ctx->Extensions.ARB_texture_env_crossbar = true;
ctx->Extensions.ARB_texture_env_dot3 = true;
ctx->Extensions.ARB_texture_storage = true;
- ctx->Extensions.ARB_vertex_array_object = true;
ctx->Extensions.ARB_vertex_program = true;
ctx->Extensions.ARB_vertex_shader = true;
ctx->Extensions.EXT_blend_color = true;
ctx->Extensions.EXT_texture_env_dot3 = true;
ctx->Extensions.EXT_texture_filter_anisotropic = true;
ctx->Extensions.APPLE_object_purgeable = true;
- ctx->Extensions.APPLE_vertex_array_object = true;
ctx->Extensions.MESA_pack_invert = true;
ctx->Extensions.MESA_ycbcr_texture = true;
ctx->Extensions.NV_blend_square = true;
ctx->Extensions.ARB_texture_env_combine = true;
ctx->Extensions.ARB_texture_env_dot3 = true;
ctx->Extensions.ARB_texture_env_crossbar = true;
- ctx->Extensions.ARB_vertex_array_object = true;
ctx->Extensions.EXT_blend_color = true;
ctx->Extensions.EXT_blend_minmax = true;
ctx->Extensions.EXT_fog_coord = true;
ctx->Extensions.EXT_texture_env_dot3 = true;
ctx->Extensions.EXT_texture_filter_anisotropic = true;
ctx->Extensions.EXT_texture_mirror_clamp = true;
- ctx->Extensions.APPLE_vertex_array_object = true;
ctx->Extensions.ATI_texture_env_combine3 = true;
ctx->Extensions.ATI_texture_mirror_once = true;
ctx->Extensions.MESA_pack_invert = true;
{ "GL_ARB_transpose_matrix", o(ARB_transpose_matrix), GLL, 1999 },
{ "GL_ARB_uniform_buffer_object", o(ARB_uniform_buffer_object), GL, 2009 },
{ "GL_ARB_vertex_array_bgra", o(EXT_vertex_array_bgra), GL, 2008 },
- { "GL_ARB_vertex_array_object", o(ARB_vertex_array_object), GL, 2006 },
+ { "GL_ARB_vertex_array_object", o(dummy_true), GL, 2006 },
{ "GL_ARB_vertex_buffer_object", o(dummy_true), GLL, 2003 },
{ "GL_ARB_vertex_program", o(ARB_vertex_program), GLL, 2002 },
{ "GL_ARB_vertex_shader", o(ARB_vertex_shader), GL, 2002 },
{ "GL_APPLE_object_purgeable", o(APPLE_object_purgeable), GL, 2006 },
{ "GL_APPLE_packed_pixels", o(APPLE_packed_pixels), GLL, 2002 },
{ "GL_APPLE_texture_max_level", o(dummy_true), ES1 | ES2, 2009 },
- { "GL_APPLE_vertex_array_object", o(APPLE_vertex_array_object), GLL, 2002 },
+ { "GL_APPLE_vertex_array_object", o(dummy_true), GLL, 2002 },
{ "GL_ATI_blend_equation_separate", o(EXT_blend_equation_separate), GL, 2003 },
{ "GL_ATI_draw_buffers", o(dummy_true), GLL, 2002 },
{ "GL_ATI_envmap_bumpmap", o(ATI_envmap_bumpmap), GLL, 2001 },
ctx->Extensions.ARB_texture_rg = GL_TRUE;
ctx->Extensions.ARB_texture_compression_rgtc = GL_TRUE;
ctx->Extensions.ARB_texture_storage = GL_TRUE;
- ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
#if FEATURE_ARB_vertex_program
ctx->Extensions.ARB_vertex_program = GL_TRUE;
#endif
#if FEATURE_ARB_sync
ctx->Extensions.ARB_sync = GL_TRUE;
#endif
- ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
#if FEATURE_APPLE_object_purgeable
ctx->Extensions.APPLE_object_purgeable = GL_TRUE;
#endif
EXTRA_EXT(ARB_fragment_program);
EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
EXTRA_EXT(EXT_framebuffer_object);
-EXTRA_EXT(APPLE_vertex_array_object);
EXTRA_EXT(ARB_seamless_cube_map);
EXTRA_EXT(EXT_compiled_vertex_array);
EXTRA_EXT(ARB_sync);
extra_ARB_framebuffer_object_EXT_framebuffer_multisample },
/* GL_APPLE_vertex_array_object */
- { GL_VERTEX_ARRAY_BINDING_APPLE, ARRAY_INT(Name),
- extra_APPLE_vertex_array_object },
+ { GL_VERTEX_ARRAY_BINDING_APPLE, ARRAY_INT(Name), NO_EXTRA },
/* GL_ARB_seamless_cube_map */
{ GL_TEXTURE_CUBE_MAP_SEAMLESS,
GLboolean ARB_transform_feedback_instanced;
GLboolean ARB_transpose_matrix;
GLboolean ARB_uniform_buffer_object;
- GLboolean ARB_vertex_array_object;
GLboolean ARB_vertex_program;
GLboolean ARB_vertex_shader;
GLboolean ARB_vertex_type_2_10_10_10_rev;
/* vendor extensions */
GLboolean AMD_seamless_cubemap_per_texture;
GLboolean APPLE_packed_pixels;
- GLboolean APPLE_vertex_array_object;
GLboolean APPLE_object_purgeable;
GLboolean ATI_envmap_bumpmap;
GLboolean ATI_texture_compression_3dc;
ctx->Extensions.ARB_texture_float &&
ctx->Extensions.ARB_texture_rg &&
ctx->Extensions.ARB_texture_compression_rgtc &&
- ctx->Extensions.APPLE_vertex_array_object &&
ctx->Extensions.EXT_draw_buffers2 &&
ctx->Extensions.ARB_framebuffer_object &&
ctx->Extensions.EXT_framebuffer_sRGB &&
ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
ctx->Extensions.ARB_texture_storage = GL_TRUE;
- ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
ctx->Extensions.ARB_vertex_program = GL_TRUE;
ctx->Extensions.ARB_vertex_shader = GL_TRUE;
ctx->Extensions.ARB_window_pos = GL_TRUE;
ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
- ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
-
ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
ctx->Extensions.MESA_pack_invert = GL_TRUE;