* and unbind it if that's the case.
*/
static void
-unbind_texobj_from_imgunits(struct gl_context *ctx,
- struct gl_texture_object *texObj)
+unbind_texobj_from_image_units(struct gl_context *ctx,
+ struct gl_texture_object *texObj)
{
- int i;
+ GLuint i;
for (i = 0; i < ctx->Const.MaxImageUnits; i++) {
struct gl_image_unit *unit = &ctx->ImageUnits[i];
* image unit. If so, unbind it.
* See section 3.9.X of GL_ARB_shader_image_load_store.
*/
- unbind_texobj_from_imgunits(ctx, delObj);
+ unbind_texobj_from_image_units(ctx, delObj);
_mesa_unlock_texture(ctx, delObj);