radeonsi: make RW buffer descriptor array global, not per shader stage
authorMarek Olšák <marek.olsak@amd.com>
Mon, 18 Apr 2016 20:41:48 +0000 (22:41 +0200)
committerMarek Olšák <marek.olsak@amd.com>
Thu, 21 Apr 2016 23:14:13 +0000 (01:14 +0200)
v2: also simplify invalidation of RW buffer bindings (squashed)

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
src/gallium/drivers/radeonsi/si_descriptors.c
src/gallium/drivers/radeonsi/si_pipe.h

index 425c6a0860b01955eaece1627f0e00d6cc6ee026..6db3569eb68d5e0978681f08fc3c44a198511a95 100644 (file)
@@ -908,7 +908,7 @@ void si_set_ring_buffer(struct pipe_context *ctx, uint shader, uint slot,
                        unsigned element_size, unsigned index_stride, uint64_t offset)
 {
        struct si_context *sctx = (struct si_context *)ctx;
-       struct si_buffer_resources *buffers = &sctx->rw_buffers[shader];
+       struct si_buffer_resources *buffers = &sctx->rw_buffers;
 
        if (shader >= SI_NUM_SHADERS)
                return;
@@ -1002,7 +1002,7 @@ static void si_set_streamout_targets(struct pipe_context *ctx,
                                     const unsigned *offsets)
 {
        struct si_context *sctx = (struct si_context *)ctx;
-       struct si_buffer_resources *buffers = &sctx->rw_buffers[PIPE_SHADER_VERTEX];
+       struct si_buffer_resources *buffers = &sctx->rw_buffers;
        unsigned old_num_targets = sctx->b.streamout.num_targets;
        unsigned i, bufidx;
 
@@ -1204,33 +1204,27 @@ static void si_invalidate_buffer(struct pipe_context *ctx, struct pipe_resource
                }
        }
 
-       /* Read/Write buffers. */
-       for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
-               struct si_buffer_resources *buffers = &sctx->rw_buffers[shader];
-               uint64_t mask = buffers->desc.enabled_mask;
+       /* Streamout buffers. (other internal buffers can't be invalidated) */
+       for (i = SI_VS_STREAMOUT_BUF0; i <= SI_VS_STREAMOUT_BUF3; i++) {
+               struct si_buffer_resources *buffers = &sctx->rw_buffers;
 
-               while (mask) {
-                       i = u_bit_scan64(&mask);
-                       if (buffers->buffers[i] == buf) {
-                               si_desc_reset_buffer_offset(ctx, buffers->desc.list + i*4,
-                                                           old_va, buf);
-                               buffers->desc.dirty_mask |= 1llu << i;
+               if (buffers->buffers[i] != buf)
+                       continue;
 
-                               radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
-                                                     rbuffer, buffers->shader_usage,
-                                                     buffers->priority);
-
-                               if (i >= SI_VS_STREAMOUT_BUF0 && shader == PIPE_SHADER_VERTEX) {
-                                       /* Update the streamout state. */
-                                       if (sctx->b.streamout.begin_emitted) {
-                                               r600_emit_streamout_end(&sctx->b);
-                                       }
-                                       sctx->b.streamout.append_bitmask =
-                                               sctx->b.streamout.enabled_mask;
-                                       r600_streamout_buffers_dirty(&sctx->b);
-                               }
-                       }
-               }
+               si_desc_reset_buffer_offset(ctx, buffers->desc.list + i*4,
+                                           old_va, buf);
+               buffers->desc.dirty_mask |= 1u << i;
+
+               radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
+                                         rbuffer, buffers->shader_usage,
+                                         buffers->priority);
+
+               /* Update the streamout state. */
+               if (sctx->b.streamout.begin_emitted)
+                       r600_emit_streamout_end(&sctx->b);
+               sctx->b.streamout.append_bitmask =
+                               sctx->b.streamout.enabled_mask;
+               r600_streamout_buffers_dirty(&sctx->b);
        }
 
