint32_t</type> <name>maxDrawIndexedIndexValue</name><comment>max index value for indexed draw calls (for 32-bit indices)</comment></member>
+ <member><type>uint32_t</type> <name>maxDrawIndirectCount</name><comment>max draw count for indirect draw calls</comment></member>
+ <member><type>float</type> <name>maxSamplerLodBias</name><comment>max absolute sampler level of detail bias</comment></member>
+ <member><type>float</type> <name>maxSamplerAnisotropy</name><comment>max degree of sampler anisotropy</comment></member>
+ <member><type>uint32_t</type> <name>maxViewports</name><comment>max number of active viewports</comment></member>
+ <member><type>uint32_t</type> <name>maxViewportDimensions</name>[2]<comment>max viewport dimensions (x,y)</comment></member>
+ <member><type>float</type> <name>viewportBoundsRange</name>[2]<comment>viewport bounds range (min,max)</comment></member>
+ <member><type>uint32_t</type> <name>viewportSubPixelBits</name><comment>number bits of subpixel precision for viewport</comment></member>
+ <member><type>size_t</type> <name>minMemoryMapAlignment</name><comment>min required alignment of pointers returned by MapMemory (bytes)</comment></member>
+ <member><type>VkDeviceSize</type> <name>minTexelBufferOffsetAlignment</name><comment>min required alignment for texel buffer offsets (bytes) </comment></member>
+ <member><type>VkDeviceSize</type> <name>minUniformBufferOffsetAlignment</name><comment>min required alignment for uniform buffer sizes and offsets (bytes)</comment></member>
+ <member><type>VkDeviceSize</type> <name>minStorageBufferOffsetAlignment</name><comment>min required alignment for storage buffer offsets (bytes)</comment></member>
+ <member><type>int32_t</type> <name>minTexelOffset</name><comment>min texel offset for OpTextureSampleOffset</comment></member>
+ <member><type>uint32_t</type> <name>maxTexelOffset</name><comment>max texel offset for OpTextureSampleOffset</comment></member>
+ <member><type>int32_t</type> <name>minTexelGatherOffset</name><comment>min texel offset for OpTextureGatherOffset</comment></member>
+ <member><type>uint32_t</type> <name>maxTexelGatherOffset</name><comment>max texel offset for OpTextureGatherOffset</comment></member>
+ <member><type>float</type> <name>minInterpolationOffset</name><comment>furthest negative offset for interpolateAtOffset</comment></member>
+ <member><type>float</type> <name>maxInterpolationOffset</name><comment>furthest positive offset for interpolateAtOffset</comment></member>
+ <member><type>uint32_t</type> <name>subPixelInterpolationOffsetBits</name><comment>number of subpixel bits for interpolateAtOffset</comment></member>
+ <member><type>uint32_t</type> <name>maxFramebufferWidth</name><comment>max width for a framebuffer</comment></member>
+ <member><type>uint32_t</type> <name>maxFramebufferHeight</name><comment>max height for a framebuffer</comment></member>
+ <member><type>uint32_t</type> <name>maxFramebufferLayers</name><comment>max layer count for a layered framebuffer</comment></member>
+ <member optional="true"><type>VkSampleCountFlags</type> <name>framebufferColorSampleCounts</name><comment>supported color sample counts for a framebuffer</comment></member>
+ <member optional="true"><type>VkSampleCountFlags</type> <name>framebufferDepthSampleCounts</name><comment>supported depth sample counts for a framebuffer</comment></member>
+ <member optional="true"><type>VkSampleCountFlags</type> <name>framebufferStencilSampleCounts</name><comment>supported stencil sample counts for a framebuffer</comment></member>
+ <member optional="true"><type>VkSampleCountFlags</type> <name>framebufferNoAttachmentsSampleCounts</name><comment>supported sample counts for a framebuffer with no attachments</comment></member>
+ <member><type>uint32_t</type> <name>maxColorAttachments</name><comment>max number of color attachments per subpass</comment></member>
+ <member optional="true"><type>VkSampleCountFlags</type> <name>sampledImageColorSampleCounts</name><comment>supported color sample counts for a non-integer sampled image</comment></member>
+ <member optional="true"><type>VkSampleCountFlags</type> <name>sampledImageIntegerSampleCounts</name><comment>supported sample counts for an integer image</comment></member>
+ <member optional="true"><type>VkSampleCountFlags</type> <name>sampledImageDepthSampleCounts</name><comment>supported depth sample counts for a sampled image</comment></member>
+ <member optional="true"><type>VkSampleCountFlags</type> <name>sampledImageStencilSampleCounts</name><comment>supported stencil sample counts for a sampled image</comment></member>
+ <member optional="true"><type>VkSampleCountFlags</type> <name>storageImageSampleCounts</name><comment>supported sample counts for a storage image</comment></member>
+ <member><type>uint32_t</type> <name>maxSampleMaskWords</name><comment>max number of sample mask words</comment></member>
+ <member><type>VkBool32</type> <name>timestampComputeAndGraphics</name><comment>timestamps on graphics and compute queues</comment></member>
+ <member><type>float</type> <name>timestampPeriod</name><comment>number of nanoseconds it takes for timestamp query value to increment by 1</comment></member>
+ <member><type>uint32_t</type> <name>maxClipDistances</name><comment>max number of clip distances</comment></member>
+ <member><type>uint32_t</type> <name>maxCullDistances</name><comment>max number of cull distances</comment></member>
+ <member><type>uint32_t</type> <name>maxCombinedClipAndCullDistances</name><comment>max combined number of user clipping</comment></member>
+ <member><type>uint32_t</type> <name>discreteQueuePriorities</name><comment>distinct queue priorities available </comment></member>
+ <member><type>float</type> <name>pointSizeRange</name>[2]<comment>range (min,max) of supported point sizes</comment></member>
+ <member><type>float</type> <name>lineWidthRange</name>[2]<comment>range (min,max) of supported line widths</comment></member>
+ <member><type>float</type> <name>pointSizeGranularity</name><comment>granularity of supported point sizes</comment></member>
+ <member><type>float</type> <name>lineWidthGranularity</name><comment>granularity of supported line widths</comment></member>
+ <member><type>VkBool32</type> <name>strictLines</name><comment>line rasterization follows preferred rules</comment></member>
+ <member><type>VkBool32</type> <name>standardSampleLocations</name><comment>supports standard sample locations for all supported sample counts</comment></member>
+ <member><type>VkDeviceSize</type> <name>optimalBufferCopyOffsetAlignment</name><comment>optimal offset of buffer copies</comment></member>
+ <member><type>VkDeviceSize</type> <name>optimalBufferCopyRowPitchAlignment</name><comment>optimal pitch of buffer copies</comment></member>
+ <member><type>VkDeviceSize</type> <name>nonCoherentAtomSize</name><comment>minimum size and alignment for non-coherent host-mapped device memory access</comment></member>
</type>
<type category="struct" name="VkSemaphoreCreateInfo">
<member values="VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
- <member validextensionstructs="VkExportSemaphoreCreateInfoKHR,VkExportSemaphoreWin32HandleInfoKHR">const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member optional="true"><type>VkSemaphoreCreateFlags</type> <name>flags</name></member> <!-- Semaphore creation flags -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>VkSemaphoreCreateFlags</type> <name>flags</name><comment>Semaphore creation flags</comment></member>
</type>
<type category="struct" name="VkQueryPoolCreateInfo">
<member values="VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member optional="true"><type>VkQueryPoolCreateFlags</type> <name>flags</name></member> <!-- Reserved -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>VkQueryPoolCreateFlags</type> <name>flags</name></member>
<member><type>VkQueryType</type> <name>queryType</name></member>
<member><type>uint32_t</type> <name>queryCount</name></member>
- <member optional="true" noautovalidity="true"><type>VkQueryPipelineStatisticFlags</type> <name>pipelineStatistics</name></member> <!-- Optional -->
+ <member optional="true" noautovalidity="true"><type>VkQueryPipelineStatisticFlags</type> <name>pipelineStatistics</name><comment>Optional</comment></member>
</type>
<type category="struct" name="VkFramebufferCreateInfo">
<member values="VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member optional="true"><type>VkFramebufferCreateFlags</type> <name>flags</name></member> <!-- Reserved -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>VkFramebufferCreateFlags</type> <name>flags</name></member>
<member><type>VkRenderPass</type> <name>renderPass</name></member>
<member optional="true"><type>uint32_t</type> <name>attachmentCount</name></member>
<member len="attachmentCount">const <type>VkImageView</type>* <name>pAttachments</name></member>
</type>
<type category="struct" name="VkSubmitInfo">
<member values="VK_STRUCTURE_TYPE_SUBMIT_INFO"><type>VkStructureType</type> <name>sType</name></member>
- <member validextensionstructs="VkWin32KeyedMutexAcquireReleaseInfoNV,VkWin32KeyedMutexAcquireReleaseInfoKHR,VkD3D12FenceSubmitInfoKHR,VkDeviceGroupSubmitInfoKHX">const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>uint32_t</type> <name>waitSemaphoreCount</name></member>
<member len="waitSemaphoreCount">const <type>VkSemaphore</type>* <name>pWaitSemaphores</name></member>
<member len="waitSemaphoreCount">const <type>VkPipelineStageFlags</type>* <name>pWaitDstStageMask</name></member>
<member optional="true"><type>uint32_t</type> <name>signalSemaphoreCount</name></member>
<member len="signalSemaphoreCount">const <type>VkSemaphore</type>* <name>pSignalSemaphores</name></member>
</type>
- <!-- WSI extensions -->
+ <comment>WSI extensions</comment>
<type category="struct" name="VkDisplayPropertiesKHR" returnedonly="true">
- <member><type>VkDisplayKHR</type> <name>display</name></member> <!-- Handle of the display object -->
- <member len="null-terminated">const <type>char</type>* <name>displayName</name></member> <!-- Name of the display -->
- <member><type>VkExtent2D</type> <name>physicalDimensions</name></member> <!-- In millimeters? -->
- <member><type>VkExtent2D</type> <name>physicalResolution</name></member> <!-- Max resolution for CRT? -->
- <member optional="true"><type>VkSurfaceTransformFlagsKHR</type> <name>supportedTransforms</name></member> <!-- one or more bits from VkSurfaceTransformFlagsKHR -->
- <member><type>VkBool32</type> <name>planeReorderPossible</name></member> <!-- VK_TRUE if the overlay plane's z-order can be changed on this display. -->
- <member><type>VkBool32</type> <name>persistentContent</name></member> <!-- VK_TRUE if this is a "smart" display that supports self-refresh/internal buffering. -->
+ <member><type>VkDisplayKHR</type> <name>display</name><comment>Handle of the display object</comment></member>
+ <member len="null-terminated">const <type>char</type>* <name>displayName</name><comment>Name of the display</comment></member>
+ <member><type>VkExtent2D</type> <name>physicalDimensions</name><comment>In millimeters?</comment></member>
+ <member><type>VkExtent2D</type> <name>physicalResolution</name><comment>Max resolution for CRT?</comment></member>
+ <member optional="true"><type>VkSurfaceTransformFlagsKHR</type> <name>supportedTransforms</name><comment>one or more bits from VkSurfaceTransformFlagsKHR</comment></member>
+ <member><type>VkBool32</type> <name>planeReorderPossible</name><comment>VK_TRUE if the overlay plane's z-order can be changed on this display.</comment></member>
+ <member><type>VkBool32</type> <name>persistentContent</name><comment>VK_TRUE if this is a "smart" display that supports self-refresh/internal buffering.</comment></member>
</type>
<type category="struct" name="VkDisplayPlanePropertiesKHR" returnedonly="true">
- <member><type>VkDisplayKHR</type> <name>currentDisplay</name></member> <!-- Display the plane is currently associated with. Will be VK_NULL_HANDLE if the plane is not in use. -->
- <member><type>uint32_t</type> <name>currentStackIndex</name></member> <!-- Current z-order of the plane. -->
+ <member><type>VkDisplayKHR</type> <name>currentDisplay</name><comment>Display the plane is currently associated with. Will be VK_NULL_HANDLE if the plane is not in use.</comment></member>
+ <member><type>uint32_t</type> <name>currentStackIndex</name><comment>Current z-order of the plane.</comment></member>
</type>
<type category="struct" name="VkDisplayModeParametersKHR">
- <member><type>VkExtent2D</type> <name>visibleRegion</name></member> <!-- Visible scanout region. -->
- <member><type>uint32_t</type> <name>refreshRate</name></member> <!-- Number of times per second the display is updated. -->
+ <member><type>VkExtent2D</type> <name>visibleRegion</name><comment>Visible scanout region.</comment></member>
+ <member><type>uint32_t</type> <name>refreshRate</name><comment>Number of times per second the display is updated.</comment></member>
</type>
<type category="struct" name="VkDisplayModePropertiesKHR" returnedonly="true">
- <member><type>VkDisplayModeKHR</type> <name>displayMode</name></member> <!-- Handle of this display mode. -->
- <member><type>VkDisplayModeParametersKHR</type> <name>parameters</name></member> <!-- The parameters this mode uses. -->
+ <member><type>VkDisplayModeKHR</type> <name>displayMode</name><comment>Handle of this display mode.</comment></member>
+ <member><type>VkDisplayModeParametersKHR</type> <name>parameters</name><comment>The parameters this mode uses.</comment></member>
</type>
<type category="struct" name="VkDisplayModeCreateInfoKHR">
<member values="VK_STRUCTURE_TYPE_DISPLAY_MODE_CREATE_INFO_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member optional="true"><type>VkDisplayModeCreateFlagsKHR</type> <name>flags</name></member> <!-- Reserved -->
- <member><type>VkDisplayModeParametersKHR</type> <name>parameters</name></member> <!-- The parameters this mode uses. -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>VkDisplayModeCreateFlagsKHR</type> <name>flags</name></member>
+ <member><type>VkDisplayModeParametersKHR</type> <name>parameters</name><comment>The parameters this mode uses.</comment></member>
</type>
<type category="struct" name="VkDisplayPlaneCapabilitiesKHR" returnedonly="true">
- <member optional="true"><type>VkDisplayPlaneAlphaFlagsKHR</type> <name>supportedAlpha</name></member> <!-- Types of alpha blending supported, if any. -->
- <member><type>VkOffset2D</type> <name>minSrcPosition</name></member> <!-- Does the plane have any position and extent restrictions? -->
+ <member optional="true"><type>VkDisplayPlaneAlphaFlagsKHR</type> <name>supportedAlpha</name><comment>Types of alpha blending supported, if any.</comment></member>
+ <member><type>VkOffset2D</type> <name>minSrcPosition</name><comment>Does the plane have any position and extent restrictions?</comment></member>
<member><type>VkOffset2D</type> <name>maxSrcPosition</name></member>
<member><type>VkExtent2D</type> <name>minSrcExtent</name></member>
<member><type>VkExtent2D</type> <name>maxSrcExtent</name></member>
</type>
<type category="struct" name="VkDisplaySurfaceCreateInfoKHR">
<member values="VK_STRUCTURE_TYPE_DISPLAY_SURFACE_CREATE_INFO_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member optional="true"><type>VkDisplaySurfaceCreateFlagsKHR</type> <name>flags</name></member> <!-- Reserved -->
- <member><type>VkDisplayModeKHR</type> <name>displayMode</name></member> <!-- The mode to use when displaying this surface -->
- <member><type>uint32_t</type> <name>planeIndex</name></member> <!-- The plane on which this surface appears. Must be between 0 and the value returned by vkGetPhysicalDeviceDisplayPlanePropertiesKHR() in pPropertyCount. -->
- <member><type>uint32_t</type> <name>planeStackIndex</name></member> <!-- The z-order of the plane. -->
- <member><type>VkSurfaceTransformFlagBitsKHR</type> <name>transform</name></member> <!-- Transform to apply to the images as part of the scanout operation -->
- <member><type>float</type> <name>globalAlpha</name></member> <!-- Global alpha value. Must be between 0 and 1, inclusive. Ignored if alphaMode is not VK_DISPLAY_PLANE_ALPHA_GLOBAL_BIT_KHR -->
- <member><type>VkDisplayPlaneAlphaFlagBitsKHR</type> <name>alphaMode</name></member> <!-- What type of alpha blending to use. Must be a bit from vkGetDisplayPlanePropertiesKHR::supportedAlpha. -->
- <member><type>VkExtent2D</type> <name>imageExtent</name></member> <!-- size of the images to use with this surface -->
- </type>
- <type category="struct" name="VkDisplayPresentInfoKHR">
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>VkDisplaySurfaceCreateFlagsKHR</type> <name>flags</name></member>
+ <member><type>VkDisplayModeKHR</type> <name>displayMode</name><comment>The mode to use when displaying this surface</comment></member>
