/* pipe_color_union and isl_color_value are interchangeable */
union isl_color_value *color = (void *) p_color;
- clear_color(ice, psurf->texture, psurf->u.tex.level, &box, true,
+ clear_color(ice, psurf->texture, psurf->u.tex.level, &box,
+ render_condition_enabled,
isurf->view.format, *color);
}
assert(util_format_is_depth_or_stencil(psurf->texture->format));
- clear_depth_stencil(ice, psurf->texture, psurf->u.tex.level, &box, true,
+ clear_depth_stencil(ice, psurf->texture, psurf->u.tex.level, &box,
+ render_condition_enabled,
flags & PIPE_CLEAR_DEPTH, flags & PIPE_CLEAR_STENCIL,
depth, stencil);
}