--- /dev/null
+/*
+ * Copyright © 2014 Intel Corporation
+ * Copyright © 2016 Advanced Micro Devices, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * This program reads and compiles multiple GLSL shaders from one source file.
+ * Each shader must begin with the #shader directive. Syntax:
+ * #shader [vs|tcs|tes|gs|ps|cs] [name]
+ *
+ * The shader name is printed, followed by the stderr output from
+ * glCreateShaderProgramv. (radeonsi prints the shader disassembly there)
+ *
+ * The optional parameter -mcpu=[processor] forces radeonsi to compile for
+ * the specified GPU processor. (e.g. tahiti, bonaire, tonga)
+ *
+ * The program doesn't check if the underlying driver is really radeonsi.
+ * OpenGL 4.3 Core profile is required.
+ */
+
+/* for asprintf() */
+#define _GNU_SOURCE
+
+#include <stdio.h>
+#include <fcntl.h>
+#include <string.h>
+#include <stdlib.h>
+
+#include <epoxy/gl.h>
+#include <epoxy/egl.h>
+#include <gbm.h>
+
+#define unlikely(x) __builtin_expect(!!(x), 0)
+#define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))
+
+static int fd;
+static EGLDisplay egl_dpy;
+static EGLContext ctx;
+
+static void
+create_gl_core_context()
+{
+ const char *client_extensions = eglQueryString(EGL_NO_DISPLAY,
+ EGL_EXTENSIONS);
+ if (!client_extensions) {
+ fprintf(stderr, "ERROR: Missing EGL_EXT_client_extensions\n");
+ exit(1);
+ }
+
+ if (!strstr(client_extensions, "EGL_MESA_platform_gbm")) {
+ fprintf(stderr, "ERROR: Missing EGL_MESA_platform_gbm\n");
+ exit(1);
+ }
+
+ fd = open("/dev/dri/renderD128", O_RDWR);
+ if (unlikely(fd < 0)) {
+ fprintf(stderr, "ERROR: Couldn't open /dev/dri/renderD128\n");
+ exit(1);
+ }
+
+ struct gbm_device *gbm = gbm_create_device(fd);
+ if (unlikely(gbm == NULL)) {
+ fprintf(stderr, "ERROR: Couldn't create gbm device\n");
+ exit(1);
+ }
+
+ egl_dpy = eglGetPlatformDisplayEXT(EGL_PLATFORM_GBM_MESA,
+ gbm, NULL);
+ if (unlikely(egl_dpy == EGL_NO_DISPLAY)) {
+ fprintf(stderr, "ERROR: eglGetDisplay() failed\n");
+ exit(1);
+ }
+
+ if (unlikely(!eglInitialize(egl_dpy, NULL, NULL))) {
+ fprintf(stderr, "ERROR: eglInitialize() failed\n");
+ exit(1);
+ }
+
+ static const char *egl_extension[] = {
+ "EGL_KHR_create_context",
+ "EGL_KHR_surfaceless_context"
+ };
+ const char *extension_string = eglQueryString(egl_dpy, EGL_EXTENSIONS);
+ for (int i = 0; i < ARRAY_SIZE(egl_extension); i++) {
+ if (strstr(extension_string, egl_extension[i]) == NULL) {
+ fprintf(stderr, "ERROR: Missing %s\n", egl_extension[i]);
+ exit(1);
+ }
+ }
+
+ static const EGLint config_attribs[] = {
+ EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
+ EGL_NONE
+ };
+ EGLConfig cfg;
+ EGLint count;
+
+ if (!eglChooseConfig(egl_dpy, config_attribs, &cfg, 1, &count) ||
+ count == 0) {
+ fprintf(stderr, "ERROR: eglChooseConfig() failed\n");
+ exit(1);
+ }
+ eglBindAPI(EGL_OPENGL_API);
+
+ static const EGLint attribs[] = {
+ EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR,
+ EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR,
+ EGL_CONTEXT_MAJOR_VERSION_KHR, 4,
+ EGL_CONTEXT_MINOR_VERSION_KHR, 3,
+ EGL_NONE
+ };
+ ctx = eglCreateContext(egl_dpy, cfg, EGL_NO_CONTEXT, attribs);
+ if (ctx == EGL_NO_CONTEXT) {
+ fprintf(stderr, "eglCreateContext(GL 3.2) failed.\n");
+ exit(1);
+ }
+
+ if (!eglMakeCurrent(egl_dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, ctx)) {
