* brw->state.dirty.brw.
*/
if (brw->state.dirty.brw) {
- brw_validate_state(brw);
-
- if (brw->intel.Fallback) {
- retval = false;
- goto out;
- }
-
intel->no_batch_wrap = true;
brw_upload_state(brw);
/***********************************************************************
* brw_state.c
*/
-void brw_validate_state(struct brw_context *brw);
void brw_upload_state(struct brw_context *brw);
void brw_init_state(struct brw_context *brw);
void brw_destroy_state(struct brw_context *brw);
/***********************************************************************
* Emit all state:
*/
-void brw_validate_state( struct brw_context *brw )
+void brw_upload_state(struct brw_context *brw)
{
struct gl_context *ctx = &brw->intel.ctx;
struct intel_context *intel = &brw->intel;
struct brw_state_flags *state = &brw->state.dirty;
+ const struct brw_tracked_state *atoms = brw->emit_atoms;
+ int num_atoms = brw->num_emit_atoms;
+ int i;
+ static int dirty_count = 0;
state->mesa |= brw->intel.NewGLState;
brw->intel.NewGLState = 0;
brw->intel.Fallback = false; /* boolean, not bitfield */
intel_check_front_buffer_rendering(intel);
-}
-
-
-void brw_upload_state(struct brw_context *brw)
-{
- struct brw_state_flags *state = &brw->state.dirty;
- const struct brw_tracked_state *atoms = brw->emit_atoms;
- int num_atoms = brw->num_emit_atoms;
- int i;
- static int dirty_count = 0;
if (unlikely(INTEL_DEBUG)) {
/* Debug version which enforces various sanity checks on the