}
if (transferOps) {
- DEFMARRAY(GLfloat, rgbaFloat, MAX_WIDTH, 4); /* mac 32k limitation */
- CHECKARRAY(rgbaFloat, return);
-
+ GLfloat rgbaFloat[MAX_WIDTH][4];
/* convert to float, transfer, convert back to chan */
chan_span_to_float(width, (CONST GLchan (*)[4]) span.array->rgba,
rgbaFloat);
_mesa_apply_rgba_transfer_ops(ctx, transferOps, width, rgbaFloat);
float_span_to_chan(width, (CONST GLfloat (*)[4]) rgbaFloat,
span.array->rgba);
-
- UNDEFARRAY(rgbaFloat); /* mac 32k limitation */
}
if (ctx->Pixel.PixelTextureEnabled && ctx->Texture._EnabledUnits) {
* there. This fixes conformance failures with 16-bit color
* buffers, for example.
*/
- DEFMARRAY(GLfloat, rgbaf, MAX_WIDTH, 4); /* mac 32k limitation */
- CHECKARRAY(rgbaf, return); /* mac 32k limitation */
+ GLfloat rgbaf[MAX_WIDTH][4];
_mesa_chan_to_float_span(ctx, readWidth,
(CONST GLchan (*)[4]) rgba, rgbaf);
_mesa_pack_rgba_span_float(ctx, readWidth,
(CONST GLfloat (*)[4]) rgbaf,
format, type, dst, packing,
ctx->_ImageTransferState);
- UNDEFARRAY(rgbaf); /* mac 32k limitation */
}
else {
/* GLubytes are fine */
GLuint numAlphaArgs;
/* GLchan ccolor[3][4]; */
- DEFMNARRAY(GLchan, ccolor, 3, 3 * MAX_WIDTH, 4); /* mac 32k limitation */
- CHECKARRAY(ccolor, return); /* mac 32k limitation */
+ GLchan ccolor[3][MAX_WIDTH][4];
ASSERT(ctx->Extensions.EXT_texture_env_combine ||
ctx->Extensions.ARB_texture_env_combine);
rgba[i][ACOMP] = rgba[i][RCOMP];
}
}
- UNDEFARRAY(ccolor); /* mac 32k limitation */
}
#undef PROD