+ fprintf(stderr, "eglMakeCurrent failed.\n");
+ exit(1);
+ }
+}
+
+static char *
+read_file(const char *filename)
+{
+ FILE *f = fopen(filename, "r");
+ if (!f) {
+ fprintf(stderr, "Can't open file: %s\n", filename);
+ exit(1);
+ }
+
+ fseek(f, 0, SEEK_END);
+ int filesize = ftell(f);
+ fseek(f, 0, SEEK_SET);
+
+ char *input = (char*)malloc(filesize + 1);
+ if (!input) {
+ fprintf(stderr, "malloc failed\n");
+ exit(1);
+ }
+
+ if (fread(input, filesize, 1, f) != 1) {
+ fprintf(stderr, "fread failed\n");
+ exit(1);
+ }
+ fclose(f);
+
+ input[filesize] = 0;
+ return input;
+}
+
+static void addenv(const char *name, const char *value)
+{
+ const char *orig = getenv(name);
+ if (orig) {
+ char *newval;
+ (void)!asprintf(&newval, "%s,%s", orig, value);
+ setenv(name, newval, 1);
+ free(newval);
+ } else {
+ setenv(name, value, 1);
+ }
+}
+
+int
+main(int argc, char **argv)
+{
+ const char *filename = NULL;
+
+ for (int i = 1; i < argc; i++) {
+ if (strstr(argv[i], "-mcpu=") == argv[i]) {
+ setenv("SI_FORCE_FAMILY", argv[i] + 6, 1);
+ } else if (filename == NULL) {
+ filename = argv[i];
+ } else {
+ if (strcmp(argv[i], "--help") != 0 && strcmp(argv[i], "-h") != 0)
+ fprintf(stderr, "Unknown option: %s\n\n", argv[i]);
+
+ fprintf(stderr, "Usage: amdgcn_glslc -mcpu=[chip name] [glsl filename]\n");
+ return 1;
+ }
+ }
+
+ if (filename == NULL) {
+ fprintf(stderr, "No filename specified.\n");
+ return 1;
+ }
+
+ addenv("R600_DEBUG", "precompile,vs,tcs,tes,gs,ps,cs,noir,notgsi");
+
+ create_gl_core_context();
+
+ /* Read the source. */
+ char *input = read_file(filename);
+
+ /* Comment out lines beginning with ; (FileCheck prefix). */
+ if (input[0] == ';')
+ memcpy(input, "//", 2);
+
+ char *s = input;
+ while (s = strstr(s, "\n;"))
+ memcpy(s + 1, "//", 2);
+
+ s = input;
+ while (s && (s = strstr(s, "#shader "))) {
+ char type_str[16], name[128];
+ GLenum type;
+
+ /* If #shader is not at the beginning of the line. */
+ if (s != input && s[-1] != '\n' && s[-1] != 0) {
+ s = strstr(s, "\n");
+ continue;
+ }
+
+ /* Parse the #shader directive. */
+ if (sscanf(s + 8, "%s %s", type_str, name) != 2) {
+ fprintf(stderr, "Cannot parse #shader directive.\n");
+ continue;
+ }
+
+ if (!strcmp(type_str, "vs"))
+ type = GL_VERTEX_SHADER;
+ else if (!strcmp(type_str, "tcs"))
+ type = GL_TESS_CONTROL_SHADER;
+ else if (!strcmp(type_str, "tes"))
+ type = GL_TESS_EVALUATION_SHADER;
+ else if (!strcmp(type_str, "gs"))
+ type = GL_GEOMETRY_SHADER;
+ else if (!strcmp(type_str, "fs"))
+ type = GL_FRAGMENT_SHADER;
+ else if (!strcmp(type_str, "cs"))
+ type = GL_COMPUTE_SHADER;
+
+ /* Go the next line. */
+ s = strstr(s, "\n");
+ if (!s)
+ break;
+ s++;
+
+ const char *source = s;
+
+ /* Cut the shader source at the end. */
+ s = strstr(s, "#shader");
+ if (s && s[-1] == '\n')
+ s[-1] = 0;
+
+ /* Compile the shader. */
+ printf("@%s:\n", name);
+
+ /* Redirect stderr to stdout for the compiler. */
+ FILE *stderr_original = stderr;
+ stderr = stdout;
+ GLuint prog = glCreateShaderProgramv(type, 1, &source);
+ stderr = stderr_original;
+
+ GLint linked;
+ glGetProgramiv(prog, GL_LINK_STATUS, &linked);
+
+ if (!linked) {
+ char log[4096];
+ GLsizei length;
+
+ glGetProgramInfoLog(prog, sizeof(log), &length, log);
+ fprintf(stderr, "ERROR: Compile failure:\n\n%s\n%s\n",
+ source, log);
+ return 1;
+ }
+
+ glDeleteProgram(prog);
+ }
+ return 0;
+}