+ <member><type>uint32_t</type> <name>planeIndex</name><comment>The plane on which this surface appears. Must be between 0 and the value returned by vkGetPhysicalDeviceDisplayPlanePropertiesKHR() in pPropertyCount.</comment></member>
+ <member><type>uint32_t</type> <name>planeStackIndex</name><comment>The z-order of the plane.</comment></member>
+ <member><type>VkSurfaceTransformFlagBitsKHR</type> <name>transform</name><comment>Transform to apply to the images as part of the scanout operation</comment></member>
+ <member><type>float</type> <name>globalAlpha</name><comment>Global alpha value. Must be between 0 and 1, inclusive. Ignored if alphaMode is not VK_DISPLAY_PLANE_ALPHA_GLOBAL_BIT_KHR</comment></member>
+ <member><type>VkDisplayPlaneAlphaFlagBitsKHR</type> <name>alphaMode</name><comment>What type of alpha blending to use. Must be a bit from vkGetDisplayPlanePropertiesKHR::supportedAlpha.</comment></member>
+ <member><type>VkExtent2D</type> <name>imageExtent</name><comment>size of the images to use with this surface</comment></member>
+ </type>
+ <type category="struct" name="VkDisplayPresentInfoKHR" structextends="VkPresentInfoKHR">
<member values="VK_STRUCTURE_TYPE_DISPLAY_PRESENT_INFO_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member noautovalidity="true">const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member><type>VkRect2D</type> <name>srcRect</name></member> <!-- Rectangle within the presentable image to read pixel data from when presenting to the display. -->
- <member><type>VkRect2D</type> <name>dstRect</name></member> <!-- Rectangle within the current display mode's visible region to display srcRectangle in. -->
- <member><type>VkBool32</type> <name>persistent</name></member> <!-- For smart displays, use buffered mode. If the display properties member "persistentMode" is VK_FALSE, this member must always be VK_FALSE. -->
+ <member noautovalidity="true">const <type>void</type>* <name>pNext</name></member>
+ <member><type>VkRect2D</type> <name>srcRect</name><comment>Rectangle within the presentable image to read pixel data from when presenting to the display.</comment></member>
+ <member><type>VkRect2D</type> <name>dstRect</name><comment>Rectangle within the current display mode's visible region to display srcRectangle in.</comment></member>
+ <member><type>VkBool32</type> <name>persistent</name><comment>For smart displays, use buffered mode. If the display properties member "persistentMode" is VK_FALSE, this member must always be VK_FALSE.</comment></member>
</type>
<type category="struct" name="VkSurfaceCapabilitiesKHR" returnedonly="true">
- <member><type>uint32_t</type> <name>minImageCount</name></member> <!-- Supported minimum number of images for the surface -->
- <member><type>uint32_t</type> <name>maxImageCount</name></member> <!-- Supported maximum number of images for the surface, 0 for unlimited -->
- <member><type>VkExtent2D</type> <name>currentExtent</name></member> <!-- Current image width and height for the surface, (0, 0) if undefined -->
- <member><type>VkExtent2D</type> <name>minImageExtent</name></member> <!-- Supported minimum image width and height for the surface -->
- <member><type>VkExtent2D</type> <name>maxImageExtent</name></member> <!-- Supported maximum image width and height for the surface -->
- <member><type>uint32_t</type> <name>maxImageArrayLayers</name></member> <!-- Supported maximum number of image layers for the surface -->
- <member optional="true"><type>VkSurfaceTransformFlagsKHR</type> <name>supportedTransforms</name></member> <!-- 1 or more bits representing the transforms supported -->
- <member><type>VkSurfaceTransformFlagBitsKHR</type> <name>currentTransform</name></member> <!-- The surface's current transform relative to the device's natural orientation -->
- <member optional="true"><type>VkCompositeAlphaFlagsKHR</type> <name>supportedCompositeAlpha</name></member> <!-- 1 or more bits representing the alpha compositing modes supported -->
- <member optional="true"><type>VkImageUsageFlags</type> <name>supportedUsageFlags</name></member> <!-- Supported image usage flags for the surface -->
+ <member><type>uint32_t</type> <name>minImageCount</name><comment>Supported minimum number of images for the surface</comment></member>
+ <member><type>uint32_t</type> <name>maxImageCount</name><comment>Supported maximum number of images for the surface, 0 for unlimited</comment></member>
+ <member><type>VkExtent2D</type> <name>currentExtent</name><comment>Current image width and height for the surface, (0, 0) if undefined</comment></member>
+ <member><type>VkExtent2D</type> <name>minImageExtent</name><comment>Supported minimum image width and height for the surface</comment></member>
+ <member><type>VkExtent2D</type> <name>maxImageExtent</name><comment>Supported maximum image width and height for the surface</comment></member>
+ <member><type>uint32_t</type> <name>maxImageArrayLayers</name><comment>Supported maximum number of image layers for the surface</comment></member>
+ <member optional="true"><type>VkSurfaceTransformFlagsKHR</type> <name>supportedTransforms</name><comment>1 or more bits representing the transforms supported</comment></member>
+ <member><type>VkSurfaceTransformFlagBitsKHR</type> <name>currentTransform</name><comment>The surface's current transform relative to the device's natural orientation</comment></member>
+ <member optional="true"><type>VkCompositeAlphaFlagsKHR</type> <name>supportedCompositeAlpha</name><comment>1 or more bits representing the alpha compositing modes supported</comment></member>
+ <member optional="true"><type>VkImageUsageFlags</type> <name>supportedUsageFlags</name><comment>Supported image usage flags for the surface</comment></member>
</type>
<type category="struct" name="VkAndroidSurfaceCreateInfoKHR">
<member values="VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member optional="true"><type>VkAndroidSurfaceCreateFlagsKHR</type> <name>flags</name></member> <!-- Reserved -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>VkAndroidSurfaceCreateFlagsKHR</type> <name>flags</name></member>
<member noautovalidity="true"><type>ANativeWindow</type>* <name>window</name></member>
</type>
<type category="struct" name="VkMirSurfaceCreateInfoKHR">
<member values="VK_STRUCTURE_TYPE_MIR_SURFACE_CREATE_INFO_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member optional="true"><type>VkMirSurfaceCreateFlagsKHR</type> <name>flags</name></member> <!-- Reserved -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>VkMirSurfaceCreateFlagsKHR</type> <name>flags</name></member>
<member noautovalidity="true"><type>MirConnection</type>* <name>connection</name></member>
<member noautovalidity="true"><type>MirSurface</type>* <name>mirSurface</name></member>
</type>
<type category="struct" name="VkViSurfaceCreateInfoNN">
<member values="VK_STRUCTURE_TYPE_VI_SURFACE_CREATE_INFO_NN"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member optional="true"><type>VkViSurfaceCreateFlagsNN</type> <name>flags</name></member> <!-- Reserved -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>VkViSurfaceCreateFlagsNN</type> <name>flags</name></member>
<member><type>void</type>* <name>window</name></member>
</type>
<type category="struct" name="VkWaylandSurfaceCreateInfoKHR">
<member values="VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member optional="true"><type>VkWaylandSurfaceCreateFlagsKHR</type> <name>flags</name></member> <!-- Reserved -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>VkWaylandSurfaceCreateFlagsKHR</type> <name>flags</name></member>
<member noautovalidity="true">struct <type>wl_display</type>* <name>display</name></member>
<member noautovalidity="true">struct <type>wl_surface</type>* <name>surface</name></member>
</type>
<type category="struct" name="VkWin32SurfaceCreateInfoKHR">
<member values="VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member optional="true"><type>VkWin32SurfaceCreateFlagsKHR</type> <name>flags</name></member> <!-- Reserved -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>VkWin32SurfaceCreateFlagsKHR</type> <name>flags</name></member>
<member><type>HINSTANCE</type> <name>hinstance</name></member>
<member><type>HWND</type> <name>hwnd</name></member>
</type>
<type category="struct" name="VkXlibSurfaceCreateInfoKHR">
<member values="VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member optional="true"><type>VkXlibSurfaceCreateFlagsKHR</type> <name>flags</name></member> <!-- Reserved -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>VkXlibSurfaceCreateFlagsKHR</type> <name>flags</name></member>
<member noautovalidity="true"><type>Display</type>* <name>dpy</name></member>
<member><type>Window</type> <name>window</name></member>
</type>
<type category="struct" name="VkXcbSurfaceCreateInfoKHR">
<member values="VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member optional="true"><type>VkXcbSurfaceCreateFlagsKHR</type> <name>flags</name></member> <!-- Reserved -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>VkXcbSurfaceCreateFlagsKHR</type> <name>flags</name></member>
<member noautovalidity="true"><type>xcb_connection_t</type>* <name>connection</name></member>
<member><type>xcb_window_t</type> <name>window</name></member>
</type>
<type category="struct" name="VkSurfaceFormatKHR" returnedonly="true">
- <member><type>VkFormat</type> <name>format</name></member> <!-- Supported pair of rendering format -->
- <member><type>VkColorSpaceKHR</type> <name>colorSpace</name></member> <!-- and color space for the surface -->
+ <member><type>VkFormat</type> <name>format</name><comment>Supported pair of rendering format</comment></member>
+ <member><type>VkColorSpaceKHR</type> <name>colorSpace</name><comment>and color space for the surface</comment></member>
</type>
<type category="struct" name="VkSwapchainCreateInfoKHR">
<member values="VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member validextensionstructs="VkDeviceGroupSwapchainCreateInfoKHX">const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member optional="true"><type>VkSwapchainCreateFlagsKHR</type> <name>flags</name></member> <!-- Reserved -->
- <member><type>VkSurfaceKHR</type> <name>surface</name></member> <!-- The swapchain's target surface -->
- <member><type>uint32_t</type> <name>minImageCount</name></member> <!-- Minimum number of presentation images the application needs -->
- <member><type>VkFormat</type> <name>imageFormat</name></member> <!-- Format of the presentation images -->
- <member><type>VkColorSpaceKHR</type> <name>imageColorSpace</name></member> <!-- Colorspace of the presentation images -->
- <member><type>VkExtent2D</type> <name>imageExtent</name></member> <!-- Dimensions of the presentation images -->
- <member><type>uint32_t</type> <name>imageArrayLayers</name></member> <!-- Determines the number of views for multiview/stereo presentation -->
- <member><type>VkImageUsageFlags</type> <name>imageUsage</name></member> <!-- Bits indicating how the presentation images will be used -->
- <member><type>VkSharingMode</type> <name>imageSharingMode</name></member> <!-- Sharing mode used for the presentation images -->
- <member optional="true"><type>uint32_t</type> <name>queueFamilyIndexCount</name></member> <!-- Number of queue families having access to the images in case of concurrent sharing mode -->
- <member noautovalidity="true" len="queueFamilyIndexCount">const <type>uint32_t</type>* <name>pQueueFamilyIndices</name></member> <!-- Array of queue family indices having access to the images in case of concurrent sharing mode -->
- <member><type>VkSurfaceTransformFlagBitsKHR</type> <name>preTransform</name></member> <!-- The transform, relative to the device's natural orientation, applied to the image content prior to presentation -->
- <member><type>VkCompositeAlphaFlagBitsKHR</type> <name>compositeAlpha</name></member> <!-- The alpha blending mode used when compositing this surface with other surfaces in the window system -->
- <member><type>VkPresentModeKHR</type> <name>presentMode</name></member> <!-- Which presentation mode to use for presents on this swap chain -->
- <member><type>VkBool32</type> <name>clipped</name></member> <!-- Specifies whether presentable images may be affected by window clip regions -->
- <member optional="true"><type>VkSwapchainKHR</type> <name>oldSwapchain</name></member> <!-- Existing swap chain to replace, if any -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>VkSwapchainCreateFlagsKHR</type> <name>flags</name></member>
+ <member><type>VkSurfaceKHR</type> <name>surface</name><comment>The swapchain's target surface</comment></member>
+ <member><type>uint32_t</type> <name>minImageCount</name><comment>Minimum number of presentation images the application needs</comment></member>
+ <member><type>VkFormat</type> <name>imageFormat</name><comment>Format of the presentation images</comment></member>
+ <member><type>VkColorSpaceKHR</type> <name>imageColorSpace</name><comment>Colorspace of the presentation images</comment></member>
+ <member><type>VkExtent2D</type> <name>imageExtent</name><comment>Dimensions of the presentation images</comment></member>
+ <member><type>uint32_t</type> <name>imageArrayLayers</name><comment>Determines the number of views for multiview/stereo presentation</comment></member>
+ <member><type>VkImageUsageFlags</type> <name>imageUsage</name><comment>Bits indicating how the presentation images will be used</comment></member>
+ <member><type>VkSharingMode</type> <name>imageSharingMode</name><comment>Sharing mode used for the presentation images</comment></member>
+ <member optional="true"><type>uint32_t</type> <name>queueFamilyIndexCount</name><comment>Number of queue families having access to the images in case of concurrent sharing mode</comment></member>
+ <member noautovalidity="true" len="queueFamilyIndexCount">const <type>uint32_t</type>* <name>pQueueFamilyIndices</name><comment>Array of queue family indices having access to the images in case of concurrent sharing mode</comment></member>
+ <member><type>VkSurfaceTransformFlagBitsKHR</type> <name>preTransform</name><comment>The transform, relative to the device's natural orientation, applied to the image content prior to presentation</comment></member>
+ <member><type>VkCompositeAlphaFlagBitsKHR</type> <name>compositeAlpha</name><comment>The alpha blending mode used when compositing this surface with other surfaces in the window system</comment></member>
+ <member><type>VkPresentModeKHR</type> <name>presentMode</name><comment>Which presentation mode to use for presents on this swap chain</comment></member>
+ <member><type>VkBool32</type> <name>clipped</name><comment>Specifies whether presentable images may be affected by window clip regions</comment></member>
+ <member optional="true"><type>VkSwapchainKHR</type> <name>oldSwapchain</name><comment>Existing swap chain to replace, if any</comment></member>
</type>
<type category="struct" name="VkPresentInfoKHR">
<member values="VK_STRUCTURE_TYPE_PRESENT_INFO_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member validextensionstructs="VkDisplayPresentInfoKHR,VkPresentRegionsKHR,VkDeviceGroupPresentInfoKHX,VkPresentTimesInfoGOOGLE">const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member optional="true"><type>uint32_t</type> <name>waitSemaphoreCount</name></member> <!-- Number of semaphores to wait for before presenting -->
- <member optional="true" len="waitSemaphoreCount">const <type>VkSemaphore</type>* <name>pWaitSemaphores</name></member> <!-- Semaphores to wait for before presenting -->
- <member><type>uint32_t</type> <name>swapchainCount</name></member> <!-- Number of swapchains to present in this call -->
- <member len="swapchainCount">const <type>VkSwapchainKHR</type>* <name>pSwapchains</name></member> <!-- Swapchains to present an image from -->
- <member len="swapchainCount">const <type>uint32_t</type>* <name>pImageIndices</name></member> <!-- Indices of which presentable images to present -->
- <member optional="true" len="swapchainCount"><type>VkResult</type>* <name>pResults</name></member> <!-- Optional (i.e. if non-NULL) VkResult for each swapchain -->
- </type>
- <type category="struct" name="VkDebugReportCallbackCreateInfoEXT">
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>uint32_t</type> <name>waitSemaphoreCount</name><comment>Number of semaphores to wait for before presenting</comment></member>
+ <member len="waitSemaphoreCount">const <type>VkSemaphore</type>* <name>pWaitSemaphores</name><comment>Semaphores to wait for before presenting</comment></member>
+ <member><type>uint32_t</type> <name>swapchainCount</name><comment>Number of swapchains to present in this call</comment></member>
+ <member len="swapchainCount">const <type>VkSwapchainKHR</type>* <name>pSwapchains</name><comment>Swapchains to present an image from</comment></member>
+ <member len="swapchainCount">const <type>uint32_t</type>* <name>pImageIndices</name><comment>Indices of which presentable images to present</comment></member>
+ <member optional="true" len="swapchainCount"><type>VkResult</type>* <name>pResults</name><comment>Optional (i.e. if non-NULL) VkResult for each swapchain</comment></member>
+ </type>
+ <type category="struct" name="VkDebugReportCallbackCreateInfoEXT" structextends="VkInstanceCreateInfo">
<member values="VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member optional="true"><type>VkDebugReportFlagsEXT</type> <name>flags</name></member> <!-- Indicates which events call this callback-->
- <member><type>PFN_vkDebugReportCallbackEXT</type> <name>pfnCallback</name></member> <!-- Function pointer of a callback function-->
- <member optional="true"><type>void</type>* <name>pUserData</name></member> <!-- User data provided to callback function -->
- </type>
- <type category="struct" name="VkValidationFlagsEXT">
- <member values="VK_STRUCTURE_TYPE_VALIDATION_FLAGS_EXT"><type>VkStructureType</type> <name>sType</name></member> <!-- Must be VK_STRUCTURE_TYPE_VALIDATION_FLAGS_EXT -->
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member><type>uint32_t</type> <name>disabledValidationCheckCount</name></member> <!-- Number of validation checks to disable -->
- <member len="disabledValidationCheckCount"><type>VkValidationCheckEXT</type>* <name>pDisabledValidationChecks</name></member> <!-- Validation checks to disable -->
- </type>
- <type category="struct" name="VkPipelineRasterizationStateRasterizationOrderAMD">
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>VkDebugReportFlagsEXT</type> <name>flags</name><comment>Indicates which events call this callback</comment></member>
+ <member><type>PFN_vkDebugReportCallbackEXT</type> <name>pfnCallback</name><comment>Function pointer of a callback function</comment></member>
+ <member optional="true"><type>void</type>* <name>pUserData</name><comment>User data provided to callback function</comment></member>
+ </type>
+ <type category="struct" name="VkValidationFlagsEXT" structextends="VkInstanceCreateInfo">
+ <member values="VK_STRUCTURE_TYPE_VALIDATION_FLAGS_EXT"><type>VkStructureType</type> <name>sType</name><comment>Must be VK_STRUCTURE_TYPE_VALIDATION_FLAGS_EXT</comment></member>
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member><type>uint32_t</type> <name>disabledValidationCheckCount</name><comment>Number of validation checks to disable</comment></member>
+ <member len="disabledValidationCheckCount"><type>VkValidationCheckEXT</type>* <name>pDisabledValidationChecks</name><comment>Validation checks to disable</comment></member>
+ </type>
+ <type category="struct" name="VkPipelineRasterizationStateRasterizationOrderAMD" structextends="VkPipelineRasterizationStateCreateInfo">
<member values="VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_RASTERIZATION_ORDER_AMD"><type>VkStructureType</type> <name>sType</name></member>
- <member noautovalidity="true">const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member><type>VkRasterizationOrderAMD</type> <name>rasterizationOrder</name></member> <!-- Rasterization order to use for the pipeline -->
+ <member noautovalidity="true">const <type>void</type>* <name>pNext</name></member>
+ <member><type>VkRasterizationOrderAMD</type> <name>rasterizationOrder</name><comment>Rasterization order to use for the pipeline</comment></member>
</type>
<type category="struct" name="VkDebugMarkerObjectNameInfoEXT">
<member values="VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_NAME_INFO_EXT"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member><type>VkDebugReportObjectTypeEXT</type> <name>objectType</name></member> <!-- The type of the object -->
- <member><type>uint64_t</type> <name>object</name></member> <!-- The handle of the object, cast to uint64_t -->
- <member len="null-terminated">const <type>char</type>* <name>pObjectName</name></member> <!-- Name to apply to the object -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member><type>VkDebugReportObjectTypeEXT</type> <name>objectType</name><comment>The type of the object</comment></member>
+ <member><type>uint64_t</type> <name>object</name><comment>The handle of the object, cast to uint64_t</comment></member>
+ <member len="null-terminated">const <type>char</type>* <name>pObjectName</name><comment>Name to apply to the object</comment></member>
</type>
<type category="struct" name="VkDebugMarkerObjectTagInfoEXT">
<member values="VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_TAG_INFO_EXT"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member><type>VkDebugReportObjectTypeEXT</type> <name>objectType</name></member> <!-- The type of the object -->
- <member><type>uint64_t</type> <name>object</name></member> <!-- The handle of the object, cast to uint64_t -->
- <member><type>uint64_t</type> <name>tagName</name></member> <!-- The name of the tag to set on the object -->
- <member><type>size_t</type> <name>tagSize</name></member> <!-- The length in bytes of the tag data -->
- <member len="tagSize">const <type>void</type>* <name>pTag</name></member> <!-- Tag data to attach to the object -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member><type>VkDebugReportObjectTypeEXT</type> <name>objectType</name><comment>The type of the object</comment></member>
+ <member><type>uint64_t</type> <name>object</name><comment>The handle of the object, cast to uint64_t</comment></member>
+ <member><type>uint64_t</type> <name>tagName</name><comment>The name of the tag to set on the object</comment></member>
+ <member><type>size_t</type> <name>tagSize</name><comment>The length in bytes of the tag data</comment></member>
+ <member len="tagSize">const <type>void</type>* <name>pTag</name><comment>Tag data to attach to the object</comment></member>
</type>
<type category="struct" name="VkDebugMarkerMarkerInfoEXT">
<member values="VK_STRUCTURE_TYPE_DEBUG_MARKER_MARKER_INFO_EXT"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member len="null-terminated">const <type>char</type>* <name>pMarkerName</name></member> <!-- Name of the debug marker -->
- <member optional="true"><type>float</type> <name>color</name>[4]</member> <!-- Optional color for debug marker -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member len="null-terminated">const <type>char</type>* <name>pMarkerName</name><comment>Name of the debug marker</comment></member>
+ <member optional="true"><type>float</type> <name>color</name>[4]<comment>Optional color for debug marker</comment></member>
</type>
- <type category="struct" name="VkDedicatedAllocationImageCreateInfoNV">
+ <type category="struct" name="VkDedicatedAllocationImageCreateInfoNV" structextends="VkImageCreateInfo">
<member values="VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_IMAGE_CREATE_INFO_NV"><type>VkStructureType</type> <name>sType</name></member>
- <member noautovalidity="true">const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member><type>VkBool32</type> <name>dedicatedAllocation</name></member> <!-- Whether this image uses a dedicated allocation -->
+ <member noautovalidity="true">const <type>void</type>* <name>pNext</name></member>
+ <member><type>VkBool32</type> <name>dedicatedAllocation</name><comment>Whether this image uses a dedicated allocation</comment></member>
</type>
- <type category="struct" name="VkDedicatedAllocationBufferCreateInfoNV">
+ <type category="struct" name="VkDedicatedAllocationBufferCreateInfoNV" structextends="VkBufferCreateInfo">
<member values="VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_BUFFER_CREATE_INFO_NV"><type>VkStructureType</type> <name>sType</name></member>
- <member noautovalidity="true">const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member><type>VkBool32</type> <name>dedicatedAllocation</name></member> <!-- Whether this buffer uses a dedicated allocation -->
+ <member noautovalidity="true">const <type>void</type>* <name>pNext</name></member>
+ <member><type>VkBool32</type> <name>dedicatedAllocation</name><comment>Whether this buffer uses a dedicated allocation</comment></member>
</type>
- <type category="struct" name="VkDedicatedAllocationMemoryAllocateInfoNV">
+ <type category="struct" name="VkDedicatedAllocationMemoryAllocateInfoNV" structextends="VkMemoryAllocateInfo">
<member values="VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_MEMORY_ALLOCATE_INFO_NV"><type>VkStructureType</type> <name>sType</name></member>
- <member noautovalidity="true">const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member optional="true"><type>VkImage</type> <name>image</name></member> <!-- Image that this allocation will be bound to -->
- <member optional="true"><type>VkBuffer</type> <name>buffer</name></member> <!-- Buffer that this allocation will be bound to -->
+ <member noautovalidity="true">const <type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>VkImage</type> <name>image</name><comment>Image that this allocation will be bound to</comment></member>
+ <member optional="true"><type>VkBuffer</type> <name>buffer</name><comment>Buffer that this allocation will be bound to</comment></member>
</type>
<type category="struct" name="VkExternalImageFormatPropertiesNV" returnedonly="true">
<member><type>VkImageFormatProperties</type> <name>imageFormatProperties</name></member>
<member optional="true"><type>VkExternalMemoryHandleTypeFlagsNV</type> <name>exportFromImportedHandleTypes</name></member>
<member optional="true"><type>VkExternalMemoryHandleTypeFlagsNV</type> <name>compatibleHandleTypes</name></member>
</type>
- <type category="struct" name="VkExternalMemoryImageCreateInfoNV">
+ <type category="struct" name="VkExternalMemoryImageCreateInfoNV" structextends="VkImageCreateInfo">
<member values="VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO_NV"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkExternalMemoryHandleTypeFlagsNV</type> <name>handleTypes</name></member>
</type>
- <type category="struct" name="VkExportMemoryAllocateInfoNV">
+ <type category="struct" name="VkExportMemoryAllocateInfoNV" structextends="VkMemoryAllocateInfo">
<member values="VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_NV"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkExternalMemoryHandleTypeFlagsNV</type> <name>handleTypes</name></member>
</type>
- <type category="struct" name="VkImportMemoryWin32HandleInfoNV">
+ <type category="struct" name="VkImportMemoryWin32HandleInfoNV" structextends="VkMemoryAllocateInfo">
<member values="VK_STRUCTURE_TYPE_IMPORT_MEMORY_WIN32_HANDLE_INFO_NV"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkExternalMemoryHandleTypeFlagsNV</type> <name>handleType</name></member>
<member optional="true"><type>HANDLE</type> <name>handle</name></member>
</type>
- <type category="struct" name="VkExportMemoryWin32HandleInfoNV">
+ <type category="struct" name="VkExportMemoryWin32HandleInfoNV" structextends="VkMemoryAllocateInfo">
<member values="VK_STRUCTURE_TYPE_EXPORT_MEMORY_WIN32_HANDLE_INFO_NV"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member optional="true">const <type>SECURITY_ATTRIBUTES</type>* <name>pAttributes</name></member>
<member optional="true"><type>DWORD</type> <name>dwAccess</name></member>
</type>
- <type category="struct" name="VkWin32KeyedMutexAcquireReleaseInfoNV">
+ <type category="struct" name="VkWin32KeyedMutexAcquireReleaseInfoNV" structextends="VkSubmitInfo">
<member values="VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_NV"><type>VkStructureType</type> <name>sType</name></member>
<member noautovalidity="true">const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>uint32_t</type> <name>acquireCount</name></member>
</type>
<type category="struct" name="VkIndirectCommandsTokenNVX">
<member><type>VkIndirectCommandsTokenTypeNVX</type> <name>tokenType</name></member>
- <member><type>VkBuffer</type> <name>buffer</name></member> <!-- buffer containing tableEntries and additional data for indirectCommands -->
- <member><type>VkDeviceSize</type> <name>offset</name></member> <!-- offset from the base address of the buffer -->
+ <member><type>VkBuffer</type> <name>buffer</name><comment>buffer containing tableEntries and additional data for indirectCommands</comment></member>
+ <member><type>VkDeviceSize</type> <name>offset</name><comment>offset from the base address of the buffer</comment></member>
</type>
<type category="struct" name="VkIndirectCommandsLayoutTokenNVX">
<member><type>VkIndirectCommandsTokenTypeNVX</type> <name>tokenType</name></member>
- <member><type>uint32_t</type> <name>bindingUnit</name></member> <!-- Binding unit for vertex attribute / descriptor set, offset for pushconstants -->
- <member><type>uint32_t</type> <name>dynamicCount</name></member> <!-- Number of variable dynamic values for descriptor set / push constants -->
- <member><type>uint32_t</type> <name>divisor</name></member> <!-- Rate the which the array is advanced per element (must be power of 2, minimum 1) -->
+ <member><type>uint32_t</type> <name>bindingUnit</name><comment>Binding unit for vertex attribute / descriptor set, offset for pushconstants</comment></member>
+ <member><type>uint32_t</type> <name>dynamicCount</name><comment>Number of variable dynamic values for descriptor set / push constants</comment></member>
+ <member><type>uint32_t</type> <name>divisor</name><comment>Rate the which the array is advanced per element (must be power of 2, minimum 1)</comment></member>
</type>
<type category="struct" name="VkIndirectCommandsLayoutCreateInfoNVX">
<member values="VK_STRUCTURE_TYPE_INDIRECT_COMMANDS_LAYOUT_CREATE_INFO_NVX"><type>VkStructureType</type> <name>sType</name></member>
<member><type>VkPipelineLayout</type> <name>pipelineLayout</name></member>
<member><type>VkShaderStageFlags</type> <name>stageFlags</name></member>
</type>
- <type category="struct" name="VkPhysicalDeviceFeatures2KHR">
+ <type category="struct" name="VkPhysicalDeviceFeatures2KHR" structextends="VkDeviceCreateInfo">
<member values="VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member validextensionstructs="VkPhysicalDevice16BitStorageFeaturesKHR,VkPhysicalDeviceVariablePointerFeaturesKHR,VkPhysicalDeviceMultiviewFeaturesKHX,VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT"><type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member><type>void</type>* <name>pNext</name></member>
<member><type>VkPhysicalDeviceFeatures</type> <name>features</name></member>
</type>
<type category="struct" name="VkPhysicalDeviceProperties2KHR" returnedonly="true">
<member values="VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member validextensionstructs="VkPhysicalDevicePushDescriptorPropertiesKHR,VkPhysicalDeviceIDPropertiesKHR,VkPhysicalDeviceMultiviewPropertiesKHX,VkPhysicalDeviceDiscardRectanglePropertiesEXT,VkPhysicalDeviceMultiviewPerViewAttributesPropertiesNVX,VkPhysicalDeviceSamplerFilterMinmaxPropertiesEXT,VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT"><type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member><type>void</type>* <name>pNext</name></member>
<member><type>VkPhysicalDeviceProperties</type> <name>properties</name></member>
</type>
<type category="struct" name="VkFormatProperties2KHR" returnedonly="true">
<member values="VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member><type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member><type>void</type>* <name>pNext</name></member>
<member><type>VkFormatProperties</type> <name>formatProperties</name></member>
</type>
<type category="struct" name="VkImageFormatProperties2KHR" returnedonly="true">
<member values="VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member validextensionstructs="VkExternalImageFormatPropertiesKHR,VkTextureLODGatherFormatPropertiesAMD"><type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member><type>void</type>* <name>pNext</name></member>
<member><type>VkImageFormatProperties</type> <name>imageFormatProperties</name></member>
</type>
<type category="struct" name="VkPhysicalDeviceImageFormatInfo2KHR">
<member values="VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member validextensionstructs="VkPhysicalDeviceExternalImageFormatInfoKHR">const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member>const <type>void</type>* <name>pNext</name></member>
<member><type>VkFormat</type> <name>format</name></member>
<member><type>VkImageType</type> <name>type</name></member>
<member><type>VkImageTiling</type> <name>tiling</name></member>
</type>
<type category="struct" name="VkQueueFamilyProperties2KHR" returnedonly="true">
<member values="VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member><type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member><type>void</type>* <name>pNext</name></member>
<member><type>VkQueueFamilyProperties</type> <name>queueFamilyProperties</name></member>
</type>
<type category="struct" name="VkPhysicalDeviceMemoryProperties2KHR" returnedonly="true">
