-XXX - Not complete yet!!!
-
Name
MESA_packed_depth_stencil
Status
- Not yet shipping.
+ Obsolete.
Version
- $Id: MESA_packed_depth_stencil.spec,v 1.1 2000/11/03 14:58:45 brianp Exp $
+ $Id: MESA_packed_depth_stencil.spec,v 1.2 2003/09/19 14:58:21 brianp Exp $
Number
-XXX - Not complete yet!!!
-
Name
MESA_sprite_point
Status
- Not yet shipping.
+ Obsolete - see GL_ARB_point_sprite.
Version
- $Id: MESA_sprite_point.spec,v 1.1 2000/12/08 00:21:02 brianp Exp $
+ $Id: MESA_sprite_point.spec,v 1.2 2003/09/19 14:58:21 brianp Exp $
Number
Status
- XXX - Not complete yet!!!
+ Obsolete.
Version
- $Id: MESA_trace.spec,v 1.2 2001/01/29 16:10:18 brianp Exp $
+ $Id: MESA_trace.spec,v 1.3 2003/09/19 14:58:21 brianp Exp $
Number
TEXTURE_RECTANGLE_NV or PROXY_TEXTURE_RECTANGLE_NV.
All pixel transfer operations are bypassed. The texture is stored as
YCbCr, not RGB. Queries of the texture's red, green and blue component
- sizes will return zero.
+ sizes will return zero. The YCbCr colors are converted to RGB during
+ texture sampling using an implementation dependent conversion.
In section 3.8.1, Texture Image Specification, on page 126, add
20 September 2002 - Initial draft
29 April 2003 - minor updates
3 September 2003 - further clarify when YCbCr->RGB conversion takes place
+ 19 September 2003 - a few more updates prior to submitting to extension
+ registry.