* is about as concise as the specification in the old python script.
*/
-#define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
-#define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
- ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
- (GLint) ((F) * 65536.0f) )
-
-#define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
-#define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
- ((I) < SHRT_MIN) ? INT_MIN : \
- (GLint) ((I) * 65536) )
-
-#define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
-#define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
-
-#define BOOLEAN_TO_INT(B) ( (GLint) (B) )
-#define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
-#define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
-#define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
-
-#define ENUM_TO_INT64(E) ( (GLint64) (E) )
-#define ENUM_TO_FIXED(E) (E)
+static inline GLboolean
+FLOAT_TO_BOOLEAN(GLfloat X)
+{
+ return ( (X) ? GL_TRUE : GL_FALSE );
+}
+
+static inline GLint
+FLOAT_TO_FIXED(GLfloat F)
+{
+ return ( ((F) * 65536.0f > INT_MAX) ? INT_MAX :
+ ((F) * 65536.0f < INT_MIN) ? INT_MIN :
+ (GLint) ((F) * 65536.0f) );
+}
+
+static inline GLboolean
+INT_TO_BOOLEAN(GLint I)
+{
+ return ( (I) ? GL_TRUE : GL_FALSE );
+}
+
+static inline GLfixed
+INT_TO_FIXED(GLint I)
+{
+ return (((I) > SHRT_MAX) ? INT_MAX :
+ ((I) < SHRT_MIN) ? INT_MIN :
+ (GLint) ((I) * 65536) );
+}
+
+
+static inline GLboolean
+INT64_TO_BOOLEAN(GLint64 I)
+{
+ return ( (I) ? GL_TRUE : GL_FALSE );
+}
+
+static inline GLint
+INT64_TO_INT(GLint64 I)
+{
+ return ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) );
+}
+
+static inline GLint
+BOOLEAN_TO_INT(GLboolean B)
+{
+ return ( (GLint) (B) );
+}
+
+static inline GLfloat
+BOOLEAN_TO_FLOAT(GLboolean B)
+{
+ return ( (B) ? 1.0F : 0.0F );
+}
+
+static inline GLfixed
+BOOLEAN_TO_FIXED(GLboolean B)
+{
+ return ( (GLint) ((B) ? 1 : 0) << 16 );
+}
enum value_type {
TYPE_INVALID,