<member values="VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member><type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member><type>void</type>* <name>pNext</name></member>
<member><type>VkPhysicalDeviceMemoryProperties</type> <name>memoryProperties</name></member>
</type>
<type category="struct" name="VkSparseImageFormatProperties2KHR" returnedonly="true">
<member values="VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member><type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member><type>void</type>* <name>pNext</name></member>
<member><type>VkSparseImageFormatProperties</type> <name>properties</name></member>
</type>
<type category="struct" name="VkPhysicalDeviceSparseImageFormatInfo2KHR">
<member values="VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member>const <type>void</type>* <name>pNext</name></member>
<member><type>VkFormat</type> <name>format</name></member>
<member><type>VkImageType</type> <name>type</name></member>
<member><type>VkSampleCountFlagBits</type> <name>samples</name></member>
<member><type>VkImageUsageFlags</type> <name>usage</name></member>
<member><type>VkImageTiling</type> <name>tiling</name></member>
</type>
- <type category="struct" name="VkPhysicalDevicePushDescriptorPropertiesKHR">
+ <type category="struct" name="VkPhysicalDevicePushDescriptorPropertiesKHR" structextends="VkPhysicalDeviceProperties2KHR">
<member values="VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PUSH_DESCRIPTOR_PROPERTIES_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member><type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member><type>void</type>* <name>pNext</name></member>
<member><type>uint32_t</type> <name>maxPushDescriptors</name></member>
</type>
- <type category="struct" name="VkPresentRegionsKHR">
+ <type category="struct" name="VkPresentRegionsKHR" structextends="VkPresentInfoKHR">
<member values="VK_STRUCTURE_TYPE_PRESENT_REGIONS_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member noautovalidity="true">const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member><type>uint32_t</type> <name>swapchainCount</name></member> <!-- Copy of VkPresentInfoKHR::swapchainCount -->
- <member len="swapchainCount" optional="true">const <type>VkPresentRegionKHR</type>* <name>pRegions</name></member> <!-- The regions that have changed -->
+ <member noautovalidity="true">const <type>void</type>* <name>pNext</name></member>
+ <member><type>uint32_t</type> <name>swapchainCount</name><comment>Copy of VkPresentInfoKHR::swapchainCount</comment></member>
+ <member len="swapchainCount" optional="true">const <type>VkPresentRegionKHR</type>* <name>pRegions</name><comment>The regions that have changed</comment></member>
</type>
<type category="struct" name="VkPresentRegionKHR">
- <member optional="true"><type>uint32_t</type> <name>rectangleCount</name></member> <!-- Number of rectangles in pRectangles -->
- <member optional="true" len="rectangleCount">const <type>VkRectLayerKHR</type>* <name>pRectangles</name></member> <!-- Array of rectangles that have changed in a swapchain's image(s) -->
+ <member optional="true"><type>uint32_t</type> <name>rectangleCount</name><comment>Number of rectangles in pRectangles</comment></member>
+ <member optional="true" len="rectangleCount">const <type>VkRectLayerKHR</type>* <name>pRectangles</name><comment>Array of rectangles that have changed in a swapchain's image(s)</comment></member>
</type>
<type category="struct" name="VkRectLayerKHR">
- <member><type>VkOffset2D</type> <name>offset</name></member> <!-- upper-left corner of a rectangle that has not changed, in pixels of a presentation images -->
- <member><type>VkExtent2D</type> <name>extent</name></member> <!-- Dimensions of a rectangle that has not changed, in pixels of a presentation images -->
- <member><type>uint32_t</type> <name>layer</name></member> <!-- Layer of a swapchain's image(s), for stereoscopic-3D images -->
+ <member><type>VkOffset2D</type> <name>offset</name><comment>upper-left corner of a rectangle that has not changed, in pixels of a presentation images</comment></member>
+ <member><type>VkExtent2D</type> <name>extent</name><comment>Dimensions of a rectangle that has not changed, in pixels of a presentation images</comment></member>
+ <member><type>uint32_t</type> <name>layer</name><comment>Layer of a swapchain's image(s), for stereoscopic-3D images</comment></member>
</type>
- <type category="struct" name="VkPhysicalDeviceVariablePointerFeaturesKHR">
+ <type category="struct" name="VkPhysicalDeviceVariablePointerFeaturesKHR" structextends="VkPhysicalDeviceFeatures2KHR,VkDeviceCreateInfo">
<member values="VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTER_FEATURES_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member><type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member><type>void</type>* <name>pNext</name></member>
<member><type>VkBool32</type> <name>variablePointersStorageBuffer</name></member>
<member><type>VkBool32</type> <name>variablePointers</name></member>
</type>
<member optional="true"><type>VkExternalMemoryHandleTypeFlagsKHR</type> <name>exportFromImportedHandleTypes</name></member>
<member><type>VkExternalMemoryHandleTypeFlagsKHR</type> <name>compatibleHandleTypes</name></member>
</type>
- <type category="struct" name="VkPhysicalDeviceExternalImageFormatInfoKHR">
+ <type category="struct" name="VkPhysicalDeviceExternalImageFormatInfoKHR" structextends="VkPhysicalDeviceImageFormatInfo2KHR">
<member values="VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member noautovalidity="true">const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member noautovalidity="true">const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkExternalMemoryHandleTypeFlagBitsKHR</type> <name>handleType</name></member>
</type>
- <type category="struct" name="VkExternalImageFormatPropertiesKHR" returnedonly="true">
+ <type category="struct" name="VkExternalImageFormatPropertiesKHR" returnedonly="true" structextends="VkImageFormatProperties2KHR">
<member values="VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member><type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member><type>void</type>* <name>pNext</name></member>
<member><type>VkExternalMemoryPropertiesKHR</type> <name>externalMemoryProperties</name></member>
</type>
<type category="struct" name="VkPhysicalDeviceExternalBufferInfoKHR">
<member values="VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkBufferCreateFlags</type> <name>flags</name></member>
<member><type>VkBufferUsageFlags</type> <name>usage</name></member>
<member><type>VkExternalMemoryHandleTypeFlagBitsKHR</type> <name>handleType</name></member>
</type>
<type category="struct" name="VkExternalBufferPropertiesKHR" returnedonly="true">
<member values="VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member><type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member><type>void</type>* <name>pNext</name></member>
<member><type>VkExternalMemoryPropertiesKHR</type> <name>externalMemoryProperties</name></member>
</type>
- <type category="struct" name="VkPhysicalDeviceIDPropertiesKHR" returnedonly="true">
+ <type category="struct" name="VkPhysicalDeviceIDPropertiesKHR" returnedonly="true" structextends="VkPhysicalDeviceProperties2KHR">
<member values="VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member><type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member><type>void</type>* <name>pNext</name></member>
<member><type>uint8_t</type> <name>deviceUUID</name>[<enum>VK_UUID_SIZE</enum>]</member>
<member><type>uint8_t</type> <name>driverUUID</name>[<enum>VK_UUID_SIZE</enum>]</member>
<member><type>uint8_t</type> <name>deviceLUID</name>[<enum>VK_LUID_SIZE_KHR</enum>]</member>
<member><type>uint32_t</type> <name>deviceNodeMask</name></member>
<member><type>VkBool32</type> <name>deviceLUIDValid</name></member>
</type>
- <type category="struct" name="VkExternalMemoryImageCreateInfoKHR">
+ <type category="struct" name="VkExternalMemoryImageCreateInfoKHR" structextends="VkImageCreateInfo">
<member values="VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member>const <type>void</type>* <name>pNext</name></member>
<member><type>VkExternalMemoryHandleTypeFlagsKHR</type> <name>handleTypes</name></member>
</type>
- <type category="struct" name="VkExternalMemoryBufferCreateInfoKHR">
+ <type category="struct" name="VkExternalMemoryBufferCreateInfoKHR" structextends="VkBufferCreateInfo">
<member values="VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkExternalMemoryHandleTypeFlagsKHR</type> <name>handleTypes</name></member>
</type>
- <type category="struct" name="VkExportMemoryAllocateInfoKHR">
+ <type category="struct" name="VkExportMemoryAllocateInfoKHR" structextends="VkMemoryAllocateInfo">
<member values="VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkExternalMemoryHandleTypeFlagsKHR</type> <name>handleTypes</name></member>
</type>
- <type category="struct" name="VkImportMemoryWin32HandleInfoKHR">
+ <type category="struct" name="VkImportMemoryWin32HandleInfoKHR" structextends="VkMemoryAllocateInfo">
<member values="VK_STRUCTURE_TYPE_IMPORT_MEMORY_WIN32_HANDLE_INFO_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkExternalMemoryHandleTypeFlagBitsKHR</type> <name>handleType</name></member>
<member optional="true"><type>HANDLE</type> <name>handle</name></member>
<member optional="true"><type>LPCWSTR</type> <name>name</name></member>
</type>
- <type category="struct" name="VkExportMemoryWin32HandleInfoKHR">
+ <type category="struct" name="VkExportMemoryWin32HandleInfoKHR" structextends="VkMemoryAllocateInfo">
<member values="VK_STRUCTURE_TYPE_EXPORT_MEMORY_WIN32_HANDLE_INFO_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member>const <type>void</type>* <name>pNext</name></member>
<member optional="true">const <type>SECURITY_ATTRIBUTES</type>* <name>pAttributes</name></member>
<member><type>DWORD</type> <name>dwAccess</name></member>
<member><type>LPCWSTR</type> <name>name</name></member>
</type>
<type category="struct" name="VkMemoryWin32HandlePropertiesKHR" returnedonly="true">
<member values="VK_STRUCTURE_TYPE_MEMORY_WIN32_HANDLE_PROPERTIES_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member><type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member><type>void</type>* <name>pNext</name></member>
<member><type>uint32_t</type> <name>memoryTypeBits</name></member>
</type>
<type category="struct" name="VkMemoryGetWin32HandleInfoKHR">
<member values="VK_STRUCTURE_TYPE_MEMORY_GET_WIN32_HANDLE_INFO_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member>const <type>void</type>* <name>pNext</name></member>
<member><type>VkDeviceMemory</type> <name>memory</name></member>
<member><type>VkExternalMemoryHandleTypeFlagBitsKHR</type> <name>handleType</name></member>
</type>
- <type category="struct" name="VkImportMemoryFdInfoKHR">
+ <type category="struct" name="VkImportMemoryFdInfoKHR" structextends="VkMemoryAllocateInfo">
<member values="VK_STRUCTURE_TYPE_IMPORT_MEMORY_FD_INFO_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkExternalMemoryHandleTypeFlagBitsKHR</type> <name>handleType</name></member>
<member><type>int</type> <name>fd</name></member>
</type>
<type category="struct" name="VkMemoryFdPropertiesKHR" returnedonly="true">
<member values="VK_STRUCTURE_TYPE_MEMORY_FD_PROPERTIES_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member><type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member><type>void</type>* <name>pNext</name></member>
<member><type>uint32_t</type> <name>memoryTypeBits</name></member>
</type>
<type category="struct" name="VkMemoryGetFdInfoKHR">
<member values="VK_STRUCTURE_TYPE_MEMORY_GET_FD_INFO_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member>const <type>void</type>* <name>pNext</name></member>
<member><type>VkDeviceMemory</type> <name>memory</name></member>
<member><type>VkExternalMemoryHandleTypeFlagBitsKHR</type> <name>handleType</name></member>
</type>
- <type category="struct" name="VkWin32KeyedMutexAcquireReleaseInfoKHR">
+ <type category="struct" name="VkWin32KeyedMutexAcquireReleaseInfoKHR" structextends="VkSubmitInfo">
<member values="VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member noautovalidity="true">const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member noautovalidity="true">const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>uint32_t</type> <name>acquireCount</name></member>
<member len="acquireCount">const <type>VkDeviceMemory</type>* <name>pAcquireSyncs</name></member>
<member len="acquireCount">const <type>uint64_t</type>* <name>pAcquireKeys</name></member>
</type>
<type category="struct" name="VkPhysicalDeviceExternalSemaphoreInfoKHR">
<member values="VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member>const <type>void</type>* <name>pNext</name></member>
<member><type>VkExternalSemaphoreHandleTypeFlagBitsKHR</type> <name>handleType</name></member>
</type>
<type category="struct" name="VkExternalSemaphorePropertiesKHR" returnedonly="true">
<member values="VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member><type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member><type>void</type>* <name>pNext</name></member>
<member><type>VkExternalSemaphoreHandleTypeFlagsKHR</type> <name>exportFromImportedHandleTypes</name></member>
<member><type>VkExternalSemaphoreHandleTypeFlagsKHR</type> <name>compatibleHandleTypes</name></member>
<member optional="true"><type>VkExternalSemaphoreFeatureFlagsKHR</type> <name>externalSemaphoreFeatures</name></member>
</type>
- <type category="struct" name="VkExportSemaphoreCreateInfoKHR">
+ <type category="struct" name="VkExportSemaphoreCreateInfoKHR" structextends="VkSemaphoreCreateInfo">
<member values="VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkExternalSemaphoreHandleTypeFlagsKHR</type> <name>handleTypes</name></member>
</type>
<type category="struct" name="VkImportSemaphoreWin32HandleInfoKHR">
<member values="VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_WIN32_HANDLE_INFO_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member>const <type>void</type>* <name>pNext</name></member>
<member externsync="true"><type>VkSemaphore</type> <name>semaphore</name></member>
<member optional="true"><type>VkSemaphoreImportFlagsKHR</type> <name>flags</name></member>
<member optional="true"><type>VkExternalSemaphoreHandleTypeFlagBitsKHR</type> <name>handleType</name></member>
<member optional="true"><type>HANDLE</type> <name>handle</name></member>
<member optional="true"><type>LPCWSTR</type> <name>name</name></member>
</type>
- <type category="struct" name="VkExportSemaphoreWin32HandleInfoKHR">
+ <type category="struct" name="VkExportSemaphoreWin32HandleInfoKHR" structextends="VkSemaphoreCreateInfo">
<member values="VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_WIN32_HANDLE_INFO_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member>const <type>void</type>* <name>pNext</name></member>
<member optional="true">const <type>SECURITY_ATTRIBUTES</type>* <name>pAttributes</name></member>
<member><type>DWORD</type> <name>dwAccess</name></member>
<member><type>LPCWSTR</type> <name>name</name></member>
</type>
- <type category="struct" name="VkD3D12FenceSubmitInfoKHR">
+ <type category="struct" name="VkD3D12FenceSubmitInfoKHR" structextends="VkSubmitInfo">
<member values="VK_STRUCTURE_TYPE_D3D12_FENCE_SUBMIT_INFO_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member noautovalidity="true">const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member noautovalidity="true">const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>uint32_t</type> <name>waitSemaphoreValuesCount</name></member>
<member optional="true" len="waitSemaphoreValuesCount">const <type>uint64_t</type>* <name>pWaitSemaphoreValues</name></member>
<member optional="true"><type>uint32_t</type> <name>signalSemaphoreValuesCount</name></member>
</type>
<type category="struct" name="VkSemaphoreGetWin32HandleInfoKHR">
<member values="VK_STRUCTURE_TYPE_SEMAPHORE_GET_WIN32_HANDLE_INFO_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member>const <type>void</type>* <name>pNext</name></member>
<member><type>VkSemaphore</type> <name>semaphore</name></member>
<member><type>VkExternalSemaphoreHandleTypeFlagBitsKHR</type> <name>handleType</name></member>
</type>
<type category="struct" name="VkImportSemaphoreFdInfoKHR">
<member values="VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_FD_INFO_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member>const <type>void</type>* <name>pNext</name></member>
<member externsync="true"><type>VkSemaphore</type> <name>semaphore</name></member>
<member optional="true"><type>VkSemaphoreImportFlagsKHR</type> <name>flags</name></member>
<member><type>VkExternalSemaphoreHandleTypeFlagBitsKHR</type> <name>handleType</name></member>
</type>
<type category="struct" name="VkSemaphoreGetFdInfoKHR">
