#include "r600_resource.h"
#include "sid.h"
+/* Same as resource_copy_region, except that both upsampling and downsampling are allowed. */
+static void r600_copy_region_with_blit(struct pipe_context *pipe,
+ struct pipe_resource *dst,
+ unsigned dst_level,
+ unsigned dstx, unsigned dsty, unsigned dstz,
+ struct pipe_resource *src,
+ unsigned src_level,
+ const struct pipe_box *src_box)
+{
+ struct pipe_blit_info blit;
+
+ memset(&blit, 0, sizeof(blit));
+ blit.src.resource = src;
+ blit.src.format = src->format;
+ blit.src.level = src_level;
+ blit.src.box = *src_box;
+ blit.dst.resource = dst;
+ blit.dst.format = dst->format;
+ blit.dst.level = dst_level;
+ blit.dst.box.x = dstx;
+ blit.dst.box.y = dsty;
+ blit.dst.box.z = dstz;
+ blit.dst.box.width = src_box->width;
+ blit.dst.box.height = src_box->height;
+ blit.dst.box.depth = src_box->depth;
+ blit.mask = util_format_get_mask(src->format) &
+ util_format_get_mask(dst->format);
+ blit.filter = PIPE_TEX_FILTER_NEAREST;
+
+ if (blit.mask) {
+ pipe->blit(pipe, &blit);
+ }
+}
+
/* Copy from a full GPU texture to a transfer's staging one. */
static void r600_copy_to_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
{
struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
- struct pipe_resource *texture = transfer->resource;
+ struct pipe_resource *dst = &rtransfer->staging->b.b;
+ struct pipe_resource *src = transfer->resource;
- ctx->resource_copy_region(ctx, rtransfer->staging,
- 0, 0, 0, 0, texture, transfer->level,
- &transfer->box);
+ if (src->nr_samples > 1) {
+ r600_copy_region_with_blit(ctx, dst, 0, 0, 0, 0,
+ src, transfer->level, &transfer->box);
+ return;
+ }
+
+ ctx->resource_copy_region(ctx, dst, 0, 0, 0, 0,
+ src, transfer->level, &transfer->box);
}
/* Copy from a transfer's staging texture to a full GPU one. */
static void r600_copy_from_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
{
struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
- struct pipe_resource *texture = transfer->resource;
+ struct pipe_resource *dst = transfer->resource;
+ struct pipe_resource *src = &rtransfer->staging->b.b;
struct pipe_box sbox;
u_box_3d(0, 0, 0, transfer->box.width, transfer->box.height, transfer->box.depth, &sbox);
- ctx->resource_copy_region(ctx, texture, transfer->level,
+ if (dst->nr_samples > 1) {
+ r600_copy_region_with_blit(ctx, dst, transfer->level,
+ transfer->box.x, transfer->box.y, transfer->box.z,
+ src, 0, &sbox);
+ return;
+ }
+
+ ctx->resource_copy_region(ctx, dst, transfer->level,
transfer->box.x, transfer->box.y, transfer->box.z,
- rtransfer->staging,
- 0, &sbox);
+ src, 0, &sbox);
}
-static unsigned r600_texture_get_offset(struct r600_texture *rtex,
- unsigned level, unsigned layer)
+static unsigned r600_texture_get_offset(struct r600_texture *rtex, unsigned level,
+ const struct pipe_box *box)
{
+ enum pipe_format format = rtex->resource.b.b.format;
+
return rtex->surface.level[level].offset +
- layer * rtex->surface.level[level].slice_size;
+ box->z * rtex->surface.level[level].slice_size +
+ box->y / util_format_get_blockheight(format) * rtex->surface.level[level].pitch_bytes +
+ box->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
}
static int r600_init_surface(struct r600_screen *rscreen,
static int r600_setup_surface(struct pipe_screen *screen,
struct r600_texture *rtex,
- unsigned array_mode,
unsigned pitch_in_bytes_override)
{
struct r600_screen *rscreen = (struct r600_screen*)screen;
FREE(rtex);
}
-static void *si_texture_transfer_map(struct pipe_context *ctx,
- struct pipe_resource *texture,
- unsigned level,
- unsigned usage,
- const struct pipe_box *box,
- struct pipe_transfer **ptransfer)
-{
- struct r600_context *rctx = (struct r600_context *)ctx;
- struct r600_texture *rtex = (struct r600_texture*)texture;
- struct r600_transfer *trans;
- boolean use_staging_texture = FALSE;
- struct radeon_winsys_cs_handle *buf;
- enum pipe_format format = texture->format;
- unsigned offset = 0;
- char *map;
-
- /* We cannot map a tiled texture directly because the data is
- * in a different order, therefore we do detiling using a blit.
