#if DIM == 1
#define TEXEL_ADDR( type, image, i, j, k, size ) \
- ((void) (j), (void) (k), ((type *)(image)->Map + (i) * (size)))
+ ((void) (j), (void) (k), ((type *)(image)->ImageSlices[0] + (i) * (size)))
#define FETCH(x) fetch_texel_1d_##x
#define TEXEL_ADDR( type, image, i, j, k, size ) \
((void) (k), \
- ((type *)(image)->Map + ((image)->RowStride * (j) + (i)) * (size)))
+ ((type *)(image)->ImageSlices[0] + ((image)->RowStride * (j) + (i)) * (size)))
#define FETCH(x) fetch_texel_2d_##x
GLint i = IFLOOR(texcoords[k][0] * width) & colMask;
GLint j = IFLOOR(texcoords[k][1] * height) & rowMask;
GLint pos = (j << shift) | i;
- GLubyte *texel = swImg->Map + 3 * pos;
+ GLubyte *texel = swImg->ImageSlices[0] + 3 * pos;
rgba[k][RCOMP] = UBYTE_TO_FLOAT(texel[2]);
rgba[k][GCOMP] = UBYTE_TO_FLOAT(texel[1]);
rgba[k][BCOMP] = UBYTE_TO_FLOAT(texel[0]);
const GLint col = IFLOOR(texcoords[i][0] * width) & colMask;
const GLint row = IFLOOR(texcoords[i][1] * height) & rowMask;
const GLint pos = (row << shift) | col;
- const GLuint texel = *((GLuint *) swImg->Map + pos);
+ const GLuint texel = *((GLuint *) swImg->ImageSlices[0] + pos);
rgba[i][RCOMP] = UBYTE_TO_FLOAT( (texel >> 24) );
rgba[i][GCOMP] = UBYTE_TO_FLOAT( (texel >> 16) & 0xff );
rgba[i][BCOMP] = UBYTE_TO_FLOAT( (texel >> 8) & 0xff );
const GLfloat twidth = (GLfloat) texImg->Width; \
const GLfloat theight = (GLfloat) texImg->Height; \
const GLint twidth_log2 = texImg->WidthLog2; \
- const GLubyte *texture = (const GLubyte *) swImg->Map; \
+ const GLubyte *texture = (const GLubyte *) swImg->ImageSlices[0]; \
const GLint smask = texImg->Width - 1; \
const GLint tmask = texImg->Height - 1; \
ASSERT(texImg->TexFormat == MESA_FORMAT_RGB888); \
const GLfloat twidth = (GLfloat) texImg->Width; \
const GLfloat theight = (GLfloat) texImg->Height; \
const GLint twidth_log2 = texImg->WidthLog2; \
- const GLubyte *texture = (const GLubyte *) swImg->Map; \
+ const GLubyte *texture = (const GLubyte *) swImg->ImageSlices[0]; \
const GLint smask = texImg->Width - 1; \
const GLint tmask = texImg->Height - 1; \
ASSERT(texImg->TexFormat == MESA_FORMAT_RGB888); \
swrast_texture_image_const(texImg); \
const GLfloat twidth = (GLfloat) texImg->Width; \
const GLfloat theight = (GLfloat) texImg->Height; \
- info.texture = (const GLchan *) swImg->Map; \
+ info.texture = (const GLchan *) swImg->ImageSlices[0]; \
info.twidth_log2 = texImg->WidthLog2; \
info.smask = texImg->Width - 1; \
info.tmask = texImg->Height - 1; \
obj->Image[0][obj->BaseLevel]; \
const struct swrast_texture_image *swImg = \
swrast_texture_image_const(texImg); \
- info.texture = (const GLchan *) swImg->Map; \
+ info.texture = (const GLchan *) swImg->ImageSlices[0]; \
info.twidth_log2 = texImg->WidthLog2; \
info.smask = texImg->Width - 1; \
info.tmask = texImg->Height - 1; \