<member values="VK_STRUCTURE_TYPE_SEMAPHORE_GET_FD_INFO_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member>const <type>void</type>* <name>pNext</name></member>
<member><type>VkSemaphore</type> <name>semaphore</name></member>
<member><type>VkExternalSemaphoreHandleTypeFlagBitsKHR</type> <name>handleType</name></member>
</type>
<type category="struct" name="VkPhysicalDeviceExternalFenceInfoKHR">
<member values="VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FENCE_INFO_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member>const <type>void</type>* <name>pNext</name></member>
<member><type>VkExternalFenceHandleTypeFlagBitsKHR</type> <name>handleType</name></member>
</type>
<type category="struct" name="VkExternalFencePropertiesKHR" returnedonly="true">
<member values="VK_STRUCTURE_TYPE_EXTERNAL_FENCE_PROPERTIES_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member><type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member><type>void</type>* <name>pNext</name></member>
<member><type>VkExternalFenceHandleTypeFlagsKHR</type> <name>exportFromImportedHandleTypes</name></member>
<member><type>VkExternalFenceHandleTypeFlagsKHR</type> <name>compatibleHandleTypes</name></member>
<member optional="true"><type>VkExternalFenceFeatureFlagsKHR</type> <name>externalFenceFeatures</name></member>
</type>
- <type category="struct" name="VkExportFenceCreateInfoKHR">
+ <type category="struct" name="VkExportFenceCreateInfoKHR" structextends="VkFenceCreateInfo">
<member values="VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkExternalFenceHandleTypeFlagsKHR</type> <name>handleTypes</name></member>
</type>
<type category="struct" name="VkImportFenceWin32HandleInfoKHR">
<member values="VK_STRUCTURE_TYPE_IMPORT_FENCE_WIN32_HANDLE_INFO_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member>const <type>void</type>* <name>pNext</name></member>
<member externsync="true"><type>VkFence</type> <name>fence</name></member>
<member optional="true"><type>VkFenceImportFlagsKHR</type> <name>flags</name></member>
<member optional="true"><type>VkExternalFenceHandleTypeFlagBitsKHR</type> <name>handleType</name></member>
<member optional="true"><type>HANDLE</type> <name>handle</name></member>
<member optional="true"><type>LPCWSTR</type> <name>name</name></member>
</type>
- <type category="struct" name="VkExportFenceWin32HandleInfoKHR">
+ <type category="struct" name="VkExportFenceWin32HandleInfoKHR" structextends="VkFenceCreateInfo">
<member values="VK_STRUCTURE_TYPE_EXPORT_FENCE_WIN32_HANDLE_INFO_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member>const <type>void</type>* <name>pNext</name></member>
<member optional="true">const <type>SECURITY_ATTRIBUTES</type>* <name>pAttributes</name></member>
<member><type>DWORD</type> <name>dwAccess</name></member>
<member><type>LPCWSTR</type> <name>name</name></member>
</type>
<type category="struct" name="VkFenceGetWin32HandleInfoKHR">
<member values="VK_STRUCTURE_TYPE_FENCE_GET_WIN32_HANDLE_INFO_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member>const <type>void</type>* <name>pNext</name></member>
<member><type>VkFence</type> <name>fence</name></member>
<member><type>VkExternalFenceHandleTypeFlagBitsKHR</type> <name>handleType</name></member>
</type>
<type category="struct" name="VkImportFenceFdInfoKHR">
<member values="VK_STRUCTURE_TYPE_IMPORT_FENCE_FD_INFO_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member>const <type>void</type>* <name>pNext</name></member>
<member externsync="true"><type>VkFence</type> <name>fence</name></member>
<member optional="true"><type>VkFenceImportFlagsKHR</type> <name>flags</name></member>
<member><type>VkExternalFenceHandleTypeFlagBitsKHR</type> <name>handleType</name></member>
</type>
<type category="struct" name="VkFenceGetFdInfoKHR">
<member values="VK_STRUCTURE_TYPE_FENCE_GET_FD_INFO_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member>const <type>void</type>* <name>pNext</name></member>
<member><type>VkFence</type> <name>fence</name></member>
<member><type>VkExternalFenceHandleTypeFlagBitsKHR</type> <name>handleType</name></member>
</type>
- <type category="struct" name="VkPhysicalDeviceMultiviewFeaturesKHX">
+ <type category="struct" name="VkPhysicalDeviceMultiviewFeaturesKHX" structextends="VkPhysicalDeviceFeatures2KHR,VkDeviceCreateInfo">
<member values="VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES_KHX"><type>VkStructureType</type> <name>sType</name></member>
- <member noautovalidity="true"><type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member><type>VkBool32</type> <name>multiview</name></member> <!-- Multiple views in a renderpass -->
- <member><type>VkBool32</type> <name>multiviewGeometryShader</name></member> <!-- Multiple views in a renderpass w/ geometry shader -->
- <member><type>VkBool32</type> <name>multiviewTessellationShader</name></member> <!-- Multiple views in a renderpass w/ tessellation shader -->
+ <member noautovalidity="true"><type>void</type>* <name>pNext</name></member>
+ <member><type>VkBool32</type> <name>multiview</name><comment>Multiple views in a renderpass</comment></member>
+ <member><type>VkBool32</type> <name>multiviewGeometryShader</name><comment>Multiple views in a renderpass w/ geometry shader</comment></member>
+ <member><type>VkBool32</type> <name>multiviewTessellationShader</name><comment>Multiple views in a renderpass w/ tessellation shader</comment></member>
</type>
- <type category="struct" name="VkPhysicalDeviceMultiviewPropertiesKHX" returnedonly="true">
+ <type category="struct" name="VkPhysicalDeviceMultiviewPropertiesKHX" returnedonly="true" structextends="VkPhysicalDeviceProperties2KHR">
<member values="VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES_KHX"><type>VkStructureType</type> <name>sType</name></member>
- <member><type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member><type>uint32_t</type> <name>maxMultiviewViewCount</name></member> <!-- max number of views in a subpass -->
- <member><type>uint32_t</type> <name>maxMultiviewInstanceIndex</name></member> <!-- max instance index for a draw in a multiview subpass -->
+ <member><type>void</type>* <name>pNext</name></member>
+ <member><type>uint32_t</type> <name>maxMultiviewViewCount</name><comment>max number of views in a subpass</comment></member>
+ <member><type>uint32_t</type> <name>maxMultiviewInstanceIndex</name><comment>max instance index for a draw in a multiview subpass</comment></member>
</type>
- <type category="struct" name="VkRenderPassMultiviewCreateInfoKHX">
+ <type category="struct" name="VkRenderPassMultiviewCreateInfoKHX" structextends="VkRenderPassCreateInfo">
<member values="VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO_KHX"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>uint32_t</type> <name>subpassCount</name></member>
<member len="subpassCount">const <type>uint32_t</type>* <name>pViewMasks</name></member>
<member optional="true"><type>uint32_t</type> <name>dependencyCount</name></member>
<type category="struct" name="VkSurfaceCapabilities2EXT" returnedonly="true">
<member values="VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES2_EXT"><type>VkStructureType</type> <name>sType</name></member>
<member><type>void</type>* <name>pNext</name></member>
- <member><type>uint32_t</type> <name>minImageCount</name></member> <!-- Supported minimum number of images for the surface -->
- <member><type>uint32_t</type> <name>maxImageCount</name></member> <!-- Supported maximum number of images for the surface, 0 for unlimited -->
- <member><type>VkExtent2D</type> <name>currentExtent</name></member> <!-- Current image width and height for the surface, (0, 0) if undefined -->
- <member><type>VkExtent2D</type> <name>minImageExtent</name></member> <!-- Supported minimum image width and height for the surface -->
- <member><type>VkExtent2D</type> <name>maxImageExtent</name></member> <!-- Supported maximum image width and height for the surface -->
- <member><type>uint32_t</type> <name>maxImageArrayLayers</name></member> <!-- Supported maximum number of image layers for the surface -->
- <member optional="true"><type>VkSurfaceTransformFlagsKHR</type> <name>supportedTransforms</name></member> <!-- 1 or more bits representing the transforms supported -->
- <member><type>VkSurfaceTransformFlagBitsKHR</type> <name>currentTransform</name></member> <!-- The surface's current transform relative to the device's natural orientation -->
- <member optional="true"><type>VkCompositeAlphaFlagsKHR</type> <name>supportedCompositeAlpha</name></member> <!-- 1 or more bits representing the alpha compositing modes supported -->
- <member optional="true"><type>VkImageUsageFlags</type> <name>supportedUsageFlags</name></member> <!-- Supported image usage flags for the surface -->
+ <member><type>uint32_t</type> <name>minImageCount</name><comment>Supported minimum number of images for the surface</comment></member>
+ <member><type>uint32_t</type> <name>maxImageCount</name><comment>Supported maximum number of images for the surface, 0 for unlimited</comment></member>
+ <member><type>VkExtent2D</type> <name>currentExtent</name><comment>Current image width and height for the surface, (0, 0) if undefined</comment></member>
+ <member><type>VkExtent2D</type> <name>minImageExtent</name><comment>Supported minimum image width and height for the surface</comment></member>
+ <member><type>VkExtent2D</type> <name>maxImageExtent</name><comment>Supported maximum image width and height for the surface</comment></member>
+ <member><type>uint32_t</type> <name>maxImageArrayLayers</name><comment>Supported maximum number of image layers for the surface</comment></member>
+ <member optional="true"><type>VkSurfaceTransformFlagsKHR</type> <name>supportedTransforms</name><comment>1 or more bits representing the transforms supported</comment></member>
+ <member><type>VkSurfaceTransformFlagBitsKHR</type> <name>currentTransform</name><comment>The surface's current transform relative to the device's natural orientation</comment></member>
+ <member optional="true"><type>VkCompositeAlphaFlagsKHR</type> <name>supportedCompositeAlpha</name><comment>1 or more bits representing the alpha compositing modes supported</comment></member>
+ <member optional="true"><type>VkImageUsageFlags</type> <name>supportedUsageFlags</name><comment>Supported image usage flags for the surface</comment></member>
<member optional="true"><type>VkSurfaceCounterFlagsEXT</type> <name>supportedSurfaceCounters</name></member>
</type>
<type category="struct" name="VkDisplayPowerInfoEXT">
<member>const <type>void</type>* <name>pNext</name></member>
<member><type>VkDisplayEventTypeEXT</type> <name>displayEvent</name></member>
</type>
- <type category="struct" name="VkSwapchainCounterCreateInfoEXT">
+ <type category="struct" name="VkSwapchainCounterCreateInfoEXT" structextends="VkSwapchainCreateInfoKHR">
<member values="VK_STRUCTURE_TYPE_SWAPCHAIN_COUNTER_CREATE_INFO_EXT"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkSurfaceCounterFlagsEXT</type> <name>surfaceCounters</name></member>
</type>
<type category="struct" name="VkPhysicalDeviceGroupPropertiesKHX" returnedonly="true">
<member values="VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES_KHX"><type>VkStructureType</type> <name>sType</name></member>
- <member><type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member><type>void</type>* <name>pNext</name></member>
<member><type>uint32_t</type> <name>physicalDeviceCount</name></member>
<member><type>VkPhysicalDevice</type> <name>physicalDevices</name>[<enum>VK_MAX_DEVICE_GROUP_SIZE_KHX</enum>]</member>
<member><type>VkBool32</type> <name>subsetAllocation</name></member>
</type>
- <type category="struct" name="VkMemoryAllocateFlagsInfoKHX">
+ <type category="struct" name="VkMemoryAllocateFlagsInfoKHX" structextends="VkMemoryAllocateInfo">
<member values="VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO_KHX"><type>VkStructureType</type> <name>sType</name></member>
- <member noautovalidity="true">const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member noautovalidity="true">const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkMemoryAllocateFlagsKHX</type> <name>flags</name></member>
<member><type>uint32_t</type> <name>deviceMask</name></member>
</type>
<type category="struct" name="VkBindBufferMemoryInfoKHX">
<member values="VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO_KHX"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member>const <type>void</type>* <name>pNext</name></member>
<member><type>VkBuffer</type> <name>buffer</name></member>
<member><type>VkDeviceMemory</type> <name>memory</name></member>
<member><type>VkDeviceSize</type> <name>memoryOffset</name></member>
</type>
<type category="struct" name="VkBindImageMemoryInfoKHX">
<member values="VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO_KHX"><type>VkStructureType</type> <name>sType</name></member>
- <member validextensionstructs="VkBindImageMemorySwapchainInfoKHX">const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member>const <type>void</type>* <name>pNext</name></member>
<member><type>VkImage</type> <name>image</name></member>
<member><type>VkDeviceMemory</type> <name>memory</name></member>
<member><type>VkDeviceSize</type> <name>memoryOffset</name></member>
<member optional="true"><type>uint32_t</type> <name>SFRRectCount</name></member>
<member len="SFRRectCount">const <type>VkRect2D</type>* <name>pSFRRects</name></member>
</type>
- <type category="struct" name="VkDeviceGroupRenderPassBeginInfoKHX">
+ <type category="struct" name="VkDeviceGroupRenderPassBeginInfoKHX" structextends="VkRenderPassBeginInfo">
<member values="VK_STRUCTURE_TYPE_DEVICE_GROUP_RENDER_PASS_BEGIN_INFO_KHX"><type>VkStructureType</type> <name>sType</name></member>
- <member noautovalidity="true">const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member noautovalidity="true">const <type>void</type>* <name>pNext</name></member>
<member><type>uint32_t</type> <name>deviceMask</name></member>
<member optional="true"><type>uint32_t</type> <name>deviceRenderAreaCount</name></member>
<member len="deviceRenderAreaCount">const <type>VkRect2D</type>* <name>pDeviceRenderAreas</name></member>
</type>
- <type category="struct" name="VkDeviceGroupCommandBufferBeginInfoKHX">
+ <type category="struct" name="VkDeviceGroupCommandBufferBeginInfoKHX" structextends="VkCommandBufferBeginInfo">
<member values="VK_STRUCTURE_TYPE_DEVICE_GROUP_COMMAND_BUFFER_BEGIN_INFO_KHX"><type>VkStructureType</type> <name>sType</name></member>
- <member noautovalidity="true">const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member noautovalidity="true">const <type>void</type>* <name>pNext</name></member>
<member><type>uint32_t</type> <name>deviceMask</name></member>
</type>
- <type category="struct" name="VkDeviceGroupSubmitInfoKHX">
+ <type category="struct" name="VkDeviceGroupSubmitInfoKHX" structextends="VkSubmitInfo">
<member values="VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO_KHX"><type>VkStructureType</type> <name>sType</name></member>
- <member noautovalidity="true">const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member noautovalidity="true">const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>uint32_t</type> <name>waitSemaphoreCount</name></member>
<member len="waitSemaphoreCount">const <type>uint32_t</type>* <name>pWaitSemaphoreDeviceIndices</name></member>
<member optional="true"><type>uint32_t</type> <name>commandBufferCount</name></member>
<member optional="true"><type>uint32_t</type> <name>signalSemaphoreCount</name></member>
<member len="signalSemaphoreCount">const <type>uint32_t</type>* <name>pSignalSemaphoreDeviceIndices</name></member>
</type>
- <type category="struct" name="VkDeviceGroupBindSparseInfoKHX">
+ <type category="struct" name="VkDeviceGroupBindSparseInfoKHX" structextends="VkBindSparseInfo">
<member values="VK_STRUCTURE_TYPE_DEVICE_GROUP_BIND_SPARSE_INFO_KHX"><type>VkStructureType</type> <name>sType</name></member>
- <member noautovalidity="true">const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member noautovalidity="true">const <type>void</type>* <name>pNext</name></member>
<member><type>uint32_t</type> <name>resourceDeviceIndex</name></member>
<member><type>uint32_t</type> <name>memoryDeviceIndex</name></member>
</type>
<type category="struct" name="VkDeviceGroupPresentCapabilitiesKHX" returnedonly="true">
<member values="VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_CAPABILITIES_KHX"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member>const <type>void</type>* <name>pNext</name></member>
<member><type>uint32_t</type> <name>presentMask</name>[<enum>VK_MAX_DEVICE_GROUP_SIZE_KHX</enum>]</member>
<member><type>VkDeviceGroupPresentModeFlagsKHX</type> <name>modes</name></member>
</type>
- <type category="struct" name="VkImageSwapchainCreateInfoKHX">
+ <type category="struct" name="VkImageSwapchainCreateInfoKHX" structextends="VkImageCreateInfo">