- *
- * Also, use a temporary in GTT memory for read transfers, as
- * the CPU is much happier reading out of cached system memory
- * than uncached VRAM.
- */
- if (rtex->surface.level[level].mode != RADEON_SURF_MODE_LINEAR_ALIGNED &&
- rtex->surface.level[level].mode != RADEON_SURF_MODE_LINEAR)
- use_staging_texture = TRUE;
-
- /* XXX: Use a staging texture for uploads if the underlying BO
- * is busy. No interface for checking that currently? so do
- * it eagerly whenever the transfer doesn't require a readback
- * and might block.
- */
- if ((usage & PIPE_TRANSFER_WRITE) &&
- !(usage & (PIPE_TRANSFER_READ |
- PIPE_TRANSFER_DONTBLOCK |
- PIPE_TRANSFER_UNSYNCHRONIZED)))
- use_staging_texture = TRUE;
-
- if (texture->flags & R600_RESOURCE_FLAG_TRANSFER)
- use_staging_texture = FALSE;
-
- if (use_staging_texture && (usage & PIPE_TRANSFER_MAP_DIRECTLY))
- return NULL;
-
- trans = CALLOC_STRUCT(r600_transfer);
- if (trans == NULL)
- return NULL;
- pipe_resource_reference(&trans->transfer.resource, texture);
- trans->transfer.level = level;
- trans->transfer.usage = usage;
- trans->transfer.box = *box;
- if (rtex->is_depth) {
- /* XXX: only readback the rectangle which is being mapped?
- */
- /* XXX: when discard is true, no need to read back from depth texture
- */
- struct r600_texture *staging_depth;
-
- if (!r600_init_flushed_depth_texture(ctx, texture, &staging_depth)) {
- R600_ERR("failed to create temporary texture to hold untiled copy\n");
- pipe_resource_reference(&trans->transfer.resource, NULL);
- FREE(trans);
- return NULL;
- }
- si_blit_uncompress_depth(ctx, rtex, staging_depth,
- level, level,
- box->z, box->z + box->depth - 1);
- trans->transfer.stride = staging_depth->surface.level[level].pitch_bytes;
- trans->transfer.layer_stride = staging_depth->surface.level[level].slice_size;
- trans->offset = r600_texture_get_offset(staging_depth, level, box->z);
-
- trans->staging = &staging_depth->resource.b.b;
- } else if (use_staging_texture) {
- struct pipe_resource resource;
- struct r600_texture *staging;
-
- memset(&resource, 0, sizeof(resource));
- resource.format = texture->format;
- resource.width0 = box->width;
- resource.height0 = box->height;
- resource.depth0 = 1;
- resource.array_size = 1;
- resource.usage = PIPE_USAGE_STAGING;
- resource.flags = R600_RESOURCE_FLAG_TRANSFER;
-
- /* We must set the correct texture target and dimensions if needed for a 3D transfer. */
- if (box->depth > 1 && util_max_layer(texture, level) > 0)
- resource.target = texture->target;
- else
- resource.target = PIPE_TEXTURE_2D;
-
- switch (resource.target) {
- case PIPE_TEXTURE_1D_ARRAY:
- case PIPE_TEXTURE_2D_ARRAY:
- case PIPE_TEXTURE_CUBE_ARRAY:
- resource.array_size = box->depth;
- break;
- case PIPE_TEXTURE_3D:
- resource.depth0 = box->depth;
- break;
- default:;
- }
- /* Create the temporary texture. */
- staging = (struct r600_texture*)ctx->screen->resource_create(ctx->screen, &resource);
- if (staging == NULL) {
- R600_ERR("failed to create temporary texture to hold untiled copy\n");
- pipe_resource_reference(&trans->transfer.resource, NULL);
