#include "tnl/tnl.h"
#include "tnl/t_context.h"
#include "tnl/t_vertex.h"
+#include "swrast_setup/swrast_setup.h"
#define FILE_DEBUG_FLAG DEBUG_STATE
{
struct gl_context *ctx = &intel->ctx;
+ _swsetup_InvalidateState(ctx, new_state);
_tnl_InvalidateState(ctx, new_state);
_tnl_invalidate_vertex_state(ctx, new_state);
#include "tnl/tnl.h"
#include "tnl/t_context.h"
#include "tnl/t_vertex.h"
+#include "swrast_setup/swrast_setup.h"
#include "intel_batchbuffer.h"
#include "intel_regions.h"
{
struct gl_context *ctx = &intel->ctx;
+ _swsetup_InvalidateState(ctx, new_state);
_tnl_InvalidateState(ctx, new_state);
_tnl_invalidate_vertex_state(ctx, new_state);
}
struct intel_context *intel = intel_context(ctx);
_swrast_InvalidateState(ctx, new_state);
- _swsetup_InvalidateState(ctx, new_state);
_vbo_InvalidateState(ctx, new_state);
intel->NewGLState |= new_state;