<member values="VK_STRUCTURE_TYPE_IMAGE_SWAPCHAIN_CREATE_INFO_KHX"><type>VkStructureType</type> <name>sType</name></member>
- <member noautovalidity="true">const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member noautovalidity="true">const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkSwapchainKHR</type> <name>swapchain</name></member>
</type>
- <type category="struct" name="VkBindImageMemorySwapchainInfoKHX">
+ <type category="struct" name="VkBindImageMemorySwapchainInfoKHX" structextends="VkBindImageMemoryInfoKHX">
<member values="VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_SWAPCHAIN_INFO_KHX"><type>VkStructureType</type> <name>sType</name></member>
- <member noautovalidity="true">const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member noautovalidity="true">const <type>void</type>* <name>pNext</name></member>
<member externsync="true"><type>VkSwapchainKHR</type> <name>swapchain</name></member>
<member><type>uint32_t</type> <name>imageIndex</name></member>
</type>
<type category="struct" name="VkAcquireNextImageInfoKHX">
<member values="VK_STRUCTURE_TYPE_ACQUIRE_NEXT_IMAGE_INFO_KHX"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member>const <type>void</type>* <name>pNext</name></member>
<member externsync="true"><type>VkSwapchainKHR</type> <name>swapchain</name></member>
<member><type>uint64_t</type> <name>timeout</name></member>
<member optional="true" externsync="true"><type>VkSemaphore</type> <name>semaphore</name></member>
<member optional="true" externsync="true"><type>VkFence</type> <name>fence</name></member>
<member><type>uint32_t</type> <name>deviceMask</name></member>
</type>
- <type category="struct" name="VkDeviceGroupPresentInfoKHX">
+ <type category="struct" name="VkDeviceGroupPresentInfoKHX" structextends="VkPresentInfoKHR">
<member values="VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_INFO_KHX"><type>VkStructureType</type> <name>sType</name></member>
- <member noautovalidity="true">const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member noautovalidity="true">const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>uint32_t</type> <name>swapchainCount</name></member>
<member len="swapchainCount">const <type>uint32_t</type>* <name>pDeviceMasks</name></member>
<member><type>VkDeviceGroupPresentModeFlagBitsKHX</type> <name>mode</name></member>
</type>
- <type category="struct" name="VkDeviceGroupDeviceCreateInfoKHX">
+ <type category="struct" name="VkDeviceGroupDeviceCreateInfoKHX" structextends="VkDeviceCreateInfo">
<member values="VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO_KHX"><type>VkStructureType</type> <name>sType</name></member>
- <member noautovalidity="true">const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member noautovalidity="true">const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>uint32_t</type> <name>physicalDeviceCount</name></member>
<member len="physicalDeviceCount">const <type>VkPhysicalDevice</type>* <name>pPhysicalDevices</name></member>
</type>
- <type category="struct" name="VkDeviceGroupSwapchainCreateInfoKHX">
+ <type category="struct" name="VkDeviceGroupSwapchainCreateInfoKHX" structextends="VkSwapchainCreateInfoKHR">
<member values="VK_STRUCTURE_TYPE_DEVICE_GROUP_SWAPCHAIN_CREATE_INFO_KHX"><type>VkStructureType</type> <name>sType</name></member>
- <member noautovalidity="true">const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member noautovalidity="true">const <type>void</type>* <name>pNext</name></member>
<member><type>VkDeviceGroupPresentModeFlagsKHX</type> <name>modes</name></member>
</type>
<type category="struct" name="VkDescriptorUpdateTemplateEntryKHR">
- <member><type>uint32_t</type> <name>dstBinding</name></member> <!-- Binding within the destination descriptor set to write -->
- <member><type>uint32_t</type> <name>dstArrayElement</name></member> <!-- Array element within the destination binding to write -->
- <member><type>uint32_t</type> <name>descriptorCount</name></member> <!-- Number of descriptors to write -->
- <member><type>VkDescriptorType</type> <name>descriptorType</name></member> <!-- Descriptor type to write -->
- <member><type>size_t</type> <name>offset</name></member> <!-- Offset into pData where the descriptors to update are stored -->
- <member><type>size_t</type> <name>stride</name></member> <!-- Stride between two descriptors in pData when writing more than one descriptor -->
+ <member><type>uint32_t</type> <name>dstBinding</name><comment>Binding within the destination descriptor set to write</comment></member>
+ <member><type>uint32_t</type> <name>dstArrayElement</name><comment>Array element within the destination binding to write</comment></member>
+ <member><type>uint32_t</type> <name>descriptorCount</name><comment>Number of descriptors to write</comment></member>
+ <member><type>VkDescriptorType</type> <name>descriptorType</name><comment>Descriptor type to write</comment></member>
+ <member><type>size_t</type> <name>offset</name><comment>Offset into pData where the descriptors to update are stored</comment></member>
+ <member><type>size_t</type> <name>stride</name><comment>Stride between two descriptors in pData when writing more than one descriptor</comment></member>
</type>
<type category="struct" name="VkDescriptorUpdateTemplateCreateInfoKHR">
<member values="VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member><type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member optional="true"><type>VkDescriptorUpdateTemplateCreateFlagsKHR</type> <name>flags</name></member> <!-- Reserved -->
- <member><type>uint32_t</type> <name>descriptorUpdateEntryCount</name></member> <!-- Number of descriptor update entries to use for the update template -->
- <member len="descriptorUpdateEntryCount">const <type>VkDescriptorUpdateTemplateEntryKHR</type>* <name>pDescriptorUpdateEntries</name></member> <!-- Descriptor update entries for the template -->
+ <member><type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>VkDescriptorUpdateTemplateCreateFlagsKHR</type> <name>flags</name></member>
+ <member><type>uint32_t</type> <name>descriptorUpdateEntryCount</name><comment>Number of descriptor update entries to use for the update template</comment></member>
+ <member len="descriptorUpdateEntryCount">const <type>VkDescriptorUpdateTemplateEntryKHR</type>* <name>pDescriptorUpdateEntries</name><comment>Descriptor update entries for the template</comment></member>
<member><type>VkDescriptorUpdateTemplateTypeKHR</type> <name>templateType</name></member>
<member optional="true"><type>VkDescriptorSetLayout</type> <name>descriptorSetLayout</name></member>
<member optional="true"><type>VkPipelineBindPoint</type> <name>pipelineBindPoint</name></member>
- <member optional="true"><type>VkPipelineLayout</type><name>pipelineLayout</name></member> <!-- If used for push descriptors, this is the only allowed layout -->
+ <member optional="true"><type>VkPipelineLayout</type><name>pipelineLayout</name><comment>If used for push descriptors, this is the only allowed layout</comment></member>
<member optional="true"><type>uint32_t</type> <name>set</name></member>
</type>
- <type category="struct" name="VkXYColorEXT">
- <!-- chromaticity coordinate -->
+ <type category="struct" name="VkXYColorEXT" comment="Chromaticity coordinate">
<member><type>float</type> <name>x</name></member>
<member><type>float</type> <name>y</name></member>
</type>
<type category="struct" name="VkHdrMetadataEXT">
- <!-- Display primary in chromaticity coordinates -->
+ <comment>Display primary in chromaticity coordinates</comment>
<member values="VK_STRUCTURE_TYPE_HDR_METADATA_EXT"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
- <!-- From SMPTE 2086 -->
- <member><type>VkXYColorEXT</type> <name>displayPrimaryRed</name></member> <!-- Display primary's Red -->
- <member><type>VkXYColorEXT</type> <name>displayPrimaryGreen</name></member> <!-- Display primary's Green -->
- <member><type>VkXYColorEXT</type> <name>displayPrimaryBlue</name></member> <!-- Display primary's Blue -->
- <member><type>VkXYColorEXT</type> <name>whitePoint</name></member> <!-- Display primary's Blue -->
- <member><type>float</type> <name>maxLuminance</name></member> <!-- Display maximum luminance -->
- <member><type>float</type> <name>minLuminance</name></member> <!-- Display minimum luminance -->
- <!-- From CTA 861.3 -->
- <member><type>float</type> <name>maxContentLightLevel</name></member><!-- Content maximum luminance -->
+ <comment> From SMPTE 2086</comment>
+ <member><type>VkXYColorEXT</type> <name>displayPrimaryRed</name><comment>Display primary's Red</comment></member>
+ <member><type>VkXYColorEXT</type> <name>displayPrimaryGreen</name><comment>Display primary's Green</comment></member>
+ <member><type>VkXYColorEXT</type> <name>displayPrimaryBlue</name><comment>Display primary's Blue</comment></member>
+ <member><type>VkXYColorEXT</type> <name>whitePoint</name><comment>Display primary's Blue</comment></member>
+ <member><type>float</type> <name>maxLuminance</name><comment>Display maximum luminance</comment></member>
+ <member><type>float</type> <name>minLuminance</name><comment>Display minimum luminance</comment></member>
+ <comment> From CTA 861.3</comment>
+ <member><type>float</type> <name>maxContentLightLevel</name><comment>Content maximum luminance</comment></member>
<member><type>float</type> <name>maxFrameAverageLightLevel</name></member>
</type>
<type category="struct" name="VkRefreshCycleDurationGOOGLE">
- <member><type>uint64_t</type> <name>refreshDuration</name></member> <!-- Number of nanoseconds from the start of one refresh cycle to the next -->
+ <member><type>uint64_t</type> <name>refreshDuration</name><comment>Number of nanoseconds from the start of one refresh cycle to the next</comment></member>
</type>
<type category="struct" name="VkPastPresentationTimingGOOGLE">
- <member><type>uint32_t</type> <name>presentID</name></member> <!-- Application-provided identifier, previously given to vkQueuePresentKHR -->
- <member><type>uint64_t</type> <name>desiredPresentTime</name></member> <!-- Earliest time an image should have been presented, previously given to vkQueuePresentKHR -->
- <member><type>uint64_t</type> <name>actualPresentTime</name></member> <!-- Time the image was actually displayed -->
- <member><type>uint64_t</type> <name>earliestPresentTime</name></member> <!-- Earliest time the image could have been displayed -->
- <member><type>uint64_t</type> <name>presentMargin</name></member> <!-- How early vkQueuePresentKHR was processed vs. how soon it needed to be and make earliestPresentTime -->
+ <member><type>uint32_t</type> <name>presentID</name><comment>Application-provided identifier, previously given to vkQueuePresentKHR</comment></member>
+ <member><type>uint64_t</type> <name>desiredPresentTime</name><comment>Earliest time an image should have been presented, previously given to vkQueuePresentKHR</comment></member>
+ <member><type>uint64_t</type> <name>actualPresentTime</name><comment>Time the image was actually displayed</comment></member>
+ <member><type>uint64_t</type> <name>earliestPresentTime</name><comment>Earliest time the image could have been displayed</comment></member>
+ <member><type>uint64_t</type> <name>presentMargin</name><comment>How early vkQueuePresentKHR was processed vs. how soon it needed to be and make earliestPresentTime</comment></member>
</type>
- <type category="struct" name="VkPresentTimesInfoGOOGLE">
+ <type category="struct" name="VkPresentTimesInfoGOOGLE" structextends="VkPresentInfoKHR">
<member values="VK_STRUCTURE_TYPE_PRESENT_TIMES_INFO_GOOGLE"><type>VkStructureType</type> <name>sType</name></member>
- <member noautovalidity="true">const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member><type>uint32_t</type> <name>swapchainCount</name></member> <!-- Copy of VkPresentInfoKHR::swapchainCount -->
- <member len="swapchainCount" optional="true">const <type>VkPresentTimeGOOGLE</type>* <name>pTimes</name></member> <!-- The earliest times to present images -->
+ <member noautovalidity="true">const <type>void</type>* <name>pNext</name></member>
+ <member><type>uint32_t</type> <name>swapchainCount</name><comment>Copy of VkPresentInfoKHR::swapchainCount</comment></member>
+ <member len="swapchainCount" optional="true">const <type>VkPresentTimeGOOGLE</type>* <name>pTimes</name><comment>The earliest times to present images</comment></member>
</type>
<type category="struct" name="VkPresentTimeGOOGLE">
- <member><type>uint32_t</type> <name>presentID</name></member> <!-- Application-provided identifier -->
- <member><type>uint64_t</type> <name>desiredPresentTime</name></member> <!-- Earliest time an image should be presented -->
+ <member><type>uint32_t</type> <name>presentID</name><comment>Application-provided identifier</comment></member>
+ <member><type>uint64_t</type> <name>desiredPresentTime</name><comment>Earliest time an image should be presented</comment></member>
</type>
<type category="struct" name="VkIOSSurfaceCreateInfoMVK">
<member values="VK_STRUCTURE_TYPE_IOS_SURFACE_CREATE_INFO_MVK"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member optional="true"><type>VkIOSSurfaceCreateFlagsMVK</type> <name>flags</name></member> <!-- Reserved -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>VkIOSSurfaceCreateFlagsMVK</type> <name>flags</name></member>
<member>const <type>void</type>* <name>pView</name></member>
</type>
<type category="struct" name="VkMacOSSurfaceCreateInfoMVK">
<member values="VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member optional="true"><type>VkMacOSSurfaceCreateFlagsMVK</type> <name>flags</name></member> <!-- Reserved -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>VkMacOSSurfaceCreateFlagsMVK</type> <name>flags</name></member>
<member>const <type>void</type>* <name>pView</name></member>
</type>
<type category="struct" name="VkViewportWScalingNV">
<member><type>float</type> <name>xcoeff</name></member>
<member><type>float</type> <name>ycoeff</name></member>
</type>
- <type category="struct" name="VkPipelineViewportWScalingStateCreateInfoNV">
+ <type category="struct" name="VkPipelineViewportWScalingStateCreateInfoNV" structextends="VkPipelineViewportStateCreateInfo">
<member values="VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_W_SCALING_STATE_CREATE_INFO_NV"><type>VkStructureType</type> <name>sType</name></member>
- <member noautovalidity="true">const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member noautovalidity="true">const <type>void</type>* <name>pNext</name></member>
<member><type>VkBool32</type> <name>viewportWScalingEnable</name></member>
<member><type>uint32_t</type> <name>viewportCount</name></member>
<member noautovalidity="true" len="viewportCount">const <type>VkViewportWScalingNV</type>* <name>pViewportWScalings</name></member>
<member><type>VkViewportCoordinateSwizzleNV</type> <name>z</name></member>
<member><type>VkViewportCoordinateSwizzleNV</type> <name>w</name></member>
</type>
- <type category="struct" name="VkPipelineViewportSwizzleStateCreateInfoNV">
+ <type category="struct" name="VkPipelineViewportSwizzleStateCreateInfoNV" structextends="VkPipelineViewportStateCreateInfo">
<member values="VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_SWIZZLE_STATE_CREATE_INFO_NV"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member optional="true"><type>VkPipelineViewportSwizzleStateCreateFlagsNV</type> <name>flags</name></member> <!-- Reserved -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>VkPipelineViewportSwizzleStateCreateFlagsNV</type> <name>flags</name></member>
<member><type>uint32_t</type> <name>viewportCount</name></member>
<member noautovalidity="true" optional="true" len="viewportCount">const <type>VkViewportSwizzleNV</type>* <name>pViewportSwizzles</name></member>
</type>
- <type category="struct" name="VkPhysicalDeviceDiscardRectanglePropertiesEXT">
+ <type category="struct" name="VkPhysicalDeviceDiscardRectanglePropertiesEXT" structextends="VkPhysicalDeviceProperties2KHR">
<member values="VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DISCARD_RECTANGLE_PROPERTIES_EXT"><type>VkStructureType</type> <name>sType</name></member>
- <member><type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member><type>uint32_t</type> <name>maxDiscardRectangles</name></member> <!-- max number of active discard rectangles -->
+ <member><type>void</type>* <name>pNext</name></member>
+ <member><type>uint32_t</type> <name>maxDiscardRectangles</name><comment>max number of active discard rectangles</comment></member>
</type>
- <type category="struct" name="VkPipelineDiscardRectangleStateCreateInfoEXT">
+ <type category="struct" name="VkPipelineDiscardRectangleStateCreateInfoEXT" structextends="VkGraphicsPipelineCreateInfo">
