void *samplers_saved[PIPE_MAX_SAMPLERS];
unsigned nr_samplers_saved;
-
- struct pipe_sampler_view *views[PIPE_MAX_SHADER_SAMPLER_VIEWS];
- unsigned nr_views;
-
- struct pipe_sampler_view *views_saved[PIPE_MAX_SHADER_SAMPLER_VIEWS];
- unsigned nr_views_saved;
};
boolean has_tessellation;
boolean has_streamout;
+ struct pipe_sampler_view *fragment_views[PIPE_MAX_SHADER_SAMPLER_VIEWS];
+ unsigned nr_fragment_views;
+
+ struct pipe_sampler_view *fragment_views_saved[PIPE_MAX_SHADER_SAMPLER_VIEWS];
+ unsigned nr_fragment_views_saved;
+
struct sampler_info samplers[PIPE_SHADER_TYPES];
struct pipe_vertex_buffer aux_vertex_buffer_current;
*/
void cso_destroy_context( struct cso_context *ctx )
{
- unsigned i, shader;
+ unsigned i;
if (ctx->pipe) {
ctx->pipe->set_index_buffer(ctx->pipe, NULL);
ctx->pipe->set_stream_output_targets(ctx->pipe, 0, NULL, NULL);
}
- /* free sampler views for each shader stage */
- for (shader = 0; shader < Elements(ctx->samplers); shader++) {
- struct sampler_info *info = &ctx->samplers[shader];
- for (i = 0; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; i++) {
- pipe_sampler_view_reference(&info->views[i], NULL);
- pipe_sampler_view_reference(&info->views_saved[i], NULL);
- }
+ for (i = 0; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; i++) {
+ pipe_sampler_view_reference(&ctx->fragment_views[i], NULL);
+ pipe_sampler_view_reference(&ctx->fragment_views_saved[i], NULL);
}
util_unreference_framebuffer_state(&ctx->fb);
unsigned count,
struct pipe_sampler_view **views)
{
- struct sampler_info *info = &ctx->samplers[shader_stage];
- unsigned i;
- boolean any_change = FALSE;
+ if (shader_stage == PIPE_SHADER_FRAGMENT) {
+ unsigned i;
+ boolean any_change = FALSE;
- /* reference new views */
- for (i = 0; i < count; i++) {
- any_change |= info->views[i] != views[i];
- pipe_sampler_view_reference(&info->views[i], views[i]);
- }
- /* unref extra old views, if any */
- for (; i < info->nr_views; i++) {
- any_change |= info->views[i] != NULL;
- pipe_sampler_view_reference(&info->views[i], NULL);
- }
+ /* reference new views */
+ for (i = 0; i < count; i++) {
+ any_change |= ctx->fragment_views[i] != views[i];
+ pipe_sampler_view_reference(&ctx->fragment_views[i], views[i]);
+ }
+ /* unref extra old views, if any */
+ for (; i < ctx->nr_fragment_views; i++) {
+ any_change |= ctx->fragment_views[i] != NULL;
+ pipe_sampler_view_reference(&ctx->fragment_views[i], NULL);
+ }
- /* bind the new sampler views */
- if (any_change) {
- ctx->pipe->set_sampler_views(ctx->pipe, shader_stage, 0,
- MAX2(info->nr_views, count),
- info->views);
- }
+ /* bind the new sampler views */
+ if (any_change) {
+ ctx->pipe->set_sampler_views(ctx->pipe, shader_stage, 0,
+ MAX2(ctx->nr_fragment_views, count),
+ ctx->fragment_views);
+ }
- info->nr_views = count;
+ ctx->nr_fragment_views = count;
+ }
+ else
+ ctx->pipe->set_sampler_views(ctx->pipe, shader_stage, 0, count, views);
}
void
-cso_save_sampler_views(struct cso_context *ctx, unsigned shader_stage)
+cso_save_fragment_sampler_views(struct cso_context *ctx)
{
- struct sampler_info *info = &ctx->samplers[shader_stage];
unsigned i;
- info->nr_views_saved = info->nr_views;
+ ctx->nr_fragment_views_saved = ctx->nr_fragment_views;
- for (i = 0; i < info->nr_views; i++) {
- assert(!info->views_saved[i]);
- pipe_sampler_view_reference(&info->views_saved[i], info->views[i]);
+ for (i = 0; i < ctx->nr_fragment_views; i++) {
+ assert(!ctx->fragment_views_saved[i]);
+ pipe_sampler_view_reference(&ctx->fragment_views_saved[i],
+ ctx->fragment_views[i]);
}
}
void
-cso_restore_sampler_views(struct cso_context *ctx, unsigned shader_stage)
+cso_restore_fragment_sampler_views(struct cso_context *ctx)
{
- struct sampler_info *info = &ctx->samplers[shader_stage];
- unsigned i, nr_saved = info->nr_views_saved;
+ unsigned i, nr_saved = ctx->nr_fragment_views_saved;
unsigned num;
for (i = 0; i < nr_saved; i++) {
- pipe_sampler_view_reference(&info->views[i], NULL);
+ pipe_sampler_view_reference(&ctx->fragment_views[i], NULL);
/* move the reference from one pointer to another */
- info->views[i] = info->views_saved[i];
- info->views_saved[i] = NULL;
+ ctx->fragment_views[i] = ctx->fragment_views_saved[i];
+ ctx->fragment_views_saved[i] = NULL;
}
- for (; i < info->nr_views; i++) {
- pipe_sampler_view_reference(&info->views[i], NULL);
+ for (; i < ctx->nr_fragment_views; i++) {
+ pipe_sampler_view_reference(&ctx->fragment_views[i], NULL);
}
- num = MAX2(info->nr_views, nr_saved);
+ num = MAX2(ctx->nr_fragment_views, nr_saved);
/* bind the old/saved sampler views */
- ctx->pipe->set_sampler_views(ctx->pipe, shader_stage, 0, num, info->views);
+ ctx->pipe->set_sampler_views(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, num,
+ ctx->fragment_views);
- info->nr_views = nr_saved;
- info->nr_views_saved = 0;
+ ctx->nr_fragment_views = nr_saved;
+ ctx->nr_fragment_views_saved = 0;
}