/* EGL_SWAP_BEHAVIOR_PRESERVED_BIT */
+ /* FIXME: Figure out how to get the visual ID and types */
if (double_buffer) {
- /* FIXME: Figure out how to get the visual ID and types */
- _eglSetConfigKey(&conf->base, EGL_SURFACE_TYPE, EGL_WINDOW_BIT);
+ _eglSetConfigKey(&conf->base, EGL_SURFACE_TYPE,
+ EGL_WINDOW_BIT | EGL_PIXMAP_BIT | EGL_PBUFFER_BIT);
_eglSetConfigKey(&conf->base, EGL_NATIVE_VISUAL_ID, 0x21);
_eglSetConfigKey(&conf->base, EGL_NATIVE_VISUAL_TYPE,
XCB_VISUAL_CLASS_TRUE_COLOR);
} else {
- _eglSetConfigKey(&conf->base,
- EGL_SURFACE_TYPE, EGL_PIXMAP_BIT | EGL_PBUFFER_BIT);
- _eglSetConfigKey(&conf->base,
- EGL_BIND_TO_TEXTURE_RGB, bind_to_texture_rgb);
- _eglSetConfigKey(&conf->base,
- EGL_BIND_TO_TEXTURE_RGBA, bind_to_texture_rgba);
+ _eglSetConfigKey(&conf->base, EGL_SURFACE_TYPE,
+ EGL_PIXMAP_BIT | EGL_PBUFFER_BIT);
}
+ _eglSetConfigKey(&conf->base, EGL_BIND_TO_TEXTURE_RGB, bind_to_texture_rgb);
+ _eglSetConfigKey(&conf->base, EGL_BIND_TO_TEXTURE_RGBA, bind_to_texture_rgba);
/* EGL_OPENGL_ES_BIT, EGL_OPENVG_BIT, EGL_OPENGL_ES2_BIT */
_eglSetConfigKey(&conf->base, EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT);