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glsl: simplify glsl_type::is_integer_32_64()
author
Samuel Pitoiset
<samuel.pitoiset@gmail.com>
Fri, 21 Apr 2017 08:42:12 +0000
(10:42 +0200)
committer
Samuel Pitoiset
<samuel.pitoiset@gmail.com>
Fri, 21 Apr 2017 17:33:42 +0000
(19:33 +0200)
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
src/compiler/glsl_types.h
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diff --git
a/src/compiler/glsl_types.h
b/src/compiler/glsl_types.h
index b98ce66c48df7bbe5fa00a676a01f1101b1a1a51..403663f7b87a6c57f35f20fd1f55beeed57bd28e 100644
(file)
--- a/
src/compiler/glsl_types.h
+++ b/
src/compiler/glsl_types.h
@@
-491,8
+491,7
@@
struct glsl_type {
*/
bool is_integer_32_64() const
{
- return (base_type == GLSL_TYPE_UINT) || (base_type == GLSL_TYPE_INT) ||
- (base_type == GLSL_TYPE_UINT64) || (base_type == GLSL_TYPE_INT64);
+ return is_integer() || is_integer_64();
}
/**