        /* Constant and shader buffers. */
@@ -1297,7 +1291,6 @@ static void si_mark_shader_pointers_dirty(struct si_context *sctx,
                                          unsigned shader)
 {
        sctx->const_buffers[shader].desc.pointer_dirty = true;
-       sctx->rw_buffers[shader].desc.pointer_dirty = true;
        sctx->shader_buffers[shader].desc.pointer_dirty = true;
        sctx->samplers[shader].views.desc.pointer_dirty = true;
        sctx->images[shader].desc.pointer_dirty = true;
@@ -1315,6 +1308,7 @@ static void si_shader_userdata_begin_new_cs(struct si_context *sctx)
        for (i = 0; i < SI_NUM_SHADERS; i++) {
                si_mark_shader_pointers_dirty(sctx, i);
        }
+       sctx->rw_buffers.desc.pointer_dirty = true;
 }
 
 /* Set a base register address for user data constants in the given shader.
@@ -1393,22 +1387,23 @@ void si_emit_graphics_shader_userdata(struct si_context *sctx,
        uint32_t *sh_base = sctx->shader_userdata.sh_base;
 
        if (sctx->gs_shader.cso) {
-               /* The VS copy shader needs these for clipping, streamout, and rings. */
+               /* The VS copy shader needs this for clipping. */
                unsigned vs_base = R_00B130_SPI_SHADER_USER_DATA_VS_0;
                unsigned i = PIPE_SHADER_VERTEX;
 
                si_emit_shader_pointer(sctx, &sctx->const_buffers[i].desc, vs_base, true);
-               si_emit_shader_pointer(sctx, &sctx->rw_buffers[i].desc, vs_base, true);
+       }
 
-               if (sctx->tes_shader.cso) {
-                       /* The TESSEVAL shader needs this for the ESGS ring buffer. */
-                       si_emit_shader_pointer(sctx, &sctx->rw_buffers[i].desc,
-                                              R_00B330_SPI_SHADER_USER_DATA_ES_0, true);
-               }
-       } else if (sctx->tes_shader.cso) {
-               /* The TESSEVAL shader needs this for streamout. */
-               si_emit_shader_pointer(sctx, &sctx->rw_buffers[PIPE_SHADER_VERTEX].desc,
+       if (sctx->rw_buffers.desc.pointer_dirty) {
+               si_emit_shader_pointer(sctx, &sctx->rw_buffers.desc,
                                       R_00B130_SPI_SHADER_USER_DATA_VS_0, true);
+               si_emit_shader_pointer(sctx, &sctx->rw_buffers.desc,
+                                      R_00B230_SPI_SHADER_USER_DATA_GS_0, true);
+               si_emit_shader_pointer(sctx, &sctx->rw_buffers.desc,
+                                      R_00B330_SPI_SHADER_USER_DATA_ES_0, true);
+               si_emit_shader_pointer(sctx, &sctx->rw_buffers.desc,
+                                      R_00B430_SPI_SHADER_USER_DATA_HS_0, true);
+               sctx->rw_buffers.desc.pointer_dirty = false;
        }
 
        for (i = 0; i < SI_NUM_GRAPHICS_SHADERS; i++) {
@@ -1417,9 +1412,6 @@ void si_emit_graphics_shader_userdata(struct si_context *sctx,
                if (!base)
                        continue;
 
-               if (i != PIPE_SHADER_TESS_EVAL)
-                       si_emit_shader_pointer(sctx, &sctx->rw_buffers[i].desc, base, false);
-
                si_emit_shader_pointer(sctx, &sctx->const_buffers[i].desc, base, false);
                si_emit_shader_pointer(sctx, &sctx->shader_buffers[i].desc, base, false);
                si_emit_shader_pointer(sctx, &sctx->samplers[i].views.desc, base, false);
@@ -1454,10 +1446,6 @@ void si_init_all_descriptors(struct si_context *sctx)
                                         SI_NUM_CONST_BUFFERS, SI_SGPR_CONST_BUFFERS,
                                         RADEON_USAGE_READ, RADEON_PRIO_CONST_BUFFER,
                                         &ce_offset);
-               si_init_buffer_resources(&sctx->rw_buffers[i],
-                                        SI_NUM_RW_BUFFERS, SI_SGPR_RW_BUFFERS,
-                                        RADEON_USAGE_READWRITE, RADEON_PRIO_RINGS_STREAMOUT,
-                                        &ce_offset);
                si_init_buffer_resources(&sctx->shader_buffers[i],
                                         SI_NUM_SHADER_BUFFERS, SI_SGPR_SHADER_BUFFERS,
                                         RADEON_USAGE_READWRITE, RADEON_PRIO_SHADER_RW_BUFFER,
@@ -1472,6 +1460,10 @@ void si_init_all_descriptors(struct si_context *sctx)
                                    null_image_descriptor, &ce_offset);
        }
 