- FREE(trans);
- return NULL;
- }
-
- trans->staging = &staging->resource.b.b;
- trans->transfer.stride = staging->surface.level[0].pitch_bytes;
- trans->transfer.layer_stride = staging->surface.level[0].slice_size;
- if (usage & PIPE_TRANSFER_READ) {
- r600_copy_to_staging_texture(ctx, trans);
- /* Always referenced in the blit. */
- radeonsi_flush(ctx, NULL, 0);
- }
- } else {
- trans->transfer.stride = rtex->surface.level[level].pitch_bytes;
- trans->transfer.layer_stride = rtex->surface.level[level].slice_size;
- trans->offset = r600_texture_get_offset(rtex, level, box->z);
- }
-
- if (trans->staging) {
- buf = si_resource(trans->staging)->cs_buf;
- } else {
- buf = rtex->resource.cs_buf;
- }
-
- if (rtex->is_depth || !trans->staging)
- offset = trans->offset +
- box->y / util_format_get_blockheight(format) * trans->transfer.stride +
- box->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
-
- if (!(map = rctx->ws->buffer_map(buf, rctx->cs, usage))) {
- pipe_resource_reference(&trans->staging, NULL);
- pipe_resource_reference(&trans->transfer.resource, NULL);
- FREE(trans);
- return NULL;
- }
-
- *ptransfer = &trans->transfer;
- return map + offset;
-}
-
-static void si_texture_transfer_unmap(struct pipe_context *ctx,
- struct pipe_transfer* transfer)
-{
- struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
- struct r600_context *rctx = (struct r600_context*)ctx;
- struct radeon_winsys_cs_handle *buf;
- struct pipe_resource *texture = transfer->resource;
- struct r600_texture *rtex = (struct r600_texture*)texture;
-
- if (rtransfer->staging) {
- buf = si_resource(rtransfer->staging)->cs_buf;
- } else {
- buf = si_resource(transfer->resource)->cs_buf;
- }
- rctx->ws->buffer_unmap(buf);
-
- if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtransfer->staging) {
- if (rtex->is_depth) {
- ctx->resource_copy_region(ctx, texture, transfer->level,
- transfer->box.x, transfer->box.y, transfer->box.z,
- &si_resource(rtransfer->staging)->b.b, transfer->level,
- &transfer->box);
- } else {
- r600_copy_from_staging_texture(ctx, rtransfer);
- }
- }
-
- if (rtransfer->staging)
- pipe_resource_reference((struct pipe_resource**)&rtransfer->staging, NULL);
-
- pipe_resource_reference(&transfer->resource, NULL);
- FREE(transfer);
-}
-
-static const struct u_resource_vtbl r600_texture_vtbl =
-{
- r600_texture_get_handle, /* get_handle */
- r600_texture_destroy, /* resource_destroy */
- si_texture_transfer_map, /* transfer_map */
- u_default_transfer_flush_region,/* transfer_flush_region */
- si_texture_transfer_unmap, /* transfer_unmap */
- NULL /* transfer_inline_write */
-};
+static const struct u_resource_vtbl r600_texture_vtbl;
DEBUG_GET_ONCE_BOOL_OPTION(print_texdepth, "RADEON_PRINT_TEXDEPTH", FALSE);
static struct r600_texture *
r600_texture_create_object(struct pipe_screen *screen,
const struct pipe_resource *base,
- unsigned array_mode,
unsigned pitch_in_bytes_override,
- unsigned max_buffer_size,
struct pb_buffer *buf,
- boolean alloc_bo,
struct radeon_surface *surface)
{
struct r600_texture *rtex;
pipe_reference_init(&resource->b.b.reference, 1);