<member values="VK_STRUCTURE_TYPE_PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member optional="true"><type>VkPipelineDiscardRectangleStateCreateFlagsEXT</type> <name>flags</name></member> <!-- Reserved -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>VkPipelineDiscardRectangleStateCreateFlagsEXT</type> <name>flags</name></member>
<member><type>VkDiscardRectangleModeEXT</type> <name>discardRectangleMode</name></member>
<member optional="true"><type>uint32_t</type> <name>discardRectangleCount</name></member>
<member noautovalidity="true" optional="true" len="discardRectangleCount">const <type>VkRect2D</type>* <name>pDiscardRectangles</name></member>
</type>
- <type category="struct" name="VkPhysicalDeviceMultiviewPerViewAttributesPropertiesNVX" returnedonly="true">
+ <type category="struct" name="VkPhysicalDeviceMultiviewPerViewAttributesPropertiesNVX" returnedonly="true" structextends="VkPhysicalDeviceProperties2KHR">
<member values="VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PER_VIEW_ATTRIBUTES_PROPERTIES_NVX"><type>VkStructureType</type> <name>sType</name></member>
- <member><type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member><type>void</type>* <name>pNext</name></member>
<member><type>VkBool32</type> <name>perViewPositionAllComponents</name></member>
</type>
<type category="struct" name="VkPhysicalDeviceSurfaceInfo2KHR">
</type>
<type category="struct" name="VkSurfaceCapabilities2KHR" returnedonly="true">
<member values="VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member validextensionstructs="VkSharedPresentSurfaceCapabilitiesKHR"><type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member><type>void</type>* <name>pNext</name></member>
<member><type>VkSurfaceCapabilitiesKHR</type> <name>surfaceCapabilities</name></member>
</type>
<type category="struct" name="VkSurfaceFormat2KHR" returnedonly="true">
<member><type>void</type>* <name>pNext</name></member>
<member><type>VkSurfaceFormatKHR</type> <name>surfaceFormat</name></member>
</type>
- <type category="struct" name="VkSharedPresentSurfaceCapabilitiesKHR" returnedonly="true">
+ <type category="struct" name="VkSharedPresentSurfaceCapabilitiesKHR" returnedonly="true" structextends="VkSurfaceCapabilities2KHR">
<member values="VK_STRUCTURE_TYPE_SHARED_PRESENT_SURFACE_CAPABILITIES_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member noautovalidity="true"><type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member optional="true"><type>VkImageUsageFlags</type> <name>sharedPresentSupportedUsageFlags</name></member> <!-- Supported image usage flags if swapchain created using a shared present mode -->
+ <member noautovalidity="true"><type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>VkImageUsageFlags</type> <name>sharedPresentSupportedUsageFlags</name><comment>Supported image usage flags if swapchain created using a shared present mode</comment></member>
</type>
- <type category="struct" name="VkPhysicalDevice16BitStorageFeaturesKHR">
+ <type category="struct" name="VkPhysicalDevice16BitStorageFeaturesKHR" structextends="VkPhysicalDeviceFeatures2KHR,VkDeviceCreateInfo">
<member values="VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member noautovalidity="true"><type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member><type>VkBool32</type> <name>storageBuffer16BitAccess</name></member> <!-- 16-bit integer/floating-point variables supported in BufferBlock -->
- <member><type>VkBool32</type> <name>uniformAndStorageBuffer16BitAccess</name></member> <!-- 16-bit integer/floating-point variables supported in BufferBlock and Block -->
- <member><type>VkBool32</type> <name>storagePushConstant16</name></member> <!-- 16-bit integer/floating-point variables supported in PushConstant -->
- <member><type>VkBool32</type> <name>storageInputOutput16</name></member> <!-- 16-bit integer/floating-point variables supported in shader inputs and outputs -->
+ <member noautovalidity="true"><type>void</type>* <name>pNext</name></member>
+ <member><type>VkBool32</type> <name>storageBuffer16BitAccess</name><comment>16-bit integer/floating-point variables supported in BufferBlock</comment></member>
+ <member><type>VkBool32</type> <name>uniformAndStorageBuffer16BitAccess</name><comment>16-bit integer/floating-point variables supported in BufferBlock and Block</comment></member>
+ <member><type>VkBool32</type> <name>storagePushConstant16</name><comment>16-bit integer/floating-point variables supported in PushConstant</comment></member>
+ <member><type>VkBool32</type> <name>storageInputOutput16</name><comment>16-bit integer/floating-point variables supported in shader inputs and outputs</comment></member>
</type>
<type category="struct" name="VkBufferMemoryRequirementsInfo2KHR">
<member values="VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member>const <type>void</type>* <name>pNext</name></member>
<member><type>VkBuffer</type> <name>buffer</name></member>
</type>
<type category="struct" name="VkImageMemoryRequirementsInfo2KHR">
<member values="VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member>const <type>void</type>* <name>pNext</name></member>
<member><type>VkImage</type> <name>image</name></member>
</type>
<type category="struct" name="VkImageSparseMemoryRequirementsInfo2KHR">
<member values="VK_STRUCTURE_TYPE_IMAGE_SPARSE_MEMORY_REQUIREMENTS_INFO_2_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member>const <type>void</type>* <name>pNext</name></member>
<member><type>VkImage</type> <name>image</name></member>
</type>
<type category="struct" name="VkMemoryRequirements2KHR" returnedonly="true">
<member values="VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member validextensionstructs="VkMemoryDedicatedRequirementsKHR"><type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member><type>void</type>* <name>pNext</name></member>
<member><type>VkMemoryRequirements</type> <name>memoryRequirements</name></member>
</type>
<type category="struct" name="VkSparseImageMemoryRequirements2KHR" returnedonly="true">
<member values="VK_STRUCTURE_TYPE_SPARSE_IMAGE_MEMORY_REQUIREMENTS_2_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member><type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member><type>void</type>* <name>pNext</name></member>
<member><type>VkSparseImageMemoryRequirements</type> <name>memoryRequirements</name></member>
</type>
- <type category="struct" name="VkMemoryDedicatedRequirementsKHR" returnedonly="true">
+ <type category="struct" name="VkMemoryDedicatedRequirementsKHR" returnedonly="true" structextends="VkMemoryRequirements2KHR">
<member values="VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member><type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member><type>void</type>* <name>pNext</name></member>
<member><type>VkBool32</type> <name>prefersDedicatedAllocation</name></member>
<member><type>VkBool32</type> <name>requiresDedicatedAllocation</name></member>
</type>
- <type category="struct" name="VkMemoryDedicatedAllocateInfoKHR">
+ <type category="struct" name="VkMemoryDedicatedAllocateInfoKHR" structextends="VkMemoryAllocateInfo">
<member values="VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO_KHR"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member optional="true"><type>VkImage</type> <name>image</name></member> <!-- Image that this allocation will be bound to -->
- <member optional="true"><type>VkBuffer</type> <name>buffer</name></member> <!-- Buffer that this allocation will be bound to -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>VkImage</type> <name>image</name><comment>Image that this allocation will be bound to</comment></member>
+ <member optional="true"><type>VkBuffer</type> <name>buffer</name><comment>Buffer that this allocation will be bound to</comment></member>
</type>
- <type category="struct" name="VkTextureLODGatherFormatPropertiesAMD" returnedonly="true">
+ <type category="struct" name="VkTextureLODGatherFormatPropertiesAMD" returnedonly="true" structextends="VkImageFormatProperties2KHR">
<member values="VK_STRUCTURE_TYPE_TEXTURE_LOD_GATHER_FORMAT_PROPERTIES_AMD"><type>VkStructureType</type> <name>sType</name></member>
- <member><type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member><type>void</type>* <name>pNext</name></member>
<member><type>VkBool32</type> <name>supportsTextureGatherLODBiasAMD</name></member>
</type>
- <type category="struct" name="VkPipelineCoverageToColorStateCreateInfoNV">
+ <type category="struct" name="VkPipelineCoverageToColorStateCreateInfoNV" structextends="VkPipelineMultisampleStateCreateInfo">
<member values="VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_TO_COLOR_STATE_CREATE_INFO_NV"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member optional="true"><type>VkPipelineCoverageToColorStateCreateFlagsNV</type> <name>flags</name></member> <!-- Reserved -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>VkPipelineCoverageToColorStateCreateFlagsNV</type> <name>flags</name></member>
<member><type>VkBool32</type> <name>coverageToColorEnable</name></member>
<member optional="true"><type>uint32_t</type> <name>coverageToColorLocation</name></member>
</type>
- <type category="struct" name="VkPhysicalDeviceSamplerFilterMinmaxPropertiesEXT" returnedonly="true">
+ <type category="struct" name="VkPhysicalDeviceSamplerFilterMinmaxPropertiesEXT" returnedonly="true" structextends="VkPhysicalDeviceProperties2KHR">
<member values="VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_FILTER_MINMAX_PROPERTIES_EXT"><type>VkStructureType</type> <name>sType</name></member>
- <member><type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member><type>void</type>* <name>pNext</name></member>
<member><type>VkBool32</type> <name>filterMinmaxSingleComponentFormats</name></member>
<member><type>VkBool32</type> <name>filterMinmaxImageComponentMapping</name></member>
</type>
- <type category="struct" name="VkSamplerReductionModeCreateInfoEXT">
+ <type category="struct" name="VkSamplerReductionModeCreateInfoEXT" structextends="VkSamplerCreateInfo">
<member values="VK_STRUCTURE_TYPE_SAMPLER_REDUCTION_MODE_CREATE_INFO_EXT"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member>const <type>void</type>* <name>pNext</name></member>
<member><type>VkSamplerReductionModeEXT</type> <name>reductionMode</name></member>
</type>
- <type category="struct" name="VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT">
+ <type category="struct" name="VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT" structextends="VkPhysicalDeviceFeatures2KHR">
<member values="VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_FEATURES_EXT"><type>VkStructureType</type> <name>sType</name></member>
- <member noautovalidity="true"><type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member noautovalidity="true"><type>void</type>* <name>pNext</name></member>
<member><type>VkBool32</type> <name>advancedBlendCoherentOperations</name></member>
</type>
- <type category="struct" name="VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT" returnedonly="true">
+ <type category="struct" name="VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT" returnedonly="true" structextends="VkPhysicalDeviceProperties2KHR">
<member values="VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_PROPERTIES_EXT"><type>VkStructureType</type> <name>sType</name></member>
- <member noautovalidity="true"><type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member noautovalidity="true"><type>void</type>* <name>pNext</name></member>
<member><type>uint32_t</type> <name>advancedBlendMaxColorAttachments</name></member>
<member><type>VkBool32</type> <name>advancedBlendIndependentBlend</name></member>
<member><type>VkBool32</type> <name>advancedBlendNonPremultipliedSrcColor</name></member>
<member><type>VkBool32</type> <name>advancedBlendCorrelatedOverlap</name></member>
<member><type>VkBool32</type> <name>advancedBlendAllOperations</name></member>
</type>
- <type category="struct" name="VkPipelineColorBlendAdvancedStateCreateInfoEXT">
+ <type category="struct" name="VkPipelineColorBlendAdvancedStateCreateInfoEXT" structextends="VkPipelineColorBlendStateCreateInfo">
<member values="VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_ADVANCED_STATE_CREATE_INFO_EXT"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
+ <member>const <type>void</type>* <name>pNext</name></member>
<member><type>VkBool32</type> <name>srcPremultiplied</name></member>
<member><type>VkBool32</type> <name>dstPremultiplied</name></member>
<member><type>VkBlendOverlapEXT</type> <name>blendOverlap</name></member>
</type>
- <type category="struct" name="VkPipelineCoverageModulationStateCreateInfoNV">
+ <type category="struct" name="VkPipelineCoverageModulationStateCreateInfoNV" structextends="VkPipelineMultisampleStateCreateInfo">
<member values="VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_MODULATION_STATE_CREATE_INFO_NV"><type>VkStructureType</type> <name>sType</name></member>
- <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure -->
- <member optional="true"><type>VkPipelineCoverageModulationStateCreateFlagsNV</type> <name>flags</name></member> <!-- Reserved -->
+ <member>const <type>void</type>* <name>pNext</name></member>
+ <member optional="true"><type>VkPipelineCoverageModulationStateCreateFlagsNV</type> <name>flags</name></member>
<member><type>VkCoverageModulationModeNV</type> <name>coverageModulationMode</name></member>
<member><type>VkBool32</type> <name>coverageModulationTableEnable</name></member>
<member><type>uint32_t</type> <name>coverageModulationTableCount</name></member>
</type>
</types>
- <!-- SECTION: Vulkan enumerant (token) definitions. -->
+ <comment>Vulkan enumerant (token) definitions</comment>
- <enums name="API Constants" comment="Misc. hardcoded constants - not an enumerated type">
- <!-- This is part of the header boilerplate -->
+ <enums name="API Constants" comment="Vulkan hardcoded constants - not an enumerated type, part of the header boilerplate">
<enum value="256" name="VK_MAX_PHYSICAL_DEVICE_NAME_SIZE"/>
<enum value="16" name="VK_UUID_SIZE"/>
<enum value="8" name="VK_LUID_SIZE_KHR"/>
<enum value="256" name="VK_MAX_EXTENSION_NAME_SIZE"/>
<enum value="256" name="VK_MAX_DESCRIPTION_SIZE"/>
<enum value="32" name="VK_MAX_MEMORY_TYPES"/>
- <enum value="16" name="VK_MAX_MEMORY_HEAPS"/> <!-- The maximum number of unique memory heaps, each of which supporting 1 or more memory types. -->
+ <enum value="16" name="VK_MAX_MEMORY_HEAPS" comment="The maximum number of unique memory heaps, each of which supporting 1 or more memory types"/>
<enum value="1000.0f" name="VK_LOD_CLAMP_NONE"/>
<enum value="(~0U)" name="VK_REMAINING_MIP_LEVELS"/>
<enum value="(~0U)" name="VK_REMAINING_ARRAY_LAYERS"/>
<enum value="32" name="VK_MAX_DEVICE_GROUP_SIZE_KHX"/>
</enums>
- <!-- Unlike OpenGL, most tokens in Vulkan are actual typed enumerants in
- their own numeric namespaces. The "name" attribute is the C enum
- type name, and is pulled in from a <type> definition above
- (slightly clunky, but retains the type / enum distinction). "type"
- attributes of "enum" or "bitmask" indicate that these values should
- be generated inside an appropriate definition. -->
+ <comment>
+ Unlike OpenGL, most tokens in Vulkan are actual typed enumerants in
+ their own numeric namespaces. The "name" attribute is the C enum
+ type name, and is pulled in from a type tag definition above
+ (slightly clunky, but retains the type / enum distinction). "type"
+ attributes of "enum" or "bitmask" indicate that these values should
+ be generated inside an appropriate definition.
+ </comment>
<enums name="VkImageLayout" type="enum">
<enum value="0" name="VK_IMAGE_LAYOUT_UNDEFINED" comment="Implicit layout an image is when its contents are undefined due to various reasons (e.g. right after creation)"/>
<enum value="1" name="VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT"/>
<enum value="2" name="VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE"/>
<enum value="3" name="VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER"/>
- <!-- <enum value="4" name="VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE" comment="Reserved for VK_KHR_sampler_mirror_clamp_to_edge, do not alias!"/> -->
+ <comment>
+ value="4" reserved for VK_KHR_sampler_mirror_clamp_to_edge
+ enum VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE; do not
+ alias!
+ </comment>
</enums>
<enums name="VkCompareOp" type="enum">
<enum value="0" name="VK_COMPARE_OP_NEVER"/>
<enum value="44" name="VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER"/>
<enum value="45" name="VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER"/>
<enum value="46" name="VK_STRUCTURE_TYPE_MEMORY_BARRIER"/>
- <enum value="47" name="VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO"/> <!-- Reserved for internal use by the loader, layers, and ICDs -->
- <enum value="48" name="VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO"/> <!-- Reserved for internal use by the loader, layers, and ICDs -->
