}
}
+static void si_check_render_feedback_textures(struct si_context *sctx,
+ struct si_textures_info *textures)
+{
+ uint32_t mask = textures->views.desc.enabled_mask;
+
+ while (mask) {
+ const struct pipe_sampler_view *view;
+ struct r600_texture *tex;
+ bool render_feedback = false;
+
+ unsigned i = u_bit_scan(&mask);
+
+ view = textures->views.views[i];
+ if(view->texture->target == PIPE_BUFFER)
+ continue;
+
+ tex = (struct r600_texture *)view->texture;
+ if (!tex->dcc_offset)
+ continue;
+
+ for (unsigned j = 0; j < sctx->framebuffer.state.nr_cbufs; ++j) {
+ struct r600_surface * surf;
+
+ if (!sctx->framebuffer.state.cbufs[j])
+ continue;
+
+ surf = (struct r600_surface*)sctx->framebuffer.state.cbufs[j];
+
+ if (tex == (struct r600_texture*)surf->base.texture &&
+ surf->base.u.tex.level >= view->u.tex.first_level &&
+ surf->base.u.tex.level <= view->u.tex.last_level &&
+ surf->base.u.tex.first_layer <= view->u.tex.last_layer &&
+ surf->base.u.tex.last_layer >= view->u.tex.first_layer)
+ render_feedback = true;
+ }
+
+ if (render_feedback) {
+ struct si_screen *screen = sctx->screen;
+ r600_texture_disable_dcc(&screen->b, tex);
+ }
+ }
+}
+
+static void si_check_render_feedback_images(struct si_context *sctx,
+ struct si_images_info *images)
+{
+ uint32_t mask = images->desc.enabled_mask;
+
+ while (mask) {
+ const struct pipe_image_view *view;
+ struct r600_texture *tex;
+ bool render_feedback = false;
+
+ unsigned i = u_bit_scan(&mask);
+
+ view = &images->views[i];
+ if (view->resource->target == PIPE_BUFFER)
+ continue;
+
+ tex = (struct r600_texture *)view->resource;
+ if (!tex->dcc_offset)
+ continue;
+
+ for (unsigned j = 0; j < sctx->framebuffer.state.nr_cbufs; ++j) {
+ struct r600_surface * surf;
+
+ if (!sctx->framebuffer.state.cbufs[j])
+ continue;
+
+ surf = (struct r600_surface*)sctx->framebuffer.state.cbufs[j];
+
+ if (tex == (struct r600_texture*)surf->base.texture &&
+ surf->base.u.tex.level == view->u.tex.level &&
+ surf->base.u.tex.first_layer <= view->u.tex.last_layer &&
+ surf->base.u.tex.last_layer >= view->u.tex.first_layer)
+ render_feedback = true;
+ }
+
+ if (render_feedback) {
+ struct si_screen *screen = sctx->screen;
+ r600_texture_disable_dcc(&screen->b, tex);
+ }
+ }
+}
+
+static void si_check_render_feedback(struct si_context *sctx)
+{
+
+ if (!sctx->need_check_render_feedback)
+ return;
+
+ for (int i = 0; i < SI_NUM_SHADERS; ++i) {
+ si_check_render_feedback_images(sctx, &sctx->images[i]);
+ si_check_render_feedback_textures(sctx, &sctx->samplers[i]);
+ }
+ sctx->need_check_render_feedback = false;
+}
+
static void si_decompress_textures(struct si_context *sctx, int shader_start,
int shader_end)
{
si_decompress_image_color_textures(sctx, &sctx->images[i]);
}
}
+
+ si_check_render_feedback(sctx);
}
void si_decompress_graphics_textures(struct si_context *sctx)
} else {
samplers->compressed_colortex_mask &= ~(1u << slot);
}
+
+ if (rtex->dcc_offset &&
+ p_atomic_read(&rtex->framebuffers_bound))
+ sctx->need_check_render_feedback = true;
} else {
samplers->depth_texture_mask &= ~(1u << slot);
samplers->compressed_colortex_mask &= ~(1u << slot);
images->compressed_colortex_mask &= ~(1 << slot);
}
+ if (tex->dcc_offset &&
+ p_atomic_read(&tex->framebuffers_bound))
+ ctx->need_check_render_feedback = true;
+
/* Always force the base level to the selected level.
*
* This is required for 3D textures, where otherwise