}
#endif
-static void
+static void GLAPIENTRY
save_Attr1fNV(GLenum attr, GLfloat x)
{
GET_CURRENT_CONTEXT(ctx);
}
}
-static void
+static void GLAPIENTRY
save_Attr2fNV(GLenum attr, GLfloat x, GLfloat y)
{
GET_CURRENT_CONTEXT(ctx);
}
}
-static void
+static void GLAPIENTRY
save_Attr3fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z)
{
GET_CURRENT_CONTEXT(ctx);
}
}
-static void
+static void GLAPIENTRY
save_Attr4fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
GET_CURRENT_CONTEXT(ctx);
}
-static void
+static void GLAPIENTRY
save_Attr1fARB(GLenum attr, GLfloat x)
{
GET_CURRENT_CONTEXT(ctx);
}
}
-static void
+static void GLAPIENTRY
save_Attr2fARB(GLenum attr, GLfloat x, GLfloat y)
{
GET_CURRENT_CONTEXT(ctx);
}
}
-static void
+static void GLAPIENTRY
save_Attr3fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z)
{
GET_CURRENT_CONTEXT(ctx);
}
}
-static void
+static void GLAPIENTRY
save_Attr4fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
GET_CURRENT_CONTEXT(ctx);
/* GL_ARB_instanced_arrays */
-static void
+static void GLAPIENTRY
save_VertexAttribDivisor(GLuint index, GLuint divisor)
{
GET_CURRENT_CONTEXT(ctx);
/* GL_NV_texture_barrier */
-static void
+static void GLAPIENTRY
save_TextureBarrierNV(void)
{
GET_CURRENT_CONTEXT(ctx);
/* GL_ARB_sampler_objects */
-static void
+static void GLAPIENTRY
save_BindSampler(GLuint unit, GLuint sampler)
{
Node *n;