+ <enum value="47" name="VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO" comment="Reserved for internal use by the loader, layers, and ICDs"/>
+ <enum value="48" name="VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO" comment="Reserved for internal use by the loader, layers, and ICDs"/>
</enums>
<enums name="VkSubpassContents" type="enum">
<enum value="0" name="VK_SUBPASS_CONTENTS_INLINE"/>
<enum value="1" name="VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS"/>
</enums>
- <enums name="VkResult" type="enum" comment="Error and return codes">
- <!-- Return codes for successful operation execution (positive values) -->
+ <enums name="VkResult" type="enum" comment="API result codes">
+ <comment>Return codes (positive values)</comment>
<enum value="0" name="VK_SUCCESS" comment="Command completed successfully"/>
<enum value="1" name="VK_NOT_READY" comment="A fence or query has not yet completed"/>
<enum value="2" name="VK_TIMEOUT" comment="A wait operation has not completed in the specified time"/>
<enum value="3" name="VK_EVENT_SET" comment="An event is signaled"/>
<enum value="4" name="VK_EVENT_RESET" comment="An event is unsignaled"/>
<enum value="5" name="VK_INCOMPLETE" comment="A return array was too small for the result"/>
- <!-- Error codes (negative values) -->
+ <comment>Error codes (negative values)</comment>
<enum value="-1" name="VK_ERROR_OUT_OF_HOST_MEMORY" comment="A host memory allocation has failed"/>
<enum value="-2" name="VK_ERROR_OUT_OF_DEVICE_MEMORY" comment="A device memory allocation has failed"/>
<enum value="-3" name="VK_ERROR_INITIALIZATION_FAILED" comment="Initialization of a object has failed"/>
<enum value="25" name="VK_OBJECT_TYPE_COMMAND_POOL" comment="VkCommandPool"/>
</enums>
- <!-- Flags -->
+ <comment>Flags</comment>
<enums name="VkQueueFlagBits" type="bitmask">
<enum bitpos="0" name="VK_QUEUE_GRAPHICS_BIT" comment="Queue supports graphics operations"/>
<enum bitpos="1" name="VK_QUEUE_COMPUTE_BIT" comment="Queue supports compute operations"/>
<enums name="VkDependencyFlagBits" type="bitmask">
<enum bitpos="0" name="VK_DEPENDENCY_BY_REGION_BIT" comment="Dependency is per pixel region "/>
</enums>
- <!-- WSI extensions -->
+
+ <comment>WSI Extensions</comment>
<enums name="VkPresentModeKHR" type="enum">
<enum value="0" name="VK_PRESENT_MODE_IMMEDIATE_KHR"/>
<enum value="1" name="VK_PRESENT_MODE_MAILBOX_KHR"/>
<enum value="32" name="VK_DEBUG_REPORT_OBJECT_TYPE_INDIRECT_COMMANDS_LAYOUT_NVX_EXT"/>
</enums>
<enums name="VkRasterizationOrderAMD" type="enum">
- <enum value="0" name="VK_RASTERIZATION_ORDER_STRICT_AMD"/> <!-- Rasterization order strictly follows API order -->
- <enum value="1" name="VK_RASTERIZATION_ORDER_RELAXED_AMD"/> <!-- Rasterization order may not follow API order -->
+ <enum value="0" name="VK_RASTERIZATION_ORDER_STRICT_AMD"/>
+ <enum value="1" name="VK_RASTERIZATION_ORDER_RELAXED_AMD"/>
</enums>
<enums name="VkExternalMemoryHandleTypeFlagBitsNV" type="bitmask">
<enum bitpos="0" name="VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_NV"/>
<enums name="VkValidationCheckEXT" type="enum">
<enum value="0" name="VK_VALIDATION_CHECK_ALL_EXT"/>
<enum value="1" name="VK_VALIDATION_CHECK_SHADERS_EXT"/>
- <!-- Placeholder for validation enums to be defined for VK_EXT_Validation_flags extension -->
+ <comment>Placeholder for validation enums to be defined for VK_EXT_Validation_flags extension</comment>
</enums>
<enums name="VkIndirectCommandsLayoutUsageFlagBitsNVX" type="bitmask">
- <enum bitpos="0" name="VK_INDIRECT_COMMANDS_LAYOUT_USAGE_UNORDERED_SEQUENCES_BIT_NVX"/> <!-- sequences can be processed in implementation-dependent order -->
- <enum bitpos="1" name="VK_INDIRECT_COMMANDS_LAYOUT_USAGE_SPARSE_SEQUENCES_BIT_NVX"/> <!-- likely generated with a high difference in actual sequencesCount and maxSequencesCount -->
- <enum bitpos="2" name="VK_INDIRECT_COMMANDS_LAYOUT_USAGE_EMPTY_EXECUTIONS_BIT_NVX"/> <!-- likely to contain draw/dispatch calls that are zero-sized -->
- <enum bitpos="3" name="VK_INDIRECT_COMMANDS_LAYOUT_USAGE_INDEXED_SEQUENCES_BIT_NVX"/> <!-- custom sequence index permutation (32-bit) is provided -->
+ <enum bitpos="0" name="VK_INDIRECT_COMMANDS_LAYOUT_USAGE_UNORDERED_SEQUENCES_BIT_NVX"/>
+ <enum bitpos="1" name="VK_INDIRECT_COMMANDS_LAYOUT_USAGE_SPARSE_SEQUENCES_BIT_NVX"/>
+ <enum bitpos="2" name="VK_INDIRECT_COMMANDS_LAYOUT_USAGE_EMPTY_EXECUTIONS_BIT_NVX"/>
+ <enum bitpos="3" name="VK_INDIRECT_COMMANDS_LAYOUT_USAGE_INDEXED_SEQUENCES_BIT_NVX"/>
</enums>
<enums name="VkObjectEntryUsageFlagBitsNVX" type="bitmask">
<enum bitpos="0" name="VK_OBJECT_ENTRY_USAGE_GRAPHICS_BIT_NVX"/>
<enum bitpos="1" name="VK_OBJECT_ENTRY_USAGE_COMPUTE_BIT_NVX"/>
</enums>
<enums name="VkIndirectCommandsTokenTypeNVX" type="enum">
- <enum value="0" name="VK_INDIRECT_COMMANDS_TOKEN_TYPE_PIPELINE_NVX"/> <!-- array of 32bit tableEntry in the object table -->
- <enum value="1" name="VK_INDIRECT_COMMANDS_TOKEN_TYPE_DESCRIPTOR_SET_NVX"/> <!-- array of (32 bit tableEntry + variable count 32bit offsets) -->
- <enum value="2" name="VK_INDIRECT_COMMANDS_TOKEN_TYPE_INDEX_BUFFER_NVX"/> <!-- array of (32 bit tableEntry + optional 32bit offset) -->
- <enum value="3" name="VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_NVX"/> <!-- array of (32 bit tableEntry + optional 32bit offset) -->
- <enum value="4" name="VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NVX"/> <!-- array of (32 bit tableEntry + variable count 32bit values ) -->
- <enum value="5" name="VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_INDEXED_NVX"/> <!-- array of VkDrawIndexedIndirectCommand -->
- <enum value="6" name="VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_NVX"/> <!-- array of VkDrawIndirectCommand -->
- <enum value="7" name="VK_INDIRECT_COMMANDS_TOKEN_TYPE_DISPATCH_NVX"/> <!-- array of VkDispatchIndirectCommand -->
+ <enum value="0" name="VK_INDIRECT_COMMANDS_TOKEN_TYPE_PIPELINE_NVX"/>
+ <enum value="1" name="VK_INDIRECT_COMMANDS_TOKEN_TYPE_DESCRIPTOR_SET_NVX"/>
+ <enum value="2" name="VK_INDIRECT_COMMANDS_TOKEN_TYPE_INDEX_BUFFER_NVX"/>
+ <enum value="3" name="VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_NVX"/>
+ <enum value="4" name="VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NVX"/>
+ <enum value="5" name="VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_INDEXED_NVX"/>
+ <enum value="6" name="VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_NVX"/>
+ <enum value="7" name="VK_INDIRECT_COMMANDS_TOKEN_TYPE_DISPATCH_NVX"/>
</enums>
<enums name="VkObjectEntryTypeNVX" type="enum">
<enum value="0" name="VK_OBJECT_ENTRY_TYPE_DESCRIPTOR_SET_NVX"/>
<enum value="3" name="VK_COVERAGE_MODULATION_MODE_RGBA_NV"/>
</enums>
- <!-- SECTION: Vulkan command definitions -->
- <commands>
+ <commands comment="Vulkan command definitions">
<command successcodes="VK_SUCCESS" errorcodes="VK_ERROR_OUT_OF_HOST_MEMORY,VK_ERROR_OUT_OF_DEVICE_MEMORY,VK_ERROR_INITIALIZATION_FAILED,VK_ERROR_LAYER_NOT_PRESENT,VK_ERROR_EXTENSION_NOT_PRESENT,VK_ERROR_INCOMPATIBLE_DRIVER">
<proto><type>VkResult</type> <name>vkCreateInstance</name></proto>
<param>const <type>VkInstanceCreateInfo</type>* <name>pCreateInfo</name></param>
<command successcodes="VK_SUCCESS" errorcodes="VK_ERROR_OUT_OF_HOST_MEMORY,VK_ERROR_OUT_OF_DEVICE_MEMORY">
<proto><type>VkResult</type> <name>vkDebugMarkerSetObjectNameEXT</name></proto>
<param><type>VkDevice</type> <name>device</name></param>
- <param externsync="pNameInfo.object"><type>VkDebugMarkerObjectNameInfoEXT</type>* <name>pNameInfo</name></param>
+ <param externsync="pNameInfo.object">const <type>VkDebugMarkerObjectNameInfoEXT</type>* <name>pNameInfo</name></param>
</command>
<command successcodes="VK_SUCCESS" errorcodes="VK_ERROR_OUT_OF_HOST_MEMORY,VK_ERROR_OUT_OF_DEVICE_MEMORY">
<proto><type>VkResult</type> <name>vkDebugMarkerSetObjectTagEXT</name></proto>
<param><type>VkDevice</type> <name>device</name></param>
- <param externsync="pTagInfo.object"><type>VkDebugMarkerObjectTagInfoEXT</type>* <name>pTagInfo</name></param>
+ <param externsync="pTagInfo.object">const <type>VkDebugMarkerObjectTagInfoEXT</type>* <name>pTagInfo</name></param>
</command>
<command queues="graphics,compute" renderpass="both" cmdbufferlevel="primary,secondary">
<proto><type>void</type> <name>vkCmdDebugMarkerBeginEXT</name></proto>
<param><type>VkCommandBuffer</type> <name>commandBuffer</name></param>
- <param><type>VkDebugMarkerMarkerInfoEXT</type>* <name>pMarkerInfo</name></param>
+ <param>const <type>VkDebugMarkerMarkerInfoEXT</type>* <name>pMarkerInfo</name></param>
</command>
<command queues="graphics,compute" renderpass="both" cmdbufferlevel="primary,secondary">
<proto><type>void</type> <name>vkCmdDebugMarkerEndEXT</name></proto>
<command queues="graphics,compute" renderpass="both" cmdbufferlevel="primary,secondary">
<proto><type>void</type> <name>vkCmdDebugMarkerInsertEXT</name></proto>
<param><type>VkCommandBuffer</type> <name>commandBuffer</name></param>
- <param><type>VkDebugMarkerMarkerInfoEXT</type>* <name>pMarkerInfo</name></param>
+ <param>const <type>VkDebugMarkerMarkerInfoEXT</type>* <name>pMarkerInfo</name></param>
</command>
<command successcodes="VK_SUCCESS" errorcodes="VK_ERROR_OUT_OF_HOST_MEMORY,VK_ERROR_OUT_OF_DEVICE_MEMORY,VK_ERROR_FORMAT_NOT_SUPPORTED">
<proto><type>VkResult</type> <name>vkGetPhysicalDeviceExternalImageFormatPropertiesNV</name></proto>
<command>
<proto><type>void</type> <name>vkSetHdrMetadataEXT</name></proto>
<param><type>VkDevice</type> <name>device</name></param>
- <param><type>uint32_t</type> <name>swapchainCount</name></param> <!-- Number of swap chains to update in this call -->
- <param len="swapchainCount">const <type>VkSwapchainKHR</type>* <name>pSwapchains</name></param> <!-- Swapchains to present an image from -->
+ <param><type>uint32_t</type> <name>swapchainCount</name></param>
+ <param len="swapchainCount">const <type>VkSwapchainKHR</type>* <name>pSwapchains</name></param>
<param len="swapchainCount">const <type>VkHdrMetadataEXT</type>* <name>pMetadata</name></param>
</command>
<command successcodes="VK_SUCCESS,VK_SUBOPTIMAL_KHR" errorcodes="VK_ERROR_OUT_OF_HOST_MEMORY,VK_ERROR_OUT_OF_DEVICE_MEMORY,VK_ERROR_DEVICE_LOST,VK_ERROR_OUT_OF_DATE_KHR,VK_ERROR_SURFACE_LOST_KHR">
</command>
</commands>
- <!-- SECTION: Vulkan API interface definitions -->
- <feature api="vulkan" name="VK_VERSION_1_0" number="1.0">
+ <feature api="vulkan" name="VK_VERSION_1_0" number="1.0" comment="Vulkan core API interface definitions">
<require comment="Header boilerplate">
<type name="vk_platform"/>
</require>
<command name="vkCmdEndRenderPass"/>
<command name="vkCmdExecuteCommands"/>
</require>
- <require comment="Types not directly used by the API">
- <!-- Include <type name="typename"/> here for e.g. structs that
- are not parameter types of commands, but still need to be
- defined in the API.
- -->
+ <require comment="Types not directly used by the API. Include e.g. structs that are not parameter types of commands, but still defined by the API.">
<type name="VkBufferMemoryBarrier"/>
<type name="VkDispatchIndirectCommand"/>
<type name="VkDrawIndexedIndirectCommand"/>
</require>
</feature>
- <!-- SECTION: Vulkan extension interface definitions -->
- <extensions>
- <!-- WSI extensions -->
+ <extensions comment="Vulkan extension interface definitions">
<extension name="VK_KHR_surface" number="1" type="instance" supported="vulkan">
<require>
<enum value="25" name="VK_KHR_SURFACE_SPEC_VERSION"/>
<enum offset="0" dir="-" extends="VkResult" name="VK_ERROR_INVALID_SHADER_NV"/>
</require>
</extension>
- <extension name="VK_NV_extension_1" number="14" author="NV" contact="Piers Daniell @pdaniell" supported="disabled">
+ <extension name="VK_EXT_depth_range_unrestricted" type="device" number="14" author="NV" contact="Piers Daniell @pdaniell" supported="vulkan">
<require>
- <enum value="0" name="VK_NV_EXTENSION_1_SPEC_VERSION"/>
- <enum value=""VK_NV_extension_1"" name="VK_NV_EXTENSION_1_EXTENSION_NAME"/>
- <enum offset="0" dir="-" extends="VkResult" name="VK_NV_EXTENSION_1_ERROR"/>
+ <enum value="1" name="VK_EXT_DEPTH_RANGE_UNRESTRICTED_SPEC_VERSION"/>
+ <enum value=""VK_EXT_depth_range_unrestricted"" name="VK_EXT_DEPTH_RANGE_UNRESTRICTED_EXTENSION_NAME"/>
</require>
</extension>
+
<extension name="VK_KHR_sampler_mirror_clamp_to_edge" type="device" number="15" author="KHR" contact="Tobias Hector @tobias" supported="vulkan">
<require>
<enum value="1" name="VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_SPEC_VERSION"/>
</extension>
<extension name="VK_EXT_swapchain_colorspace" number="105" type="instance" author="GOOGLE" contact="Courtney Goeltzenleuchter @courtneygo" requires="VK_KHR_surface" supported="vulkan">
<require>
- <enum value="2" name="VK_EXT_SWAPCHAIN_COLOR_SPACE_SPEC_VERSION"/>
+ <enum value="3" name="VK_EXT_SWAPCHAIN_COLOR_SPACE_SPEC_VERSION"/>
<enum value=""VK_EXT_swapchain_colorspace"" name="VK_EXT_SWAPCHAIN_COLOR_SPACE_EXTENSION_NAME"/>
<enum offset="1" extends="VkColorSpaceKHR" name="VK_COLOR_SPACE_DISPLAY_P3_NONLINEAR_EXT"/>
<enum offset="2" extends="VkColorSpaceKHR" name="VK_COLOR_SPACE_EXTENDED_SRGB_LINEAR_EXT"/>
<enum offset="11" extends="VkColorSpaceKHR" name="VK_COLOR_SPACE_ADOBERGB_LINEAR_EXT"/>
<enum offset="12" extends="VkColorSpaceKHR" name="VK_COLOR_SPACE_ADOBERGB_NONLINEAR_EXT"/>
<enum offset="13" extends="VkColorSpaceKHR" name="VK_COLOR_SPACE_PASS_THROUGH_EXT"/>
+ <enum offset="14" extends="VkColorSpaceKHR" name="VK_COLOR_SPACE_EXTENDED_SRGB_NONLINEAR_EXT"/>
</require>
</extension>
<extension name="VK_EXT_hdr_metadata" number="106" type="device" author="GOOGLE" contact="Courtney Goeltzenleuchter @courtneygo" supported="vulkan">
<enum value=""VK_AMD_extension_136"" name="VK_AMD_EXTENSION_136_EXTENSION_NAME"/>
</require>
</extension>
- <extension name="VK_AMD_extension_137" number="137" author="AMD" contact="Mais Alnasser @malnasse" supported="disabled">
+ <extension name="VK_AMD_mixed_attachment_samples" number="137" author="AMD" contact="Matthaeus G. Chajdas @anteru" supported="vulkan">
<require>
- <enum value="0" name="VK_AMD_EXTENSION_137_SPEC_VERSION"/>
- <enum value=""VK_AMD_extension_137"" name="VK_AMD_EXTENSION_137_EXTENSION_NAME"/>
+ <enum value="1" name="VK_AMD_MIXED_ATTACHMENT_SAMPLES_SPEC_VERSION"/>
+ <enum value=""VK_AMD_mixed_attachment_samples"" name="VK_AMD_MIXED_ATTACHMENT_SAMPLES_EXTENSION_NAME"/>
</require>
</extension>
<extension name="VK_AMD_extension_138" number="138" author="AMD" contact="Mais Alnasser @malnasse" supported="disabled">
<enum value=""VK_AMD_extension_144"" name="VK_AMD_EXTENSION_144_EXTENSION_NAME"/>
</require>
</extension>
- <extension name="VK_KHR_relaxed_block_layout" number="145" author="KHR" contact="John Kessenich @johnk" supported="disabled">
+ <extension name="VK_KHR_relaxed_block_layout" number="145" type="device" author="KHR" contact="John Kessenich @johnk" supported="vulkan">
<require>
- <enum value="0" name="VK_KHR_relaxed_block_layout_SPEC_VERSION"/>
- <enum value=""VK_KHR_relaxed_block_layout"" name="VK_KHR_relaxed_block_layout_EXTENSION_NAME"/>
+ <enum value="1" name="VK_KHR_RELAXED_BLOCK_LAYOUT_SPEC_VERSION"/>
+ <enum value=""VK_KHR_relaxed_block_layout"" name="VK_KHR_RELAXED_BLOCK_LAYOUT_EXTENSION_NAME"/>
</require>
</extension>
<extension name="VK_KHR_extension_146" number="146" author="KHR" contact="Bill Licea-Kane @billl" supported="disabled">
<enum value=""VK_NV_extension_155"" name="VK_NV_EXTENSION_155_EXTENSION_NAME"/>
</require>
</extension>
- <extension name="VK_NV_extension_156" number="156" author="NV" contact="Jeff Bolz @jbolz" supported="disabled">
+ <extension name="VK_EXT_post_depth_coverage" number="156" type="device" author="NV" contact="Daniel Koch @dgkoch" supported="vulkan">
<require>
- <enum value="0" name="VK_NV_EXTENSION_156_SPEC_VERSION"/>
- <enum value=""VK_NV_extension_156"" name="VK_NV_EXTENSION_156_EXTENSION_NAME"/>
+ <enum value="1" name="VK_EXT_POST_DEPTH_COVERAGE_SPEC_VERSION"/>
+ <enum value=""VK_EXT_post_depth_coverage"" name="VK_EXT_POST_DEPTH_COVERAGE_EXTENSION_NAME"/>
</require>
</extension>
<extension name="VK_KHR_extension_157" number="157" author="KHR" contact="Andrew Garrard @fluppeteer" supported="disabled">
<enum value=""VK_EXT_extension_160"" name="VK_EXT_EXTENSION_160_EXTENSION_NAME"/>
</require>
</extension>
+ <extension name="VK_EXT_extension_161" number="161" author="GOOGLE" contact="Cort Stratton @cdwfs" supported="disabled">
+ <require>
+ <enum value="0" name="VK_EXT_EXTENSION_161_SPEC_VERSION"/>
+ <enum value=""VK_EXT_extension_161"" name="VK_EXT_EXTENSION_161_EXTENSION_NAME"/>
+ </require>
+ </extension>
+ <extension name="VK_EXT_extension_162" number="162" author="NV" contact="Jeff Bolz @jbolz" supported="disabled">
+ <require>
+ <enum value="0" name="VK_EXT_EXTENSION_162_SPEC_VERSION"/>
+ <enum value=""VK_EXT_extension_162"" name="VK_EXT_EXTENSION_162_EXTENSION_NAME"/>
+ </require>
+ </extension>
</extensions>
</registry>