return 1;
} else {
rc_compare_func comparefunc = compiler->state.unit[inst->U.I.TexSrcUnit].texture_compare_func;
- struct rc_instruction * inst_rcp = rc_insert_new_instruction(c, inst);
- struct rc_instruction * inst_mad = rc_insert_new_instruction(c, inst_rcp);
- struct rc_instruction * inst_cmp = rc_insert_new_instruction(c, inst_mad);
- unsigned tmp_recip_w = rc_find_free_temporary(c);
+ struct rc_instruction * inst_rcp = NULL;
+ struct rc_instruction * inst_mad;
+ struct rc_instruction * inst_cmp;
unsigned tmp_texsample = rc_find_free_temporary(c);
unsigned tmp_sum = rc_find_free_temporary(c);
- int pass, fail;
+ unsigned tmp_recip_w;
+ int pass, fail, tex;
/* Save the output register. */
struct rc_dst_register output_reg = inst->U.I.DstReg;
inst->U.I.DstReg.Index = tmp_texsample;
inst->U.I.DstReg.WriteMask = RC_MASK_XYZW;
- /* Compute 1/W. */
- inst_rcp->U.I.Opcode = RC_OPCODE_RCP;
- inst_rcp->U.I.DstReg.File = RC_FILE_TEMPORARY;
- inst_rcp->U.I.DstReg.Index = tmp_recip_w;
- inst_rcp->U.I.DstReg.WriteMask = RC_MASK_W;
- inst_rcp->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
- inst_rcp->U.I.SrcReg[0].Swizzle = RC_SWIZZLE_WWWW;
+ if (inst->U.I.Opcode == RC_OPCODE_TXP) {
+ tmp_recip_w = rc_find_free_temporary(c);
+
+ /* Compute 1/W. */
+ inst_rcp = rc_insert_new_instruction(c, inst);
+ inst_rcp->U.I.Opcode = RC_OPCODE_RCP;
+ inst_rcp->U.I.DstReg.File = RC_FILE_TEMPORARY;
+ inst_rcp->U.I.DstReg.Index = tmp_recip_w;
+ inst_rcp->U.I.DstReg.WriteMask = RC_MASK_W;
+ inst_rcp->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
+ inst_rcp->U.I.SrcReg[0].Swizzle = RC_SWIZZLE_WWWW;
+ }
- /* Perspective-divide r (=depth) by W and add the texture sample (see below). */
- inst_mad->U.I.Opcode = RC_OPCODE_MAD;
+ /* Perspective-divide r by W (if it's TXP) and add the texture sample (see below). */
+ inst_mad = rc_insert_new_instruction(c, inst_rcp ? inst_rcp : inst);
inst_mad->U.I.DstReg.File = RC_FILE_TEMPORARY;
inst_mad->U.I.DstReg.Index = tmp_sum;
inst_mad->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
inst_mad->U.I.SrcReg[0].Swizzle = RC_SWIZZLE_ZZZZ;
- inst_mad->U.I.SrcReg[1].File = RC_FILE_TEMPORARY;
- inst_mad->U.I.SrcReg[1].Index = tmp_recip_w;
- inst_mad->U.I.SrcReg[1].Swizzle = RC_SWIZZLE_WWWW;
- inst_mad->U.I.SrcReg[2].File = RC_FILE_TEMPORARY;
- inst_mad->U.I.SrcReg[2].Index = tmp_texsample;
- inst_mad->U.I.SrcReg[2].Swizzle = compiler->state.unit[inst->U.I.TexSrcUnit].depth_texture_swizzle;
-
- /* Recall that SrcReg[0] is tex, SrcReg[2] is r and:
+ if (inst->U.I.Opcode == RC_OPCODE_TXP) {
+ inst_mad->U.I.Opcode = RC_OPCODE_MAD;
+ inst_mad->U.I.SrcReg[1].File = RC_FILE_TEMPORARY;
+ inst_mad->U.I.SrcReg[1].Index = tmp_recip_w;
+ inst_mad->U.I.SrcReg[1].Swizzle = RC_SWIZZLE_WWWW;
+ tex = 2;
+ } else {
+ inst_mad->U.I.Opcode = RC_OPCODE_ADD;
+ tex = 1;
+ }
+ inst_mad->U.I.SrcReg[tex].File = RC_FILE_TEMPORARY;
+ inst_mad->U.I.SrcReg[tex].Index = tmp_texsample;
+ inst_mad->U.I.SrcReg[tex].Swizzle = compiler->state.unit[inst->U.I.TexSrcUnit].depth_texture_swizzle;
+
+ /* Recall that SrcReg[0] is r, SrcReg[tex] is tex and:
* LESS: r < tex <=> -tex+r < 0
* GEQUAL: r >= tex <=> not (-tex+r < 0)
* GREATER: r > tex <=> tex-r < 0
*
* This negates either r or tex: */
if (comparefunc == RC_COMPARE_FUNC_LESS || comparefunc == RC_COMPARE_FUNC_GEQUAL)
- inst_mad->U.I.SrcReg[2].Negate = inst_mad->U.I.SrcReg[2].Negate ^ RC_MASK_XYZW;
+ inst_mad->U.I.SrcReg[tex].Negate = inst_mad->U.I.SrcReg[tex].Negate ^ RC_MASK_XYZW;
else
inst_mad->U.I.SrcReg[0].Negate = inst_mad->U.I.SrcReg[0].Negate ^ RC_MASK_XYZW;
fail = 1;
}
+ inst_cmp = rc_insert_new_instruction(c, inst_mad);
inst_cmp->U.I.Opcode = RC_OPCODE_CMP;
inst_cmp->U.I.DstReg = output_reg;
inst_cmp->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;