resource->b.b.screen = screen;
rtex->pitch_override = pitch_in_bytes_override;
- rtex->real_format = base->format;
/* don't include stencil-only formats which we don't support for rendering */
rtex->is_depth = util_format_has_depth(util_format_description(rtex->resource.b.b.format));
rtex->surface = *surface;
- r = r600_setup_surface(screen, rtex, array_mode, pitch_in_bytes_override);
+ r = r600_setup_surface(screen, rtex, pitch_in_bytes_override);
if (r) {
FREE(rtex);
return NULL;
}
/* Now create the backing buffer. */
- if (!buf && alloc_bo) {
+ if (!buf) {
unsigned base_align = rtex->surface.bo_alignment;
- base_align = rtex->surface.bo_alignment;
if (!si_init_resource(rscreen, resource, rtex->size, base_align, FALSE, base->usage)) {
FREE(rtex);
return NULL;
if (!(templ->flags & R600_RESOURCE_FLAG_TRANSFER) &&
!(templ->bind & PIPE_BIND_SCANOUT)) {
- if (templ->flags & R600_RESOURCE_FLAG_FORCE_TILING) {
+ if (templ->flags & R600_RESOURCE_FLAG_FORCE_TILING ||
+ templ->nr_samples > 1) {
array_mode = V_009910_ARRAY_2D_TILED_THIN1;
} else if (util_format_is_compressed(templ->format)) {
array_mode = V_009910_ARRAY_1D_TILED_THIN1;
+ } else if (templ->usage != PIPE_USAGE_STAGING &&
+ templ->usage != PIPE_USAGE_STREAM &&
+ templ->target != PIPE_TEXTURE_1D &&
+ templ->target != PIPE_TEXTURE_1D_ARRAY &&
+ templ->height0 > 3 &&
+ rscreen->chip_class < CIK /* XXX fix me */) {
+ array_mode = V_009910_ARRAY_2D_TILED_THIN1;
} else {
- if (rscreen->chip_class >= CIK)
- array_mode = V_009910_ARRAY_1D_TILED_THIN1; /* XXX fix me */
- else
- array_mode = V_009910_ARRAY_2D_TILED_THIN1;
+ array_mode = V_009910_ARRAY_1D_TILED_THIN1;
}
}
if (r) {
return NULL;
}
- return (struct pipe_resource *)r600_texture_create_object(screen, templ, array_mode,
- 0, 0, NULL, TRUE, &surface);
+ return (struct pipe_resource *)r600_texture_create_object(screen, templ,
+ 0, NULL, &surface);
}
static struct pipe_surface *r600_create_surface(struct pipe_context *pipe,
struct r600_screen *rscreen = (struct r600_screen*)screen;
struct pb_buffer *buf = NULL;
unsigned stride = 0;
- unsigned array_mode = V_009910_ARRAY_LINEAR_ALIGNED;
+ unsigned array_mode;
enum radeon_bo_layout micro, macro;
struct radeon_surface surface;
int r;
if (r) {
return NULL;
}
+
/* always set the scanout flags */
surface.flags |= RADEON_SURF_SCANOUT;
- return (struct pipe_resource *)r600_texture_create_object(screen, templ, array_mode,
- stride, 0, buf, FALSE, &surface);
+
+ return (struct pipe_resource *)r600_texture_create_object(screen, templ,
+ stride, buf, &surface);
}
bool r600_init_flushed_depth_texture(struct pipe_context *ctx,
if (staging)
resource.flags |= R600_RESOURCE_FLAG_TRANSFER;
- else
- rtex->dirty_level_mask = (1 << (resource.last_level+1)) - 1;
*flushed_depth_texture = (struct r600_texture *)ctx->screen->resource_create(ctx->screen, &resource);
if (*flushed_depth_texture == NULL) {
return true;
}
+/**
+ * Initialize the pipe_resource descriptor to be of the same size as the box,
+ * which is supposed to hold a subregion of the texture "orig" at the given
+ * mipmap level.
