#include "light.h"
#include "state.h"
#include "context.h"
+#include "framebuffer.h"
#include "array_cache/acache.h"
#include "tnl/tnl.h"
}
if ((draw_fb->Width != drawable->w) || (draw_fb->Height != drawable->h)) {
- _mesa_resize_framebuffer(&rmesa->glCtx, draw_fb,
+ _mesa_resize_framebuffer(rmesa->glCtx, draw_fb,
drawable->w, drawable->h);
draw_fb->Initialized = GL_TRUE;
}
if (drawable != readable) {
if ((read_fb->Width != readable->w) || (read_fb->Height != readable->h)) {
- _mesa_resize_framebuffer(&rmesa->glCtx, read_fb,
+ _mesa_resize_framebuffer(rmesa->glCtx, read_fb,
readable->w, readable->h);
read_fb->Initialized = GL_TRUE;
}