It seems there's no perfect x/y biases for line drawing to satisfy all
applications. Depending on the biases, either real apps produce results
similar to VGPU10 while Piglit's gl-1.0-ortho-pos fails, or vice versa.
Let's lean toward real applications (Solidworks, SolidEdge, Google Earth)
over Piglit.
Using (-0.5, -0.5) for points, lines and triangles, seems to generally
work well.
We don't seem to have these issues with VGPU10.
Tested with Piglit and CAD-oriented apitraces. See VMware bugs
1775498
and
1905053.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
}
}
else {
- switch (svga->curr.reduced_prim) {
- case PIPE_PRIM_POINTS:
- adjust_x = -0.375;
- adjust_y = -0.75;
- break;
- case PIPE_PRIM_LINES:
- adjust_x = -0.5;
- adjust_y = -0.125;
- break;
- case PIPE_PRIM_TRIANGLES:
- adjust_x = -0.5;
- adjust_y = -0.5;
- break;
- default:
- /* nothing */
- break;
- }
+ /* Use (-0.5, -0.5) bias for all prim types.
+ * Regarding line rasterization, this does not seem to satisfy
+ * the Piglit gl-1.0-ortho-pos test but it generally produces
+ * results identical or very similar to VGPU10.
+ */
+ adjust_x = -0.5;
+ adjust_y = -0.5;
}
if (invertY)