+ */
+static void r600_init_temp_resource_from_box(struct pipe_resource *res,
+ struct pipe_resource *orig,
+ const struct pipe_box *box,
+ unsigned level, unsigned flags)
+{
+ memset(res, 0, sizeof(*res));
+ res->format = orig->format;
+ res->width0 = box->width;
+ res->height0 = box->height;
+ res->depth0 = 1;
+ res->array_size = 1;
+ res->usage = flags & R600_RESOURCE_FLAG_TRANSFER ? PIPE_USAGE_STAGING : PIPE_USAGE_STATIC;
+ res->flags = flags;
+
+ /* We must set the correct texture target and dimensions for a 3D box. */
+ if (box->depth > 1 && util_max_layer(orig, level) > 0)
+ res->target = orig->target;
+ else
+ res->target = PIPE_TEXTURE_2D;
+
+ switch (res->target) {
+ case PIPE_TEXTURE_1D_ARRAY:
+ case PIPE_TEXTURE_2D_ARRAY:
+ case PIPE_TEXTURE_CUBE_ARRAY:
+ res->array_size = box->depth;
+ break;
+ case PIPE_TEXTURE_3D:
+ res->depth0 = box->depth;
+ break;
+ default:;
+ }
+}
+
+static void *si_texture_transfer_map(struct pipe_context *ctx,
+ struct pipe_resource *texture,
+ unsigned level,
+ unsigned usage,
+ const struct pipe_box *box,
+ struct pipe_transfer **ptransfer)
+{
+ struct r600_context *rctx = (struct r600_context *)ctx;
+ struct r600_texture *rtex = (struct r600_texture*)texture;
+ struct r600_transfer *trans;
+ boolean use_staging_texture = FALSE;
+ struct radeon_winsys_cs_handle *buf;
+ unsigned offset = 0;
+ char *map;
+
+ /* We cannot map a tiled texture directly because the data is
+ * in a different order, therefore we do detiling using a blit.
+ *
+ * Also, use a temporary in GTT memory for read transfers, as
+ * the CPU is much happier reading out of cached system memory
+ * than uncached VRAM.
+ */
+ if (rtex->surface.level[level].mode != RADEON_SURF_MODE_LINEAR_ALIGNED &&
+ rtex->surface.level[level].mode != RADEON_SURF_MODE_LINEAR)
+ use_staging_texture = TRUE;
+
+ /* Use a staging texture for uploads if the underlying BO is busy. */
+ if (!(usage & PIPE_TRANSFER_READ) &&
+ (rctx->ws->cs_is_buffer_referenced(rctx->cs, rtex->resource.cs_buf, RADEON_USAGE_READWRITE) ||
+ rctx->ws->buffer_is_busy(rtex->resource.buf, RADEON_USAGE_READWRITE))) {
+ use_staging_texture = TRUE;
+ }
+
+ if (texture->flags & R600_RESOURCE_FLAG_TRANSFER) {
+ use_staging_texture = FALSE;
+ }
+
+ if (use_staging_texture && (usage & PIPE_TRANSFER_MAP_DIRECTLY)) {
+ return NULL;
+ }
+
+ trans = CALLOC_STRUCT(r600_transfer);
+ if (trans == NULL)
+ return NULL;
+ trans->transfer.resource = texture;
+ trans->transfer.level = level;
+ trans->transfer.usage = usage;
+ trans->transfer.box = *box;
+
+ if (rtex->is_depth) {
+ struct r600_texture *staging_depth;
+
+ if (rtex->resource.b.b.nr_samples > 1) {
+ /* MSAA depth buffers need to be converted to single sample buffers.
+ *
+ * Mapping MSAA depth buffers can occur if ReadPixels is called
+ * with a multisample GLX visual.
+ *
+ * First downsample the depth buffer to a temporary texture,
+ * then decompress the temporary one to staging.
+ *
+ * Only the region being mapped is transfered.
