static int
nvc0_vp_assign_input_slots(struct nv50_ir_prog_info *info)
{
- unsigned i, c;
+ unsigned i, c, n;
- for (i = 0; i < info->numInputs; ++i)
+ for (n = 0, i = 0; i < info->numInputs; ++i) {
+ switch (info->in[i].sn) {
+ case TGSI_SEMANTIC_INSTANCEID:
+ case NV50_SEMANTIC_VERTEXID:
+ info->in[i].mask = 0x1;
+ info->in[i].slot[0] =
+ nvc0_shader_input_address(info->in[i].sn, 0, 0) / 4;
+ continue;
+ default:
+ break;
+ }
for (c = 0; c < 4; ++c)
- info->in[i].slot[c] = (0x80 + i * 0x10 + c * 0x4) / 4;
+ info->in[i].slot[c] = (0x80 + n * 0x10 + c * 0x4) / 4;
+ ++n;
+ }
return 0;
}