+       si_init_buffer_resources(&sctx->rw_buffers,
+                                SI_NUM_RW_BUFFERS, SI_SGPR_RW_BUFFERS,
+                                RADEON_USAGE_READWRITE, RADEON_PRIO_RINGS_STREAMOUT,
+                                &ce_offset);
        si_init_descriptors(&sctx->vertex_buffers, SI_SGPR_VERTEX_BUFFERS,
                            4, SI_NUM_VERTEX_BUFFERS, NULL, NULL);
 
@@ -1504,8 +1496,6 @@ bool si_upload_graphics_shader_descriptors(struct si_context *sctx)
        for (i = 0; i < SI_NUM_SHADERS; i++) {
                if (!si_upload_descriptors(sctx, &sctx->const_buffers[i].desc,
                                           &sctx->shader_userdata.atom) ||
-                   !si_upload_descriptors(sctx, &sctx->rw_buffers[i].desc,
-                                          &sctx->shader_userdata.atom) ||
                    !si_upload_descriptors(sctx, &sctx->shader_buffers[i].desc,
                                           &sctx->shader_userdata.atom) ||
                    !si_upload_descriptors(sctx, &sctx->samplers[i].views.desc,
@@ -1514,7 +1504,9 @@ bool si_upload_graphics_shader_descriptors(struct si_context *sctx)
                                           &sctx->shader_userdata.atom))
                        return false;
        }
-       return si_upload_vertex_buffer_descriptors(sctx);
+       return si_upload_descriptors(sctx, &sctx->rw_buffers.desc,
+                                    &sctx->shader_userdata.atom) &&
+              si_upload_vertex_buffer_descriptors(sctx);
 }
 
 bool si_upload_compute_shader_descriptors(struct si_context *sctx)
@@ -1538,11 +1530,11 @@ void si_release_all_descriptors(struct si_context *sctx)
 
        for (i = 0; i < SI_NUM_SHADERS; i++) {
                si_release_buffer_resources(&sctx->const_buffers[i]);
-               si_release_buffer_resources(&sctx->rw_buffers[i]);
                si_release_buffer_resources(&sctx->shader_buffers[i]);
                si_release_sampler_views(&sctx->samplers[i].views);
                si_release_image_views(&sctx->images[i]);
        }
+       si_release_buffer_resources(&sctx->rw_buffers);
        si_release_descriptors(&sctx->vertex_buffers);
 }
 
@@ -1552,11 +1544,11 @@ void si_all_descriptors_begin_new_cs(struct si_context *sctx)
 
        for (i = 0; i < SI_NUM_SHADERS; i++) {
                si_buffer_resources_begin_new_cs(sctx, &sctx->const_buffers[i]);
-               si_buffer_resources_begin_new_cs(sctx, &sctx->rw_buffers[i]);
                si_buffer_resources_begin_new_cs(sctx, &sctx->shader_buffers[i]);
                si_sampler_views_begin_new_cs(sctx, &sctx->samplers[i].views);
                si_image_views_begin_new_cs(sctx, &sctx->images[i]);
        }
+       si_buffer_resources_begin_new_cs(sctx, &sctx->rw_buffers);
        si_vertex_buffers_begin_new_cs(sctx);
        si_shader_userdata_begin_new_cs(sctx);
 }
index a28c7d70c5680f75a65072e88624d26126eaa664..48095b00993ccbc3fa526512e05c2677cd627f3a 100644 (file)
@@ -246,8 +246,8 @@ struct si_context {
 
        /* shader descriptors */
        struct si_descriptors           vertex_buffers;
+       struct si_buffer_resources      rw_buffers;
        struct si_buffer_resources      const_buffers[SI_NUM_SHADERS];
-       struct si_buffer_resources      rw_buffers[SI_NUM_SHADERS];
        struct si_buffer_resources      shader_buffers[SI_NUM_SHADERS];
        struct si_textures_info         samplers[SI_NUM_SHADERS];
        struct si_images_info           images[SI_NUM_SHADERS];