+ */
+ struct pipe_resource resource;
+
+ r600_init_temp_resource_from_box(&resource, texture, box, level, 0);
+
+ if (!r600_init_flushed_depth_texture(ctx, &resource, &staging_depth)) {
+ R600_ERR("failed to create temporary texture to hold untiled copy\n");
+ FREE(trans);
+ return NULL;
+ }
+
+ if (usage & PIPE_TRANSFER_READ) {
+ struct pipe_resource *temp = ctx->screen->resource_create(ctx->screen, &resource);
+
+ r600_copy_region_with_blit(ctx, temp, 0, 0, 0, 0, texture, level, box);
+ r600_blit_decompress_depth(ctx, (struct r600_texture*)temp, staging_depth,
+ 0, 0, 0, box->depth, 0, 0);
+ pipe_resource_reference((struct pipe_resource**)&temp, NULL);
+ }
+ }
+ else {
+ /* XXX: only readback the rectangle which is being mapped? */
+ /* XXX: when discard is true, no need to read back from depth texture */
+ if (!r600_init_flushed_depth_texture(ctx, texture, &staging_depth)) {
+ R600_ERR("failed to create temporary texture to hold untiled copy\n");
+ FREE(trans);
+ return NULL;
+ }
+
+ r600_blit_decompress_depth(ctx, rtex, staging_depth,
+ level, level,
+ box->z, box->z + box->depth - 1,
+ 0, 0);
+
+ offset = r600_texture_get_offset(staging_depth, level, box);
+ }
+
+ trans->transfer.stride = staging_depth->surface.level[level].pitch_bytes;
+ trans->transfer.layer_stride = staging_depth->surface.level[level].slice_size;
+ trans->staging = (struct si_resource*)staging_depth;
+ } else if (use_staging_texture) {
+ struct pipe_resource resource;
+ struct r600_texture *staging;
+
+ r600_init_temp_resource_from_box(&resource, texture, box, level,
+ R600_RESOURCE_FLAG_TRANSFER);
+
+ /* Create the temporary texture. */
+ staging = (struct r600_texture*)ctx->screen->resource_create(ctx->screen, &resource);
+ if (staging == NULL) {
+ R600_ERR("failed to create temporary texture to hold untiled copy\n");
+ FREE(trans);
+ return NULL;
+ }
+ trans->staging = &staging->resource;
+ trans->transfer.stride = staging->surface.level[0].pitch_bytes;
+ trans->transfer.layer_stride = staging->surface.level[0].slice_size;
+ if (usage & PIPE_TRANSFER_READ) {
+ r600_copy_to_staging_texture(ctx, trans);
+ }
+ } else {
+ /* the resource is mapped directly */
+ trans->transfer.stride = rtex->surface.level[level].pitch_bytes;
+ trans->transfer.layer_stride = rtex->surface.level[level].slice_size;
+ offset = r600_texture_get_offset(rtex, level, box);
+ }
+
+ if (trans->staging) {
+ buf = trans->staging->cs_buf;
+ } else {
+ buf = rtex->resource.cs_buf;
+ }
+
+ if (!(map = rctx->ws->buffer_map(buf, rctx->cs, usage))) {
+ pipe_resource_reference((struct pipe_resource**)&trans->staging, NULL);
+ FREE(trans);
+ return NULL;
+ }
+
+ *ptransfer = &trans->transfer;
+ return map + offset;
+}
+
+static void si_texture_transfer_unmap(struct pipe_context *ctx,
+ struct pipe_transfer* transfer)
+{
+ struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
+ struct r600_context *rctx = (struct r600_context*)ctx;
+ struct radeon_winsys_cs_handle *buf;
+ struct pipe_resource *texture = transfer->resource;
+ struct r600_texture *rtex = (struct r600_texture*)texture;
+
+ if (rtransfer->staging) {
+ buf = rtransfer->staging->cs_buf;
+ } else {
+ buf = si_resource(transfer->resource)->cs_buf;
+ }
+ rctx->ws->buffer_unmap(buf);
+
+ if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtransfer->staging) {
+ if (rtex->is_depth && rtex->resource.b.b.nr_samples <= 1) {
+ ctx->resource_copy_region(ctx, texture, transfer->level,
+ transfer->box.x, transfer->box.y, transfer->box.z,
+ &rtransfer->staging->b.b, transfer->level,
+ &transfer->box);
+ } else {
+ r600_copy_from_staging_texture(ctx, rtransfer);
+ }
+ }
+
+ if (rtransfer->staging)
+ pipe_resource_reference((struct pipe_resource**)&rtransfer->staging, NULL);
+
+ FREE(transfer);
+}
+
void si_init_surface_functions(struct r600_context *r600)
{
r600->context.create_surface = r600_create_surface;
r600->context.surface_destroy = r600_surface_destroy;
}
+
+static const struct u_resource_vtbl r600_texture_vtbl =
+{
+ r600_texture_get_handle, /* get_handle */
+ r600_texture_destroy, /* resource_destroy */
+ si_texture_transfer_map, /* transfer_map */
+ u_default_transfer_flush_region,/* transfer_flush_region */
+ si_texture_transfer_unmap, /* transfer_unmap */
+ NULL /* transfer_inline_write */
+};